mirror of
https://github.com/fluencelabs/assemblyscript
synced 2025-04-25 15:12:12 +00:00
* Rework IR and resolver to use nested lookup tables * Integrate types into IR * Make components prefer IR, slimmed down AST * Implement `export *` * Add `@lazy` annotation and remove `--noTreeShaking` * Add `@start` annotation and remove magic `main` * Related refactoring, cleanup and docs
212 lines
3.6 KiB
Plaintext
212 lines
3.6 KiB
Plaintext
(module
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(type $iiii_ (func (param i32 i32 i32 i32)))
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(type $FF (func (param f64) (result f64)))
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(type $_ (func))
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(import "env" "memory" (memory $0 0))
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(import "Math" "log" (func $~lib/bindings/Math/log (param f64) (result f64)))
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(import "Math" "log2" (func $~lib/bindings/Math/log2 (param f64) (result f64)))
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(table $0 1 funcref)
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(elem (i32.const 0) $null)
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(export "memory" (memory $0))
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(export "table" (table $0))
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(export "computeLine" (func $assembly/index/computeLine))
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(func $assembly/index/computeLine (; 2 ;) (type $iiii_) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32)
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(local $4 f64)
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(local $5 f64)
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(local $6 f64)
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(local $7 i32)
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(local $8 f64)
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(local $9 f64)
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(local $10 f64)
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(local $11 f64)
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(local $12 f64)
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(local $13 f64)
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(local $14 f64)
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f64.const 10
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f64.const 3
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local.get $1
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f64.convert_i32_u
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local.tee $8
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f64.mul
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f64.const 4
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local.get $2
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f64.convert_i32_u
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local.tee $4
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f64.mul
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f64.min
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f64.div
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local.set $9
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local.get $0
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f64.convert_i32_u
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local.get $4
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f64.const 0.5
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f64.mul
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f64.sub
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local.get $9
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f64.mul
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local.set $10
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local.get $8
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f64.const 0.625
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f64.mul
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local.get $9
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f64.mul
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local.set $12
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local.get $0
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local.get $1
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i32.mul
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i32.const 1
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i32.shl
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local.set $0
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f64.const 1
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local.get $3
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f64.convert_i32_u
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local.tee $6
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f64.div
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local.set $13
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f64.const 8
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local.get $6
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f64.min
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local.set $8
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loop $repeat|0
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local.get $7
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local.get $1
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i32.lt_u
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if
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local.get $7
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f64.convert_i32_u
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local.get $9
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f64.mul
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local.get $12
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f64.sub
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local.set $11
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f64.const 0
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local.set $4
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f64.const 0
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local.set $5
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i32.const 0
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local.set $2
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loop $continue|1
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local.get $4
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local.get $4
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f64.mul
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local.tee $14
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local.get $5
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local.get $5
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f64.mul
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local.tee $6
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f64.add
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f64.const 4
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f64.le
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if
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block $break|1
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f64.const 2
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local.get $4
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f64.mul
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local.get $5
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f64.mul
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local.get $10
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f64.add
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local.set $5
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local.get $14
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local.get $6
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f64.sub
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local.get $11
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f64.add
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local.set $4
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local.get $2
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local.get $3
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i32.ge_u
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br_if $break|1
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local.get $2
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i32.const 1
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i32.add
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local.set $2
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br $continue|1
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end
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end
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end
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loop $continue|2
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local.get $2
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f64.convert_i32_u
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local.get $8
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f64.lt
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if
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local.get $4
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local.get $4
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f64.mul
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local.get $5
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local.get $5
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f64.mul
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f64.sub
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local.get $11
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f64.add
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local.set $6
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f64.const 2
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local.get $4
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f64.mul
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local.get $5
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f64.mul
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local.get $10
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f64.add
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local.set $5
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local.get $6
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local.set $4
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local.get $2
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i32.const 1
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i32.add
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local.set $2
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br $continue|2
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end
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end
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local.get $7
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i32.const 1
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i32.shl
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local.get $0
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i32.add
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local.get $4
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local.get $4
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f64.mul
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local.get $5
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local.get $5
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f64.mul
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f64.add
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local.tee $6
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f64.const 1
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f64.gt
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if (result i32)
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f64.const 2047
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local.get $2
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i32.const 1
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i32.add
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f64.convert_i32_u
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f64.const 0.5
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local.get $6
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call $~lib/bindings/Math/log
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f64.mul
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call $~lib/bindings/Math/log2
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f64.sub
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local.get $13
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f64.mul
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f64.const 0
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f64.max
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f64.const 1
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f64.min
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f64.mul
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i32.trunc_f64_u
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else
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i32.const 2047
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end
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i32.store16
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local.get $7
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i32.const 1
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i32.add
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local.set $7
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br $repeat|0
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end
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end
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)
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(func $null (; 3 ;) (type $_)
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nop
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)
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)
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