Daniel Wirtz 0c64f21250
Rework resolver (#489)
* Rework IR and resolver to use nested lookup tables
* Integrate types into IR
* Make components prefer IR, slimmed down AST
* Implement `export *`
* Add `@lazy` annotation and remove `--noTreeShaking`
* Add `@start` annotation and remove magic `main`
* Related refactoring, cleanup and docs
2019-02-21 00:11:22 +01:00

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(module
(type $iiii_ (func (param i32 i32 i32 i32)))
(type $FF (func (param f64) (result f64)))
(type $_ (func))
(import "env" "memory" (memory $0 0))
(import "Math" "log" (func $~lib/bindings/Math/log (param f64) (result f64)))
(import "Math" "log2" (func $~lib/bindings/Math/log2 (param f64) (result f64)))
(table $0 1 funcref)
(elem (i32.const 0) $null)
(export "memory" (memory $0))
(export "table" (table $0))
(export "computeLine" (func $assembly/index/computeLine))
(func $assembly/index/computeLine (; 2 ;) (type $iiii_) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32)
(local $4 f64)
(local $5 f64)
(local $6 f64)
(local $7 i32)
(local $8 f64)
(local $9 f64)
(local $10 f64)
(local $11 f64)
(local $12 f64)
(local $13 f64)
(local $14 f64)
f64.const 10
f64.const 3
local.get $1
f64.convert_i32_u
local.tee $8
f64.mul
f64.const 4
local.get $2
f64.convert_i32_u
local.tee $4
f64.mul
f64.min
f64.div
local.set $9
local.get $0
f64.convert_i32_u
local.get $4
f64.const 0.5
f64.mul
f64.sub
local.get $9
f64.mul
local.set $10
local.get $8
f64.const 0.625
f64.mul
local.get $9
f64.mul
local.set $12
local.get $0
local.get $1
i32.mul
i32.const 1
i32.shl
local.set $0
f64.const 1
local.get $3
f64.convert_i32_u
local.tee $6
f64.div
local.set $13
f64.const 8
local.get $6
f64.min
local.set $8
loop $repeat|0
local.get $7
local.get $1
i32.lt_u
if
local.get $7
f64.convert_i32_u
local.get $9
f64.mul
local.get $12
f64.sub
local.set $11
f64.const 0
local.set $4
f64.const 0
local.set $5
i32.const 0
local.set $2
loop $continue|1
local.get $4
local.get $4
f64.mul
local.tee $14
local.get $5
local.get $5
f64.mul
local.tee $6
f64.add
f64.const 4
f64.le
if
block $break|1
f64.const 2
local.get $4
f64.mul
local.get $5
f64.mul
local.get $10
f64.add
local.set $5
local.get $14
local.get $6
f64.sub
local.get $11
f64.add
local.set $4
local.get $2
local.get $3
i32.ge_u
br_if $break|1
local.get $2
i32.const 1
i32.add
local.set $2
br $continue|1
end
end
end
loop $continue|2
local.get $2
f64.convert_i32_u
local.get $8
f64.lt
if
local.get $4
local.get $4
f64.mul
local.get $5
local.get $5
f64.mul
f64.sub
local.get $11
f64.add
local.set $6
f64.const 2
local.get $4
f64.mul
local.get $5
f64.mul
local.get $10
f64.add
local.set $5
local.get $6
local.set $4
local.get $2
i32.const 1
i32.add
local.set $2
br $continue|2
end
end
local.get $7
i32.const 1
i32.shl
local.get $0
i32.add
local.get $4
local.get $4
f64.mul
local.get $5
local.get $5
f64.mul
f64.add
local.tee $6
f64.const 1
f64.gt
if (result i32)
f64.const 2047
local.get $2
i32.const 1
i32.add
f64.convert_i32_u
f64.const 0.5
local.get $6
call $~lib/bindings/Math/log
f64.mul
call $~lib/bindings/Math/log2
f64.sub
local.get $13
f64.mul
f64.const 0
f64.max
f64.const 1
f64.min
f64.mul
i32.trunc_f64_u
else
i32.const 2047
end
i32.store16
local.get $7
i32.const 1
i32.add
local.set $7
br $repeat|0
end
end
)
(func $null (; 3 ;) (type $_)
nop
)
)