Daniel Wirtz 0c64f21250
Rework resolver (#489)
* Rework IR and resolver to use nested lookup tables
* Integrate types into IR
* Make components prefer IR, slimmed down AST
* Implement `export *`
* Add `@lazy` annotation and remove `--noTreeShaking`
* Add `@start` annotation and remove magic `main`
* Related refactoring, cleanup and docs
2019-02-21 00:11:22 +01:00

85 lines
3.4 KiB
TypeScript

import {
AL_MASK,
MAX_SIZE_32
} from "./allocator";
/** Size of an ArrayBuffer header. */
@inline export const HEADER_SIZE: usize = (offsetof<ArrayBuffer>() + AL_MASK) & ~AL_MASK;
/** Maximum byte length of an ArrayBuffer. */
@inline export const MAX_BLENGTH: i32 = <i32>MAX_SIZE_32 - HEADER_SIZE;
function computeSize(byteLength: i32): usize {
// round up to power of 2, with HEADER_SIZE=8:
// 0 -> 2^3 = 8
// 1..8 -> 2^4 = 16
// 9..24 -> 2^5 = 32
// ...
// MAX_LENGTH -> 2^30 = 0x40000000 (MAX_SIZE_32)
return <usize>1 << <usize>(<u32>32 - clz<u32>(byteLength + HEADER_SIZE - 1));
}
// Low-level utility
function __gc(ref: usize): void {}
export function allocateUnsafe(byteLength: i32): ArrayBuffer {
assert(<u32>byteLength <= <u32>MAX_BLENGTH);
var buffer: usize;
if (isManaged<ArrayBuffer>()) {
buffer = __gc_allocate(computeSize(byteLength), __gc); // tslint:disable-line
} else {
buffer = memory.allocate(computeSize(byteLength));
}
store<i32>(buffer, byteLength, offsetof<ArrayBuffer>("byteLength"));
return changetype<ArrayBuffer>(buffer);
}
export function reallocateUnsafe(buffer: ArrayBuffer, newByteLength: i32): ArrayBuffer {
var oldByteLength = buffer.byteLength;
if (newByteLength > oldByteLength) {
assert(newByteLength <= MAX_BLENGTH);
if (newByteLength <= <i32>(computeSize(oldByteLength) - HEADER_SIZE)) { // fast path: zero out additional space
store<i32>(changetype<usize>(buffer), newByteLength, offsetof<ArrayBuffer>("byteLength"));
} else { // slow path: copy to new buffer
let newBuffer = allocateUnsafe(newByteLength);
memory.copy(
changetype<usize>(newBuffer) + HEADER_SIZE,
changetype<usize>(buffer) + HEADER_SIZE,
<usize>oldByteLength
);
if (!isManaged<ArrayBuffer>()) {
memory.free(changetype<usize>(buffer));
}
buffer = newBuffer;
}
memory.fill(
changetype<usize>(buffer) + HEADER_SIZE + <usize>oldByteLength,
0,
<usize>(newByteLength - oldByteLength)
);
} else if (newByteLength < oldByteLength) { // fast path: override size
// TBD: worth to copy and release if size is significantly less than before?
assert(newByteLength >= 0);
store<i32>(changetype<usize>(buffer), newByteLength, offsetof<ArrayBuffer>("byteLength"));
}
return buffer;
}
// The helpers below use two different types in order to emit loads and stores that load respectively
// store one type to/from memory while returning/taking the desired output/input type. This allows to
// emit instructions like
//
// * `i32.load8` ^= `<i32>load<i8>(...)` that reads an i8 but returns an i32, or
// * `i64.load32_s` ^= `<i64>load<i32>(...)`) that reads a 32-bit as a 64-bit integer
//
// without having to emit an additional instruction for conversion purposes. The second parameter
// can be omitted for references and other loads and stores that simply return the exact type.
@inline export function LOAD<T,TOut = T>(buffer: ArrayBuffer, index: i32, byteOffset: i32 = 0): TOut {
return <TOut>load<T>(changetype<usize>(buffer) + (<usize>index << alignof<T>()) + <usize>byteOffset, HEADER_SIZE);
}
@inline export function STORE<T,TIn = T>(buffer: ArrayBuffer, index: i32, value: TIn, byteOffset: i32 = 0): void {
store<T>(changetype<usize>(buffer) + (<usize>index << alignof<T>()) + <usize>byteOffset, value, HEADER_SIZE);
}