loader
A convenient loader for AssemblyScript modules. Demangles module exports to a friendly object structure compatible with WebIDL and TypeScript definitions and provides some useful utility to read/write data from/to memory.
Usage
const loader = require("assemblyscript/lib/loader");
...
API
-
instantiate<
T
>(module:WebAssembly.Module
, imports?:WasmImports
):ASUtil & T
Instantiates an AssemblyScript module using the specified imports. -
instantiateBuffer<
T
>(buffer:Uint8Array
, imports?:WasmImports
):ASUtil & T
Instantiates an AssemblyScript module from a buffer using the specified imports. -
instantiateStreaming<
T
>(response:Response
, imports?:WasmImports
):Promise<ASUtil & T>
Instantiates an AssemblyScript module from a response using the specified imports. -
demangle<
T
>(exports:WasmExports
, baseModule?:Object
):T
Demangles an AssemblyScript module's exports to a friendly object structure. You usually don't have to call this manually as instantiation does this implicitly.
Note that T
above can either be omitted if the structure of the module is unknown, or can reference a .d.ts
(i.e. typeof MyModule
) as produced by the compiler with the -d
option.
Besides demangling classes exported from your entry file to a handy object structure one can use like JS objects, instances are automatically populated with useful utility:
-
I8:
Int8Array
An 8-bit signed integer view on the memory.var value = module.I8[ptr];
-
U8:
Uint8Array
An 8-bit unsigned integer view on the memory.var value = module.U8[ptr];
-
I16:
Int16Array
A 16-bit signed integer view on the memory.var value = module.I16[ptr >>> 1];
-
U16:
Uint16Array
A 16-bit unsigned integer view on the memory.var value = module.U16[ptr >>> 1];
-
I32:
Int32Array
A 32-bit signed integer view on the memory.var value = module.I32[ptr >>> 2];
-
U32:
Uint32Array
A 32-bit unsigned integer view on the memory.var value = module.U32[ptr >>> 2];
-
I64:
BigInt64Array
A 64-bit signed integer view on the memory, if supported by the VM.var value = module.I64[ptr >>> 3];
-
U64:
BigUint64Array
A 64-bit unsigned integer view on the memory, if supported by the VM.var value = module.U64[ptr >>> 3];
-
F32:
Float32Array
A 32-bit float view on the memory.var value = module.I32[ptr >>> 2];
-
F64:
Float64Array
A 64-bit float view on the memory.var value = module.F64[ptr >>> 3];
-
__start():
void
Explicit start function if the--explicitStart
option is used. Must be called before any other exports if present. -
__allocString(str:
string
):number
Allocates a new string in the module's memory and returns a reference (pointer) to it.var ref = module.__retain(module.__allocString("hello world")); ... module.__release(ref);
-
__getString(ref:
number
):string
Reads (copies) the value of a string from the module's memory.var str = module.__getString(ref); ...
-
__allocArray(id:
number
, values:number[]
):number
Allocates a new array in the module's memory and returns a reference (pointer) to it. Automatically retains interior pointers. Theid
is the unique runtime id of the respective array class. If you are usingInt32Array
for example, the best way to know the id is anexport const INT32ARRAY_ID = idof<Int32Array>()
. When done with the array, make sure to release it.var ref = module.__retain(module.__allocArray(module.INT32ARRAY, [1, 2, 3])); ... module.__release(ref);
-
__getArray(ref:
number
):number[]
Reads (copies) the values of an array from the module's memory.var arr = module.__getArray(ref); ...
-
__getArrayView(ref:
number
):TypedArray
Gets a view on the values of an array in the module's memory. This differs from__getArray
in that the data isn't copied but remains live in both directions. That's faster but also unsafe because if the array grows or becomes released, the view will no longer represent the correct memory region and modifying its values in this state will most likely corrupt memory. Use, but use with care. -
__retain(ref:
number
):number
Retains a reference externally, making sure that it doesn't become collected prematurely. Returns the reference. -
__release(ref:
number
):void
Releases a previously retained reference to an object, allowing the runtime to collect it once its reference count reaches zero. -
__alloc(size:
number
, id:number
):number
Allocates an instance of the class represented by the specified id. If you are usingMyClass
for example, the best way to know the id and the necessary size is anexport const MYCLASS_ID = idof<MyClass>()
and anexport const MYCLASS_SIZE = offsetof<MyClass>()
. Afterwards, use the respective views to assign values to the class's memory while making sure to retain interior references to other managed objects once. When done with the class, make sure to release it, which will automatically release any interior references once the class becomes collected.var ref = module.__retain(module.__alloc(module.MYCLASS_SIZE, module.MYCLASS_ID)); F32[ref + MYCLASS_BASICFIELD1_OFFSET >>> 2] = field1_value_f32; U32[ref + MYCLASS_MANAGEDFIELD2_OFFSET >>> 2] = module.__retain(field2_value_ref); ... module.__release(ref);
-
__instanceof(ref:
number
, baseId:number
):boolean
Tests whether an object is an instance of the class represented by the specified base id.if (module.__instanceof(ref, module.MYCLASS_ID)) { ... }
-
__collect():
void
Forces a cycle collection. Only relevant if objects potentially forming reference cycles are used.
Note that the views like I32
above will automatically be updated when the module's memory grows. Don't cache these if this can happen.
Note that the allocation and ownership features above require the full
(this is the default) or the stub
runtime to be present in your module. Other runtime variations do not export this functionality without further ado (so the compiler can eliminate what's dead code).
Note that references returned from exported functions have already been retained for you and the runtime expects that you release them once not needed anymore. This is also true for constructors and getters.
Beware that your module is likely going to explode with seemingly random errors when using the allocation and ownership features incorrectly!
- Use the correct ids, sizes and layouts (C-style non-packed, export
offsetof<MyClass>("myField")
in case of doubt) - Clear unused memory to zero
- Retain what you allocate
- Retain interior pointers (except in
__allocArray
) - Don't retain what's returned (is already retained for you)
- Release when you're done with something and don't ever use it again
Examples
Instantiating a module
// From a module provided as a buffer, i.e. as returned by fs.readFileSync
const myModule = loader.instantiateBuffer(fs.readFileSync("myModule.wasm"), myImports);
// From a response object, i.e. as returned by window.fetch
const myModule = await loader.instantiateStreaming(fetch("myModule.wasm"), myImports);
Usage with TypeScript definitions produced by the compiler
import MyModule from "myModule"; // pointing at the d.ts
const myModule = loader.instatiateBuffer<typeof MyModule>(fs.readFileSync("myModule.wasm"), myImports);