(module (type $FUNCSIG$viiii (func (param i32 i32 i32 i32))) (type $FUNCSIG$vi (func (param i32))) (type $FUNCSIG$ii (func (param i32) (result i32))) (type $FUNCSIG$vii (func (param i32 i32))) (type $FUNCSIG$viii (func (param i32 i32 i32))) (type $FUNCSIG$iiii (func (param i32 i32 i32) (result i32))) (type $FUNCSIG$iii (func (param i32 i32) (result i32))) (type $FUNCSIG$v (func)) (memory $0 0) (table $0 1 funcref) (elem (i32.const 0) $null) (global $~lib/allocator/tlsf/ROOT (mut i32) (i32.const 0)) (export "memory" (memory $0)) (export "table" (table $0)) (export "memory.copy" (func $~lib/memory/memory.copy)) (export "memory.init" (func $~lib/memory/memory.init)) (export "memory.drop" (func $~lib/memory/memory.drop)) (export "memory.allocate" (func $~lib/memory/memory.allocate)) (export "memory.free" (func $~lib/memory/memory.free)) (export "memory.reset" (func $~lib/memory/memory.reset)) (export "memory.repeat" (func $~lib/memory/memory.repeat)) (export "memory.compare" (func $~lib/memory/memory.compare)) (func $~lib/memory/memory.init (; 0 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) unreachable ) (func $~lib/memory/memory.drop (; 1 ;) (type $FUNCSIG$vi) (param $0 i32) unreachable ) (func $~lib/allocator/tlsf/Root#set:tailRef (; 2 ;) (type $FUNCSIG$vi) (param $0 i32) i32.const 2912 local.get $0 i32.store ) (func $~lib/allocator/tlsf/Root#setSLMap (; 3 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) local.get $0 local.get $1 i32.const 2 i32.shl i32.add local.get $2 i32.store offset=4 ) (func $~lib/allocator/tlsf/Root#setHead (; 4 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) local.get $0 local.get $1 i32.const 5 i32.shl local.get $2 i32.add i32.const 2 i32.shl i32.add local.get $3 i32.store offset=96 ) (func $~lib/allocator/tlsf/Block#get:right (; 5 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 i32.const 8 i32.add local.get $0 i32.load i32.const -4 i32.and i32.add ) (func $~lib/allocator/tlsf/fls (; 6 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) i32.const 31 local.get $0 i32.clz i32.sub ) (func $~lib/allocator/tlsf/Root#getHead (; 7 ;) (type $FUNCSIG$iiii) (param $0 i32) (param $1 i32) (param $2 i32) (result i32) local.get $0 local.get $1 i32.const 5 i32.shl local.get $2 i32.add i32.const 2 i32.shl i32.add i32.load offset=96 ) (func $~lib/allocator/tlsf/Root#getSLMap (; 8 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) local.get $0 local.get $1 i32.const 2 i32.shl i32.add i32.load offset=4 ) (func $~lib/allocator/tlsf/Root#remove (; 9 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) (local $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) local.get $1 i32.load i32.const -4 i32.and local.tee $2 i32.const 256 i32.lt_u if (result i32) local.get $2 i32.const 8 i32.div_u local.set $4 i32.const 0 else local.get $2 local.get $2 call $~lib/allocator/tlsf/fls local.tee $3 i32.const 5 i32.sub i32.shr_u i32.const 32 i32.xor local.set $4 local.get $3 i32.const 7 i32.sub end local.set $3 local.get $1 i32.load offset=8 local.set $2 local.get $1 i32.load offset=4 local.tee $5 if local.get $5 local.get $2 i32.store offset=8 end local.get $2 if local.get $2 local.get $5 i32.store offset=4 end local.get $0 local.get $3 local.get $4 call $~lib/allocator/tlsf/Root#getHead local.get $1 i32.eq if local.get $0 local.get $3 local.get $4 local.get $2 call $~lib/allocator/tlsf/Root#setHead local.get $2 i32.eqz if local.get $0 local.get $3 local.get $0 local.get $3 call $~lib/allocator/tlsf/Root#getSLMap i32.const 1 local.get $4 i32.shl i32.const -1 i32.xor i32.and local.tee $1 call $~lib/allocator/tlsf/Root#setSLMap local.get $1 i32.eqz if local.get $0 local.get $0 i32.load i32.const 1 local.get $3 i32.shl i32.const -1 i32.xor i32.and i32.store end end end ) (func $~lib/allocator/tlsf/Root#insert (; 10 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) (local $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) local.get $1 i32.load local.set $2 local.get $1 call $~lib/allocator/tlsf/Block#get:right local.tee $4 i32.load local.tee $5 i32.const 1 i32.and if local.get $0 local.get $4 call $~lib/allocator/tlsf/Root#remove local.get $1 local.get $2 local.get $5 i32.const -4 i32.and i32.const 8 i32.add i32.add local.tee $2 i32.store local.get $1 call $~lib/allocator/tlsf/Block#get:right local.tee $4 i32.load local.set $5 end local.get $2 i32.const 2 i32.and if local.get $1 i32.const 4 i32.sub i32.load local.tee $1 i32.load local.set $3 local.get $0 local.get $1 call $~lib/allocator/tlsf/Root#remove local.get $1 local.get $3 local.get $2 i32.const -4 i32.and i32.const 8 i32.add i32.add local.tee $3 i32.store local.get $3 local.set $2 end local.get $4 local.get $5 i32.const 2 i32.or i32.store local.get $4 i32.const 4 i32.sub local.get $1 i32.store local.get $0 local.get $2 i32.const -4 i32.and local.tee $3 i32.const 256 i32.lt_u if (result i32) local.get $3 i32.const 8 i32.div_u local.set $3 i32.const 0 else local.get $3 local.get $3 call $~lib/allocator/tlsf/fls local.tee $2 i32.const 5 i32.sub i32.shr_u i32.const 32 i32.xor local.set $3 local.get $2 i32.const 7 i32.sub end local.tee $2 local.get $3 call $~lib/allocator/tlsf/Root#getHead local.set $4 local.get $1 i32.const 0 i32.store offset=4 local.get $1 local.get $4 i32.store offset=8 local.get $4 if local.get $4 local.get $1 i32.store offset=4 end local.get $0 local.get $2 local.get $3 local.get $1 call $~lib/allocator/tlsf/Root#setHead local.get $0 local.get $0 i32.load i32.const 1 local.get $2 i32.shl i32.or i32.store local.get $0 local.get $2 local.get $0 local.get $2 call $~lib/allocator/tlsf/Root#getSLMap i32.const 1 local.get $3 i32.shl i32.or call $~lib/allocator/tlsf/Root#setSLMap ) (func $~lib/allocator/tlsf/Root#addMemory (; 11 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) (local $3 i32) local.get $2 block (result i32) i32.const 2912 i32.load local.tee $2 if local.get $1 i32.const 8 i32.sub local.get $2 i32.eq if local.get $2 i32.load local.set $3 local.get $1 i32.const 8 i32.sub local.set $1 end end local.get $1 end i32.sub local.tee $2 i32.const 32 i32.lt_u if return end local.get $1 local.get $3 i32.const 2 i32.and local.get $2 i32.const 16 i32.sub i32.const 1 i32.or i32.or i32.store local.get $1 i32.const 0 i32.store offset=4 local.get $1 i32.const 0 i32.store offset=8 local.get $1 local.get $2 i32.add i32.const 8 i32.sub local.tee $2 i32.const 2 i32.store local.get $2 call $~lib/allocator/tlsf/Root#set:tailRef local.get $0 local.get $1 call $~lib/allocator/tlsf/Root#insert ) (func $~lib/allocator/tlsf/Root#search (; 12 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) (local $2 i32) local.get $1 i32.const 256 i32.lt_u if (result i32) local.get $1 i32.const 8 i32.div_u else local.get $1 local.get $1 call $~lib/allocator/tlsf/fls local.tee $2 i32.const 5 i32.sub i32.shr_u i32.const 32 i32.xor local.set $1 local.get $2 i32.const 7 i32.sub local.set $2 local.get $1 i32.const 31 i32.lt_u if (result i32) local.get $1 i32.const 1 i32.add else local.get $2 i32.const 1 i32.add local.set $2 i32.const 0 end end local.set $1 local.get $0 local.get $2 call $~lib/allocator/tlsf/Root#getSLMap i32.const -1 local.get $1 i32.shl i32.and local.tee $1 if (result i32) local.get $0 local.get $2 local.get $1 i32.ctz call $~lib/allocator/tlsf/Root#getHead else local.get $0 i32.load i32.const -1 local.get $2 i32.const 1 i32.add i32.shl i32.and local.tee $1 if (result i32) local.get $0 local.get $1 i32.ctz local.tee $2 call $~lib/allocator/tlsf/Root#getSLMap local.set $1 local.get $0 local.get $2 local.get $1 i32.ctz call $~lib/allocator/tlsf/Root#getHead else i32.const 0 end end ) (func $~lib/allocator/tlsf/Root#use (; 13 ;) (type $FUNCSIG$iiii) (param $0 i32) (param $1 i32) (param $2 i32) (result i32) (local $3 i32) (local $4 i32) local.get $1 i32.load local.set $3 local.get $0 local.get $1 call $~lib/allocator/tlsf/Root#remove local.get $3 i32.const -4 i32.and local.get $2 i32.sub local.tee $4 i32.const 24 i32.ge_u if local.get $1 local.get $2 local.get $3 i32.const 2 i32.and i32.or i32.store local.get $1 i32.const 8 i32.add local.get $2 i32.add local.tee $2 local.get $4 i32.const 8 i32.sub i32.const 1 i32.or i32.store local.get $0 local.get $2 call $~lib/allocator/tlsf/Root#insert else local.get $1 local.get $3 i32.const -2 i32.and i32.store local.get $1 call $~lib/allocator/tlsf/Block#get:right local.tee $2 local.get $2 i32.load i32.const -3 i32.and i32.store end local.get $1 i32.const 8 i32.add ) (func $~lib/memory/memory.allocate (; 14 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) local.get $0 local.set $3 global.get $~lib/allocator/tlsf/ROOT local.tee $0 i32.eqz if i32.const 8 local.tee $5 i32.const 68451 i32.add i32.const -65536 i32.and i32.const 16 i32.shr_u local.tee $1 current_memory local.tee $4 i32.gt_s local.tee $2 if (result i32) local.get $1 local.get $4 i32.sub grow_memory i32.const 0 i32.lt_s else local.get $2 end if unreachable end local.get $5 local.tee $0 global.set $~lib/allocator/tlsf/ROOT i32.const 0 call $~lib/allocator/tlsf/Root#set:tailRef local.get $0 i32.const 0 i32.store i32.const 0 local.set $2 loop $repeat|0 block $break|0 local.get $2 i32.const 22 i32.ge_u br_if $break|0 local.get $0 local.get $2 i32.const 0 call $~lib/allocator/tlsf/Root#setSLMap i32.const 0 local.set $1 loop $repeat|1 block $break|1 local.get $1 i32.const 32 i32.ge_u br_if $break|1 local.get $0 local.get $2 local.get $1 i32.const 0 call $~lib/allocator/tlsf/Root#setHead local.get $1 i32.const 1 i32.add local.set $1 br $repeat|1 end end local.get $2 i32.const 1 i32.add local.set $2 br $repeat|0 end end local.get $0 local.get $5 i32.const 2923 i32.add i32.const -8 i32.and current_memory i32.const 16 i32.shl call $~lib/allocator/tlsf/Root#addMemory end local.get $3 i32.const 1073741824 i32.gt_u if unreachable end local.get $0 local.get $0 local.get $3 i32.const 7 i32.add i32.const -8 i32.and local.tee $1 i32.const 16 local.tee $4 local.get $1 local.get $4 i32.gt_u select local.tee $3 call $~lib/allocator/tlsf/Root#search local.tee $1 if (result i32) local.get $1 else current_memory local.tee $4 local.tee $2 local.get $3 i32.const 65535 i32.add i32.const -65536 i32.and i32.const 16 i32.shr_u local.tee $5 local.tee $1 local.get $2 local.get $1 i32.gt_s select grow_memory i32.const 0 i32.lt_s if local.get $5 grow_memory i32.const 0 i32.lt_s if unreachable end end local.get $0 local.get $4 i32.const 16 i32.shl current_memory i32.const 16 i32.shl call $~lib/allocator/tlsf/Root#addMemory local.get $0 local.get $3 call $~lib/allocator/tlsf/Root#search end local.get $3 call $~lib/allocator/tlsf/Root#use ) (func $~lib/memory/memory.free (; 15 ;) (type $FUNCSIG$vi) (param $0 i32) (local $1 i32) (local $2 i32) local.get $0 if global.get $~lib/allocator/tlsf/ROOT local.tee $1 if local.get $0 i32.const 8 i32.sub local.tee $2 local.get $2 i32.load i32.const 1 i32.or i32.store local.get $1 local.get $0 i32.const 8 i32.sub call $~lib/allocator/tlsf/Root#insert end end ) (func $~lib/memory/memory.reset (; 16 ;) (type $FUNCSIG$v) unreachable ) (func $~lib/util/memory/memcpy (; 17 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) (local $3 i32) (local $4 i32) loop $continue|0 local.get $1 i32.const 3 i32.and local.get $2 local.get $2 select if local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 br $continue|0 end end local.get $0 i32.const 3 i32.and i32.eqz if loop $continue|1 local.get $2 i32.const 16 i32.ge_u if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 8 i32.add i32.load i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 12 i32.add i32.load i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|1 end end local.get $2 i32.const 8 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $1 i32.const 8 i32.add local.set $1 local.get $0 i32.const 8 i32.add local.set $0 end local.get $2 i32.const 4 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $1 i32.const 4 i32.add local.set $1 local.get $0 i32.const 4 i32.add local.set $0 end local.get $2 i32.const 2 i32.and if local.get $0 local.get $1 i32.load16_u i32.store16 local.get $1 i32.const 2 i32.add local.set $1 local.get $0 i32.const 2 i32.add local.set $0 end local.get $2 i32.const 1 i32.and if local.get $0 local.set $3 local.get $3 block (result i32) local.get $1 local.set $3 local.get $3 i32.load8_u end i32.store8 end return end local.get $2 i32.const 32 i32.ge_u if block $break|2 block $case2|2 block $case1|2 block $case0|2 local.get $0 i32.const 3 i32.and i32.const 1 i32.sub br_table $case0|2 $case1|2 $case2|2 $break|2 end local.get $1 i32.load local.set $4 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $2 i32.const 3 i32.sub local.set $2 loop $continue|3 local.get $2 i32.const 17 i32.ge_u if local.get $0 local.get $1 i32.const 1 i32.add i32.load local.tee $3 i32.const 8 i32.shl local.get $4 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 5 i32.add i32.load local.tee $4 i32.const 8 i32.shl local.get $3 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 9 i32.add i32.load local.tee $3 i32.const 8 i32.shl local.get $4 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 13 i32.add i32.load local.tee $4 i32.const 8 i32.shl local.get $3 i32.const 24 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|3 end end br $break|2 end local.get $1 i32.load local.set $4 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $2 i32.const 2 i32.sub local.set $2 loop $continue|4 local.get $2 i32.const 18 i32.ge_u if local.get $0 local.get $1 i32.const 2 i32.add i32.load local.tee $3 i32.const 16 i32.shl local.get $4 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 6 i32.add i32.load local.tee $4 i32.const 16 i32.shl local.get $3 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 10 i32.add i32.load local.tee $3 i32.const 16 i32.shl local.get $4 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 14 i32.add i32.load local.tee $4 i32.const 16 i32.shl local.get $3 i32.const 16 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|4 end end br $break|2 end local.get $1 i32.load local.set $4 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 loop $continue|5 local.get $2 i32.const 19 i32.ge_u if local.get $0 local.get $1 i32.const 3 i32.add i32.load local.tee $3 i32.const 24 i32.shl local.get $4 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 7 i32.add i32.load local.tee $4 i32.const 24 i32.shl local.get $3 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 11 i32.add i32.load local.tee $3 i32.const 24 i32.shl local.get $4 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 15 i32.add i32.load local.tee $4 i32.const 24 i32.shl local.get $3 i32.const 8 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|5 end end end end local.get $2 i32.const 16 i32.and if local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 end local.get $2 i32.const 8 i32.and if local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 end local.get $2 i32.const 4 i32.and if local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 end local.get $2 i32.const 2 i32.and if local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 end local.get $2 i32.const 1 i32.and if local.get $0 local.set $3 local.get $3 block (result i32) local.get $1 local.set $3 local.get $3 i32.load8_u end i32.store8 end ) (func $~lib/memory/memory.copy (; 18 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) (local $3 i32) block $~lib/util/memory/memmove|inlined.0 local.get $0 local.get $1 i32.eq br_if $~lib/util/memory/memmove|inlined.0 local.get $1 local.get $2 i32.add local.get $0 i32.le_u local.tee $3 if (result i32) local.get $3 else local.get $0 local.get $2 i32.add local.get $1 i32.le_u end if local.get $0 local.get $1 local.get $2 call $~lib/util/memory/memcpy br $~lib/util/memory/memmove|inlined.0 end local.get $0 local.get $1 i32.lt_u if local.get $1 i32.const 7 i32.and local.get $0 i32.const 7 i32.and i32.eq if loop $continue|0 local.get $0 i32.const 7 i32.and if local.get $2 i32.eqz br_if $~lib/util/memory/memmove|inlined.0 local.get $2 i32.const 1 i32.sub local.set $2 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 br $continue|0 end end loop $continue|1 local.get $2 i32.const 8 i32.ge_u if local.get $0 local.get $1 i64.load i64.store local.get $2 i32.const 8 i32.sub local.set $2 local.get $0 i32.const 8 i32.add local.set $0 local.get $1 i32.const 8 i32.add local.set $1 br $continue|1 end end end loop $continue|2 local.get $2 if local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 br $continue|2 end end else local.get $1 i32.const 7 i32.and local.get $0 i32.const 7 i32.and i32.eq if loop $continue|3 local.get $0 local.get $2 i32.add i32.const 7 i32.and if local.get $2 i32.eqz br_if $~lib/util/memory/memmove|inlined.0 local.get $0 local.get $2 i32.const 1 i32.sub local.tee $2 i32.add local.get $1 local.get $2 i32.add i32.load8_u i32.store8 br $continue|3 end end loop $continue|4 local.get $2 i32.const 8 i32.ge_u if local.get $2 i32.const 8 i32.sub local.tee $2 local.get $0 i32.add local.get $1 local.get $2 i32.add i64.load i64.store br $continue|4 end end end loop $continue|5 local.get $2 if local.get $0 local.get $2 i32.const 1 i32.sub local.tee $2 i32.add local.get $1 local.get $2 i32.add i32.load8_u i32.store8 br $continue|5 end end end end ) (func $~lib/memory/memory.repeat (; 19 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (local $4 i32) local.get $2 local.get $3 i32.mul local.set $3 loop $continue|0 local.get $4 local.get $3 i32.lt_u if local.get $0 local.get $4 i32.add local.get $1 local.get $2 call $~lib/memory/memory.copy local.get $2 local.get $4 i32.add local.set $4 br $continue|0 end end ) (func $~lib/memory/memory.compare (; 20 ;) (type $FUNCSIG$iiii) (param $0 i32) (param $1 i32) (param $2 i32) (result i32) (local $3 i32) local.get $0 local.get $1 i32.eq if (result i32) i32.const 0 else loop $continue|0 local.get $2 i32.const 0 i32.ne local.tee $3 if (result i32) local.get $0 i32.load8_u local.get $1 i32.load8_u i32.eq else local.get $3 end if local.get $2 i32.const 1 i32.sub local.set $2 local.get $0 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.set $1 br $continue|0 end end local.get $2 if (result i32) local.get $0 i32.load8_u local.get $1 i32.load8_u i32.sub else i32.const 0 end end ) (func $null (; 21 ;) (type $FUNCSIG$v) nop ) )