(module
 (type $FUNCSIG$ii (func (param i32) (result i32)))
 (type $FUNCSIG$viiii (func (param i32 i32 i32 i32)))
 (type $FUNCSIG$iii (func (param i32 i32) (result i32)))
 (type $FUNCSIG$viii (func (param i32 i32 i32)))
 (type $FUNCSIG$vi (func (param i32)))
 (type $FUNCSIG$vii (func (param i32 i32)))
 (type $FUNCSIG$v (func))
 (type $FUNCSIG$i (func (result i32)))
 (import "env" "abort" (func $~lib/env/abort (param i32 i32 i32 i32)))
 (memory $0 1)
 (data (i32.const 8) "\01\00\00\00\03\00\00\00\00\01\02")
 (data (i32.const 24) "\02\00\00\00\10\00\00\00\10\00\00\00\10\00\00\00\13\00\00\00\03")
 (data (i32.const 48) "\03\00\00\00(\00\00\00s\00t\00d\00/\00a\00r\00r\00a\00y\00-\00l\00i\00t\00e\00r\00a\00l\00.\00t\00s")
 (data (i32.const 96) "\01\00\00\00\0c\00\00\00\00\00\00\00\01\00\00\00\02")
 (data (i32.const 120) "\04\00\00\00\10\00\00\00h\00\00\00h\00\00\00t\00\00\00\03")
 (data (i32.const 144) "\01")
 (data (i32.const 152) "\04\00\00\00\10\00\00\00\98\00\00\00\98\00\00\00\98")
 (data (i32.const 176) "\03\00\00\00\1e\00\00\00~\00l\00i\00b\00/\00r\00u\00n\00t\00i\00m\00e\00.\00t\00s")
 (data (i32.const 216) "\03\00\00\00&\00\00\00~\00l\00i\00b\00/\00a\00r\00r\00a\00y\00b\00u\00f\00f\00e\00r\00.\00t\00s")
 (data (i32.const 264) "\03\00\00\00\1a\00\00\00~\00l\00i\00b\00/\00a\00r\00r\00a\00y\00.\00t\00s")
 (table $0 1 funcref)
 (elem (i32.const 0) $null)
 (global $std/array-literal/emptyArrayI32 (mut i32) (i32.const 160))
 (global $std/array-literal/i (mut i32) (i32.const 0))
 (global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0))
 (global $~lib/allocator/arena/offset (mut i32) (i32.const 0))
 (global $std/array-literal/dynamicArrayI8 (mut i32) (i32.const 0))
 (global $std/array-literal/dynamicArrayI32 (mut i32) (i32.const 0))
 (global $std/array-literal/dynamicArrayRef (mut i32) (i32.const 0))
 (global $std/array-literal/dynamicArrayRefWithCtor (mut i32) (i32.const 0))
 (export "memory" (memory $0))
 (export "table" (table $0))
 (start $start)
 (func $~lib/memory/memory.allocate (; 1 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  (local $1 i32)
  (local $2 i32)
  (local $3 i32)
  local.get $0
  i32.const 1073741824
  i32.gt_u
  if
   unreachable
  end
  global.get $~lib/allocator/arena/offset
  local.tee $1
  local.get $0
  i32.const 1
  local.get $0
  i32.const 1
  i32.gt_u
  select
  i32.add
  i32.const 7
  i32.add
  i32.const -8
  i32.and
  local.tee $0
  current_memory
  local.tee $2
  i32.const 16
  i32.shl
  i32.gt_u
  if
   local.get $2
   local.get $0
   local.get $1
   i32.sub
   i32.const 65535
   i32.add
   i32.const -65536
   i32.and
   i32.const 16
   i32.shr_u
   local.tee $3
   local.get $2
   local.get $3
   i32.gt_s
   select
   grow_memory
   i32.const 0
   i32.lt_s
   if
    local.get $3
    grow_memory
    i32.const 0
    i32.lt_s
    if
     unreachable
    end
   end
  end
  local.get $0
  global.set $~lib/allocator/arena/offset
  local.get $1
 )
 (func $~lib/runtime/doAllocate (; 2 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  (local $1 i32)
  i32.const 1
  i32.const 32
  local.get $0
  i32.const 7
  i32.add
  i32.clz
  i32.sub
  i32.shl
  call $~lib/memory/memory.allocate
  local.tee $1
  i32.const -1520547049
  i32.store
  local.get $1
  local.get $0
  i32.store offset=4
  local.get $1
  i32.const 8
  i32.add
 )
 (func $~lib/memory/memory.fill (; 3 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
  (local $2 i32)
  block $~lib/util/memory/memset|inlined.0
   local.get $1
   i32.eqz
   br_if $~lib/util/memory/memset|inlined.0
   local.get $0
   i32.const 0
   i32.store8
   local.get $0
   local.get $1
   i32.add
   i32.const 1
   i32.sub
   i32.const 0
   i32.store8
   local.get $1
   i32.const 2
   i32.le_u
   br_if $~lib/util/memory/memset|inlined.0
   local.get $0
   i32.const 1
   i32.add
   i32.const 0
   i32.store8
   local.get $0
   i32.const 2
   i32.add
   i32.const 0
   i32.store8
   local.get $0
   local.get $1
   i32.add
   local.tee $2
   i32.const 2
   i32.sub
   i32.const 0
   i32.store8
   local.get $2
   i32.const 3
   i32.sub
   i32.const 0
   i32.store8
   local.get $1
   i32.const 6
   i32.le_u
   br_if $~lib/util/memory/memset|inlined.0
   local.get $0
   i32.const 3
   i32.add
   i32.const 0
   i32.store8
   local.get $0
   local.get $1
   i32.add
   i32.const 4
   i32.sub
   i32.const 0
   i32.store8
   local.get $1
   i32.const 8
   i32.le_u
   br_if $~lib/util/memory/memset|inlined.0
   local.get $1
   i32.const 0
   local.get $0
   i32.sub
   i32.const 3
   i32.and
   local.tee $2
   i32.sub
   local.set $1
   local.get $0
   local.get $2
   i32.add
   local.tee $0
   i32.const 0
   i32.store
   local.get $1
   i32.const -4
   i32.and
   local.tee $1
   local.get $0
   i32.add
   i32.const 4
   i32.sub
   i32.const 0
   i32.store
   local.get $1
   i32.const 8
   i32.le_u
   br_if $~lib/util/memory/memset|inlined.0
   local.get $0
   i32.const 4
   i32.add
   i32.const 0
   i32.store
   local.get $0
   i32.const 8
   i32.add
   i32.const 0
   i32.store
   local.get $0
   local.get $1
   i32.add
   local.tee $2
   i32.const 12
   i32.sub
   i32.const 0
   i32.store
   local.get $2
   i32.const 8
   i32.sub
   i32.const 0
   i32.store
   local.get $1
   i32.const 24
   i32.le_u
   br_if $~lib/util/memory/memset|inlined.0
   local.get $0
   i32.const 12
   i32.add
   i32.const 0
   i32.store
   local.get $0
   i32.const 16
   i32.add
   i32.const 0
   i32.store
   local.get $0
   i32.const 20
   i32.add
   i32.const 0
   i32.store
   local.get $0
   i32.const 24
   i32.add
   i32.const 0
   i32.store
   local.get $0
   local.get $1
   i32.add
   local.tee $2
   i32.const 28
   i32.sub
   i32.const 0
   i32.store
   local.get $2
   i32.const 24
   i32.sub
   i32.const 0
   i32.store
   local.get $2
   i32.const 20
   i32.sub
   i32.const 0
   i32.store
   local.get $2
   i32.const 16
   i32.sub
   i32.const 0
   i32.store
   local.get $0
   i32.const 4
   i32.and
   i32.const 24
   i32.add
   local.tee $2
   local.get $0
   i32.add
   local.set $0
   local.get $1
   local.get $2
   i32.sub
   local.set $1
   loop $continue|0
    local.get $1
    i32.const 32
    i32.ge_u
    if
     local.get $0
     i64.const 0
     i64.store
     local.get $0
     i32.const 8
     i32.add
     i64.const 0
     i64.store
     local.get $0
     i32.const 16
     i32.add
     i64.const 0
     i64.store
     local.get $0
     i32.const 24
     i32.add
     i64.const 0
     i64.store
     local.get $1
     i32.const 32
     i32.sub
     local.set $1
     local.get $0
     i32.const 32
     i32.add
     local.set $0
     br $continue|0
    end
   end
  end
 )
 (func $~lib/runtime/assertUnregistered (; 4 ;) (type $FUNCSIG$vi) (param $0 i32)
  local.get $0
  i32.const 300
  i32.le_u
  if
   i32.const 0
   i32.const 184
   i32.const 188
   i32.const 2
   call $~lib/env/abort
   unreachable
  end
  local.get $0
  i32.const 8
  i32.sub
  i32.load
  i32.const -1520547049
  i32.ne
  if
   i32.const 0
   i32.const 184
   i32.const 189
   i32.const 2
   call $~lib/env/abort
   unreachable
  end
 )
 (func $~lib/runtime/doRegister (; 5 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
  local.get $0
  call $~lib/runtime/assertUnregistered
  local.get $0
  i32.const 8
  i32.sub
  local.get $1
  i32.store
  local.get $0
 )
 (func $~lib/arraybuffer/ArrayBuffer#constructor (; 6 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  (local $1 i32)
  local.get $0
  i32.const 1073741816
  i32.gt_u
  if
   i32.const 0
   i32.const 224
   i32.const 24
   i32.const 43
   call $~lib/env/abort
   unreachable
  end
  local.get $0
  call $~lib/runtime/doAllocate
  local.tee $1
  local.get $0
  call $~lib/memory/memory.fill
  local.get $1
  i32.const 1
  call $~lib/runtime/doRegister
 )
 (func $~lib/runtime/ArrayBufferView#constructor (; 7 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
  (local $2 i32)
  i32.const 3
  i32.const 1073741816
  local.get $1
  i32.shr_u
  i32.gt_u
  if
   i32.const 0
   i32.const 184
   i32.const 223
   i32.const 57
   call $~lib/env/abort
   unreachable
  end
  i32.const 3
  local.get $1
  i32.shl
  local.tee $2
  call $~lib/arraybuffer/ArrayBuffer#constructor
  local.set $1
  local.get $0
  i32.eqz
  if
   i32.const 12
   call $~lib/runtime/doAllocate
   i32.const 5
   call $~lib/runtime/doRegister
   local.set $0
  end
  local.get $0
  i32.const 0
  i32.store
  local.get $0
  i32.const 0
  i32.store offset=4
  local.get $0
  i32.const 0
  i32.store offset=8
  local.get $0
  local.get $1
  i32.store
  local.get $0
  local.get $1
  i32.store offset=4
  local.get $0
  local.get $1
  local.get $2
  i32.add
  i32.store offset=8
  local.get $0
 )
 (func $~lib/util/memory/memcpy (; 8 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  loop $continue|0
   local.get $1
   i32.const 3
   i32.and
   local.get $2
   local.get $2
   select
   if
    local.get $0
    local.tee $4
    i32.const 1
    i32.add
    local.set $0
    local.get $1
    local.tee $3
    i32.const 1
    i32.add
    local.set $1
    local.get $4
    local.get $3
    i32.load8_u
    i32.store8
    local.get $2
    i32.const 1
    i32.sub
    local.set $2
    br $continue|0
   end
  end
  local.get $0
  i32.const 3
  i32.and
  i32.eqz
  if
   loop $continue|1
    local.get $2
    i32.const 16
    i32.ge_u
    if
     local.get $0
     local.get $1
     i32.load
     i32.store
     local.get $0
     i32.const 4
     i32.add
     local.get $1
     i32.const 4
     i32.add
     i32.load
     i32.store
     local.get $0
     i32.const 8
     i32.add
     local.get $1
     i32.const 8
     i32.add
     i32.load
     i32.store
     local.get $0
     i32.const 12
     i32.add
     local.get $1
     i32.const 12
     i32.add
     i32.load
     i32.store
     local.get $1
     i32.const 16
     i32.add
     local.set $1
     local.get $0
     i32.const 16
     i32.add
     local.set $0
     local.get $2
     i32.const 16
     i32.sub
     local.set $2
     br $continue|1
    end
   end
   local.get $2
   i32.const 8
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $0
    i32.const 4
    i32.add
    local.get $1
    i32.const 4
    i32.add
    i32.load
    i32.store
    local.get $1
    i32.const 8
    i32.add
    local.set $1
    local.get $0
    i32.const 8
    i32.add
    local.set $0
   end
   local.get $2
   i32.const 4
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $1
    i32.const 4
    i32.add
    local.set $1
    local.get $0
    i32.const 4
    i32.add
    local.set $0
   end
   local.get $2
   i32.const 2
   i32.and
   if
    local.get $0
    local.get $1
    i32.load16_u
    i32.store16
    local.get $1
    i32.const 2
    i32.add
    local.set $1
    local.get $0
    i32.const 2
    i32.add
    local.set $0
   end
   local.get $2
   i32.const 1
   i32.and
   if
    local.get $0
    local.get $1
    i32.load8_u
    i32.store8
   end
   return
  end
  local.get $2
  i32.const 32
  i32.ge_u
  if
   block $break|2
    block $case2|2
     block $case1|2
      local.get $0
      i32.const 3
      i32.and
      local.tee $3
      i32.const 1
      i32.ne
      if
       local.get $3
       i32.const 2
       i32.eq
       br_if $case1|2
       local.get $3
       i32.const 3
       i32.eq
       br_if $case2|2
       br $break|2
      end
      local.get $1
      i32.load
      local.set $5
      local.get $0
      local.get $1
      local.tee $3
      i32.load8_u
      i32.store8
      local.get $0
      i32.const 1
      i32.add
      local.tee $1
      local.set $0
      local.get $1
      local.get $3
      i32.const 1
      i32.add
      local.tee $1
      i32.load8_u
      i32.store8
      local.get $0
      i32.const 1
      i32.add
      local.tee $4
      i32.const 1
      i32.add
      local.set $0
      local.get $1
      i32.const 1
      i32.add
      local.tee $3
      i32.const 1
      i32.add
      local.set $1
      local.get $4
      local.get $3
      i32.load8_u
      i32.store8
      local.get $2
      i32.const 3
      i32.sub
      local.set $2
      loop $continue|3
       local.get $2
       i32.const 17
       i32.ge_u
       if
        local.get $0
        local.get $1
        i32.const 1
        i32.add
        i32.load
        local.tee $3
        i32.const 8
        i32.shl
        local.get $5
        i32.const 24
        i32.shr_u
        i32.or
        i32.store
        local.get $0
        i32.const 4
        i32.add
        local.get $1
        i32.const 5
        i32.add
        i32.load
        local.tee $5
        i32.const 8
        i32.shl
        local.get $3
        i32.const 24
        i32.shr_u
        i32.or
        i32.store
        local.get $0
        i32.const 8
        i32.add
        local.get $1
        i32.const 9
        i32.add
        i32.load
        local.tee $3
        i32.const 8
        i32.shl
        local.get $5
        i32.const 24
        i32.shr_u
        i32.or
        i32.store
        local.get $0
        i32.const 12
        i32.add
        local.get $1
        i32.const 13
        i32.add
        i32.load
        local.tee $5
        i32.const 8
        i32.shl
        local.get $3
        i32.const 24
        i32.shr_u
        i32.or
        i32.store
        local.get $1
        i32.const 16
        i32.add
        local.set $1
        local.get $0
        i32.const 16
        i32.add
        local.set $0
        local.get $2
        i32.const 16
        i32.sub
        local.set $2
        br $continue|3
       end
      end
      br $break|2
     end
     local.get $1
     i32.load
     local.set $5
     local.get $0
     local.get $1
     i32.load8_u
     i32.store8
     local.get $0
     i32.const 1
     i32.add
     local.tee $4
     i32.const 1
     i32.add
     local.set $0
     local.get $1
     i32.const 1
     i32.add
     local.tee $3
     i32.const 1
     i32.add
     local.set $1
     local.get $4
     local.get $3
     i32.load8_u
     i32.store8
     local.get $2
     i32.const 2
     i32.sub
     local.set $2
     loop $continue|4
      local.get $2
      i32.const 18
      i32.ge_u
      if
       local.get $0
       local.get $1
       i32.const 2
       i32.add
       i32.load
       local.tee $3
       i32.const 16
       i32.shl
       local.get $5
       i32.const 16
       i32.shr_u
       i32.or
       i32.store
       local.get $0
       i32.const 4
       i32.add
       local.get $1
       i32.const 6
       i32.add
       i32.load
       local.tee $5
       i32.const 16
       i32.shl
       local.get $3
       i32.const 16
       i32.shr_u
       i32.or
       i32.store
       local.get $0
       i32.const 8
       i32.add
       local.get $1
       i32.const 10
       i32.add
       i32.load
       local.tee $3
       i32.const 16
       i32.shl
       local.get $5
       i32.const 16
       i32.shr_u
       i32.or
       i32.store
       local.get $0
       i32.const 12
       i32.add
       local.get $1
       i32.const 14
       i32.add
       i32.load
       local.tee $5
       i32.const 16
       i32.shl
       local.get $3
       i32.const 16
       i32.shr_u
       i32.or
       i32.store
       local.get $1
       i32.const 16
       i32.add
       local.set $1
       local.get $0
       i32.const 16
       i32.add
       local.set $0
       local.get $2
       i32.const 16
       i32.sub
       local.set $2
       br $continue|4
      end
     end
     br $break|2
    end
    local.get $1
    i32.load
    local.set $5
    local.get $0
    local.tee $4
    i32.const 1
    i32.add
    local.set $0
    local.get $1
    local.tee $3
    i32.const 1
    i32.add
    local.set $1
    local.get $4
    local.get $3
    i32.load8_u
    i32.store8
    local.get $2
    i32.const 1
    i32.sub
    local.set $2
    loop $continue|5
     local.get $2
     i32.const 19
     i32.ge_u
     if
      local.get $0
      local.get $1
      i32.const 3
      i32.add
      i32.load
      local.tee $3
      i32.const 24
      i32.shl
      local.get $5
      i32.const 8
      i32.shr_u
      i32.or
      i32.store
      local.get $0
      i32.const 4
      i32.add
      local.get $1
      i32.const 7
      i32.add
      i32.load
      local.tee $5
      i32.const 24
      i32.shl
      local.get $3
      i32.const 8
      i32.shr_u
      i32.or
      i32.store
      local.get $0
      i32.const 8
      i32.add
      local.get $1
      i32.const 11
      i32.add
      i32.load
      local.tee $3
      i32.const 24
      i32.shl
      local.get $5
      i32.const 8
      i32.shr_u
      i32.or
      i32.store
      local.get $0
      i32.const 12
      i32.add
      local.get $1
      i32.const 15
      i32.add
      i32.load
      local.tee $5
      i32.const 24
      i32.shl
      local.get $3
      i32.const 8
      i32.shr_u
      i32.or
      i32.store
      local.get $1
      i32.const 16
      i32.add
      local.set $1
      local.get $0
      i32.const 16
      i32.add
      local.set $0
      local.get $2
      i32.const 16
      i32.sub
      local.set $2
      br $continue|5
     end
    end
   end
  end
  local.get $2
  i32.const 16
  i32.and
  if
   local.get $0
   local.get $1
   local.tee $3
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $1
   local.set $0
   local.get $1
   local.get $3
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $4
   i32.const 1
   i32.add
   local.set $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $3
   i32.const 1
   i32.add
   local.set $1
   local.get $4
   local.get $3
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 8
  i32.and
  if
   local.get $0
   local.get $1
   local.tee $3
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $1
   local.set $0
   local.get $1
   local.get $3
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $4
   i32.const 1
   i32.add
   local.set $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $3
   i32.const 1
   i32.add
   local.set $1
   local.get $4
   local.get $3
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 4
  i32.and
  if
   local.get $0
   local.get $1
   local.tee $3
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $1
   local.set $0
   local.get $1
   local.get $3
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $3
   local.set $0
   local.get $3
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $4
   i32.const 1
   i32.add
   local.set $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $3
   i32.const 1
   i32.add
   local.set $1
   local.get $4
   local.get $3
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 2
  i32.and
  if
   local.get $0
   local.get $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $4
   i32.const 1
   i32.add
   local.set $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $3
   i32.const 1
   i32.add
   local.set $1
   local.get $4
   local.get $3
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 1
  i32.and
  if
   local.get $0
   local.get $1
   i32.load8_u
   i32.store8
  end
 )
 (func $~lib/memory/memory.copy (; 9 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  block $~lib/util/memory/memmove|inlined.0
   local.get $0
   local.get $1
   i32.eq
   br_if $~lib/util/memory/memmove|inlined.0
   local.get $1
   local.get $2
   i32.add
   local.get $0
   i32.le_u
   local.tee $3
   i32.eqz
   if
    local.get $0
    local.get $2
    i32.add
    local.get $1
    i32.le_u
    local.set $3
   end
   local.get $3
   if
    local.get $0
    local.get $1
    local.get $2
    call $~lib/util/memory/memcpy
    br $~lib/util/memory/memmove|inlined.0
   end
   local.get $0
   local.get $1
   i32.lt_u
   if
    local.get $1
    i32.const 7
    i32.and
    local.get $0
    i32.const 7
    i32.and
    i32.eq
    if
     loop $continue|0
      local.get $0
      i32.const 7
      i32.and
      if
       local.get $2
       i32.eqz
       br_if $~lib/util/memory/memmove|inlined.0
       local.get $2
       i32.const 1
       i32.sub
       local.set $2
       local.get $0
       local.tee $4
       i32.const 1
       i32.add
       local.set $0
       local.get $1
       local.tee $3
       i32.const 1
       i32.add
       local.set $1
       local.get $4
       local.get $3
       i32.load8_u
       i32.store8
       br $continue|0
      end
     end
     loop $continue|1
      local.get $2
      i32.const 8
      i32.ge_u
      if
       local.get $0
       local.get $1
       i64.load
       i64.store
       local.get $2
       i32.const 8
       i32.sub
       local.set $2
       local.get $0
       i32.const 8
       i32.add
       local.set $0
       local.get $1
       i32.const 8
       i32.add
       local.set $1
       br $continue|1
      end
     end
    end
    loop $continue|2
     local.get $2
     if
      local.get $0
      local.tee $4
      i32.const 1
      i32.add
      local.set $0
      local.get $1
      local.tee $3
      i32.const 1
      i32.add
      local.set $1
      local.get $4
      local.get $3
      i32.load8_u
      i32.store8
      local.get $2
      i32.const 1
      i32.sub
      local.set $2
      br $continue|2
     end
    end
   else    
    local.get $1
    i32.const 7
    i32.and
    local.get $0
    i32.const 7
    i32.and
    i32.eq
    if
     loop $continue|3
      local.get $0
      local.get $2
      i32.add
      i32.const 7
      i32.and
      if
       local.get $2
       i32.eqz
       br_if $~lib/util/memory/memmove|inlined.0
       local.get $2
       i32.const 1
       i32.sub
       local.tee $2
       local.get $0
       i32.add
       local.get $1
       local.get $2
       i32.add
       i32.load8_u
       i32.store8
       br $continue|3
      end
     end
     loop $continue|4
      local.get $2
      i32.const 8
      i32.ge_u
      if
       local.get $2
       i32.const 8
       i32.sub
       local.tee $2
       local.get $0
       i32.add
       local.get $1
       local.get $2
       i32.add
       i64.load
       i64.store
       br $continue|4
      end
     end
    end
    loop $continue|5
     local.get $2
     if
      local.get $2
      i32.const 1
      i32.sub
      local.tee $2
      local.get $0
      i32.add
      local.get $1
      local.get $2
      i32.add
      i32.load8_u
      i32.store8
      br $continue|5
     end
    end
   end
  end
 )
 (func $~lib/runtime/doReallocate (; 10 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
  (local $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  local.get $0
  i32.const 8
  i32.sub
  local.tee $3
  i32.load offset=4
  local.tee $2
  local.get $1
  i32.lt_u
  if
   i32.const 1
   i32.const 32
   local.get $2
   i32.const 7
   i32.add
   i32.clz
   i32.sub
   i32.shl
   i32.const 0
   local.get $0
   i32.const 300
   i32.gt_u
   select
   i32.const 1
   i32.const 32
   local.get $1
   i32.const 7
   i32.add
   i32.clz
   i32.sub
   i32.shl
   local.tee $4
   i32.lt_u
   if
    local.get $4
    call $~lib/memory/memory.allocate
    local.tee $4
    local.get $3
    i32.load
    i32.store
    local.get $4
    i32.const 8
    i32.add
    local.tee $5
    local.get $0
    local.get $2
    call $~lib/memory/memory.copy
    local.get $2
    local.get $5
    i32.add
    local.get $1
    local.get $2
    i32.sub
    call $~lib/memory/memory.fill
    local.get $3
    i32.load
    i32.const -1520547049
    i32.eq
    if
     local.get $0
     i32.const 300
     i32.le_u
     if
      i32.const 0
      i32.const 184
      i32.const 100
      i32.const 8
      call $~lib/env/abort
      unreachable
     end
    end
    local.get $4
    local.set $3
    local.get $5
    local.set $0
   else    
    local.get $0
    local.get $2
    i32.add
    local.get $1
    local.get $2
    i32.sub
    call $~lib/memory/memory.fill
   end
  end
  local.get $3
  local.get $1
  i32.store offset=4
  local.get $0
 )
 (func $~lib/array/Array<i8>#resize (; 11 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
  (local $2 i32)
  (local $3 i32)
  local.get $1
  local.get $0
  i32.load
  local.tee $2
  i32.const 8
  i32.sub
  i32.load offset=4
  i32.gt_u
  if
   local.get $1
   i32.const 1073741816
   i32.gt_u
   if
    i32.const 0
    i32.const 272
    i32.const 37
    i32.const 41
    call $~lib/env/abort
    unreachable
   end
   local.get $2
   local.tee $3
   local.get $1
   call $~lib/runtime/doReallocate
   local.tee $2
   local.get $3
   i32.ne
   if
    local.get $0
    local.get $2
    i32.store
    local.get $0
    local.get $2
    i32.store offset=4
    local.get $0
    local.get $1
    local.get $2
    i32.add
    i32.store offset=8
   end
  end
 )
 (func $~lib/array/Array<i8>#__set (; 12 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
  local.get $0
  local.get $1
  i32.const 1
  i32.add
  call $~lib/array/Array<i8>#resize
  local.get $1
  local.get $0
  i32.load offset=4
  i32.add
  local.get $2
  i32.store8
  local.get $1
  local.get $0
  i32.load offset=12
  i32.ge_s
  if
   local.get $0
   local.get $1
   i32.const 1
   i32.add
   i32.store offset=12
  end
 )
 (func $~lib/array/Array<i32>#resize (; 13 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
  (local $2 i32)
  (local $3 i32)
  local.get $1
  local.get $0
  i32.load
  local.tee $2
  i32.const 8
  i32.sub
  i32.load offset=4
  i32.const 2
  i32.shr_u
  i32.gt_u
  if
   local.get $1
   i32.const 268435454
   i32.gt_u
   if
    i32.const 0
    i32.const 272
    i32.const 37
    i32.const 41
    call $~lib/env/abort
    unreachable
   end
   local.get $2
   local.tee $3
   local.get $1
   i32.const 2
   i32.shl
   local.tee $2
   call $~lib/runtime/doReallocate
   local.tee $1
   local.get $3
   i32.ne
   if
    local.get $0
    local.get $1
    i32.store
    local.get $0
    local.get $1
    i32.store offset=4
    local.get $0
    local.get $1
    local.get $2
    i32.add
    i32.store offset=8
   end
  end
 )
 (func $~lib/array/Array<i32>#__set (; 14 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
  local.get $0
  local.get $1
  i32.const 1
  i32.add
  call $~lib/array/Array<i32>#resize
  local.get $0
  i32.load offset=4
  local.get $1
  i32.const 2
  i32.shl
  i32.add
  local.get $2
  i32.store
  local.get $1
  local.get $0
  i32.load offset=12
  i32.ge_s
  if
   local.get $0
   local.get $1
   i32.const 1
   i32.add
   i32.store offset=12
  end
 )
 (func $std/array-literal/Ref#constructor (; 15 ;) (type $FUNCSIG$i) (result i32)
  i32.const 0
  call $~lib/runtime/doAllocate
  i32.const 6
  call $~lib/runtime/doRegister
 )
 (func $std/array-literal/RefWithCtor#constructor (; 16 ;) (type $FUNCSIG$i) (result i32)
  i32.const 0
  call $~lib/runtime/doAllocate
  i32.const 8
  call $~lib/runtime/doRegister
 )
 (func $start:std/array-literal (; 17 ;) (type $FUNCSIG$v)
  (local $0 i32)
  i32.const 44
  i32.load
  i32.const 3
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 4
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 36
  i32.load
  i32.load8_s
  if
   i32.const 0
   i32.const 56
   i32.const 5
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 36
  i32.load
  i32.load8_s offset=1
  i32.const 1
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 6
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 36
  i32.load
  i32.load8_s offset=2
  i32.const 2
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 7
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 140
  i32.load
  i32.const 3
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 10
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 132
  i32.load
  i32.load
  if
   i32.const 0
   i32.const 56
   i32.const 11
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 132
  i32.load
  i32.load offset=4
  i32.const 1
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 12
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 132
  i32.load
  i32.load offset=8
  i32.const 2
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 13
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/emptyArrayI32
  i32.load offset=12
  if
   i32.const 0
   i32.const 56
   i32.const 16
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 304
  global.set $~lib/allocator/arena/startOffset
  global.get $~lib/allocator/arena/startOffset
  global.set $~lib/allocator/arena/offset
  i32.const 16
  call $~lib/runtime/doAllocate
  i32.const 2
  call $~lib/runtime/doRegister
  i32.const 0
  call $~lib/runtime/ArrayBufferView#constructor
  local.tee $0
  i32.const 0
  i32.store offset=12
  local.get $0
  i32.const 3
  i32.store offset=12
  local.get $0
  i32.const 0
  global.get $std/array-literal/i
  call $~lib/array/Array<i8>#__set
  global.get $std/array-literal/i
  i32.const 1
  i32.add
  global.set $std/array-literal/i
  local.get $0
  i32.const 1
  global.get $std/array-literal/i
  call $~lib/array/Array<i8>#__set
  global.get $std/array-literal/i
  i32.const 1
  i32.add
  global.set $std/array-literal/i
  local.get $0
  i32.const 2
  global.get $std/array-literal/i
  call $~lib/array/Array<i8>#__set
  local.get $0
  global.set $std/array-literal/dynamicArrayI8
  global.get $std/array-literal/dynamicArrayI8
  i32.load offset=12
  i32.const 3
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 21
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/dynamicArrayI8
  i32.load offset=4
  i32.load8_s
  if
   i32.const 0
   i32.const 56
   i32.const 22
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/dynamicArrayI8
  i32.load offset=4
  i32.load8_s offset=1
  i32.const 1
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 23
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/dynamicArrayI8
  i32.load offset=4
  i32.load8_s offset=2
  i32.const 2
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 24
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 0
  global.set $std/array-literal/i
  i32.const 16
  call $~lib/runtime/doAllocate
  i32.const 4
  call $~lib/runtime/doRegister
  i32.const 2
  call $~lib/runtime/ArrayBufferView#constructor
  local.tee $0
  i32.const 0
  i32.store offset=12
  local.get $0
  i32.const 3
  i32.store offset=12
  local.get $0
  i32.const 0
  global.get $std/array-literal/i
  call $~lib/array/Array<i32>#__set
  global.get $std/array-literal/i
  i32.const 1
  i32.add
  global.set $std/array-literal/i
  local.get $0
  i32.const 1
  global.get $std/array-literal/i
  call $~lib/array/Array<i32>#__set
  global.get $std/array-literal/i
  i32.const 1
  i32.add
  global.set $std/array-literal/i
  local.get $0
  i32.const 2
  global.get $std/array-literal/i
  call $~lib/array/Array<i32>#__set
  local.get $0
  global.set $std/array-literal/dynamicArrayI32
  global.get $std/array-literal/dynamicArrayI32
  i32.load offset=12
  i32.const 3
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 29
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/dynamicArrayI32
  i32.load offset=4
  i32.load
  if
   i32.const 0
   i32.const 56
   i32.const 30
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/dynamicArrayI32
  i32.load offset=4
  i32.load offset=4
  i32.const 1
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 31
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/dynamicArrayI32
  i32.load offset=4
  i32.load offset=8
  i32.const 2
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 32
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 16
  call $~lib/runtime/doAllocate
  i32.const 7
  call $~lib/runtime/doRegister
  i32.const 2
  call $~lib/runtime/ArrayBufferView#constructor
  local.tee $0
  i32.const 0
  i32.store offset=12
  local.get $0
  i32.const 3
  i32.store offset=12
  local.get $0
  i32.const 0
  call $std/array-literal/Ref#constructor
  call $~lib/array/Array<i32>#__set
  local.get $0
  i32.const 1
  call $std/array-literal/Ref#constructor
  call $~lib/array/Array<i32>#__set
  local.get $0
  i32.const 2
  call $std/array-literal/Ref#constructor
  call $~lib/array/Array<i32>#__set
  local.get $0
  global.set $std/array-literal/dynamicArrayRef
  global.get $std/array-literal/dynamicArrayRef
  i32.load offset=12
  i32.const 3
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 36
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 16
  call $~lib/runtime/doAllocate
  i32.const 9
  call $~lib/runtime/doRegister
  i32.const 2
  call $~lib/runtime/ArrayBufferView#constructor
  local.tee $0
  i32.const 0
  i32.store offset=12
  local.get $0
  i32.const 3
  i32.store offset=12
  local.get $0
  i32.const 0
  call $std/array-literal/RefWithCtor#constructor
  call $~lib/array/Array<i32>#__set
  local.get $0
  i32.const 1
  call $std/array-literal/RefWithCtor#constructor
  call $~lib/array/Array<i32>#__set
  local.get $0
  i32.const 2
  call $std/array-literal/RefWithCtor#constructor
  call $~lib/array/Array<i32>#__set
  local.get $0
  global.set $std/array-literal/dynamicArrayRefWithCtor
  global.get $std/array-literal/dynamicArrayRefWithCtor
  i32.load offset=12
  i32.const 3
  i32.ne
  if
   i32.const 0
   i32.const 56
   i32.const 40
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
 )
 (func $start (; 18 ;) (type $FUNCSIG$v)
  call $start:std/array-literal
 )
 (func $null (; 19 ;) (type $FUNCSIG$v)
  nop
 )
)