(module (type $FUNCSIG$ii (func (param i32) (result i32))) (type $FUNCSIG$viiii (func (param i32 i32 i32 i32))) (type $FUNCSIG$iii (func (param i32 i32) (result i32))) (type $FUNCSIG$viii (func (param i32 i32 i32))) (type $FUNCSIG$vi (func (param i32))) (type $FUNCSIG$vii (func (param i32 i32))) (type $FUNCSIG$v (func)) (type $FUNCSIG$i (func (result i32))) (import "env" "abort" (func $~lib/env/abort (param i32 i32 i32 i32))) (memory $0 1) (data (i32.const 8) "\01\00\00\00\03\00\00\00\00\01\02") (data (i32.const 24) "\02\00\00\00\10\00\00\00\10\00\00\00\10\00\00\00\13\00\00\00\03") (data (i32.const 48) "\03\00\00\00(\00\00\00s\00t\00d\00/\00a\00r\00r\00a\00y\00-\00l\00i\00t\00e\00r\00a\00l\00.\00t\00s") (data (i32.const 96) "\01\00\00\00\0c\00\00\00\00\00\00\00\01\00\00\00\02") (data (i32.const 120) "\04\00\00\00\10\00\00\00h\00\00\00h\00\00\00t\00\00\00\03") (data (i32.const 144) "\01") (data (i32.const 152) "\04\00\00\00\10\00\00\00\98\00\00\00\98\00\00\00\98") (data (i32.const 176) "\03\00\00\00\1e\00\00\00~\00l\00i\00b\00/\00r\00u\00n\00t\00i\00m\00e\00.\00t\00s") (data (i32.const 216) "\03\00\00\00&\00\00\00~\00l\00i\00b\00/\00a\00r\00r\00a\00y\00b\00u\00f\00f\00e\00r\00.\00t\00s") (data (i32.const 264) "\03\00\00\00\1a\00\00\00~\00l\00i\00b\00/\00a\00r\00r\00a\00y\00.\00t\00s") (table $0 1 funcref) (elem (i32.const 0) $null) (global $std/array-literal/emptyArrayI32 (mut i32) (i32.const 160)) (global $std/array-literal/i (mut i32) (i32.const 0)) (global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0)) (global $~lib/allocator/arena/offset (mut i32) (i32.const 0)) (global $std/array-literal/dynamicArrayI8 (mut i32) (i32.const 0)) (global $std/array-literal/dynamicArrayI32 (mut i32) (i32.const 0)) (global $std/array-literal/dynamicArrayRef (mut i32) (i32.const 0)) (global $std/array-literal/dynamicArrayRefWithCtor (mut i32) (i32.const 0)) (export "memory" (memory $0)) (export "table" (table $0)) (start $start) (func $~lib/memory/memory.allocate (; 1 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) (local $3 i32) local.get $0 i32.const 1073741824 i32.gt_u if unreachable end global.get $~lib/allocator/arena/offset local.tee $1 local.get $0 i32.const 1 local.get $0 i32.const 1 i32.gt_u select i32.add i32.const 7 i32.add i32.const -8 i32.and local.tee $0 current_memory local.tee $2 i32.const 16 i32.shl i32.gt_u if local.get $2 local.get $0 local.get $1 i32.sub i32.const 65535 i32.add i32.const -65536 i32.and i32.const 16 i32.shr_u local.tee $3 local.get $2 local.get $3 i32.gt_s select grow_memory i32.const 0 i32.lt_s if local.get $3 grow_memory i32.const 0 i32.lt_s if unreachable end end end local.get $0 global.set $~lib/allocator/arena/offset local.get $1 ) (func $~lib/runtime/doAllocate (; 2 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) i32.const 1 i32.const 32 local.get $0 i32.const 7 i32.add i32.clz i32.sub i32.shl call $~lib/memory/memory.allocate local.tee $1 i32.const -1520547049 i32.store local.get $1 local.get $0 i32.store offset=4 local.get $1 i32.const 8 i32.add ) (func $~lib/memory/memory.fill (; 3 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) (local $2 i32) block $~lib/util/memory/memset|inlined.0 local.get $1 i32.eqz br_if $~lib/util/memory/memset|inlined.0 local.get $0 i32.const 0 i32.store8 local.get $0 local.get $1 i32.add i32.const 1 i32.sub i32.const 0 i32.store8 local.get $1 i32.const 2 i32.le_u br_if $~lib/util/memory/memset|inlined.0 local.get $0 i32.const 1 i32.add i32.const 0 i32.store8 local.get $0 i32.const 2 i32.add i32.const 0 i32.store8 local.get $0 local.get $1 i32.add local.tee $2 i32.const 2 i32.sub i32.const 0 i32.store8 local.get $2 i32.const 3 i32.sub i32.const 0 i32.store8 local.get $1 i32.const 6 i32.le_u br_if $~lib/util/memory/memset|inlined.0 local.get $0 i32.const 3 i32.add i32.const 0 i32.store8 local.get $0 local.get $1 i32.add i32.const 4 i32.sub i32.const 0 i32.store8 local.get $1 i32.const 8 i32.le_u br_if $~lib/util/memory/memset|inlined.0 local.get $1 i32.const 0 local.get $0 i32.sub i32.const 3 i32.and local.tee $2 i32.sub local.set $1 local.get $0 local.get $2 i32.add local.tee $0 i32.const 0 i32.store local.get $1 i32.const -4 i32.and local.tee $1 local.get $0 i32.add i32.const 4 i32.sub i32.const 0 i32.store local.get $1 i32.const 8 i32.le_u br_if $~lib/util/memory/memset|inlined.0 local.get $0 i32.const 4 i32.add i32.const 0 i32.store local.get $0 i32.const 8 i32.add i32.const 0 i32.store local.get $0 local.get $1 i32.add local.tee $2 i32.const 12 i32.sub i32.const 0 i32.store local.get $2 i32.const 8 i32.sub i32.const 0 i32.store local.get $1 i32.const 24 i32.le_u br_if $~lib/util/memory/memset|inlined.0 local.get $0 i32.const 12 i32.add i32.const 0 i32.store local.get $0 i32.const 16 i32.add i32.const 0 i32.store local.get $0 i32.const 20 i32.add i32.const 0 i32.store local.get $0 i32.const 24 i32.add i32.const 0 i32.store local.get $0 local.get $1 i32.add local.tee $2 i32.const 28 i32.sub i32.const 0 i32.store local.get $2 i32.const 24 i32.sub i32.const 0 i32.store local.get $2 i32.const 20 i32.sub i32.const 0 i32.store local.get $2 i32.const 16 i32.sub i32.const 0 i32.store local.get $0 i32.const 4 i32.and i32.const 24 i32.add local.tee $2 local.get $0 i32.add local.set $0 local.get $1 local.get $2 i32.sub local.set $1 loop $continue|0 local.get $1 i32.const 32 i32.ge_u if local.get $0 i64.const 0 i64.store local.get $0 i32.const 8 i32.add i64.const 0 i64.store local.get $0 i32.const 16 i32.add i64.const 0 i64.store local.get $0 i32.const 24 i32.add i64.const 0 i64.store local.get $1 i32.const 32 i32.sub local.set $1 local.get $0 i32.const 32 i32.add local.set $0 br $continue|0 end end end ) (func $~lib/runtime/assertUnregistered (; 4 ;) (type $FUNCSIG$vi) (param $0 i32) local.get $0 i32.const 300 i32.le_u if i32.const 0 i32.const 184 i32.const 188 i32.const 2 call $~lib/env/abort unreachable end local.get $0 i32.const 8 i32.sub i32.load i32.const -1520547049 i32.ne if i32.const 0 i32.const 184 i32.const 189 i32.const 2 call $~lib/env/abort unreachable end ) (func $~lib/runtime/doRegister (; 5 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) local.get $0 call $~lib/runtime/assertUnregistered local.get $0 i32.const 8 i32.sub local.get $1 i32.store local.get $0 ) (func $~lib/arraybuffer/ArrayBuffer#constructor (; 6 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) local.get $0 i32.const 1073741816 i32.gt_u if i32.const 0 i32.const 224 i32.const 24 i32.const 43 call $~lib/env/abort unreachable end local.get $0 call $~lib/runtime/doAllocate local.tee $1 local.get $0 call $~lib/memory/memory.fill local.get $1 i32.const 1 call $~lib/runtime/doRegister ) (func $~lib/runtime/ArrayBufferView#constructor (; 7 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) (local $2 i32) i32.const 3 i32.const 1073741816 local.get $1 i32.shr_u i32.gt_u if i32.const 0 i32.const 184 i32.const 223 i32.const 57 call $~lib/env/abort unreachable end i32.const 3 local.get $1 i32.shl local.tee $2 call $~lib/arraybuffer/ArrayBuffer#constructor local.set $1 local.get $0 i32.eqz if i32.const 12 call $~lib/runtime/doAllocate i32.const 5 call $~lib/runtime/doRegister local.set $0 end local.get $0 i32.const 0 i32.store local.get $0 i32.const 0 i32.store offset=4 local.get $0 i32.const 0 i32.store offset=8 local.get $0 local.get $1 i32.store local.get $0 local.get $1 i32.store offset=4 local.get $0 local.get $1 local.get $2 i32.add i32.store offset=8 local.get $0 ) (func $~lib/util/memory/memcpy (; 8 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) loop $continue|0 local.get $1 i32.const 3 i32.and local.get $2 local.get $2 select if local.get $0 local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 br $continue|0 end end local.get $0 i32.const 3 i32.and i32.eqz if loop $continue|1 local.get $2 i32.const 16 i32.ge_u if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 8 i32.add i32.load i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 12 i32.add i32.load i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|1 end end local.get $2 i32.const 8 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $1 i32.const 8 i32.add local.set $1 local.get $0 i32.const 8 i32.add local.set $0 end local.get $2 i32.const 4 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $1 i32.const 4 i32.add local.set $1 local.get $0 i32.const 4 i32.add local.set $0 end local.get $2 i32.const 2 i32.and if local.get $0 local.get $1 i32.load16_u i32.store16 local.get $1 i32.const 2 i32.add local.set $1 local.get $0 i32.const 2 i32.add local.set $0 end local.get $2 i32.const 1 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 end return end local.get $2 i32.const 32 i32.ge_u if block $break|2 block $case2|2 block $case1|2 local.get $0 i32.const 3 i32.and local.tee $3 i32.const 1 i32.ne if local.get $3 i32.const 2 i32.eq br_if $case1|2 local.get $3 i32.const 3 i32.eq br_if $case2|2 br $break|2 end local.get $1 i32.load local.set $5 local.get $0 local.get $1 local.tee $3 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $1 local.set $0 local.get $1 local.get $3 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 local.get $2 i32.const 3 i32.sub local.set $2 loop $continue|3 local.get $2 i32.const 17 i32.ge_u if local.get $0 local.get $1 i32.const 1 i32.add i32.load local.tee $3 i32.const 8 i32.shl local.get $5 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 5 i32.add i32.load local.tee $5 i32.const 8 i32.shl local.get $3 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 9 i32.add i32.load local.tee $3 i32.const 8 i32.shl local.get $5 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 13 i32.add i32.load local.tee $5 i32.const 8 i32.shl local.get $3 i32.const 24 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|3 end end br $break|2 end local.get $1 i32.load local.set $5 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 local.get $2 i32.const 2 i32.sub local.set $2 loop $continue|4 local.get $2 i32.const 18 i32.ge_u if local.get $0 local.get $1 i32.const 2 i32.add i32.load local.tee $3 i32.const 16 i32.shl local.get $5 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 6 i32.add i32.load local.tee $5 i32.const 16 i32.shl local.get $3 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 10 i32.add i32.load local.tee $3 i32.const 16 i32.shl local.get $5 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 14 i32.add i32.load local.tee $5 i32.const 16 i32.shl local.get $3 i32.const 16 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|4 end end br $break|2 end local.get $1 i32.load local.set $5 local.get $0 local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 loop $continue|5 local.get $2 i32.const 19 i32.ge_u if local.get $0 local.get $1 i32.const 3 i32.add i32.load local.tee $3 i32.const 24 i32.shl local.get $5 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 7 i32.add i32.load local.tee $5 i32.const 24 i32.shl local.get $3 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 11 i32.add i32.load local.tee $3 i32.const 24 i32.shl local.get $5 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 15 i32.add i32.load local.tee $5 i32.const 24 i32.shl local.get $3 i32.const 8 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|5 end end end end local.get $2 i32.const 16 i32.and if local.get $0 local.get $1 local.tee $3 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $1 local.set $0 local.get $1 local.get $3 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 end local.get $2 i32.const 8 i32.and if local.get $0 local.get $1 local.tee $3 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $1 local.set $0 local.get $1 local.get $3 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 end local.get $2 i32.const 4 i32.and if local.get $0 local.get $1 local.tee $3 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $1 local.set $0 local.get $1 local.get $3 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 local.set $0 local.get $3 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 end local.get $2 i32.const 2 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 end local.get $2 i32.const 1 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 end ) (func $~lib/memory/memory.copy (; 9 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) (local $3 i32) (local $4 i32) block $~lib/util/memory/memmove|inlined.0 local.get $0 local.get $1 i32.eq br_if $~lib/util/memory/memmove|inlined.0 local.get $1 local.get $2 i32.add local.get $0 i32.le_u local.tee $3 i32.eqz if local.get $0 local.get $2 i32.add local.get $1 i32.le_u local.set $3 end local.get $3 if local.get $0 local.get $1 local.get $2 call $~lib/util/memory/memcpy br $~lib/util/memory/memmove|inlined.0 end local.get $0 local.get $1 i32.lt_u if local.get $1 i32.const 7 i32.and local.get $0 i32.const 7 i32.and i32.eq if loop $continue|0 local.get $0 i32.const 7 i32.and if local.get $2 i32.eqz br_if $~lib/util/memory/memmove|inlined.0 local.get $2 i32.const 1 i32.sub local.set $2 local.get $0 local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 br $continue|0 end end loop $continue|1 local.get $2 i32.const 8 i32.ge_u if local.get $0 local.get $1 i64.load i64.store local.get $2 i32.const 8 i32.sub local.set $2 local.get $0 i32.const 8 i32.add local.set $0 local.get $1 i32.const 8 i32.add local.set $1 br $continue|1 end end end loop $continue|2 local.get $2 if local.get $0 local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 br $continue|2 end end else local.get $1 i32.const 7 i32.and local.get $0 i32.const 7 i32.and i32.eq if loop $continue|3 local.get $0 local.get $2 i32.add i32.const 7 i32.and if local.get $2 i32.eqz br_if $~lib/util/memory/memmove|inlined.0 local.get $2 i32.const 1 i32.sub local.tee $2 local.get $0 i32.add local.get $1 local.get $2 i32.add i32.load8_u i32.store8 br $continue|3 end end loop $continue|4 local.get $2 i32.const 8 i32.ge_u if local.get $2 i32.const 8 i32.sub local.tee $2 local.get $0 i32.add local.get $1 local.get $2 i32.add i64.load i64.store br $continue|4 end end end loop $continue|5 local.get $2 if local.get $2 i32.const 1 i32.sub local.tee $2 local.get $0 i32.add local.get $1 local.get $2 i32.add i32.load8_u i32.store8 br $continue|5 end end end end ) (func $~lib/runtime/doReallocate (; 10 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) (local $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) local.get $0 i32.const 8 i32.sub local.tee $3 i32.load offset=4 local.tee $2 local.get $1 i32.lt_u if i32.const 1 i32.const 32 local.get $2 i32.const 7 i32.add i32.clz i32.sub i32.shl i32.const 0 local.get $0 i32.const 300 i32.gt_u select i32.const 1 i32.const 32 local.get $1 i32.const 7 i32.add i32.clz i32.sub i32.shl local.tee $4 i32.lt_u if local.get $4 call $~lib/memory/memory.allocate local.tee $4 local.get $3 i32.load i32.store local.get $4 i32.const 8 i32.add local.tee $5 local.get $0 local.get $2 call $~lib/memory/memory.copy local.get $2 local.get $5 i32.add local.get $1 local.get $2 i32.sub call $~lib/memory/memory.fill local.get $3 i32.load i32.const -1520547049 i32.eq if local.get $0 i32.const 300 i32.le_u if i32.const 0 i32.const 184 i32.const 100 i32.const 8 call $~lib/env/abort unreachable end end local.get $4 local.set $3 local.get $5 local.set $0 else local.get $0 local.get $2 i32.add local.get $1 local.get $2 i32.sub call $~lib/memory/memory.fill end end local.get $3 local.get $1 i32.store offset=4 local.get $0 ) (func $~lib/array/Array#resize (; 11 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) (local $2 i32) (local $3 i32) local.get $1 local.get $0 i32.load local.tee $2 i32.const 8 i32.sub i32.load offset=4 i32.gt_u if local.get $1 i32.const 1073741816 i32.gt_u if i32.const 0 i32.const 272 i32.const 37 i32.const 41 call $~lib/env/abort unreachable end local.get $2 local.tee $3 local.get $1 call $~lib/runtime/doReallocate local.tee $2 local.get $3 i32.ne if local.get $0 local.get $2 i32.store local.get $0 local.get $2 i32.store offset=4 local.get $0 local.get $1 local.get $2 i32.add i32.store offset=8 end end ) (func $~lib/array/Array#__set (; 12 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) local.get $0 local.get $1 i32.const 1 i32.add call $~lib/array/Array#resize local.get $1 local.get $0 i32.load offset=4 i32.add local.get $2 i32.store8 local.get $1 local.get $0 i32.load offset=12 i32.ge_s if local.get $0 local.get $1 i32.const 1 i32.add i32.store offset=12 end ) (func $~lib/array/Array#resize (; 13 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) (local $2 i32) (local $3 i32) local.get $1 local.get $0 i32.load local.tee $2 i32.const 8 i32.sub i32.load offset=4 i32.const 2 i32.shr_u i32.gt_u if local.get $1 i32.const 268435454 i32.gt_u if i32.const 0 i32.const 272 i32.const 37 i32.const 41 call $~lib/env/abort unreachable end local.get $2 local.tee $3 local.get $1 i32.const 2 i32.shl local.tee $2 call $~lib/runtime/doReallocate local.tee $1 local.get $3 i32.ne if local.get $0 local.get $1 i32.store local.get $0 local.get $1 i32.store offset=4 local.get $0 local.get $1 local.get $2 i32.add i32.store offset=8 end end ) (func $~lib/array/Array#__set (; 14 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) local.get $0 local.get $1 i32.const 1 i32.add call $~lib/array/Array#resize local.get $0 i32.load offset=4 local.get $1 i32.const 2 i32.shl i32.add local.get $2 i32.store local.get $1 local.get $0 i32.load offset=12 i32.ge_s if local.get $0 local.get $1 i32.const 1 i32.add i32.store offset=12 end ) (func $std/array-literal/Ref#constructor (; 15 ;) (type $FUNCSIG$i) (result i32) i32.const 0 call $~lib/runtime/doAllocate i32.const 6 call $~lib/runtime/doRegister ) (func $std/array-literal/RefWithCtor#constructor (; 16 ;) (type $FUNCSIG$i) (result i32) i32.const 0 call $~lib/runtime/doAllocate i32.const 8 call $~lib/runtime/doRegister ) (func $start:std/array-literal (; 17 ;) (type $FUNCSIG$v) (local $0 i32) i32.const 44 i32.load i32.const 3 i32.ne if i32.const 0 i32.const 56 i32.const 4 i32.const 0 call $~lib/env/abort unreachable end i32.const 36 i32.load i32.load8_s if i32.const 0 i32.const 56 i32.const 5 i32.const 0 call $~lib/env/abort unreachable end i32.const 36 i32.load i32.load8_s offset=1 i32.const 1 i32.ne if i32.const 0 i32.const 56 i32.const 6 i32.const 0 call $~lib/env/abort unreachable end i32.const 36 i32.load i32.load8_s offset=2 i32.const 2 i32.ne if i32.const 0 i32.const 56 i32.const 7 i32.const 0 call $~lib/env/abort unreachable end i32.const 140 i32.load i32.const 3 i32.ne if i32.const 0 i32.const 56 i32.const 10 i32.const 0 call $~lib/env/abort unreachable end i32.const 132 i32.load i32.load if i32.const 0 i32.const 56 i32.const 11 i32.const 0 call $~lib/env/abort unreachable end i32.const 132 i32.load i32.load offset=4 i32.const 1 i32.ne if i32.const 0 i32.const 56 i32.const 12 i32.const 0 call $~lib/env/abort unreachable end i32.const 132 i32.load i32.load offset=8 i32.const 2 i32.ne if i32.const 0 i32.const 56 i32.const 13 i32.const 0 call $~lib/env/abort unreachable end global.get $std/array-literal/emptyArrayI32 i32.load offset=12 if i32.const 0 i32.const 56 i32.const 16 i32.const 0 call $~lib/env/abort unreachable end i32.const 304 global.set $~lib/allocator/arena/startOffset global.get $~lib/allocator/arena/startOffset global.set $~lib/allocator/arena/offset i32.const 16 call $~lib/runtime/doAllocate i32.const 2 call $~lib/runtime/doRegister i32.const 0 call $~lib/runtime/ArrayBufferView#constructor local.tee $0 i32.const 0 i32.store offset=12 local.get $0 i32.const 3 i32.store offset=12 local.get $0 i32.const 0 global.get $std/array-literal/i call $~lib/array/Array#__set global.get $std/array-literal/i i32.const 1 i32.add global.set $std/array-literal/i local.get $0 i32.const 1 global.get $std/array-literal/i call $~lib/array/Array#__set global.get $std/array-literal/i i32.const 1 i32.add global.set $std/array-literal/i local.get $0 i32.const 2 global.get $std/array-literal/i call $~lib/array/Array#__set local.get $0 global.set $std/array-literal/dynamicArrayI8 global.get $std/array-literal/dynamicArrayI8 i32.load offset=12 i32.const 3 i32.ne if i32.const 0 i32.const 56 i32.const 21 i32.const 0 call $~lib/env/abort unreachable end global.get $std/array-literal/dynamicArrayI8 i32.load offset=4 i32.load8_s if i32.const 0 i32.const 56 i32.const 22 i32.const 0 call $~lib/env/abort unreachable end global.get $std/array-literal/dynamicArrayI8 i32.load offset=4 i32.load8_s offset=1 i32.const 1 i32.ne if i32.const 0 i32.const 56 i32.const 23 i32.const 0 call $~lib/env/abort unreachable end global.get $std/array-literal/dynamicArrayI8 i32.load offset=4 i32.load8_s offset=2 i32.const 2 i32.ne if i32.const 0 i32.const 56 i32.const 24 i32.const 0 call $~lib/env/abort unreachable end i32.const 0 global.set $std/array-literal/i i32.const 16 call $~lib/runtime/doAllocate i32.const 4 call $~lib/runtime/doRegister i32.const 2 call $~lib/runtime/ArrayBufferView#constructor local.tee $0 i32.const 0 i32.store offset=12 local.get $0 i32.const 3 i32.store offset=12 local.get $0 i32.const 0 global.get $std/array-literal/i call $~lib/array/Array#__set global.get $std/array-literal/i i32.const 1 i32.add global.set $std/array-literal/i local.get $0 i32.const 1 global.get $std/array-literal/i call $~lib/array/Array#__set global.get $std/array-literal/i i32.const 1 i32.add global.set $std/array-literal/i local.get $0 i32.const 2 global.get $std/array-literal/i call $~lib/array/Array#__set local.get $0 global.set $std/array-literal/dynamicArrayI32 global.get $std/array-literal/dynamicArrayI32 i32.load offset=12 i32.const 3 i32.ne if i32.const 0 i32.const 56 i32.const 29 i32.const 0 call $~lib/env/abort unreachable end global.get $std/array-literal/dynamicArrayI32 i32.load offset=4 i32.load if i32.const 0 i32.const 56 i32.const 30 i32.const 0 call $~lib/env/abort unreachable end global.get $std/array-literal/dynamicArrayI32 i32.load offset=4 i32.load offset=4 i32.const 1 i32.ne if i32.const 0 i32.const 56 i32.const 31 i32.const 0 call $~lib/env/abort unreachable end global.get $std/array-literal/dynamicArrayI32 i32.load offset=4 i32.load offset=8 i32.const 2 i32.ne if i32.const 0 i32.const 56 i32.const 32 i32.const 0 call $~lib/env/abort unreachable end i32.const 16 call $~lib/runtime/doAllocate i32.const 7 call $~lib/runtime/doRegister i32.const 2 call $~lib/runtime/ArrayBufferView#constructor local.tee $0 i32.const 0 i32.store offset=12 local.get $0 i32.const 3 i32.store offset=12 local.get $0 i32.const 0 call $std/array-literal/Ref#constructor call $~lib/array/Array#__set local.get $0 i32.const 1 call $std/array-literal/Ref#constructor call $~lib/array/Array#__set local.get $0 i32.const 2 call $std/array-literal/Ref#constructor call $~lib/array/Array#__set local.get $0 global.set $std/array-literal/dynamicArrayRef global.get $std/array-literal/dynamicArrayRef i32.load offset=12 i32.const 3 i32.ne if i32.const 0 i32.const 56 i32.const 36 i32.const 0 call $~lib/env/abort unreachable end i32.const 16 call $~lib/runtime/doAllocate i32.const 9 call $~lib/runtime/doRegister i32.const 2 call $~lib/runtime/ArrayBufferView#constructor local.tee $0 i32.const 0 i32.store offset=12 local.get $0 i32.const 3 i32.store offset=12 local.get $0 i32.const 0 call $std/array-literal/RefWithCtor#constructor call $~lib/array/Array#__set local.get $0 i32.const 1 call $std/array-literal/RefWithCtor#constructor call $~lib/array/Array#__set local.get $0 i32.const 2 call $std/array-literal/RefWithCtor#constructor call $~lib/array/Array#__set local.get $0 global.set $std/array-literal/dynamicArrayRefWithCtor global.get $std/array-literal/dynamicArrayRefWithCtor i32.load offset=12 i32.const 3 i32.ne if i32.const 0 i32.const 56 i32.const 40 i32.const 0 call $~lib/env/abort unreachable end ) (func $start (; 18 ;) (type $FUNCSIG$v) call $start:std/array-literal ) (func $null (; 19 ;) (type $FUNCSIG$v) nop ) )