import { AL_MASK, MAX_SIZE_32 } from "./util/allocator"; @builtin export declare const HEAP_BASE: usize; /** Common runtime header of all objects. */ @unmanaged export class HEADER { /** Unique id of the respective class or a magic value if not yet registered.*/ classId: u32; /** Size of the allocated payload. */ payloadSize: u32; /** Reserved field for use by GC. Only present if GC is. */ gc1: usize; // itcm: tagged next /** Reserved field for use by GC. Only present if GC is. */ gc2: usize; // itcm: prev } // Note that header data and layout isn't quite optimal depending on which allocator one // decides to use, but it's done this way for maximum flexibility. Also remember that the // runtime will most likely change significantly once reftypes and WASM GC are a thing. /** Whether a GC is present or not. */ @inline export const GC = isImplemented(gc.register); /** Size of the common runtime header. */ @inline export const HEADER_SIZE: usize = GC ? (offsetof
( ) + AL_MASK) & ~AL_MASK // full header if GC is present : (offsetof
("gc1") + AL_MASK) & ~AL_MASK; // half header if GC is absent /** Magic value used to validate common runtime headers. */ @inline export const HEADER_MAGIC: u32 = 0xA55E4B17; /** Adjusts an allocation to actual block size. Primarily targets TLSF. */ export function ADJUST(payloadSize: usize): usize { // round up to power of 2, e.g. with HEADER_SIZE=8: // 0 -> 2^3 = 8 // 1..8 -> 2^4 = 16 // 9..24 -> 2^5 = 32 // ... // MAX_LENGTH -> 2^30 = 0x40000000 (MAX_SIZE_32) return 1 << (32 - clz(payloadSize + HEADER_SIZE - 1)); } /** Allocates a new object and returns a pointer to its payload. Does not fill. */ @unsafe export function ALLOC_RAW(payloadSize: u32): usize { var header = changetype
(memory.allocate(ADJUST(payloadSize))); header.classId = HEADER_MAGIC; header.payloadSize = payloadSize; if (GC) { header.gc1 = 0; header.gc2 = 0; } return changetype(header) + HEADER_SIZE; } /** Allocates a new object and returns a pointer to its payload. Fills with zeroes.*/ @unsafe export function ALLOC(payloadSize: u32): usize { var ref = ALLOC_RAW(payloadSize); memory.fill(ref, 0, payloadSize); return ref; } /** Reallocates an object if necessary. Returns a pointer to its (moved) payload. */ @unsafe export function REALLOC(ref: usize, newPayloadSize: u32): usize { // Background: When managed objects are allocated these aren't immediately registered with GC // but can be used as scratch objects while unregistered. This is useful in situations where // the object must be reallocated multiple times because its final size isn't known beforehand, // e.g. in Array#filter, with only the final object making it into GC'ed userland. var header = changetype
(ref - HEADER_SIZE); var payloadSize = header.payloadSize; if (payloadSize < newPayloadSize) { let newAdjustedSize = ADJUST(newPayloadSize); if (select(ADJUST(payloadSize), 0, ref > HEAP_BASE) < newAdjustedSize) { // move if the allocation isn't large enough or not a heap object let newHeader = changetype
(memory.allocate(newAdjustedSize)); newHeader.classId = HEADER_MAGIC; if (GC) { newHeader.gc1 = 0; newHeader.gc2 = 0; } let newRef = changetype(newHeader) + HEADER_SIZE; memory.copy(newRef, ref, payloadSize); memory.fill(newRef + payloadSize, 0, newPayloadSize - payloadSize); if (header.classId == HEADER_MAGIC) { // free right away if not registered yet assert(ref > HEAP_BASE); // static objects aren't scratch objects memory.free(changetype(header)); } else if (GC) { // if previously registered, register again gc.register(ref); } header = newHeader; ref = newRef; } else { // otherwise just clear additional memory within this block memory.fill(ref + payloadSize, 0, newPayloadSize - payloadSize); } } else { // if the size is the same or less, just update the header accordingly. // unused space is cleared when grown, so no need to do this here. } header.payloadSize = newPayloadSize; return ref; } function unref(ref: usize): HEADER { assert(ref >= HEAP_BASE + HEADER_SIZE); // must be a heap object var header = changetype
(ref - HEADER_SIZE); assert(header.classId == HEADER_MAGIC); // must be unregistered return header; } /** Frees an object. Must not have been registered with GC yet. */ @unsafe @inline export function FREE(ref: T): void { memory.free(changetype(unref(changetype(ref)))); } /** Registers a managed object. Cannot be free'd anymore afterwards. */ @unsafe @inline export function REGISTER(ref: usize): T { if (!isReference()) ERROR("reference expected"); // see comment in REALLOC why this is useful. also inline this because // it's generic so we don't get a bunch of functions. unref(ref).classId = gc.classId(); if (GC) gc.register(ref); return changetype(ref); } /** Links a managed object with its managed parent. */ @unsafe @inline export function LINK(ref: T, parentRef: TParent): void { assert(changetype(ref) >= HEAP_BASE + HEADER_SIZE); // must be a heap object var header = changetype
(changetype(ref) - HEADER_SIZE); assert(header.classId != HEADER_MAGIC && header.gc1 != 0 && header.gc2 != 0); // must be registered if (GC) gc.link(changetype(ref), changetype(parentRef)); // tslint:disable-line } export abstract class ArrayBufferView { @lazy static readonly MAX_BYTELENGTH: i32 = MAX_SIZE_32 - HEADER_SIZE; [key: number]: number; @unsafe data: ArrayBuffer; @unsafe dataStart: usize; @unsafe dataEnd: usize; constructor(length: i32, alignLog2: i32) { if (length > ArrayBufferView.MAX_BYTELENGTH >>> alignLog2) throw new RangeError("Invalid length"); var buffer = new ArrayBuffer(length << alignLog2); this.data = buffer; this.dataStart = changetype(buffer); this.dataEnd = changetype(buffer) + length; } get byteOffset(): i32 { return (this.dataStart - changetype(this.data)); } get byteLength(): i32 { return (this.dataEnd - this.dataStart); } get length(): i32 { ERROR("concrete implementation must provide this"); return unreachable(); } }