(module
 (type $FUNCSIG$ii (func (param i32) (result i32)))
 (type $FUNCSIG$viiii (func (param i32 i32 i32 i32)))
 (type $FUNCSIG$iii (func (param i32 i32) (result i32)))
 (type $FUNCSIG$iiiii (func (param i32 i32 i32 i32) (result i32)))
 (type $FUNCSIG$vi (func (param i32)))
 (type $FUNCSIG$vii (func (param i32 i32)))
 (type $FUNCSIG$viii (func (param i32 i32 i32)))
 (type $FUNCSIG$v (func))
 (import "env" "abort" (func $~lib/env/abort (param i32 i32 i32 i32)))
 (memory $0 1)
 (data (i32.const 8) "\01\00\00\00\03\00\00\00\00\00\00\00\00\00\00\00\00\01\02")
 (data (i32.const 32) "\02\00\00\00\10\00\00\00\00\00\00\00\00\00\00\00\18\00\00\00\18\00\00\00\03\00\00\00\03\00\00\00")
 (data (i32.const 64) "\03\00\00\00(\00\00\00\00\00\00\00\00\00\00\00s\00t\00d\00/\00a\00r\00r\00a\00y\00-\00l\00i\00t\00e\00r\00a\00l\00.\00t\00s\00")
 (data (i32.const 120) "\03\00\00\00\1a\00\00\00\00\00\00\00\00\00\00\00~\00l\00i\00b\00/\00a\00r\00r\00a\00y\00.\00t\00s\00")
 (data (i32.const 168) "\01\00\00\00\0c\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00\01\00\00\00\02\00\00\00")
 (data (i32.const 200) "\04\00\00\00\10\00\00\00\00\00\00\00\00\00\00\00\b8\00\00\00\b8\00\00\00\0c\00\00\00\03\00\00\00")
 (data (i32.const 232) "\01\00\00\00\00\00\00\00\00\00\00\00\00\00\00\00")
 (data (i32.const 248) "\04\00\00\00\10\00\00\00\00\00\00\00\00\00\00\00\f8\00\00\00\f8\00\00\00\00\00\00\00\00\00\00\00")
 (data (i32.const 280) "\03\00\00\00\1e\00\00\00\00\00\00\00\00\00\00\00~\00l\00i\00b\00/\00r\00u\00n\00t\00i\00m\00e\00.\00t\00s\00")
 (table $0 1 funcref)
 (elem (i32.const 0) $null)
 (global $std/array-literal/staticArrayI8 i32 (i32.const 48))
 (global $~lib/runtime/HEADER_SIZE i32 (i32.const 16))
 (global $~lib/runtime/HEADER_MAGIC i32 (i32.const -1520547049))
 (global $std/array-literal/staticArrayI32 i32 (i32.const 216))
 (global $std/array-literal/emptyArrayI32 (mut i32) (i32.const 264))
 (global $std/array-literal/i (mut i32) (i32.const 0))
 (global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0))
 (global $~lib/allocator/arena/offset (mut i32) (i32.const 0))
 (global $~lib/ASC_NO_ASSERT i32 (i32.const 0))
 (global $std/array-literal/dynamicArrayI8 (mut i32) (i32.const 0))
 (global $std/array-literal/dynamicArrayI32 (mut i32) (i32.const 0))
 (global $std/array-literal/dynamicArrayRef (mut i32) (i32.const 0))
 (global $std/array-literal/dynamicArrayRefWithCtor (mut i32) (i32.const 0))
 (global $~lib/memory/HEAP_BASE i32 (i32.const 328))
 (global $~lib/capabilities i32 (i32.const 2))
 (export "memory" (memory $0))
 (export "table" (table $0))
 (export ".capabilities" (global $~lib/capabilities))
 (start $start)
 (func $~lib/array/Array<i8>#get:length (; 1 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  local.get $0
  i32.load offset=12
 )
 (func $~lib/array/Array<i8>#__unchecked_get (; 2 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
  local.get $0
  i32.load offset=4
  local.get $1
  i32.const 0
  i32.shl
  i32.add
  i32.load8_s
 )
 (func $~lib/array/Array<i8>#__get (; 3 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
  local.get $1
  local.get $0
  i32.load offset=8
  i32.const 0
  i32.shr_u
  i32.ge_u
  if
   i32.const 0
   i32.const 136
   i32.const 98
   i32.const 61
   call $~lib/env/abort
   unreachable
  end
  local.get $0
  local.get $1
  call $~lib/array/Array<i8>#__unchecked_get
 )
 (func $~lib/array/Array<i32>#get:length (; 4 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  local.get $0
  i32.load offset=12
 )
 (func $~lib/array/Array<i32>#__unchecked_get (; 5 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
  local.get $0
  i32.load offset=4
  local.get $1
  i32.const 2
  i32.shl
  i32.add
  i32.load
 )
 (func $~lib/array/Array<i32>#__get (; 6 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
  local.get $1
  local.get $0
  i32.load offset=8
  i32.const 2
  i32.shr_u
  i32.ge_u
  if
   i32.const 0
   i32.const 136
   i32.const 98
   i32.const 61
   call $~lib/env/abort
   unreachable
  end
  local.get $0
  local.get $1
  call $~lib/array/Array<i32>#__unchecked_get
 )
 (func $~lib/runtime/ADJUSTOBLOCK (; 7 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  i32.const 1
  i32.const 32
  local.get $0
  global.get $~lib/runtime/HEADER_SIZE
  i32.add
  i32.const 1
  i32.sub
  i32.clz
  i32.sub
  i32.shl
 )
 (func $~lib/allocator/arena/__mem_allocate (; 8 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  (local $1 i32)
  (local $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  local.get $0
  i32.const 1073741824
  i32.gt_u
  if
   unreachable
  end
  global.get $~lib/allocator/arena/offset
  local.set $1
  local.get $1
  local.get $0
  local.tee $2
  i32.const 1
  local.tee $3
  local.get $2
  local.get $3
  i32.gt_u
  select
  i32.add
  i32.const 7
  i32.add
  i32.const 7
  i32.const -1
  i32.xor
  i32.and
  local.set $4
  current_memory
  local.set $5
  local.get $4
  local.get $5
  i32.const 16
  i32.shl
  i32.gt_u
  if
   local.get $4
   local.get $1
   i32.sub
   i32.const 65535
   i32.add
   i32.const 65535
   i32.const -1
   i32.xor
   i32.and
   i32.const 16
   i32.shr_u
   local.set $2
   local.get $5
   local.tee $3
   local.get $2
   local.tee $6
   local.get $3
   local.get $6
   i32.gt_s
   select
   local.set $3
   local.get $3
   grow_memory
   i32.const 0
   i32.lt_s
   if
    local.get $2
    grow_memory
    i32.const 0
    i32.lt_s
    if
     unreachable
    end
   end
  end
  local.get $4
  global.set $~lib/allocator/arena/offset
  local.get $1
 )
 (func $~lib/memory/memory.allocate (; 9 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  local.get $0
  call $~lib/allocator/arena/__mem_allocate
  return
 )
 (func $~lib/runtime/allocate (; 10 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  (local $1 i32)
  local.get $0
  call $~lib/runtime/ADJUSTOBLOCK
  call $~lib/memory/memory.allocate
  local.set $1
  local.get $1
  global.get $~lib/runtime/HEADER_MAGIC
  i32.store
  local.get $1
  local.get $0
  i32.store offset=4
  local.get $1
  i32.const 0
  i32.store offset=8
  local.get $1
  i32.const 0
  i32.store offset=12
  local.get $1
  global.get $~lib/runtime/HEADER_SIZE
  i32.add
 )
 (func $~lib/collector/dummy/__ref_register (; 11 ;) (type $FUNCSIG$vi) (param $0 i32)
  nop
 )
 (func $~lib/runtime/register (; 12 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
  (local $2 i32)
  local.get $0
  global.get $~lib/memory/HEAP_BASE
  i32.gt_u
  i32.eqz
  if
   i32.const 0
   i32.const 296
   i32.const 149
   i32.const 4
   call $~lib/env/abort
   unreachable
  end
  local.get $0
  global.get $~lib/runtime/HEADER_SIZE
  i32.sub
  local.set $2
  local.get $2
  i32.load
  global.get $~lib/runtime/HEADER_MAGIC
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 296
   i32.const 151
   i32.const 4
   call $~lib/env/abort
   unreachable
  end
  local.get $2
  local.get $1
  i32.store
  local.get $0
  call $~lib/collector/dummy/__ref_register
  local.get $0
 )
 (func $~lib/collector/dummy/__ref_link (; 13 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
  nop
 )
 (func $~lib/collector/dummy/__ref_unlink (; 14 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
  nop
 )
 (func $~lib/util/memory/memcpy (; 15 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  block $break|0
   loop $continue|0
    local.get $2
    if (result i32)
     local.get $1
     i32.const 3
     i32.and
    else     
     local.get $2
    end
    if
     block
      block (result i32)
       local.get $0
       local.tee $5
       i32.const 1
       i32.add
       local.set $0
       local.get $5
      end
      block (result i32)
       local.get $1
       local.tee $5
       i32.const 1
       i32.add
       local.set $1
       local.get $5
      end
      i32.load8_u
      i32.store8
      local.get $2
      i32.const 1
      i32.sub
      local.set $2
     end
     br $continue|0
    end
   end
  end
  local.get $0
  i32.const 3
  i32.and
  i32.const 0
  i32.eq
  if
   block $break|1
    loop $continue|1
     local.get $2
     i32.const 16
     i32.ge_u
     if
      block
       local.get $0
       local.get $1
       i32.load
       i32.store
       local.get $0
       i32.const 4
       i32.add
       local.get $1
       i32.const 4
       i32.add
       i32.load
       i32.store
       local.get $0
       i32.const 8
       i32.add
       local.get $1
       i32.const 8
       i32.add
       i32.load
       i32.store
       local.get $0
       i32.const 12
       i32.add
       local.get $1
       i32.const 12
       i32.add
       i32.load
       i32.store
       local.get $1
       i32.const 16
       i32.add
       local.set $1
       local.get $0
       i32.const 16
       i32.add
       local.set $0
       local.get $2
       i32.const 16
       i32.sub
       local.set $2
      end
      br $continue|1
     end
    end
   end
   local.get $2
   i32.const 8
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $0
    i32.const 4
    i32.add
    local.get $1
    i32.const 4
    i32.add
    i32.load
    i32.store
    local.get $0
    i32.const 8
    i32.add
    local.set $0
    local.get $1
    i32.const 8
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 4
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $0
    i32.const 4
    i32.add
    local.set $0
    local.get $1
    i32.const 4
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 2
   i32.and
   if
    local.get $0
    local.get $1
    i32.load16_u
    i32.store16
    local.get $0
    i32.const 2
    i32.add
    local.set $0
    local.get $1
    i32.const 2
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 1
   i32.and
   if
    block (result i32)
     local.get $0
     local.tee $5
     i32.const 1
     i32.add
     local.set $0
     local.get $5
    end
    block (result i32)
     local.get $1
     local.tee $5
     i32.const 1
     i32.add
     local.set $1
     local.get $5
    end
    i32.load8_u
    i32.store8
   end
   return
  end
  local.get $2
  i32.const 32
  i32.ge_u
  if
   block $break|2
    block $case2|2
     block $case1|2
      block $case0|2
       local.get $0
       i32.const 3
       i32.and
       local.set $5
       local.get $5
       i32.const 1
       i32.eq
       br_if $case0|2
       local.get $5
       i32.const 2
       i32.eq
       br_if $case1|2
       local.get $5
       i32.const 3
       i32.eq
       br_if $case2|2
       br $break|2
      end
      block
       local.get $1
       i32.load
       local.set $3
       block (result i32)
        local.get $0
        local.tee $5
        i32.const 1
        i32.add
        local.set $0
        local.get $5
       end
       block (result i32)
        local.get $1
        local.tee $5
        i32.const 1
        i32.add
        local.set $1
        local.get $5
       end
       i32.load8_u
       i32.store8
       block (result i32)
        local.get $0
        local.tee $5
        i32.const 1
        i32.add
        local.set $0
        local.get $5
       end
       block (result i32)
        local.get $1
        local.tee $5
        i32.const 1
        i32.add
        local.set $1
        local.get $5
       end
       i32.load8_u
       i32.store8
       block (result i32)
        local.get $0
        local.tee $5
        i32.const 1
        i32.add
        local.set $0
        local.get $5
       end
       block (result i32)
        local.get $1
        local.tee $5
        i32.const 1
        i32.add
        local.set $1
        local.get $5
       end
       i32.load8_u
       i32.store8
       local.get $2
       i32.const 3
       i32.sub
       local.set $2
       block $break|3
        loop $continue|3
         local.get $2
         i32.const 17
         i32.ge_u
         if
          block
           local.get $1
           i32.const 1
           i32.add
           i32.load
           local.set $4
           local.get $0
           local.get $3
           i32.const 24
           i32.shr_u
           local.get $4
           i32.const 8
           i32.shl
           i32.or
           i32.store
           local.get $1
           i32.const 5
           i32.add
           i32.load
           local.set $3
           local.get $0
           i32.const 4
           i32.add
           local.get $4
           i32.const 24
           i32.shr_u
           local.get $3
           i32.const 8
           i32.shl
           i32.or
           i32.store
           local.get $1
           i32.const 9
           i32.add
           i32.load
           local.set $4
           local.get $0
           i32.const 8
           i32.add
           local.get $3
           i32.const 24
           i32.shr_u
           local.get $4
           i32.const 8
           i32.shl
           i32.or
           i32.store
           local.get $1
           i32.const 13
           i32.add
           i32.load
           local.set $3
           local.get $0
           i32.const 12
           i32.add
           local.get $4
           i32.const 24
           i32.shr_u
           local.get $3
           i32.const 8
           i32.shl
           i32.or
           i32.store
           local.get $1
           i32.const 16
           i32.add
           local.set $1
           local.get $0
           i32.const 16
           i32.add
           local.set $0
           local.get $2
           i32.const 16
           i32.sub
           local.set $2
          end
          br $continue|3
         end
        end
       end
       br $break|2
       unreachable
      end
      unreachable
     end
     block
      local.get $1
      i32.load
      local.set $3
      block (result i32)
       local.get $0
       local.tee $5
       i32.const 1
       i32.add
       local.set $0
       local.get $5
      end
      block (result i32)
       local.get $1
       local.tee $5
       i32.const 1
       i32.add
       local.set $1
       local.get $5
      end
      i32.load8_u
      i32.store8
      block (result i32)
       local.get $0
       local.tee $5
       i32.const 1
       i32.add
       local.set $0
       local.get $5
      end
      block (result i32)
       local.get $1
       local.tee $5
       i32.const 1
       i32.add
       local.set $1
       local.get $5
      end
      i32.load8_u
      i32.store8
      local.get $2
      i32.const 2
      i32.sub
      local.set $2
      block $break|4
       loop $continue|4
        local.get $2
        i32.const 18
        i32.ge_u
        if
         block
          local.get $1
          i32.const 2
          i32.add
          i32.load
          local.set $4
          local.get $0
          local.get $3
          i32.const 16
          i32.shr_u
          local.get $4
          i32.const 16
          i32.shl
          i32.or
          i32.store
          local.get $1
          i32.const 6
          i32.add
          i32.load
          local.set $3
          local.get $0
          i32.const 4
          i32.add
          local.get $4
          i32.const 16
          i32.shr_u
          local.get $3
          i32.const 16
          i32.shl
          i32.or
          i32.store
          local.get $1
          i32.const 10
          i32.add
          i32.load
          local.set $4
          local.get $0
          i32.const 8
          i32.add
          local.get $3
          i32.const 16
          i32.shr_u
          local.get $4
          i32.const 16
          i32.shl
          i32.or
          i32.store
          local.get $1
          i32.const 14
          i32.add
          i32.load
          local.set $3
          local.get $0
          i32.const 12
          i32.add
          local.get $4
          i32.const 16
          i32.shr_u
          local.get $3
          i32.const 16
          i32.shl
          i32.or
          i32.store
          local.get $1
          i32.const 16
          i32.add
          local.set $1
          local.get $0
          i32.const 16
          i32.add
          local.set $0
          local.get $2
          i32.const 16
          i32.sub
          local.set $2
         end
         br $continue|4
        end
       end
      end
      br $break|2
      unreachable
     end
     unreachable
    end
    block
     local.get $1
     i32.load
     local.set $3
     block (result i32)
      local.get $0
      local.tee $5
      i32.const 1
      i32.add
      local.set $0
      local.get $5
     end
     block (result i32)
      local.get $1
      local.tee $5
      i32.const 1
      i32.add
      local.set $1
      local.get $5
     end
     i32.load8_u
     i32.store8
     local.get $2
     i32.const 1
     i32.sub
     local.set $2
     block $break|5
      loop $continue|5
       local.get $2
       i32.const 19
       i32.ge_u
       if
        block
         local.get $1
         i32.const 3
         i32.add
         i32.load
         local.set $4
         local.get $0
         local.get $3
         i32.const 8
         i32.shr_u
         local.get $4
         i32.const 24
         i32.shl
         i32.or
         i32.store
         local.get $1
         i32.const 7
         i32.add
         i32.load
         local.set $3
         local.get $0
         i32.const 4
         i32.add
         local.get $4
         i32.const 8
         i32.shr_u
         local.get $3
         i32.const 24
         i32.shl
         i32.or
         i32.store
         local.get $1
         i32.const 11
         i32.add
         i32.load
         local.set $4
         local.get $0
         i32.const 8
         i32.add
         local.get $3
         i32.const 8
         i32.shr_u
         local.get $4
         i32.const 24
         i32.shl
         i32.or
         i32.store
         local.get $1
         i32.const 15
         i32.add
         i32.load
         local.set $3
         local.get $0
         i32.const 12
         i32.add
         local.get $4
         i32.const 8
         i32.shr_u
         local.get $3
         i32.const 24
         i32.shl
         i32.or
         i32.store
         local.get $1
         i32.const 16
         i32.add
         local.set $1
         local.get $0
         i32.const 16
         i32.add
         local.set $0
         local.get $2
         i32.const 16
         i32.sub
         local.set $2
        end
        br $continue|5
       end
      end
     end
     br $break|2
     unreachable
    end
    unreachable
   end
  end
  local.get $2
  i32.const 16
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 8
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 4
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 2
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 1
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
 )
 (func $~lib/memory/memory.copy (; 16 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  block $~lib/util/memory/memmove|inlined.0
   local.get $0
   local.get $1
   i32.eq
   if
    br $~lib/util/memory/memmove|inlined.0
   end
   local.get $1
   local.get $2
   i32.add
   local.get $0
   i32.le_u
   local.tee $5
   if (result i32)
    local.get $5
   else    
    local.get $0
    local.get $2
    i32.add
    local.get $1
    i32.le_u
   end
   if
    local.get $0
    local.get $1
    local.get $2
    call $~lib/util/memory/memcpy
    br $~lib/util/memory/memmove|inlined.0
   end
   local.get $0
   local.get $1
   i32.lt_u
   if
    local.get $1
    i32.const 7
    i32.and
    local.get $0
    i32.const 7
    i32.and
    i32.eq
    if
     block $break|0
      loop $continue|0
       local.get $0
       i32.const 7
       i32.and
       if
        block
         local.get $2
         i32.eqz
         if
          br $~lib/util/memory/memmove|inlined.0
         end
         local.get $2
         i32.const 1
         i32.sub
         local.set $2
         block (result i32)
          local.get $0
          local.tee $5
          i32.const 1
          i32.add
          local.set $0
          local.get $5
         end
         block (result i32)
          local.get $1
          local.tee $5
          i32.const 1
          i32.add
          local.set $1
          local.get $5
         end
         i32.load8_u
         i32.store8
        end
        br $continue|0
       end
      end
     end
     block $break|1
      loop $continue|1
       local.get $2
       i32.const 8
       i32.ge_u
       if
        block
         local.get $0
         local.get $1
         i64.load
         i64.store
         local.get $2
         i32.const 8
         i32.sub
         local.set $2
         local.get $0
         i32.const 8
         i32.add
         local.set $0
         local.get $1
         i32.const 8
         i32.add
         local.set $1
        end
        br $continue|1
       end
      end
     end
    end
    block $break|2
     loop $continue|2
      local.get $2
      if
       block
        block (result i32)
         local.get $0
         local.tee $5
         i32.const 1
         i32.add
         local.set $0
         local.get $5
        end
        block (result i32)
         local.get $1
         local.tee $5
         i32.const 1
         i32.add
         local.set $1
         local.get $5
        end
        i32.load8_u
        i32.store8
        local.get $2
        i32.const 1
        i32.sub
        local.set $2
       end
       br $continue|2
      end
     end
    end
   else    
    local.get $1
    i32.const 7
    i32.and
    local.get $0
    i32.const 7
    i32.and
    i32.eq
    if
     block $break|3
      loop $continue|3
       local.get $0
       local.get $2
       i32.add
       i32.const 7
       i32.and
       if
        block
         local.get $2
         i32.eqz
         if
          br $~lib/util/memory/memmove|inlined.0
         end
         local.get $0
         local.get $2
         i32.const 1
         i32.sub
         local.tee $2
         i32.add
         local.get $1
         local.get $2
         i32.add
         i32.load8_u
         i32.store8
        end
        br $continue|3
       end
      end
     end
     block $break|4
      loop $continue|4
       local.get $2
       i32.const 8
       i32.ge_u
       if
        block
         local.get $2
         i32.const 8
         i32.sub
         local.set $2
         local.get $0
         local.get $2
         i32.add
         local.get $1
         local.get $2
         i32.add
         i64.load
         i64.store
        end
        br $continue|4
       end
      end
     end
    end
    block $break|5
     loop $continue|5
      local.get $2
      if
       local.get $0
       local.get $2
       i32.const 1
       i32.sub
       local.tee $2
       i32.add
       local.get $1
       local.get $2
       i32.add
       i32.load8_u
       i32.store8
       br $continue|5
      end
     end
    end
   end
  end
 )
 (func $~lib/runtime/makeArray (; 17 ;) (type $FUNCSIG$iiiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (result i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  (local $7 i32)
  (local $8 i32)
  (local $9 i32)
  i32.const 16
  call $~lib/runtime/allocate
  local.get $1
  call $~lib/runtime/register
  local.set $4
  local.get $0
  local.get $2
  i32.shl
  local.set $5
  local.get $0
  local.get $2
  i32.shl
  call $~lib/runtime/allocate
  i32.const 1
  call $~lib/runtime/register
  local.set $6
  local.get $4
  local.tee $7
  local.get $6
  local.tee $8
  local.get $7
  i32.load
  local.tee $9
  i32.ne
  if (result i32)
   local.get $9
   if
    local.get $9
    local.get $7
    call $~lib/collector/dummy/__ref_unlink
   end
   local.get $8
   local.get $7
   call $~lib/collector/dummy/__ref_link
   local.get $8
  else   
   local.get $8
  end
  i32.store
  local.get $4
  local.get $6
  i32.store offset=4
  local.get $4
  local.get $5
  i32.store offset=8
  local.get $4
  local.get $0
  i32.store offset=12
  local.get $3
  if
   local.get $6
   local.get $3
   local.get $5
   call $~lib/memory/memory.copy
  end
  local.get $4
 )
 (func $std/array-literal/Ref#constructor (; 18 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  local.get $0
  i32.eqz
  if
   i32.const 0
   call $~lib/runtime/allocate
   i32.const 5
   call $~lib/runtime/register
   local.set $0
  end
  local.get $0
 )
 (func $~lib/array/Array<std/array-literal/Ref>#get:length (; 19 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  local.get $0
  i32.load offset=12
 )
 (func $std/array-literal/RefWithCtor#constructor (; 20 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  local.get $0
  i32.eqz
  if
   i32.const 0
   call $~lib/runtime/allocate
   i32.const 7
   call $~lib/runtime/register
   local.set $0
  end
  local.get $0
 )
 (func $~lib/array/Array<std/array-literal/RefWithCtor>#get:length (; 21 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  local.get $0
  i32.load offset=12
 )
 (func $start:std/array-literal (; 22 ;) (type $FUNCSIG$v)
  (local $0 i32)
  (local $1 i32)
  (local $2 i32)
  global.get $std/array-literal/staticArrayI8
  call $~lib/array/Array<i8>#get:length
  i32.const 3
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 5
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/staticArrayI8
  i32.const 0
  call $~lib/array/Array<i8>#__get
  i32.const 0
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 6
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/staticArrayI8
  i32.const 1
  call $~lib/array/Array<i8>#__get
  i32.const 1
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 7
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/staticArrayI8
  i32.const 2
  call $~lib/array/Array<i8>#__get
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 8
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/staticArrayI32
  call $~lib/array/Array<i32>#get:length
  i32.const 3
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 11
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/staticArrayI32
  i32.const 0
  call $~lib/array/Array<i32>#__get
  i32.const 0
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 12
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/staticArrayI32
  i32.const 1
  call $~lib/array/Array<i32>#__get
  i32.const 1
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 13
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/staticArrayI32
  i32.const 2
  call $~lib/array/Array<i32>#__get
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 14
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/emptyArrayI32
  call $~lib/array/Array<i32>#get:length
  i32.const 0
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 17
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $~lib/memory/HEAP_BASE
  i32.const 7
  i32.add
  i32.const 7
  i32.const -1
  i32.xor
  i32.and
  global.set $~lib/allocator/arena/startOffset
  global.get $~lib/allocator/arena/startOffset
  global.set $~lib/allocator/arena/offset
  block (result i32)
   i32.const 3
   i32.const 2
   i32.const 0
   i32.const 0
   call $~lib/runtime/makeArray
   local.set $0
   local.get $0
   i32.load offset=4
   local.set $1
   local.get $1
   global.get $std/array-literal/i
   i32.store8
   local.get $1
   block (result i32)
    global.get $std/array-literal/i
    i32.const 1
    i32.add
    local.tee $2
    global.set $std/array-literal/i
    local.get $2
   end
   i32.store8 offset=1
   local.get $1
   block (result i32)
    global.get $std/array-literal/i
    i32.const 1
    i32.add
    local.tee $2
    global.set $std/array-literal/i
    local.get $2
   end
   i32.store8 offset=2
   local.get $0
  end
  global.set $std/array-literal/dynamicArrayI8
  global.get $std/array-literal/dynamicArrayI8
  call $~lib/array/Array<i8>#get:length
  i32.const 3
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 22
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/dynamicArrayI8
  i32.const 0
  call $~lib/array/Array<i8>#__get
  i32.const 0
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 23
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/dynamicArrayI8
  i32.const 1
  call $~lib/array/Array<i8>#__get
  i32.const 1
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 24
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/dynamicArrayI8
  i32.const 2
  call $~lib/array/Array<i8>#__get
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 25
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 0
  global.set $std/array-literal/i
  block (result i32)
   i32.const 3
   i32.const 4
   i32.const 2
   i32.const 0
   call $~lib/runtime/makeArray
   local.set $1
   local.get $1
   i32.load offset=4
   local.set $0
   local.get $0
   global.get $std/array-literal/i
   i32.store
   local.get $0
   block (result i32)
    global.get $std/array-literal/i
    i32.const 1
    i32.add
    local.tee $2
    global.set $std/array-literal/i
    local.get $2
   end
   i32.store offset=4
   local.get $0
   block (result i32)
    global.get $std/array-literal/i
    i32.const 1
    i32.add
    local.tee $2
    global.set $std/array-literal/i
    local.get $2
   end
   i32.store offset=8
   local.get $1
  end
  global.set $std/array-literal/dynamicArrayI32
  global.get $std/array-literal/dynamicArrayI32
  call $~lib/array/Array<i32>#get:length
  i32.const 3
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 30
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/dynamicArrayI32
  i32.const 0
  call $~lib/array/Array<i32>#__get
  i32.const 0
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 31
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/dynamicArrayI32
  i32.const 1
  call $~lib/array/Array<i32>#__get
  i32.const 1
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 32
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/array-literal/dynamicArrayI32
  i32.const 2
  call $~lib/array/Array<i32>#__get
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 33
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block (result i32)
   i32.const 3
   i32.const 6
   i32.const 2
   i32.const 0
   call $~lib/runtime/makeArray
   local.set $0
   local.get $0
   i32.load offset=4
   local.set $1
   local.get $1
   block (result i32)
    i32.const 0
    call $std/array-literal/Ref#constructor
    local.set $2
    local.get $2
    local.get $0
    call $~lib/collector/dummy/__ref_link
    local.get $2
   end
   i32.store
   local.get $1
   block (result i32)
    i32.const 0
    call $std/array-literal/Ref#constructor
    local.set $2
    local.get $2
    local.get $0
    call $~lib/collector/dummy/__ref_link
    local.get $2
   end
   i32.store offset=4
   local.get $1
   block (result i32)
    i32.const 0
    call $std/array-literal/Ref#constructor
    local.set $2
    local.get $2
    local.get $0
    call $~lib/collector/dummy/__ref_link
    local.get $2
   end
   i32.store offset=8
   local.get $0
  end
  global.set $std/array-literal/dynamicArrayRef
  global.get $std/array-literal/dynamicArrayRef
  call $~lib/array/Array<std/array-literal/Ref>#get:length
  i32.const 3
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 37
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block (result i32)
   i32.const 3
   i32.const 8
   i32.const 2
   i32.const 0
   call $~lib/runtime/makeArray
   local.set $1
   local.get $1
   i32.load offset=4
   local.set $0
   local.get $0
   block (result i32)
    i32.const 0
    call $std/array-literal/RefWithCtor#constructor
    local.set $2
    local.get $2
    local.get $1
    call $~lib/collector/dummy/__ref_link
    local.get $2
   end
   i32.store
   local.get $0
   block (result i32)
    i32.const 0
    call $std/array-literal/RefWithCtor#constructor
    local.set $2
    local.get $2
    local.get $1
    call $~lib/collector/dummy/__ref_link
    local.get $2
   end
   i32.store offset=4
   local.get $0
   block (result i32)
    i32.const 0
    call $std/array-literal/RefWithCtor#constructor
    local.set $2
    local.get $2
    local.get $1
    call $~lib/collector/dummy/__ref_link
    local.get $2
   end
   i32.store offset=8
   local.get $1
  end
  global.set $std/array-literal/dynamicArrayRefWithCtor
  global.get $std/array-literal/dynamicArrayRefWithCtor
  call $~lib/array/Array<std/array-literal/RefWithCtor>#get:length
  i32.const 3
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 80
   i32.const 41
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
 )
 (func $start (; 23 ;) (type $FUNCSIG$v)
  call $start:std/array-literal
 )
 (func $null (; 24 ;) (type $FUNCSIG$v)
 )
)