(module (type $FUNCSIG$v (func)) (type $FUNCSIG$viiii (func (param i32 i32 i32 i32))) (type $FUNCSIG$vi (func (param i32))) (type $FUNCSIG$ii (func (param i32) (result i32))) (type $FUNCSIG$vii (func (param i32 i32))) (type $FUNCSIG$iii (func (param i32 i32) (result i32))) (type $FUNCSIG$viii (func (param i32 i32 i32))) (type $FUNCSIG$iiii (func (param i32 i32 i32) (result i32))) (import "env" "abort" (func $~lib/env/abort (param i32 i32 i32 i32))) (memory $0 1) (data (i32.const 8) "\01\00\00\00\1c\00\00\00~\00l\00i\00b\00/\00m\00e\00m\00o\00r\00y\00.\00t\00s") (table $0 1 funcref) (elem (i32.const 0) $null) (global $assembly/buddy/BUCKETS_START (mut i32) (i32.const 0)) (global $assembly/buddy/BUCKETS_END (mut i32) (i32.const 0)) (global $assembly/buddy/bucket_limit (mut i32) (i32.const 0)) (global $assembly/buddy/NODE_IS_SPLIT_START (mut i32) (i32.const 0)) (global $assembly/buddy/NODE_IS_SPLIT_END (mut i32) (i32.const 0)) (global $assembly/buddy/base_ptr (mut i32) (i32.const 0)) (global $assembly/buddy/max_ptr (mut i32) (i32.const 0)) (global $~lib/memory/memory.implemented i32 (i32.const 1)) (export "memory" (memory $0)) (export "table" (table $0)) (export "memory.implemented" (global $~lib/memory/memory.implemented)) (export "memory.copy" (func $~lib/memory/memory.copy)) (export "memory.init" (func $~lib/memory/memory.init)) (export "memory.drop" (func $~lib/memory/memory.drop)) (export "memory.allocate" (func $~lib/memory/memory.allocate)) (export "memory.free" (func $~lib/memory/memory.free)) (export "memory.reset" (func $~lib/memory/memory.reset)) (export "memory.repeat" (func $~lib/memory/memory.repeat)) (export "memory.compare" (func $~lib/memory/memory.compare)) (start $start) (func $~lib/memory/memory.init (; 1 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) i32.const 0 i32.const 16 i32.const 46 i32.const 4 call $~lib/env/abort unreachable ) (func $~lib/memory/memory.drop (; 2 ;) (type $FUNCSIG$vi) (param $0 i32) i32.const 0 i32.const 16 i32.const 53 i32.const 4 call $~lib/env/abort unreachable ) (func $assembly/buddy/update_max_ptr (; 3 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 global.get $assembly/buddy/max_ptr i32.gt_u if local.get $0 i32.const 65535 i32.add i32.const -65536 i32.and i32.const 16 i32.shr_u local.tee $0 current_memory i32.sub grow_memory i32.const 0 i32.lt_s if i32.const 0 return end local.get $0 i32.const 16 i32.shl global.set $assembly/buddy/max_ptr end i32.const 1 ) (func $assembly/buddy/buckets$get (; 4 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) global.get $assembly/buddy/BUCKETS_START local.get $0 i32.const 3 i32.shl i32.add ) (func $assembly/buddy/list_init (; 5 ;) (type $FUNCSIG$vi) (param $0 i32) local.get $0 local.get $0 i32.store local.get $0 local.get $0 i32.store offset=4 ) (func $assembly/buddy/list_push (; 6 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) (local $2 i32) local.get $1 local.get $0 i32.load local.tee $2 i32.store local.get $1 local.get $0 i32.store offset=4 local.get $2 local.get $1 i32.store offset=4 local.get $0 local.get $1 i32.store ) (func $assembly/buddy/bucket_for_request (; 7 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) i32.const 26 local.set $1 i32.const 16 local.set $2 loop $continue|0 local.get $2 local.get $0 i32.lt_u if local.get $1 i32.const 1 i32.sub local.set $1 local.get $2 i32.const 1 i32.shl local.set $2 br $continue|0 end end local.get $1 ) (func $assembly/buddy/node_for_ptr (; 8 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) i32.const 1 local.get $1 i32.shl local.get $0 global.get $assembly/buddy/base_ptr i32.sub i32.const 30 local.get $1 i32.sub i32.shr_u i32.add i32.const 1 i32.sub ) (func $assembly/buddy/node_is_split$get (; 9 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) global.get $assembly/buddy/NODE_IS_SPLIT_START local.get $0 i32.add i32.load8_u ) (func $assembly/buddy/parent_is_split (; 10 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 i32.const 1 i32.sub i32.const 2 i32.div_u local.tee $0 i32.const 8 i32.div_u call $assembly/buddy/node_is_split$get local.get $0 i32.const 7 i32.and i32.shr_u i32.const 1 i32.and i32.const 1 i32.eq ) (func $assembly/buddy/list_remove (; 11 ;) (type $FUNCSIG$vi) (param $0 i32) (local $1 i32) local.get $0 i32.load local.tee $1 local.get $0 i32.load offset=4 local.tee $0 i32.store offset=4 local.get $0 local.get $1 i32.store ) (func $assembly/buddy/ptr_for_node (; 12 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) global.get $assembly/buddy/base_ptr local.get $0 i32.const 1 local.get $1 i32.shl i32.sub i32.const 1 i32.add i32.const 30 local.get $1 i32.sub i32.shl i32.add ) (func $assembly/buddy/flip_parent_is_split (; 13 ;) (type $FUNCSIG$vi) (param $0 i32) (local $1 i32) (local $2 i32) local.get $0 i32.const 1 i32.sub i32.const 2 i32.div_u local.tee $0 i32.const 8 i32.div_u local.tee $1 local.set $2 local.get $1 call $assembly/buddy/node_is_split$get i32.const 1 local.get $0 i32.const 7 i32.and i32.shl i32.xor local.set $0 global.get $assembly/buddy/NODE_IS_SPLIT_START local.get $2 i32.add local.get $0 i32.store8 ) (func $assembly/buddy/lower_bucket_limit (; 14 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) loop $continue|0 local.get $0 global.get $assembly/buddy/bucket_limit i32.lt_u if global.get $assembly/buddy/base_ptr global.get $assembly/buddy/bucket_limit call $assembly/buddy/node_for_ptr local.tee $1 call $assembly/buddy/parent_is_split i32.eqz if global.get $assembly/buddy/base_ptr call $assembly/buddy/list_remove block (result i32) global.get $assembly/buddy/bucket_limit i32.const 1 i32.sub local.tee $1 global.set $assembly/buddy/bucket_limit local.get $1 end call $assembly/buddy/buckets$get call $assembly/buddy/list_init global.get $assembly/buddy/bucket_limit call $assembly/buddy/buckets$get global.get $assembly/buddy/base_ptr call $assembly/buddy/list_push br $continue|0 end local.get $1 i32.const 1 i32.add global.get $assembly/buddy/bucket_limit call $assembly/buddy/ptr_for_node local.tee $2 i32.const 8 i32.add call $assembly/buddy/update_max_ptr i32.eqz if i32.const 0 return end global.get $assembly/buddy/bucket_limit call $assembly/buddy/buckets$get local.get $2 call $assembly/buddy/list_push block (result i32) global.get $assembly/buddy/bucket_limit i32.const 1 i32.sub local.tee $2 global.set $assembly/buddy/bucket_limit local.get $2 end call $assembly/buddy/buckets$get call $assembly/buddy/list_init local.get $1 i32.const 1 i32.sub i32.const 2 i32.div_u local.tee $1 if local.get $1 call $assembly/buddy/flip_parent_is_split end br $continue|0 end end i32.const 1 ) (func $assembly/buddy/list_pop (; 15 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 local.get $0 i32.load local.tee $0 i32.eq if i32.const 0 return end local.get $0 call $assembly/buddy/list_remove local.get $0 ) (func $assembly/buddy/__mem_allocate (; 16 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) (local $3 i32) (local $4 i32) local.get $0 i32.const 1073741816 i32.gt_u if unreachable end global.get $assembly/buddy/base_ptr i32.eqz if global.get $assembly/buddy/NODE_IS_SPLIT_END i32.const 7 i32.add i32.const -8 i32.and global.set $assembly/buddy/base_ptr current_memory i32.const 16 i32.shl global.set $assembly/buddy/max_ptr i32.const 26 global.set $assembly/buddy/bucket_limit global.get $assembly/buddy/base_ptr i32.const 8 i32.add call $assembly/buddy/update_max_ptr i32.eqz if i32.const 0 return end i32.const 26 call $assembly/buddy/buckets$get call $assembly/buddy/list_init i32.const 26 call $assembly/buddy/buckets$get global.get $assembly/buddy/base_ptr call $assembly/buddy/list_push end local.get $0 i32.const 8 i32.add call $assembly/buddy/bucket_for_request local.tee $1 local.set $4 loop $continue|0 local.get $1 i32.const -1 i32.ne if local.get $1 call $assembly/buddy/lower_bucket_limit i32.eqz if i32.const 0 return end local.get $1 call $assembly/buddy/buckets$get call $assembly/buddy/list_pop local.tee $2 i32.eqz if local.get $1 global.get $assembly/buddy/bucket_limit i32.ne local.tee $2 if (result i32) local.get $2 else local.get $1 i32.eqz end if local.get $1 i32.const 1 i32.sub local.set $1 br $continue|0 end local.get $1 i32.const 1 i32.sub call $assembly/buddy/lower_bucket_limit i32.eqz if i32.const 0 return end local.get $1 call $assembly/buddy/buckets$get call $assembly/buddy/list_pop local.set $2 end i32.const 1 i32.const 30 local.get $1 i32.sub i32.shl local.set $3 local.get $1 local.get $4 i32.lt_u if (result i32) local.get $3 i32.const 2 i32.div_u i32.const 8 i32.add else local.get $3 end local.get $2 i32.add call $assembly/buddy/update_max_ptr i32.eqz if local.get $1 call $assembly/buddy/buckets$get local.get $2 call $assembly/buddy/list_push i32.const 0 return end local.get $2 local.get $1 call $assembly/buddy/node_for_ptr local.tee $3 if local.get $3 call $assembly/buddy/flip_parent_is_split end loop $continue|1 local.get $1 local.get $4 i32.lt_u if local.get $3 i32.const 1 i32.shl i32.const 1 i32.add local.tee $3 call $assembly/buddy/flip_parent_is_split local.get $1 i32.const 1 i32.add local.tee $1 call $assembly/buddy/buckets$get local.get $3 i32.const 1 i32.add local.get $1 call $assembly/buddy/ptr_for_node call $assembly/buddy/list_push br $continue|1 end end local.get $2 local.get $0 i32.store local.get $2 i32.const 8 i32.add return end end i32.const 0 ) (func $~lib/memory/memory.allocate (; 17 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 call $assembly/buddy/__mem_allocate ) (func $assembly/buddy/__mem_free (; 18 ;) (type $FUNCSIG$vi) (param $0 i32) (local $1 i32) (local $2 i32) local.get $0 i32.eqz if return end local.get $0 i32.const 8 i32.sub local.tee $1 i32.load i32.const 8 i32.add call $assembly/buddy/bucket_for_request local.set $0 local.get $1 local.get $0 call $assembly/buddy/node_for_ptr local.set $1 loop $continue|0 local.get $1 if block $break|0 local.get $1 call $assembly/buddy/flip_parent_is_split local.get $1 call $assembly/buddy/parent_is_split local.tee $2 if (result i32) local.get $2 else local.get $0 global.get $assembly/buddy/bucket_limit i32.eq end br_if $break|0 local.get $1 i32.const 1 i32.sub i32.const 1 i32.xor i32.const 1 i32.add local.get $0 call $assembly/buddy/ptr_for_node call $assembly/buddy/list_remove local.get $1 i32.const 1 i32.sub i32.const 2 i32.div_u local.set $1 local.get $0 i32.const 1 i32.sub local.set $0 br $continue|0 end end end local.get $0 call $assembly/buddy/buckets$get local.get $1 local.get $0 call $assembly/buddy/ptr_for_node call $assembly/buddy/list_push ) (func $~lib/memory/memory.free (; 19 ;) (type $FUNCSIG$vi) (param $0 i32) local.get $0 call $assembly/buddy/__mem_free ) (func $~lib/memory/memory.reset (; 20 ;) (type $FUNCSIG$v) i32.const 0 i32.const 16 i32.const 77 i32.const 9 call $~lib/env/abort unreachable ) (func $~lib/util/memory/memcpy (; 21 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) loop $continue|0 local.get $1 i32.const 3 i32.and local.get $2 local.get $2 select if local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 br $continue|0 end end local.get $0 i32.const 3 i32.and i32.eqz if loop $continue|1 local.get $2 i32.const 16 i32.ge_u if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 8 i32.add i32.load i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 12 i32.add i32.load i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|1 end end local.get $2 i32.const 8 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $1 i32.const 8 i32.add local.set $1 local.get $0 i32.const 8 i32.add local.set $0 end local.get $2 i32.const 4 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $1 i32.const 4 i32.add local.set $1 local.get $0 i32.const 4 i32.add local.set $0 end local.get $2 i32.const 2 i32.and if local.get $0 local.get $1 i32.load16_u i32.store16 local.get $1 i32.const 2 i32.add local.set $1 local.get $0 i32.const 2 i32.add local.set $0 end local.get $2 i32.const 1 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 end return end local.get $2 i32.const 32 i32.ge_u if block $break|2 block $case2|2 block $case1|2 block $case0|2 local.get $0 i32.const 3 i32.and i32.const 1 i32.sub br_table $case0|2 $case1|2 $case2|2 $break|2 end local.get $1 i32.load local.set $4 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 i32.const 1 i32.add local.set $3 local.get $0 block (result i32) local.get $1 i32.const 1 i32.add local.tee $0 i32.const 1 i32.add local.set $5 local.get $0 i32.load8_u end i32.store8 local.get $3 i32.const 1 i32.add local.set $0 local.get $5 i32.const 1 i32.add local.set $1 local.get $3 local.get $5 i32.load8_u i32.store8 local.get $2 i32.const 3 i32.sub local.set $2 loop $continue|3 local.get $2 i32.const 17 i32.ge_u if local.get $0 local.get $1 i32.const 1 i32.add i32.load local.tee $3 i32.const 8 i32.shl local.get $4 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 5 i32.add i32.load local.tee $4 i32.const 8 i32.shl local.get $3 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 9 i32.add i32.load local.tee $3 i32.const 8 i32.shl local.get $4 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 13 i32.add i32.load local.tee $4 i32.const 8 i32.shl local.get $3 i32.const 24 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|3 end end br $break|2 end local.get $1 i32.load local.set $4 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $2 i32.const 2 i32.sub local.set $2 loop $continue|4 local.get $2 i32.const 18 i32.ge_u if local.get $0 local.get $1 i32.const 2 i32.add i32.load local.tee $3 i32.const 16 i32.shl local.get $4 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 6 i32.add i32.load local.tee $4 i32.const 16 i32.shl local.get $3 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 10 i32.add i32.load local.tee $3 i32.const 16 i32.shl local.get $4 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 14 i32.add i32.load local.tee $4 i32.const 16 i32.shl local.get $3 i32.const 16 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|4 end end br $break|2 end local.get $1 i32.load local.set $4 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 loop $continue|5 local.get $2 i32.const 19 i32.ge_u if local.get $0 local.get $1 i32.const 3 i32.add i32.load local.tee $3 i32.const 24 i32.shl local.get $4 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 7 i32.add i32.load local.tee $4 i32.const 24 i32.shl local.get $3 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 11 i32.add i32.load local.tee $3 i32.const 24 i32.shl local.get $4 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 15 i32.add i32.load local.tee $4 i32.const 24 i32.shl local.get $3 i32.const 8 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|5 end end end end local.get $2 i32.const 16 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 end local.get $2 i32.const 8 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 end local.get $2 i32.const 4 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 end local.get $2 i32.const 2 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 end local.get $2 i32.const 1 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 end ) (func $~lib/memory/memory.copy (; 22 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) (local $3 i32) block $~lib/util/memory/memmove|inlined.0 local.get $0 local.get $1 i32.eq br_if $~lib/util/memory/memmove|inlined.0 local.get $1 local.get $2 i32.add local.get $0 i32.le_u local.tee $3 if (result i32) local.get $3 else local.get $0 local.get $2 i32.add local.get $1 i32.le_u end if local.get $0 local.get $1 local.get $2 call $~lib/util/memory/memcpy br $~lib/util/memory/memmove|inlined.0 end local.get $0 local.get $1 i32.lt_u if local.get $1 i32.const 7 i32.and local.get $0 i32.const 7 i32.and i32.eq if loop $continue|0 local.get $0 i32.const 7 i32.and if local.get $2 i32.eqz br_if $~lib/util/memory/memmove|inlined.0 local.get $2 i32.const 1 i32.sub local.set $2 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 br $continue|0 end end loop $continue|1 local.get $2 i32.const 8 i32.ge_u if local.get $0 local.get $1 i64.load i64.store local.get $2 i32.const 8 i32.sub local.set $2 local.get $0 i32.const 8 i32.add local.set $0 local.get $1 i32.const 8 i32.add local.set $1 br $continue|1 end end end loop $continue|2 local.get $2 if local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 br $continue|2 end end else local.get $1 i32.const 7 i32.and local.get $0 i32.const 7 i32.and i32.eq if loop $continue|3 local.get $0 local.get $2 i32.add i32.const 7 i32.and if local.get $2 i32.eqz br_if $~lib/util/memory/memmove|inlined.0 local.get $0 local.get $2 i32.const 1 i32.sub local.tee $2 i32.add local.get $1 local.get $2 i32.add i32.load8_u i32.store8 br $continue|3 end end loop $continue|4 local.get $2 i32.const 8 i32.ge_u if local.get $2 i32.const 8 i32.sub local.tee $2 local.get $0 i32.add local.get $1 local.get $2 i32.add i64.load i64.store br $continue|4 end end end loop $continue|5 local.get $2 if local.get $0 local.get $2 i32.const 1 i32.sub local.tee $2 i32.add local.get $1 local.get $2 i32.add i32.load8_u i32.store8 br $continue|5 end end end end ) (func $~lib/memory/memory.repeat (; 23 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (local $4 i32) local.get $2 local.get $3 i32.mul local.set $3 loop $continue|0 local.get $4 local.get $3 i32.lt_u if local.get $0 local.get $4 i32.add local.get $1 local.get $2 call $~lib/memory/memory.copy local.get $2 local.get $4 i32.add local.set $4 br $continue|0 end end ) (func $~lib/memory/memory.compare (; 24 ;) (type $FUNCSIG$iiii) (param $0 i32) (param $1 i32) (param $2 i32) (result i32) (local $3 i32) local.get $0 local.get $1 i32.eq if (result i32) i32.const 0 else loop $continue|0 local.get $2 i32.const 0 i32.ne local.tee $3 if (result i32) local.get $0 i32.load8_u local.get $1 i32.load8_u i32.eq else local.get $3 end if local.get $2 i32.const 1 i32.sub local.set $2 local.get $0 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.set $1 br $continue|0 end end local.get $2 if (result i32) local.get $0 i32.load8_u local.get $1 i32.load8_u i32.sub else i32.const 0 end end ) (func $start (; 25 ;) (type $FUNCSIG$v) i32.const 44 global.set $assembly/buddy/BUCKETS_START global.get $assembly/buddy/BUCKETS_START i32.const 216 i32.add global.set $assembly/buddy/BUCKETS_END global.get $assembly/buddy/BUCKETS_END global.set $assembly/buddy/NODE_IS_SPLIT_START global.get $assembly/buddy/NODE_IS_SPLIT_START i32.const 8388608 i32.add global.set $assembly/buddy/NODE_IS_SPLIT_END ) (func $null (; 26 ;) (type $FUNCSIG$v) nop ) )