(module (type $iiii_ (func (param i32 i32 i32 i32))) (type $FF (func (param f64) (result f64))) (type $FFFF (func (param f64 f64 f64) (result f64))) (type $_ (func)) (import "env" "memory" (memory $0 0)) (import "Math" "log" (func $~lib/bindings/Math/log (param f64) (result f64))) (import "Math" "log2" (func $~lib/bindings/Math/log2 (param f64) (result f64))) (table $0 1 funcref) (elem (i32.const 0) $null) (global $assembly/index/NUM_COLORS i32 (i32.const 2048)) (global $~lib/memory/HEAP_BASE i32 (i32.const 8)) (export "memory" (memory $0)) (export "table" (table $0)) (export "computeLine" (func $assembly/index/computeLine)) (func $assembly/index/clamp (; 2 ;) (type $FFFF) (param $0 f64) (param $1 f64) (param $2 f64) (result f64) local.get $0 local.get $1 f64.max local.get $2 f64.min ) (func $assembly/index/computeLine (; 3 ;) (type $iiii_) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (local $4 f64) (local $5 f64) (local $6 f64) (local $7 f64) (local $8 f64) (local $9 i32) (local $10 f64) (local $11 f64) (local $12 i32) (local $13 f64) (local $14 f64) (local $15 f64) (local $16 f64) (local $17 f64) (local $18 i32) (local $19 f64) (local $20 i32) (local $21 f64) local.get $1 f64.convert_i32_u f64.const 1 f64.const 1.6 f64.div f64.mul local.set $4 local.get $2 f64.convert_i32_u f64.const 1 f64.const 2 f64.div f64.mul local.set $5 f64.const 10 f64.const 3 local.get $1 f64.convert_i32_u f64.mul f64.const 4 local.get $2 f64.convert_i32_u f64.mul f64.min f64.div local.set $6 local.get $0 f64.convert_i32_u local.get $5 f64.sub local.get $6 f64.mul local.set $7 local.get $4 local.get $6 f64.mul local.set $8 local.get $0 local.get $1 i32.mul i32.const 1 i32.shl local.set $9 f64.const 1 local.get $3 f64.convert_i32_u f64.div local.set $10 f64.const 8 local.get $3 f64.convert_i32_u f64.min local.set $11 block $break|0 i32.const 0 local.set $12 loop $repeat|0 local.get $12 local.get $1 i32.lt_u i32.eqz br_if $break|0 block local.get $12 f64.convert_i32_u local.get $6 f64.mul local.get $8 f64.sub local.set $13 f64.const 0 local.set $14 f64.const 0 local.set $15 i32.const 0 local.set $18 block $break|1 loop $continue|1 local.get $14 local.get $14 f64.mul local.tee $16 local.get $15 local.get $15 f64.mul local.tee $17 f64.add f64.const 4 f64.le if block f64.const 2 local.get $14 f64.mul local.get $15 f64.mul local.get $7 f64.add local.set $15 local.get $16 local.get $17 f64.sub local.get $13 f64.add local.set $14 local.get $18 local.get $3 i32.ge_u if br $break|1 end local.get $18 i32.const 1 i32.add local.set $18 end br $continue|1 end end end block $break|2 loop $continue|2 local.get $18 f64.convert_i32_u local.get $11 f64.lt if block local.get $14 local.get $14 f64.mul local.get $15 local.get $15 f64.mul f64.sub local.get $13 f64.add local.set $19 f64.const 2 local.get $14 f64.mul local.get $15 f64.mul local.get $7 f64.add local.set $15 local.get $19 local.set $14 local.get $18 i32.const 1 i32.add local.set $18 end br $continue|2 end end end global.get $assembly/index/NUM_COLORS i32.const 1 i32.sub local.set $20 local.get $14 local.get $14 f64.mul local.get $15 local.get $15 f64.mul f64.add local.set $19 local.get $19 f64.const 1 f64.gt if f64.const 0.5 local.get $19 call $~lib/bindings/Math/log f64.mul call $~lib/bindings/Math/log2 local.set $21 global.get $assembly/index/NUM_COLORS i32.const 1 i32.sub f64.convert_i32_s local.get $18 i32.const 1 i32.add f64.convert_i32_u local.get $21 f64.sub local.get $10 f64.mul f64.const 0 f64.const 1 call $assembly/index/clamp f64.mul i32.trunc_f64_u local.set $20 end local.get $9 local.get $12 i32.const 1 i32.shl i32.add local.get $20 i32.store16 end local.get $12 i32.const 1 i32.add local.set $12 br $repeat|0 unreachable end unreachable end ) (func $null (; 4 ;) (type $_) ) )