import { AL_MASK, MAX_SIZE_32 } from "./allocator"; /** Size of an ArrayBuffer header. */ export const HEADER_SIZE: usize = (offsetof<ArrayBuffer>() + AL_MASK) & ~AL_MASK; /** Maximum byte length of an ArrayBuffer. */ export const MAX_BLENGTH: i32 = <i32>MAX_SIZE_32 - HEADER_SIZE; function computeSize(byteLength: i32): usize { // round up to power of 2, with HEADER_SIZE=8: // 0 -> 2^3 = 8 // 1..8 -> 2^4 = 16 // 9..24 -> 2^5 = 32 // ... // MAX_LENGTH -> 2^30 = 0x40000000 (MAX_SIZE_32) return <usize>1 << <usize>(<u32>32 - clz<u32>(byteLength + HEADER_SIZE - 1)); } // Low-level utility function __gc(ref: usize): void {} export function allocateUnsafe(byteLength: i32): ArrayBuffer { assert(<u32>byteLength <= <u32>MAX_BLENGTH); var buffer: usize; if (isManaged<ArrayBuffer>()) { buffer = __gc_allocate(computeSize(byteLength), __gc); // tslint:disable-line } else { buffer = memory.allocate(computeSize(byteLength)); } store<i32>(buffer, byteLength, offsetof<ArrayBuffer>("byteLength")); return changetype<ArrayBuffer>(buffer); } export function reallocateUnsafe(buffer: ArrayBuffer, newByteLength: i32): ArrayBuffer { var oldByteLength = buffer.byteLength; if (newByteLength > oldByteLength) { assert(newByteLength <= MAX_BLENGTH); if (newByteLength <= <i32>(computeSize(oldByteLength) - HEADER_SIZE)) { // fast path: zero out additional space store<i32>(changetype<usize>(buffer), newByteLength, offsetof<ArrayBuffer>("byteLength")); } else { // slow path: copy to new buffer let newBuffer = allocateUnsafe(newByteLength); memory.copy( changetype<usize>(newBuffer) + HEADER_SIZE, changetype<usize>(buffer) + HEADER_SIZE, <usize>oldByteLength ); if (!isManaged<ArrayBuffer>()) { memory.free(changetype<usize>(buffer)); } buffer = newBuffer; } memory.fill( changetype<usize>(buffer) + HEADER_SIZE + <usize>oldByteLength, 0, <usize>(newByteLength - oldByteLength) ); } else if (newByteLength < oldByteLength) { // fast path: override size // TBD: worth to copy and release if size is significantly less than before? assert(newByteLength >= 0); store<i32>(changetype<usize>(buffer), newByteLength, offsetof<ArrayBuffer>("byteLength")); } return buffer; } // The helpers below use two different types in order to emit loads and stores that load respectively // store one type to/from memory while returning/taking the desired output/input type. This allows to // emit instructions like // // * `i32.load8` ^= `<i32>load<i8>(...)` that reads an i8 but returns an i32, or // * `i64.load32_s` ^= `<i64>load<i32>(...)`) that reads a 32-bit as a 64-bit integer // // without having to emit an additional instruction for conversion purposes. The second parameter // can be omitted for references and other loads and stores that simply return the exact type. @inline export function LOAD<T,TOut = T>(buffer: ArrayBuffer, index: i32, byteOffset: i32 = 0): TOut { return <TOut>load<T>(changetype<usize>(buffer) + (<usize>index << alignof<T>()) + <usize>byteOffset, HEADER_SIZE); } @inline export function STORE<T,TIn = T>(buffer: ArrayBuffer, index: i32, value: TIn, byteOffset: i32 = 0): void { store<T>(changetype<usize>(buffer) + (<usize>index << alignof<T>()) + <usize>byteOffset, value, HEADER_SIZE); }