// A pointer arithmetic experiment class Pointer { // FIXME: does not inline, always yields a trampoline @inline constructor(offset: usize = 0) { return changetype>(offset); } @inline get offset(): usize { return changetype(this); } @inline get value(): T { if (isReference()) { return changetype(changetype(this)); } else { return load(changetype(this)); } } @inline set value(value: T) { if (isReference()) { if (isManaged()) ERROR("Unsafe unmanaged set of a managed object"); if (value === null) { memory.fill(changetype(this), 0, offsetof()); } else { memory.copy(changetype(this), changetype(value), offsetof()); } } else { store(changetype(this), value); } } // FIXME: in general, inlining any of the following always yields a block. one could argue that // this helps debuggability, or that it is unnecessary overhead due to the simplicity of the // functions. a compromise could be to inline a block consisting of a single 'return' as is, // where possible. @inline @operator("+") add(other: Pointer): Pointer { return changetype>(changetype(this) + changetype(other)); } @inline @operator("-") sub(other: Pointer): Pointer { return changetype>(changetype(this) - changetype(other)); } @inline @operator.prefix("++") inc(): Pointer { // FIXME: this should take alignment into account, but then would require a new builtin to // determine the minimal alignment of a struct by evaluating its field layout. const size = isReference() ? offsetof() : sizeof(); return changetype>(changetype(this) + size); } @inline @operator.prefix("--") dec(): Pointer { const size = isReference() ? offsetof() : sizeof(); return changetype>(changetype(this) - size); } @inline @operator("[]") get(index: i32): T { const size = isReference() ? offsetof() : sizeof(); return load(changetype(this) + (index * size)); } @inline @operator("[]=") set(index: i32, value: T): void { const size = isReference() ? offsetof() : sizeof(); store(changetype(this) + (index * size), value); } } @unmanaged class Entry { key: i32; val: i32; } var one = new Pointer(8); var two = new Pointer(24); assert(one.offset == 8); assert(two.offset == 24); one.value.key = 1; one.value.val = 2; assert(one.value.key == 1); assert(one.value.val == 2); var add = one + two; assert(add.offset == 32); var sub = two - one; assert(sub.offset == 16); assert(one.offset == 8); var nextOne = ++one; assert(nextOne === one); assert(one.offset == 16); assert(two.offset == 24); --two; --two; assert(two.offset == 8); assert(two.value.key == 1); assert(two.value.val == 2); one.value = two.value; assert(one.offset != two.offset); assert(one.value.key == 1); assert(one.value.val == 2); var buf = new Pointer(0); buf[0] = 1.1; buf[1] = 1.2; assert(buf[0] == 1.1); assert(buf[1] == 1.2); assert(buf.get(0) == 1.1); assert(buf.get(1) == 1.2); assert(load(0) == 1.1); assert(load(4) == 1.2); buf.set(2, 1.3); assert(buf[2] == 1.3); assert(buf.get(2) == 1.3); assert(load(8) == 1.3); buf.value = 1.4; assert(buf.value == 1.4); assert(load(0) == 1.4);