(module (type $FUNCSIG$v (func)) (type $FUNCSIG$i (func (result i32))) (memory $0 0) (table $0 1 funcref) (elem (i32.const 0) $null) (global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0)) (global $~lib/allocator/arena/offset (mut i32) (i32.const 0)) (global $std/new/aClass (mut i32) (i32.const 0)) (export "memory" (memory $0)) (export "table" (table $0)) (start $start) (func $~lib/allocator/arena/__memory_allocate (; 0 ;) (type $FUNCSIG$i) (result i32) (local $0 i32) (local $1 i32) (local $2 i32) (local $3 i32) global.get $~lib/allocator/arena/offset local.tee $0 i32.const 15 i32.add i32.const -8 i32.and local.tee $1 current_memory local.tee $2 i32.const 16 i32.shl i32.gt_u if local.get $2 local.get $1 local.get $0 i32.sub i32.const 65535 i32.add i32.const -65536 i32.and i32.const 16 i32.shr_u local.tee $3 local.get $2 local.get $3 i32.gt_s select grow_memory i32.const 0 i32.lt_s if local.get $3 grow_memory i32.const 0 i32.lt_s if unreachable end end end local.get $1 global.set $~lib/allocator/arena/offset local.get $0 ) (func $std/new/AClass#constructor (; 1 ;) (type $FUNCSIG$i) (result i32) (local $0 i32) call $~lib/allocator/arena/__memory_allocate local.tee $0 i32.const 1 i32.store local.get $0 f32.const 2 f32.store offset=4 i32.const 0 local.get $0 i32.load i32.const 1 i32.add i32.store local.get $0 f32.const 3 f32.store offset=4 local.get $0 ) (func $start (; 2 ;) (type $FUNCSIG$v) i32.const 8 global.set $~lib/allocator/arena/startOffset global.get $~lib/allocator/arena/startOffset global.set $~lib/allocator/arena/offset call $std/new/AClass#constructor global.set $std/new/aClass ) (func $null (; 3 ;) (type $FUNCSIG$v) nop ) )