(module
 (type $FUNCSIG$ii (func (param i32) (result i32)))
 (type $FUNCSIG$viiii (func (param i32 i32 i32 i32)))
 (type $FUNCSIG$iii (func (param i32 i32) (result i32)))
 (type $FUNCSIG$viii (func (param i32 i32 i32)))
 (type $FUNCSIG$vi (func (param i32)))
 (type $FUNCSIG$jii (func (param i32 i32) (result i64)))
 (type $FUNCSIG$viij (func (param i32 i32 i64)))
 (type $FUNCSIG$fii (func (param i32 i32) (result f32)))
 (type $FUNCSIG$viif (func (param i32 i32 f32)))
 (type $FUNCSIG$dii (func (param i32 i32) (result f64)))
 (type $FUNCSIG$viid (func (param i32 i32 f64)))
 (type $FUNCSIG$v (func))
 (import "env" "abort" (func $~lib/env/abort (param i32 i32 i32 i32)))
 (memory $0 1)
 (data (i32.const 8) "\01\00\00\00\08\00\00\00\01\00\00\00\02\00\00\00")
 (data (i32.const 24) "\02\00\00\00\10\00\00\00\10\00\00\00\10\00\00\00\08\00\00\00\02\00\00\00")
 (data (i32.const 48) "\01\00\00\00\10\00\00\00\03\00\00\00\00\00\00\00\04\00\00\00\00\00\00\00")
 (data (i32.const 72) "\03\00\00\00\10\00\00\008\00\00\008\00\00\00\10\00\00\00\02\00\00\00")
 (data (i32.const 96) "\01\00\00\00\08\00\00\00\00\00\c0?\00\00 @")
 (data (i32.const 112) "\04\00\00\00\10\00\00\00h\00\00\00h\00\00\00\08\00\00\00\02\00\00\00")
 (data (i32.const 136) "\01\00\00\00\10\00\00\00\00\00\00\00\00\00\f4?\00\00\00\00\00\00\02@")
 (data (i32.const 160) "\05\00\00\00\10\00\00\00\90\00\00\00\90\00\00\00\10\00\00\00\02\00\00\00")
 (data (i32.const 184) "\06\00\00\00&\00\00\00s\00t\00d\00/\00s\00t\00a\00t\00i\00c\00-\00a\00r\00r\00a\00y\00.\00t\00s\00")
 (data (i32.const 232) "\06\00\00\00\1a\00\00\00~\00l\00i\00b\00/\00a\00r\00r\00a\00y\00.\00t\00s\00")
 (data (i32.const 272) "\06\00\00\00\1e\00\00\00~\00l\00i\00b\00/\00r\00u\00n\00t\00i\00m\00e\00.\00t\00s\00")
 (table $0 1 funcref)
 (elem (i32.const 0) $null)
 (global $std/static-array/i i32 (i32.const 32))
 (global $std/static-array/I i32 (i32.const 80))
 (global $std/static-array/f i32 (i32.const 120))
 (global $std/static-array/F i32 (i32.const 168))
 (global $~lib/runtime/HEADER_SIZE i32 (i32.const 8))
 (global $~lib/runtime/HEADER_MAGIC i32 (i32.const -1520547049))
 (global $~lib/runtime/MAX_BYTELENGTH i32 (i32.const 1073741816))
 (global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0))
 (global $~lib/allocator/arena/offset (mut i32) (i32.const 0))
 (global $~lib/memory/HEAP_BASE i32 (i32.const 312))
 (export "memory" (memory $0))
 (export "table" (table $0))
 (start $start)
 (func $~lib/array/Array<i32>#get:length (; 1 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  local.get $0
  i32.load offset=12
 )
 (func $~lib/array/Array<i32>#__unchecked_get (; 2 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
  local.get $0
  i32.load offset=4
  local.get $1
  i32.const 2
  i32.shl
  i32.add
  i32.load
 )
 (func $~lib/array/Array<i32>#__get (; 3 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
  local.get $1
  local.get $0
  i32.load offset=8
  i32.const 2
  i32.shr_u
  i32.ge_u
  if
   i32.const 0
   i32.const 240
   i32.const 98
   i32.const 61
   call $~lib/env/abort
   unreachable
  end
  local.get $0
  local.get $1
  call $~lib/array/Array<i32>#__unchecked_get
 )
 (func $~lib/runtime/ADJUSTOBLOCK (; 4 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  i32.const 1
  i32.const 32
  local.get $0
  global.get $~lib/runtime/HEADER_SIZE
  i32.add
  i32.const 1
  i32.sub
  i32.clz
  i32.sub
  i32.shl
 )
 (func $~lib/memory/memory.allocate (; 5 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  (local $1 i32)
  (local $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  (local $7 i32)
  block $~lib/allocator/arena/__memory_allocate|inlined.0 (result i32)
   local.get $0
   local.set $1
   local.get $1
   i32.const 1073741824
   i32.gt_u
   if
    unreachable
   end
   global.get $~lib/allocator/arena/offset
   local.set $2
   local.get $2
   local.get $1
   local.tee $3
   i32.const 1
   local.tee $4
   local.get $3
   local.get $4
   i32.gt_u
   select
   i32.add
   i32.const 7
   i32.add
   i32.const 7
   i32.const -1
   i32.xor
   i32.and
   local.set $3
   current_memory
   local.set $4
   local.get $3
   local.get $4
   i32.const 16
   i32.shl
   i32.gt_u
   if
    local.get $3
    local.get $2
    i32.sub
    i32.const 65535
    i32.add
    i32.const 65535
    i32.const -1
    i32.xor
    i32.and
    i32.const 16
    i32.shr_u
    local.set $5
    local.get $4
    local.tee $6
    local.get $5
    local.tee $7
    local.get $6
    local.get $7
    i32.gt_s
    select
    local.set $6
    local.get $6
    grow_memory
    i32.const 0
    i32.lt_s
    if
     local.get $5
     grow_memory
     i32.const 0
     i32.lt_s
     if
      unreachable
     end
    end
   end
   local.get $3
   global.set $~lib/allocator/arena/offset
   local.get $2
  end
  return
 )
 (func $~lib/util/memory/memcpy (; 6 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  block $break|0
   loop $continue|0
    local.get $2
    if (result i32)
     local.get $1
     i32.const 3
     i32.and
    else     
     local.get $2
    end
    if
     block
      block (result i32)
       local.get $0
       local.tee $5
       i32.const 1
       i32.add
       local.set $0
       local.get $5
      end
      block (result i32)
       local.get $1
       local.tee $5
       i32.const 1
       i32.add
       local.set $1
       local.get $5
      end
      i32.load8_u
      i32.store8
      local.get $2
      i32.const 1
      i32.sub
      local.set $2
     end
     br $continue|0
    end
   end
  end
  local.get $0
  i32.const 3
  i32.and
  i32.const 0
  i32.eq
  if
   block $break|1
    loop $continue|1
     local.get $2
     i32.const 16
     i32.ge_u
     if
      block
       local.get $0
       local.get $1
       i32.load
       i32.store
       local.get $0
       i32.const 4
       i32.add
       local.get $1
       i32.const 4
       i32.add
       i32.load
       i32.store
       local.get $0
       i32.const 8
       i32.add
       local.get $1
       i32.const 8
       i32.add
       i32.load
       i32.store
       local.get $0
       i32.const 12
       i32.add
       local.get $1
       i32.const 12
       i32.add
       i32.load
       i32.store
       local.get $1
       i32.const 16
       i32.add
       local.set $1
       local.get $0
       i32.const 16
       i32.add
       local.set $0
       local.get $2
       i32.const 16
       i32.sub
       local.set $2
      end
      br $continue|1
     end
    end
   end
   local.get $2
   i32.const 8
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $0
    i32.const 4
    i32.add
    local.get $1
    i32.const 4
    i32.add
    i32.load
    i32.store
    local.get $0
    i32.const 8
    i32.add
    local.set $0
    local.get $1
    i32.const 8
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 4
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $0
    i32.const 4
    i32.add
    local.set $0
    local.get $1
    i32.const 4
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 2
   i32.and
   if
    local.get $0
    local.get $1
    i32.load16_u
    i32.store16
    local.get $0
    i32.const 2
    i32.add
    local.set $0
    local.get $1
    i32.const 2
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 1
   i32.and
   if
    block (result i32)
     local.get $0
     local.tee $5
     i32.const 1
     i32.add
     local.set $0
     local.get $5
    end
    block (result i32)
     local.get $1
     local.tee $5
     i32.const 1
     i32.add
     local.set $1
     local.get $5
    end
    i32.load8_u
    i32.store8
   end
   return
  end
  local.get $2
  i32.const 32
  i32.ge_u
  if
   block $break|2
    block $case2|2
     block $case1|2
      block $case0|2
       local.get $0
       i32.const 3
       i32.and
       local.set $5
       local.get $5
       i32.const 1
       i32.eq
       br_if $case0|2
       local.get $5
       i32.const 2
       i32.eq
       br_if $case1|2
       local.get $5
       i32.const 3
       i32.eq
       br_if $case2|2
       br $break|2
      end
      block
       local.get $1
       i32.load
       local.set $3
       block (result i32)
        local.get $0
        local.tee $5
        i32.const 1
        i32.add
        local.set $0
        local.get $5
       end
       block (result i32)
        local.get $1
        local.tee $5
        i32.const 1
        i32.add
        local.set $1
        local.get $5
       end
       i32.load8_u
       i32.store8
       block (result i32)
        local.get $0
        local.tee $5
        i32.const 1
        i32.add
        local.set $0
        local.get $5
       end
       block (result i32)
        local.get $1
        local.tee $5
        i32.const 1
        i32.add
        local.set $1
        local.get $5
       end
       i32.load8_u
       i32.store8
       block (result i32)
        local.get $0
        local.tee $5
        i32.const 1
        i32.add
        local.set $0
        local.get $5
       end
       block (result i32)
        local.get $1
        local.tee $5
        i32.const 1
        i32.add
        local.set $1
        local.get $5
       end
       i32.load8_u
       i32.store8
       local.get $2
       i32.const 3
       i32.sub
       local.set $2
       block $break|3
        loop $continue|3
         local.get $2
         i32.const 17
         i32.ge_u
         if
          block
           local.get $1
           i32.const 1
           i32.add
           i32.load
           local.set $4
           local.get $0
           local.get $3
           i32.const 24
           i32.shr_u
           local.get $4
           i32.const 8
           i32.shl
           i32.or
           i32.store
           local.get $1
           i32.const 5
           i32.add
           i32.load
           local.set $3
           local.get $0
           i32.const 4
           i32.add
           local.get $4
           i32.const 24
           i32.shr_u
           local.get $3
           i32.const 8
           i32.shl
           i32.or
           i32.store
           local.get $1
           i32.const 9
           i32.add
           i32.load
           local.set $4
           local.get $0
           i32.const 8
           i32.add
           local.get $3
           i32.const 24
           i32.shr_u
           local.get $4
           i32.const 8
           i32.shl
           i32.or
           i32.store
           local.get $1
           i32.const 13
           i32.add
           i32.load
           local.set $3
           local.get $0
           i32.const 12
           i32.add
           local.get $4
           i32.const 24
           i32.shr_u
           local.get $3
           i32.const 8
           i32.shl
           i32.or
           i32.store
           local.get $1
           i32.const 16
           i32.add
           local.set $1
           local.get $0
           i32.const 16
           i32.add
           local.set $0
           local.get $2
           i32.const 16
           i32.sub
           local.set $2
          end
          br $continue|3
         end
        end
       end
       br $break|2
       unreachable
      end
      unreachable
     end
     block
      local.get $1
      i32.load
      local.set $3
      block (result i32)
       local.get $0
       local.tee $5
       i32.const 1
       i32.add
       local.set $0
       local.get $5
      end
      block (result i32)
       local.get $1
       local.tee $5
       i32.const 1
       i32.add
       local.set $1
       local.get $5
      end
      i32.load8_u
      i32.store8
      block (result i32)
       local.get $0
       local.tee $5
       i32.const 1
       i32.add
       local.set $0
       local.get $5
      end
      block (result i32)
       local.get $1
       local.tee $5
       i32.const 1
       i32.add
       local.set $1
       local.get $5
      end
      i32.load8_u
      i32.store8
      local.get $2
      i32.const 2
      i32.sub
      local.set $2
      block $break|4
       loop $continue|4
        local.get $2
        i32.const 18
        i32.ge_u
        if
         block
          local.get $1
          i32.const 2
          i32.add
          i32.load
          local.set $4
          local.get $0
          local.get $3
          i32.const 16
          i32.shr_u
          local.get $4
          i32.const 16
          i32.shl
          i32.or
          i32.store
          local.get $1
          i32.const 6
          i32.add
          i32.load
          local.set $3
          local.get $0
          i32.const 4
          i32.add
          local.get $4
          i32.const 16
          i32.shr_u
          local.get $3
          i32.const 16
          i32.shl
          i32.or
          i32.store
          local.get $1
          i32.const 10
          i32.add
          i32.load
          local.set $4
          local.get $0
          i32.const 8
          i32.add
          local.get $3
          i32.const 16
          i32.shr_u
          local.get $4
          i32.const 16
          i32.shl
          i32.or
          i32.store
          local.get $1
          i32.const 14
          i32.add
          i32.load
          local.set $3
          local.get $0
          i32.const 12
          i32.add
          local.get $4
          i32.const 16
          i32.shr_u
          local.get $3
          i32.const 16
          i32.shl
          i32.or
          i32.store
          local.get $1
          i32.const 16
          i32.add
          local.set $1
          local.get $0
          i32.const 16
          i32.add
          local.set $0
          local.get $2
          i32.const 16
          i32.sub
          local.set $2
         end
         br $continue|4
        end
       end
      end
      br $break|2
      unreachable
     end
     unreachable
    end
    block
     local.get $1
     i32.load
     local.set $3
     block (result i32)
      local.get $0
      local.tee $5
      i32.const 1
      i32.add
      local.set $0
      local.get $5
     end
     block (result i32)
      local.get $1
      local.tee $5
      i32.const 1
      i32.add
      local.set $1
      local.get $5
     end
     i32.load8_u
     i32.store8
     local.get $2
     i32.const 1
     i32.sub
     local.set $2
     block $break|5
      loop $continue|5
       local.get $2
       i32.const 19
       i32.ge_u
       if
        block
         local.get $1
         i32.const 3
         i32.add
         i32.load
         local.set $4
         local.get $0
         local.get $3
         i32.const 8
         i32.shr_u
         local.get $4
         i32.const 24
         i32.shl
         i32.or
         i32.store
         local.get $1
         i32.const 7
         i32.add
         i32.load
         local.set $3
         local.get $0
         i32.const 4
         i32.add
         local.get $4
         i32.const 8
         i32.shr_u
         local.get $3
         i32.const 24
         i32.shl
         i32.or
         i32.store
         local.get $1
         i32.const 11
         i32.add
         i32.load
         local.set $4
         local.get $0
         i32.const 8
         i32.add
         local.get $3
         i32.const 8
         i32.shr_u
         local.get $4
         i32.const 24
         i32.shl
         i32.or
         i32.store
         local.get $1
         i32.const 15
         i32.add
         i32.load
         local.set $3
         local.get $0
         i32.const 12
         i32.add
         local.get $4
         i32.const 8
         i32.shr_u
         local.get $3
         i32.const 24
         i32.shl
         i32.or
         i32.store
         local.get $1
         i32.const 16
         i32.add
         local.set $1
         local.get $0
         i32.const 16
         i32.add
         local.set $0
         local.get $2
         i32.const 16
         i32.sub
         local.set $2
        end
        br $continue|5
       end
      end
     end
     br $break|2
     unreachable
    end
    unreachable
   end
  end
  local.get $2
  i32.const 16
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 8
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 4
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 2
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 1
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
 )
 (func $~lib/memory/memory.copy (; 7 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  block $~lib/util/memory/memmove|inlined.0
   local.get $0
   local.get $1
   i32.eq
   if
    br $~lib/util/memory/memmove|inlined.0
   end
   local.get $1
   local.get $2
   i32.add
   local.get $0
   i32.le_u
   local.tee $5
   if (result i32)
    local.get $5
   else    
    local.get $0
    local.get $2
    i32.add
    local.get $1
    i32.le_u
   end
   if
    local.get $0
    local.get $1
    local.get $2
    call $~lib/util/memory/memcpy
    br $~lib/util/memory/memmove|inlined.0
   end
   local.get $0
   local.get $1
   i32.lt_u
   if
    local.get $1
    i32.const 7
    i32.and
    local.get $0
    i32.const 7
    i32.and
    i32.eq
    if
     block $break|0
      loop $continue|0
       local.get $0
       i32.const 7
       i32.and
       if
        block
         local.get $2
         i32.eqz
         if
          br $~lib/util/memory/memmove|inlined.0
         end
         local.get $2
         i32.const 1
         i32.sub
         local.set $2
         block (result i32)
          local.get $0
          local.tee $5
          i32.const 1
          i32.add
          local.set $0
          local.get $5
         end
         block (result i32)
          local.get $1
          local.tee $5
          i32.const 1
          i32.add
          local.set $1
          local.get $5
         end
         i32.load8_u
         i32.store8
        end
        br $continue|0
       end
      end
     end
     block $break|1
      loop $continue|1
       local.get $2
       i32.const 8
       i32.ge_u
       if
        block
         local.get $0
         local.get $1
         i64.load
         i64.store
         local.get $2
         i32.const 8
         i32.sub
         local.set $2
         local.get $0
         i32.const 8
         i32.add
         local.set $0
         local.get $1
         i32.const 8
         i32.add
         local.set $1
        end
        br $continue|1
       end
      end
     end
    end
    block $break|2
     loop $continue|2
      local.get $2
      if
       block
        block (result i32)
         local.get $0
         local.tee $5
         i32.const 1
         i32.add
         local.set $0
         local.get $5
        end
        block (result i32)
         local.get $1
         local.tee $5
         i32.const 1
         i32.add
         local.set $1
         local.get $5
        end
        i32.load8_u
        i32.store8
        local.get $2
        i32.const 1
        i32.sub
        local.set $2
       end
       br $continue|2
      end
     end
    end
   else    
    local.get $1
    i32.const 7
    i32.and
    local.get $0
    i32.const 7
    i32.and
    i32.eq
    if
     block $break|3
      loop $continue|3
       local.get $0
       local.get $2
       i32.add
       i32.const 7
       i32.and
       if
        block
         local.get $2
         i32.eqz
         if
          br $~lib/util/memory/memmove|inlined.0
         end
         local.get $0
         local.get $2
         i32.const 1
         i32.sub
         local.tee $2
         i32.add
         local.get $1
         local.get $2
         i32.add
         i32.load8_u
         i32.store8
        end
        br $continue|3
       end
      end
     end
     block $break|4
      loop $continue|4
       local.get $2
       i32.const 8
       i32.ge_u
       if
        block
         local.get $2
         i32.const 8
         i32.sub
         local.set $2
         local.get $0
         local.get $2
         i32.add
         local.get $1
         local.get $2
         i32.add
         i64.load
         i64.store
        end
        br $continue|4
       end
      end
     end
    end
    block $break|5
     loop $continue|5
      local.get $2
      if
       local.get $0
       local.get $2
       i32.const 1
       i32.sub
       local.tee $2
       i32.add
       local.get $1
       local.get $2
       i32.add
       i32.load8_u
       i32.store8
       br $continue|5
      end
     end
    end
   end
  end
 )
 (func $~lib/memory/memory.fill (; 8 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i64)
  block $~lib/util/memory/memset|inlined.0
   local.get $2
   i32.eqz
   if
    br $~lib/util/memory/memset|inlined.0
   end
   local.get $0
   local.get $1
   i32.store8
   local.get $0
   local.get $2
   i32.add
   i32.const 1
   i32.sub
   local.get $1
   i32.store8
   local.get $2
   i32.const 2
   i32.le_u
   if
    br $~lib/util/memory/memset|inlined.0
   end
   local.get $0
   i32.const 1
   i32.add
   local.get $1
   i32.store8
   local.get $0
   i32.const 2
   i32.add
   local.get $1
   i32.store8
   local.get $0
   local.get $2
   i32.add
   i32.const 2
   i32.sub
   local.get $1
   i32.store8
   local.get $0
   local.get $2
   i32.add
   i32.const 3
   i32.sub
   local.get $1
   i32.store8
   local.get $2
   i32.const 6
   i32.le_u
   if
    br $~lib/util/memory/memset|inlined.0
   end
   local.get $0
   i32.const 3
   i32.add
   local.get $1
   i32.store8
   local.get $0
   local.get $2
   i32.add
   i32.const 4
   i32.sub
   local.get $1
   i32.store8
   local.get $2
   i32.const 8
   i32.le_u
   if
    br $~lib/util/memory/memset|inlined.0
   end
   i32.const 0
   local.get $0
   i32.sub
   i32.const 3
   i32.and
   local.set $5
   local.get $0
   local.get $5
   i32.add
   local.set $0
   local.get $2
   local.get $5
   i32.sub
   local.set $2
   local.get $2
   i32.const -4
   i32.and
   local.set $2
   i32.const -1
   i32.const 255
   i32.div_u
   local.get $1
   i32.const 255
   i32.and
   i32.mul
   local.set $4
   local.get $0
   local.get $4
   i32.store
   local.get $0
   local.get $2
   i32.add
   i32.const 4
   i32.sub
   local.get $4
   i32.store
   local.get $2
   i32.const 8
   i32.le_u
   if
    br $~lib/util/memory/memset|inlined.0
   end
   local.get $0
   i32.const 4
   i32.add
   local.get $4
   i32.store
   local.get $0
   i32.const 8
   i32.add
   local.get $4
   i32.store
   local.get $0
   local.get $2
   i32.add
   i32.const 12
   i32.sub
   local.get $4
   i32.store
   local.get $0
   local.get $2
   i32.add
   i32.const 8
   i32.sub
   local.get $4
   i32.store
   local.get $2
   i32.const 24
   i32.le_u
   if
    br $~lib/util/memory/memset|inlined.0
   end
   local.get $0
   i32.const 12
   i32.add
   local.get $4
   i32.store
   local.get $0
   i32.const 16
   i32.add
   local.get $4
   i32.store
   local.get $0
   i32.const 20
   i32.add
   local.get $4
   i32.store
   local.get $0
   i32.const 24
   i32.add
   local.get $4
   i32.store
   local.get $0
   local.get $2
   i32.add
   i32.const 28
   i32.sub
   local.get $4
   i32.store
   local.get $0
   local.get $2
   i32.add
   i32.const 24
   i32.sub
   local.get $4
   i32.store
   local.get $0
   local.get $2
   i32.add
   i32.const 20
   i32.sub
   local.get $4
   i32.store
   local.get $0
   local.get $2
   i32.add
   i32.const 16
   i32.sub
   local.get $4
   i32.store
   i32.const 24
   local.get $0
   i32.const 4
   i32.and
   i32.add
   local.set $5
   local.get $0
   local.get $5
   i32.add
   local.set $0
   local.get $2
   local.get $5
   i32.sub
   local.set $2
   local.get $4
   i64.extend_i32_u
   local.get $4
   i64.extend_i32_u
   i64.const 32
   i64.shl
   i64.or
   local.set $6
   block $break|0
    loop $continue|0
     local.get $2
     i32.const 32
     i32.ge_u
     if
      block
       local.get $0
       local.get $6
       i64.store
       local.get $0
       i32.const 8
       i32.add
       local.get $6
       i64.store
       local.get $0
       i32.const 16
       i32.add
       local.get $6
       i64.store
       local.get $0
       i32.const 24
       i32.add
       local.get $6
       i64.store
       local.get $2
       i32.const 32
       i32.sub
       local.set $2
       local.get $0
       i32.const 32
       i32.add
       local.set $0
      end
      br $continue|0
     end
    end
   end
  end
 )
 (func $~lib/memory/memory.free (; 9 ;) (type $FUNCSIG$vi) (param $0 i32)
  (local $1 i32)
  local.get $0
  local.set $1
 )
 (func $~lib/runtime/reallocate (; 10 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
  (local $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  local.get $0
  global.get $~lib/runtime/HEADER_SIZE
  i32.sub
  local.set $2
  local.get $2
  i32.load offset=4
  local.set $3
  local.get $3
  local.get $1
  i32.lt_u
  if
   local.get $1
   call $~lib/runtime/ADJUSTOBLOCK
   local.set $4
   local.get $3
   call $~lib/runtime/ADJUSTOBLOCK
   i32.const 0
   local.get $0
   global.get $~lib/memory/HEAP_BASE
   i32.gt_u
   select
   local.get $4
   i32.lt_u
   if
    local.get $4
    call $~lib/memory/memory.allocate
    local.set $5
    local.get $5
    local.get $2
    i32.load
    i32.store
    local.get $5
    global.get $~lib/runtime/HEADER_SIZE
    i32.add
    local.set $6
    local.get $6
    local.get $0
    local.get $3
    call $~lib/memory/memory.copy
    local.get $6
    local.get $3
    i32.add
    i32.const 0
    local.get $1
    local.get $3
    i32.sub
    call $~lib/memory/memory.fill
    local.get $2
    i32.load
    global.get $~lib/runtime/HEADER_MAGIC
    i32.eq
    if
     local.get $0
     global.get $~lib/memory/HEAP_BASE
     i32.gt_u
     i32.eqz
     if
      i32.const 0
      i32.const 280
      i32.const 115
      i32.const 8
      call $~lib/env/abort
      unreachable
     end
     local.get $2
     call $~lib/memory/memory.free
    else     
     nop
    end
    local.get $5
    local.set $2
    local.get $6
    local.set $0
   else    
    local.get $0
    local.get $3
    i32.add
    i32.const 0
    local.get $1
    local.get $3
    i32.sub
    call $~lib/memory/memory.fill
   end
  else   
   nop
  end
  local.get $2
  local.get $1
  i32.store offset=4
  local.get $0
 )
 (func $~lib/array/ensureCapacity (; 11 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  (local $6 i32)
  local.get $1
  local.get $0
  i32.load offset=8
  local.get $2
  i32.shr_u
  i32.gt_u
  if
   local.get $1
   global.get $~lib/runtime/MAX_BYTELENGTH
   local.get $2
   i32.shr_u
   i32.gt_u
   if
    i32.const 0
    i32.const 240
    i32.const 13
    i32.const 64
    call $~lib/env/abort
    unreachable
   end
   local.get $0
   i32.load
   local.set $3
   local.get $1
   local.get $2
   i32.shl
   local.set $4
   block $~lib/runtime/REALLOCATE|inlined.0 (result i32)
    local.get $3
    local.set $6
    local.get $4
    local.set $5
    local.get $6
    local.get $5
    call $~lib/runtime/reallocate
   end
   local.set $5
   local.get $5
   local.get $3
   i32.ne
   if
    local.get $0
    local.get $5
    i32.store
    local.get $0
    local.get $5
    i32.store offset=4
   end
   local.get $0
   local.get $4
   i32.store offset=8
  end
 )
 (func $~lib/array/Array<i32>#__unchecked_set (; 12 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
  local.get $0
  i32.load offset=4
  local.get $1
  i32.const 2
  i32.shl
  i32.add
  local.get $2
  i32.store
 )
 (func $~lib/array/Array<i32>#__set (; 13 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  local.get $0
  i32.load offset=12
  local.set $3
  local.get $0
  local.get $1
  i32.const 1
  i32.add
  i32.const 2
  call $~lib/array/ensureCapacity
  local.get $0
  local.get $1
  local.get $2
  call $~lib/array/Array<i32>#__unchecked_set
  local.get $1
  local.get $3
  i32.ge_s
  if
   local.get $0
   local.get $1
   i32.const 1
   i32.add
   i32.store offset=12
  end
 )
 (func $~lib/array/Array<i64>#get:length (; 14 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  local.get $0
  i32.load offset=12
 )
 (func $~lib/array/Array<i64>#__unchecked_get (; 15 ;) (type $FUNCSIG$jii) (param $0 i32) (param $1 i32) (result i64)
  local.get $0
  i32.load offset=4
  local.get $1
  i32.const 3
  i32.shl
  i32.add
  i64.load
 )
 (func $~lib/array/Array<i64>#__get (; 16 ;) (type $FUNCSIG$jii) (param $0 i32) (param $1 i32) (result i64)
  local.get $1
  local.get $0
  i32.load offset=8
  i32.const 3
  i32.shr_u
  i32.ge_u
  if
   i32.const 0
   i32.const 240
   i32.const 98
   i32.const 61
   call $~lib/env/abort
   unreachable
  end
  local.get $0
  local.get $1
  call $~lib/array/Array<i64>#__unchecked_get
 )
 (func $~lib/array/Array<i64>#__unchecked_set (; 17 ;) (type $FUNCSIG$viij) (param $0 i32) (param $1 i32) (param $2 i64)
  local.get $0
  i32.load offset=4
  local.get $1
  i32.const 3
  i32.shl
  i32.add
  local.get $2
  i64.store
 )
 (func $~lib/array/Array<i64>#__set (; 18 ;) (type $FUNCSIG$viij) (param $0 i32) (param $1 i32) (param $2 i64)
  (local $3 i32)
  local.get $0
  i32.load offset=12
  local.set $3
  local.get $0
  local.get $1
  i32.const 1
  i32.add
  i32.const 3
  call $~lib/array/ensureCapacity
  local.get $0
  local.get $1
  local.get $2
  call $~lib/array/Array<i64>#__unchecked_set
  local.get $1
  local.get $3
  i32.ge_s
  if
   local.get $0
   local.get $1
   i32.const 1
   i32.add
   i32.store offset=12
  end
 )
 (func $~lib/array/Array<f32>#get:length (; 19 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  local.get $0
  i32.load offset=12
 )
 (func $~lib/array/Array<f32>#__unchecked_get (; 20 ;) (type $FUNCSIG$fii) (param $0 i32) (param $1 i32) (result f32)
  local.get $0
  i32.load offset=4
  local.get $1
  i32.const 2
  i32.shl
  i32.add
  f32.load
 )
 (func $~lib/array/Array<f32>#__get (; 21 ;) (type $FUNCSIG$fii) (param $0 i32) (param $1 i32) (result f32)
  local.get $1
  local.get $0
  i32.load offset=8
  i32.const 2
  i32.shr_u
  i32.ge_u
  if
   i32.const 0
   i32.const 240
   i32.const 98
   i32.const 61
   call $~lib/env/abort
   unreachable
  end
  local.get $0
  local.get $1
  call $~lib/array/Array<f32>#__unchecked_get
 )
 (func $~lib/array/Array<f32>#__unchecked_set (; 22 ;) (type $FUNCSIG$viif) (param $0 i32) (param $1 i32) (param $2 f32)
  local.get $0
  i32.load offset=4
  local.get $1
  i32.const 2
  i32.shl
  i32.add
  local.get $2
  f32.store
 )
 (func $~lib/array/Array<f32>#__set (; 23 ;) (type $FUNCSIG$viif) (param $0 i32) (param $1 i32) (param $2 f32)
  (local $3 i32)
  local.get $0
  i32.load offset=12
  local.set $3
  local.get $0
  local.get $1
  i32.const 1
  i32.add
  i32.const 2
  call $~lib/array/ensureCapacity
  local.get $0
  local.get $1
  local.get $2
  call $~lib/array/Array<f32>#__unchecked_set
  local.get $1
  local.get $3
  i32.ge_s
  if
   local.get $0
   local.get $1
   i32.const 1
   i32.add
   i32.store offset=12
  end
 )
 (func $~lib/array/Array<f64>#get:length (; 24 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
  local.get $0
  i32.load offset=12
 )
 (func $~lib/array/Array<f64>#__unchecked_get (; 25 ;) (type $FUNCSIG$dii) (param $0 i32) (param $1 i32) (result f64)
  local.get $0
  i32.load offset=4
  local.get $1
  i32.const 3
  i32.shl
  i32.add
  f64.load
 )
 (func $~lib/array/Array<f64>#__get (; 26 ;) (type $FUNCSIG$dii) (param $0 i32) (param $1 i32) (result f64)
  local.get $1
  local.get $0
  i32.load offset=8
  i32.const 3
  i32.shr_u
  i32.ge_u
  if
   i32.const 0
   i32.const 240
   i32.const 98
   i32.const 61
   call $~lib/env/abort
   unreachable
  end
  local.get $0
  local.get $1
  call $~lib/array/Array<f64>#__unchecked_get
 )
 (func $~lib/array/Array<f64>#__unchecked_set (; 27 ;) (type $FUNCSIG$viid) (param $0 i32) (param $1 i32) (param $2 f64)
  local.get $0
  i32.load offset=4
  local.get $1
  i32.const 3
  i32.shl
  i32.add
  local.get $2
  f64.store
 )
 (func $~lib/array/Array<f64>#__set (; 28 ;) (type $FUNCSIG$viid) (param $0 i32) (param $1 i32) (param $2 f64)
  (local $3 i32)
  local.get $0
  i32.load offset=12
  local.set $3
  local.get $0
  local.get $1
  i32.const 1
  i32.add
  i32.const 3
  call $~lib/array/ensureCapacity
  local.get $0
  local.get $1
  local.get $2
  call $~lib/array/Array<f64>#__unchecked_set
  local.get $1
  local.get $3
  i32.ge_s
  if
   local.get $0
   local.get $1
   i32.const 1
   i32.add
   i32.store offset=12
  end
 )
 (func $start:std/static-array (; 29 ;) (type $FUNCSIG$v)
  global.get $std/static-array/i
  call $~lib/array/Array<i32>#get:length
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 8
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/i
  i32.const 0
  call $~lib/array/Array<i32>#__get
  i32.const 1
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 9
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/i
  i32.const 1
  call $~lib/array/Array<i32>#__get
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 10
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $~lib/memory/HEAP_BASE
  i32.const 7
  i32.add
  i32.const 7
  i32.const -1
  i32.xor
  i32.and
  global.set $~lib/allocator/arena/startOffset
  global.get $~lib/allocator/arena/startOffset
  global.set $~lib/allocator/arena/offset
  global.get $std/static-array/i
  i32.const 0
  i32.const 2
  call $~lib/array/Array<i32>#__set
  global.get $std/static-array/i
  i32.const 0
  call $~lib/array/Array<i32>#__get
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 12
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/I
  call $~lib/array/Array<i64>#get:length
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 14
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/I
  i32.const 0
  call $~lib/array/Array<i64>#__get
  i64.const 3
  i64.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 15
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/I
  i32.const 1
  call $~lib/array/Array<i64>#__get
  i64.const 4
  i64.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 16
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/I
  i32.const 0
  i64.const 4
  call $~lib/array/Array<i64>#__set
  global.get $std/static-array/I
  i32.const 0
  call $~lib/array/Array<i64>#__get
  i64.const 4
  i64.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 18
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/f
  call $~lib/array/Array<f32>#get:length
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 20
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/f
  i32.const 0
  call $~lib/array/Array<f32>#__get
  f32.const 1.5
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 21
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/f
  i32.const 1
  call $~lib/array/Array<f32>#__get
  f32.const 2.5
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 22
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/f
  i32.const 0
  f32.const 2.5
  call $~lib/array/Array<f32>#__set
  global.get $std/static-array/f
  i32.const 0
  call $~lib/array/Array<f32>#__get
  f32.const 2.5
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 24
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/F
  call $~lib/array/Array<f64>#get:length
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 26
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/F
  i32.const 0
  call $~lib/array/Array<f64>#__get
  f64.const 1.25
  f64.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 27
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/F
  i32.const 1
  call $~lib/array/Array<f64>#__get
  f64.const 2.25
  f64.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 28
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/static-array/F
  i32.const 0
  f64.const 2.25
  call $~lib/array/Array<f64>#__set
  global.get $std/static-array/F
  i32.const 0
  call $~lib/array/Array<f64>#__get
  f64.const 2.25
  f64.eq
  i32.eqz
  if
   i32.const 0
   i32.const 192
   i32.const 30
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
 )
 (func $start (; 30 ;) (type $FUNCSIG$v)
  call $start:std/static-array
 )
 (func $null (; 31 ;) (type $FUNCSIG$v)
 )
)