(module (type $iiiiv (func (param i32 i32 i32 i32))) (type $FF (func (param f64) (result f64))) (type $Fi (func (param f64) (result i32))) (type $FFFF (func (param f64 f64 f64) (result f64))) (type $v (func)) (import "env" "memory" (memory $0 0)) (import "Math" "LN2" (global $~lib/bindings/Math/LN2 f64)) (import "Math" "sqrt" (func $~lib/bindings/Math/sqrt (param f64) (result f64))) (import "Math" "log" (func $~lib/bindings/Math/log (param f64) (result f64))) (table $0 1 anyfunc) (elem (i32.const 0) $null) (global $assembly/index/NUM_COLORS i32 (i32.const 2048)) (global $HEAP_BASE i32 (i32.const 8)) (export "memory" (memory $0)) (export "table" (table $0)) (export "computeLine" (func $assembly/index/computeLine)) (func $~lib/builtins/isFinite (; 2 ;) (type $Fi) (param $0 f64) (result i32) get_local $0 get_local $0 f64.sub f64.const 0 f64.eq ) (func $assembly/index/clamp (; 3 ;) (type $FFFF) (param $0 f64) (param $1 f64) (param $2 f64) (result f64) get_local $0 get_local $1 f64.max get_local $2 f64.min ) (func $assembly/index/computeLine (; 4 ;) (type $iiiiv) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (local $4 f64) (local $5 f64) (local $6 f64) (local $7 f64) (local $8 i32) (local $9 f64) (local $10 f64) (local $11 f64) (local $12 f64) (local $13 f64) (local $14 i32) (local $15 f64) (local $16 f64) (local $17 i32) get_local $1 f64.convert_u/i32 f64.const 1.6 f64.div set_local $4 get_local $2 f64.convert_u/i32 f64.const 2 f64.div set_local $5 f64.const 10 f64.const 3 get_local $1 f64.convert_u/i32 f64.mul f64.const 4 get_local $2 f64.convert_u/i32 f64.mul f64.min f64.div set_local $6 get_local $0 f64.convert_u/i32 get_local $5 f64.sub get_local $6 f64.mul set_local $7 block $break|0 i32.const 0 set_local $8 loop $repeat|0 get_local $8 get_local $1 i32.lt_u i32.eqz br_if $break|0 block get_local $8 f64.convert_u/i32 get_local $4 f64.sub get_local $6 f64.mul set_local $9 f64.const 0 set_local $10 f64.const 0 set_local $11 i32.const 0 set_local $14 block $break|1 loop $continue|1 get_local $10 get_local $10 f64.mul tee_local $12 get_local $11 get_local $11 f64.mul tee_local $13 f64.add f64.const 4 f64.le if block get_local $12 get_local $13 f64.sub get_local $9 f64.add set_local $15 f64.const 2 get_local $10 f64.mul get_local $11 f64.mul get_local $7 f64.add set_local $11 get_local $15 set_local $10 get_local $14 get_local $3 i32.ge_u if br $break|1 end get_local $14 i32.const 1 i32.add set_local $14 end br $continue|1 end end end block $break|2 f64.const 8 get_local $3 f64.convert_u/i32 f64.min set_local $15 loop $repeat|2 get_local $14 f64.convert_u/i32 get_local $15 f64.lt i32.eqz br_if $break|2 block get_local $10 get_local $10 f64.mul get_local $11 get_local $11 f64.mul f64.sub get_local $9 f64.add set_local $16 f64.const 2 get_local $10 f64.mul get_local $11 f64.mul get_local $7 f64.add set_local $11 get_local $16 set_local $10 end get_local $14 i32.const 1 i32.add set_local $14 br $repeat|2 unreachable end unreachable end get_local $10 get_local $10 f64.mul get_local $11 get_local $11 f64.mul f64.add call $~lib/bindings/Math/sqrt call $~lib/bindings/Math/log call $~lib/bindings/Math/log get_global $~lib/bindings/Math/LN2 f64.div set_local $15 get_local $15 call $~lib/builtins/isFinite if (result i32) get_global $assembly/index/NUM_COLORS i32.const 1 i32.sub f64.convert_s/i32 get_local $14 i32.const 1 i32.add f64.convert_u/i32 get_local $15 f64.sub get_local $3 f64.convert_u/i32 f64.div f64.const 0 f64.const 1 call $assembly/index/clamp f64.mul i32.trunc_u/f64 else get_global $assembly/index/NUM_COLORS i32.const 1 i32.sub end set_local $17 get_local $0 get_local $1 i32.mul get_local $8 i32.add i32.const 1 i32.shl get_local $17 i32.store16 end get_local $8 i32.const 1 i32.add set_local $8 br $repeat|0 unreachable end unreachable end ) (func $null (; 5 ;) (type $v) ) )