// The runtime provides common functionality that links runtime interfaces for memory management // and garbage collection to the standard library, making sure it all plays well together. import { HEADER, HEADER_SIZE, HEADER_MAGIC, adjust } from "./util/runtime"; import { HEAP_BASE, memory } from "./memory"; import { ArrayBufferView } from "./arraybuffer"; /** Gets the computed unique id of a class type. */ // @ts-ignore: decorator @unsafe @builtin export declare function __runtime_id(): u32; /** Tests if a managed class is the same as or a superclass of another. */ // @ts-ignore: decorator @unsafe @builtin export declare function __runtime_instanceof(id: u32, superId: u32): bool; /** Runtime implementation. */ @unmanaged export class runtime { private constructor() { return unreachable(); } /** Determines whether a managed object is considered to be an instance of the class represented by the specified runtime id. */ @unsafe static instanceof(ref: usize, id: u32): bool { // keyword return ref ? __runtime_instanceof( changetype
(ref - HEADER_SIZE).classId, id ) : false; } } /** Runtime implementation. */ export namespace runtime { /** Allocates the memory necessary to represent a managed object of the specified size. */ // @ts-ignore: decorator @unsafe export function allocate(payloadSize: usize): usize { var header = changetype
(memory.allocate(adjust(payloadSize))); header.classId = HEADER_MAGIC; header.payloadSize = payloadSize; if (isDefined(__ref_collect)) { header.reserved1 = 0; header.reserved2 = 0; } return changetype(header) + HEADER_SIZE; } /** Reallocates the memory of a managed object that turned out to be too small or too large. */ // @ts-ignore: decorator @unsafe export function reallocate(ref: usize, newPayloadSize: usize): usize { // Background: When managed objects are allocated these aren't immediately registered with GC // but can be used as scratch objects while unregistered. This is useful in situations where // the object must be reallocated multiple times because its final size isn't known beforehand, // e.g. in Array#filter, with only the final object making it into GC'ed userland. var header = changetype
(ref - HEADER_SIZE); var payloadSize = header.payloadSize; if (payloadSize < newPayloadSize) { let newAdjustedSize = adjust(newPayloadSize); if (select(adjust(payloadSize), 0, ref > HEAP_BASE) < newAdjustedSize) { // move if the allocation isn't large enough or not a heap object let newHeader = changetype
(memory.allocate(newAdjustedSize)); newHeader.classId = header.classId; if (isDefined(__ref_collect)) { newHeader.reserved1 = 0; newHeader.reserved2 = 0; } let newRef = changetype(newHeader) + HEADER_SIZE; memory.copy(newRef, ref, payloadSize); memory.fill(newRef + payloadSize, 0, newPayloadSize - payloadSize); if (header.classId == HEADER_MAGIC) { // free right away if not registered yet assert(ref > HEAP_BASE); // static objects aren't scratch objects memory.free(changetype(header)); } else if (isDefined(__ref_collect)) { // if previously registered, register again // @ts-ignore: stub __ref_register(ref); } header = newHeader; ref = newRef; } else { // otherwise just clear additional memory within this block memory.fill(ref + payloadSize, 0, newPayloadSize - payloadSize); } } else { // if the size is the same or less, just update the header accordingly. // unused space is cleared when grown, so no need to do this here. } header.payloadSize = newPayloadSize; return ref; } /** Discards the memory of a managed object that hasn't been registered yet. */ // @ts-ignore: decorator @unsafe export function discard(ref: usize): void { if (!ASC_NO_ASSERT) { assert(ref > HEAP_BASE); // must be a heap object let header = changetype
(ref - HEADER_SIZE); assert(header.classId == HEADER_MAGIC); memory.free(changetype(header)); } else { memory.free(changetype(ref - HEADER_SIZE)); } } /** Registers a managed object of the kind represented by the specified runtime id. */ // @ts-ignore: decorator @unsafe export function register(ref: usize, id: u32): usize { if (!ASC_NO_ASSERT) { assert(ref > HEAP_BASE); // must be a heap object let header = changetype
(ref - HEADER_SIZE); assert(header.classId == HEADER_MAGIC); header.classId = id; } else { changetype
(ref - HEADER_SIZE).classId = id; } if (isDefined(__ref_register)) __ref_register(ref); return ref; } /** Allocates and registers, but doesn't initialize the data of, a new `String` of the specified length. */ // @ts-ignore: decorator @unsafe export function newString(length: i32): usize { return runtime.register(runtime.allocate(length << 1), __runtime_id()); } /** Allocates and registers, but doesn't initialize the data of, a new `ArrayBuffer` of the specified byteLength. */ // @ts-ignore: decorator @unsafe export function newArrayBuffer(byteLength: i32): usize { return runtime.register(runtime.allocate(byteLength), __runtime_id()); } /** Allocates and registers, but doesn't initialize the data of, a new `Array` of the specified length and element alignment.*/ // @ts-ignore: decorator @unsafe export function newArray(length: i32, alignLog2: usize, id: u32, data: usize = 0): usize { // TODO: This API isn't great, but the compiler requires it for array literals anyway, // that is when an array literal is encountered and its data is static, this function is // called and the static buffer provided as `data`. This function can also be used to // create typed arrays in that `Array` also implements `ArrayBufferView` but has an // additional `.length_` property that remains unused overhead for typed arrays. var array = runtime.register(runtime.allocate(offsetof()), id); var bufferSize = length << alignLog2; var buffer = runtime.register(runtime.allocate(bufferSize), __runtime_id()); changetype(array).data = changetype(buffer); // links changetype(array).dataStart = buffer; changetype(array).dataLength = bufferSize; store(changetype(array), length, offsetof("length_")); if (data) memory.copy(buffer, data, bufferSize); return array; } }