(module (type $FUNCSIG$viiii (func (param i32 i32 i32 i32))) (type $FUNCSIG$v (func)) (type $FUNCSIG$vi (func (param i32))) (type $FUNCSIG$vii (func (param i32 i32))) (import "env" "abort" (func $~lib/env/abort (param i32 i32 i32 i32))) (memory $0 1) (data (i32.const 8) "\0e\00\00\00s\00t\00d\00/\00p\00o\00i\00n\00t\00e\00r\00.\00t\00s") (table $0 1 funcref) (elem (i32.const 0) $null) (global $std/pointer/one (mut i32) (i32.const 0)) (global $std/pointer/two (mut i32) (i32.const 0)) (global $std/pointer/add (mut i32) (i32.const 0)) (global $std/pointer/sub (mut i32) (i32.const 0)) (global $std/pointer/nextOne (mut i32) (i32.const 0)) (global $std/pointer/buf (mut i32) (i32.const 0)) (export "memory" (memory $0)) (export "table" (table $0)) (start $start) (func $~lib/internal/memory/memset (; 1 ;) (type $FUNCSIG$vi) (param $0 i32) (local $1 i32) local.get $0 i32.const 0 i32.store8 local.get $0 i32.const 8 i32.add local.tee $1 i32.const 1 i32.sub i32.const 0 i32.store8 local.get $0 i32.const 1 i32.add i32.const 0 i32.store8 local.get $0 i32.const 2 i32.add i32.const 0 i32.store8 local.get $1 i32.const 2 i32.sub i32.const 0 i32.store8 local.get $1 i32.const 3 i32.sub i32.const 0 i32.store8 local.get $0 i32.const 3 i32.add i32.const 0 i32.store8 local.get $1 i32.const 4 i32.sub i32.const 0 i32.store8 ) (func $~lib/internal/memory/memcpy (; 2 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) (local $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) i32.const 8 local.set $2 loop $continue|0 local.get $1 i32.const 3 i32.and local.get $2 local.get $2 select if local.get $0 local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 br $continue|0 end end local.get $0 i32.const 3 i32.and i32.eqz if loop $continue|1 local.get $2 i32.const 16 i32.ge_u if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 8 i32.add i32.load i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 12 i32.add i32.load i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|1 end end local.get $2 i32.const 8 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $1 i32.const 8 i32.add local.set $1 local.get $0 i32.const 8 i32.add local.set $0 end local.get $2 i32.const 4 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $1 i32.const 4 i32.add local.set $1 local.get $0 i32.const 4 i32.add local.set $0 end local.get $2 i32.const 2 i32.and if local.get $0 local.get $1 i32.load16_u i32.store16 local.get $1 i32.const 2 i32.add local.set $1 local.get $0 i32.const 2 i32.add local.set $0 end local.get $2 i32.const 1 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 end return end local.get $2 i32.const 32 i32.ge_u if block $break|2 block $case2|2 block $case1|2 local.get $0 i32.const 3 i32.and local.tee $3 i32.const 1 i32.ne if local.get $3 i32.const 2 i32.eq br_if $case1|2 local.get $3 i32.const 3 i32.eq br_if $case2|2 br $break|2 end local.get $1 i32.load local.set $5 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 local.get $2 i32.const 3 i32.sub local.set $2 loop $continue|3 local.get $2 i32.const 17 i32.ge_u if local.get $0 local.get $1 i32.const 1 i32.add i32.load local.tee $3 i32.const 8 i32.shl local.get $5 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 5 i32.add i32.load local.tee $5 i32.const 8 i32.shl local.get $3 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 9 i32.add i32.load local.tee $3 i32.const 8 i32.shl local.get $5 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 13 i32.add i32.load local.tee $5 i32.const 8 i32.shl local.get $3 i32.const 24 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|3 end end br $break|2 end local.get $1 i32.load local.set $5 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 local.get $2 i32.const 2 i32.sub local.set $2 loop $continue|4 local.get $2 i32.const 18 i32.ge_u if local.get $0 local.get $1 i32.const 2 i32.add i32.load local.tee $3 i32.const 16 i32.shl local.get $5 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 6 i32.add i32.load local.tee $5 i32.const 16 i32.shl local.get $3 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 10 i32.add i32.load local.tee $3 i32.const 16 i32.shl local.get $5 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 14 i32.add i32.load local.tee $5 i32.const 16 i32.shl local.get $3 i32.const 16 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|4 end end br $break|2 end local.get $1 i32.load local.set $5 local.get $0 local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 loop $continue|5 local.get $2 i32.const 19 i32.ge_u if local.get $0 local.get $1 i32.const 3 i32.add i32.load local.tee $3 i32.const 24 i32.shl local.get $5 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 7 i32.add i32.load local.tee $5 i32.const 24 i32.shl local.get $3 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 11 i32.add i32.load local.tee $3 i32.const 24 i32.shl local.get $5 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 15 i32.add i32.load local.tee $5 i32.const 24 i32.shl local.get $3 i32.const 8 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|5 end end end end local.get $2 i32.const 16 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 end local.get $2 i32.const 8 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 end local.get $2 i32.const 4 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 local.get $1 i32.const 1 i32.add local.tee $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 end local.get $2 i32.const 2 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 end local.get $2 i32.const 1 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 end ) (func $~lib/internal/memory/memmove (; 3 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) (local $2 i32) (local $3 i32) (local $4 i32) i32.const 8 local.set $2 local.get $0 local.get $1 i32.eq if return end local.get $1 i32.const 8 i32.add local.get $0 i32.le_u local.tee $3 if (result i32) local.get $3 else local.get $0 i32.const 8 i32.add local.get $1 i32.le_u end if local.get $0 local.get $1 call $~lib/internal/memory/memcpy return end local.get $0 local.get $1 i32.lt_u if local.get $1 i32.const 7 i32.and local.get $0 i32.const 7 i32.and i32.eq if loop $continue|0 local.get $0 i32.const 7 i32.and if local.get $2 i32.eqz if return end local.get $2 i32.const 1 i32.sub local.set $2 local.get $0 local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 br $continue|0 end end loop $continue|1 local.get $2 i32.const 8 i32.ge_u if local.get $0 local.get $1 i64.load i64.store local.get $2 i32.const 8 i32.sub local.set $2 local.get $0 i32.const 8 i32.add local.set $0 local.get $1 i32.const 8 i32.add local.set $1 br $continue|1 end end end loop $continue|2 local.get $2 if local.get $0 local.tee $4 i32.const 1 i32.add local.set $0 local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $4 local.get $3 i32.load8_u i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 br $continue|2 end end else local.get $1 i32.const 7 i32.and local.get $0 i32.const 7 i32.and i32.eq if loop $continue|3 local.get $0 local.get $2 i32.add i32.const 7 i32.and if local.get $2 i32.eqz if return end local.get $2 i32.const 1 i32.sub local.tee $2 local.get $0 i32.add local.get $1 local.get $2 i32.add i32.load8_u i32.store8 br $continue|3 end end loop $continue|4 local.get $2 i32.const 8 i32.ge_u if local.get $2 i32.const 8 i32.sub local.tee $2 local.get $0 i32.add local.get $1 local.get $2 i32.add i64.load i64.store br $continue|4 end end end loop $continue|5 local.get $2 if local.get $2 i32.const 1 i32.sub local.tee $2 local.get $0 i32.add local.get $1 local.get $2 i32.add i32.load8_u i32.store8 br $continue|5 end end end ) (func $start:std/pointer (; 4 ;) (type $FUNCSIG$v) (local $0 i32) (local $1 i32) i32.const 8 global.set $std/pointer/one i32.const 24 global.set $std/pointer/two global.get $std/pointer/one i32.const 8 i32.ne if i32.const 0 i32.const 8 i32.const 79 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/two i32.const 24 i32.ne if i32.const 0 i32.const 8 i32.const 80 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/one local.tee $0 i32.const 1 i32.store local.get $0 i32.const 2 i32.store offset=4 local.get $0 i32.load i32.const 1 i32.ne if i32.const 0 i32.const 8 i32.const 84 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/one i32.load offset=4 i32.const 2 i32.ne if i32.const 0 i32.const 8 i32.const 85 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/one global.get $std/pointer/two i32.add global.set $std/pointer/add global.get $std/pointer/add i32.const 32 i32.ne if i32.const 0 i32.const 8 i32.const 88 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/two global.get $std/pointer/one i32.sub global.set $std/pointer/sub global.get $std/pointer/sub i32.const 16 i32.ne if i32.const 0 i32.const 8 i32.const 91 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/one i32.const 8 i32.ne if i32.const 0 i32.const 8 i32.const 93 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/one i32.const 8 i32.add global.set $std/pointer/one global.get $std/pointer/one local.tee $0 global.set $std/pointer/nextOne global.get $std/pointer/nextOne local.get $0 i32.ne if i32.const 0 i32.const 8 i32.const 95 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/one i32.const 16 i32.ne if i32.const 0 i32.const 8 i32.const 96 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/two i32.const 24 i32.ne if i32.const 0 i32.const 8 i32.const 98 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/two i32.const 8 i32.sub global.set $std/pointer/two global.get $std/pointer/two i32.const 8 i32.sub global.set $std/pointer/two global.get $std/pointer/two i32.const 8 i32.ne if i32.const 0 i32.const 8 i32.const 101 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/two i32.load i32.const 1 i32.ne if i32.const 0 i32.const 8 i32.const 102 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/two i32.load offset=4 i32.const 2 i32.ne if i32.const 0 i32.const 8 i32.const 103 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/one local.set $0 global.get $std/pointer/two local.tee $1 if local.get $0 local.get $1 call $~lib/internal/memory/memmove else local.get $0 call $~lib/internal/memory/memset end global.get $std/pointer/one global.get $std/pointer/two i32.eq if i32.const 0 i32.const 8 i32.const 106 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/one i32.load i32.const 1 i32.ne if i32.const 0 i32.const 8 i32.const 107 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/one i32.load offset=4 i32.const 2 i32.ne if i32.const 0 i32.const 8 i32.const 108 i32.const 0 call $~lib/env/abort unreachable end i32.const 0 global.set $std/pointer/buf global.get $std/pointer/buf f32.const 1.100000023841858 f32.store global.get $std/pointer/buf i32.const 4 i32.add f32.const 1.2000000476837158 f32.store global.get $std/pointer/buf f32.load f32.const 1.100000023841858 f32.ne if i32.const 0 i32.const 8 i32.const 114 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/buf i32.const 4 i32.add f32.load f32.const 1.2000000476837158 f32.ne if i32.const 0 i32.const 8 i32.const 115 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/buf f32.load f32.const 1.100000023841858 f32.ne if i32.const 0 i32.const 8 i32.const 117 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/buf i32.const 4 i32.add f32.load f32.const 1.2000000476837158 f32.ne if i32.const 0 i32.const 8 i32.const 118 i32.const 0 call $~lib/env/abort unreachable end i32.const 0 f32.load f32.const 1.100000023841858 f32.ne if i32.const 0 i32.const 8 i32.const 120 i32.const 0 call $~lib/env/abort unreachable end i32.const 4 f32.load f32.const 1.2000000476837158 f32.ne if i32.const 0 i32.const 8 i32.const 121 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/buf i32.const 8 i32.add local.tee $0 f32.const 1.2999999523162842 f32.store local.get $0 f32.load f32.const 1.2999999523162842 f32.ne if i32.const 0 i32.const 8 i32.const 124 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/buf i32.const 8 i32.add f32.load f32.const 1.2999999523162842 f32.ne if i32.const 0 i32.const 8 i32.const 125 i32.const 0 call $~lib/env/abort unreachable end i32.const 8 f32.load f32.const 1.2999999523162842 f32.ne if i32.const 0 i32.const 8 i32.const 126 i32.const 0 call $~lib/env/abort unreachable end global.get $std/pointer/buf f32.const 1.399999976158142 f32.store global.get $std/pointer/buf f32.load f32.const 1.399999976158142 f32.ne if i32.const 0 i32.const 8 i32.const 129 i32.const 0 call $~lib/env/abort unreachable end i32.const 0 f32.load f32.const 1.399999976158142 f32.ne if i32.const 0 i32.const 8 i32.const 130 i32.const 0 call $~lib/env/abort unreachable end ) (func $start (; 5 ;) (type $FUNCSIG$v) call $start:std/pointer ) (func $null (; 6 ;) (type $FUNCSIG$v) nop ) )