function asmFunc(global, env, buffer) { "almost asm"; var HEAP8 = new global.Int8Array(buffer); var HEAP16 = new global.Int16Array(buffer); var HEAP32 = new global.Int32Array(buffer); var HEAPU8 = new global.Uint8Array(buffer); var HEAPU16 = new global.Uint16Array(buffer); var HEAPU32 = new global.Uint32Array(buffer); var HEAPF32 = new global.Float32Array(buffer); var HEAPF64 = new global.Float64Array(buffer); var Math_imul = global.Math.imul; var Math_fround = global.Math.fround; var Math_abs = global.Math.abs; var Math_clz32 = global.Math.clz32; var Math_min = global.Math.min; var Math_max = global.Math.max; var Math_floor = global.Math.floor; var Math_ceil = global.Math.ceil; var Math_sqrt = global.Math.sqrt; var abort = env.abort; var nan = global.NaN; var infinity = global.Infinity; var assembly_index_system = 0; var $lib_rt_stub_startOffset = 0; var $lib_rt_stub_offset = 0; function $lib_rt_stub___alloc($0, $1) { var $2 = 0, $3 = 0, $4 = 0, $5 = 0; if ($0 >>> 0 > 1073741808 >>> 0) { abort() } $3 = $lib_rt_stub_offset + 16 | 0; $2 = (($3 + ($0 >>> 0 > 1 >>> 0 ? $0 : 1) | 0) + 15 | 0) & -16 | 0; $4 = __wasm_memory_size(); if ($2 >>> 0 > ($4 << 16 | 0) >>> 0) { $5 = ((($2 - $3 | 0) + 65535 | 0) & -65536 | 0) >>> 16 | 0; if ((__wasm_memory_grow((($4 | 0) > ($5 | 0) ? $4 : $5) | 0) | 0) < (0 | 0)) { if ((__wasm_memory_grow($5 | 0) | 0) < (0 | 0)) { abort() } } } $lib_rt_stub_offset = $2; $2 = $3 - 16 | 0; HEAP32[($2 + 8 | 0) >> 2] = $1; HEAP32[($2 + 12 | 0) >> 2] = $0; return $3; } function assembly_index_NBodySystem_constructor($0) { var $1 = 0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0; $7 = HEAP32[($0 + 12 | 0) >> 2]; loop_0 : while (1) { if (($1 | 0) < ($7 | 0)) { $2 = HEAP32[(HEAP32[($0 + 4 | 0) >> 2] + ($1 << 2 | 0) | 0) >> 2]; $3 = HEAPF64[($2 + 48 | 0) >> 3]; $4 = $4 + HEAPF64[($2 + 24 | 0) >> 3] * $3; $5 = $5 + HEAPF64[($2 + 32 | 0) >> 3] * $3; $6 = $6 + HEAPF64[($2 + 40 | 0) >> 3] * $3; $1 = $1 + 1 | 0; continue loop_0; } break loop_0; }; $1 = HEAP32[HEAP32[($0 + 4 | 0) >> 2] >> 2]; HEAPF64[($1 + 24 | 0) >> 3] = -$4 / 39.47841760435743; HEAPF64[($1 + 32 | 0) >> 3] = -$5 / 39.47841760435743; HEAPF64[($1 + 40 | 0) >> 3] = -$6 / 39.47841760435743; $1 = $lib_rt_stub___alloc(4, 3); HEAP32[$1 >> 2] = $0; return $1; } function assembly_index_Body_constructor($0, $1, $2, $3, $4, $5, $6) { var $7 = 0; $7 = $lib_rt_stub___alloc(56, 4); HEAPF64[$7 >> 3] = $0; HEAPF64[($7 + 8 | 0) >> 3] = $1; HEAPF64[($7 + 16 | 0) >> 3] = $2; HEAPF64[($7 + 24 | 0) >> 3] = $3; HEAPF64[($7 + 32 | 0) >> 3] = $4; HEAPF64[($7 + 40 | 0) >> 3] = $5; HEAPF64[($7 + 48 | 0) >> 3] = $6; return $7; } function $lib_rt___allocArray() { var $0 = 0, $1 = 0; $0 = $lib_rt_stub___alloc(16, 5); $1 = $lib_rt_stub___alloc(20, 0); HEAP32[$0 >> 2] = $1; HEAP32[($0 + 4 | 0) >> 2] = $1; HEAP32[($0 + 8 | 0) >> 2] = 20; HEAP32[($0 + 12 | 0) >> 2] = 5; return $0; } function assembly_index_init() { var $0 = 0, $1 = 0, wasm2js_i32$0 = 0, wasm2js_i32$1 = 0; $1 = $lib_rt___allocArray(); $0 = HEAP32[($1 + 4 | 0) >> 2]; (wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 39.47841760435743)), HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1; (wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(4.841431442464721, -1.1603200440274284, -.10362204447112311, .606326392995832, 2.81198684491626, -.02521836165988763, .03769367487038949)), HEAP32[(wasm2js_i32$0 + 4 | 0) >> 2] = wasm2js_i32$1; (wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(8.34336671824458, 4.124798564124305, -.4035234171143214, -1.0107743461787924, 1.8256623712304119, .008415761376584154, .011286326131968767)), HEAP32[(wasm2js_i32$0 + 8 | 0) >> 2] = wasm2js_i32$1; (wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(12.894369562139131, -15.111151401698631, -.22330757889265573, 1.0827910064415354, .8687130181696082, -.010832637401363636, 1.7237240570597112e-03)), HEAP32[(wasm2js_i32$0 + 12 | 0) >> 2] = wasm2js_i32$1; (wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(15.379697114850917, -25.919314609987964, .17925877295037118, .979090732243898, .5946989986476762, -.034755955504078104, 2.0336868699246304e-03)), HEAP32[(wasm2js_i32$0 + 16 | 0) >> 2] = wasm2js_i32$1; assembly_index_system = assembly_index_NBodySystem_constructor($1); } function assembly_index_NBodySystem_advance($0) { var $1 = 0, $2 = 0.0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0, $9 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0; $12 = HEAP32[$0 >> 2]; $13 = HEAP32[($12 + 12 | 0) >> 2]; loop_0 : while (1) { if ($4 >>> 0 < $13 >>> 0) { $0 = HEAP32[(HEAP32[($12 + 4 | 0) >> 2] + ($4 << 2 | 0) | 0) >> 2]; $14 = HEAPF64[$0 >> 3]; $15 = HEAPF64[($0 + 8 | 0) >> 3]; $16 = HEAPF64[($0 + 16 | 0) >> 3]; $5 = HEAPF64[($0 + 24 | 0) >> 3]; $6 = HEAPF64[($0 + 32 | 0) >> 3]; $7 = HEAPF64[($0 + 40 | 0) >> 3]; $17 = HEAPF64[($0 + 48 | 0) >> 3]; $8 = $4 + 1 | 0; loop_1 : while (1) { if ($8 >>> 0 < $13 >>> 0) { $1 = HEAP32[(HEAP32[($12 + 4 | 0) >> 2] + ($8 << 2 | 0) | 0) >> 2]; $2 = $14 - HEAPF64[$1 >> 3]; $9 = $15 - HEAPF64[($1 + 8 | 0) >> 3]; $10 = $16 - HEAPF64[($1 + 16 | 0) >> 3]; $3 = $2 * $2 + $9 * $9 + $10 * $10; $11 = Math_sqrt($3); $11 = .01 / ($3 * $11); $3 = HEAPF64[($1 + 48 | 0) >> 3] * $11; $5 = $5 - $2 * $3; $6 = $6 - $9 * $3; $7 = $7 - $10 * $3; $3 = $2; $2 = $17 * $11; HEAPF64[($1 + 24 | 0) >> 3] = HEAPF64[($1 + 24 | 0) >> 3] + $3 * $2; HEAPF64[($1 + 32 | 0) >> 3] = HEAPF64[($1 + 32 | 0) >> 3] + $9 * $2; HEAPF64[($1 + 40 | 0) >> 3] = HEAPF64[($1 + 40 | 0) >> 3] + $10 * $2; $8 = $8 + 1 | 0; continue loop_1; } break loop_1; }; HEAPF64[($0 + 24 | 0) >> 3] = $5; HEAPF64[($0 + 32 | 0) >> 3] = $6; HEAPF64[($0 + 40 | 0) >> 3] = $7; HEAPF64[$0 >> 3] = HEAPF64[$0 >> 3] + .01 * $5; HEAPF64[($0 + 8 | 0) >> 3] = HEAPF64[($0 + 8 | 0) >> 3] + .01 * $6; HEAPF64[($0 + 16 | 0) >> 3] = HEAPF64[($0 + 16 | 0) >> 3] + .01 * $7; $4 = $4 + 1 | 0; continue loop_0; } break loop_0; }; } function assembly_index_NBodySystem_energy($0) { var $1 = 0.0, $2 = 0.0, $3 = 0, $4 = 0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $10 = 0.0, $11 = 0.0; $5 = HEAP32[$0 >> 2]; $7 = HEAP32[($5 + 12 | 0) >> 2]; loop_0 : while (1) { if ($3 >>> 0 < $7 >>> 0) { $0 = HEAP32[(HEAP32[($5 + 4 | 0) >> 2] + ($3 << 2 | 0) | 0) >> 2]; $9 = HEAPF64[$0 >> 3]; $10 = HEAPF64[($0 + 8 | 0) >> 3]; $11 = HEAPF64[($0 + 16 | 0) >> 3]; $6 = $1; $8 = HEAPF64[($0 + 48 | 0) >> 3]; $1 = HEAPF64[($0 + 24 | 0) >> 3]; $2 = $1 * $1; $1 = HEAPF64[($0 + 32 | 0) >> 3]; $2 = $2 + $1 * $1; $1 = HEAPF64[($0 + 40 | 0) >> 3]; $1 = $6 + .5 * $8 * ($2 + $1 * $1); $0 = $3 + 1 | 0; loop_1 : while (1) { if ($0 >>> 0 < $7 >>> 0) { $4 = HEAP32[(HEAP32[($5 + 4 | 0) >> 2] + ($0 << 2 | 0) | 0) >> 2]; $6 = $1; $1 = $9 - HEAPF64[$4 >> 3]; $2 = $1 * $1; $1 = $10 - HEAPF64[($4 + 8 | 0) >> 3]; $2 = $2 + $1 * $1; $1 = $11 - HEAPF64[($4 + 16 | 0) >> 3]; $1 = $6 - $8 * HEAPF64[($4 + 48 | 0) >> 3] / Math_sqrt($2 + $1 * $1); $0 = $0 + 1 | 0; continue loop_1; } break loop_1; }; $3 = $3 + 1 | 0; continue loop_0; } break loop_0; }; return $1; } function assembly_index_step() { assembly_index_NBodySystem_advance(assembly_index_system); return +assembly_index_NBodySystem_energy(assembly_index_system); } function assembly_index_bench($0) { $0 = $0 | 0; var $1 = 0; loop_0 : while (1) { if (!($1 >>> 0 >= $0 >>> 0)) { assembly_index_NBodySystem_advance(assembly_index_system); $1 = $1 + 1 | 0; continue loop_0; } break loop_0; }; } function assembly_index_getBody($0) { $0 = $0 | 0; var $1 = 0; $1 = HEAP32[assembly_index_system >> 2]; if ($0 >>> 0 < HEAP32[($1 + 12 | 0) >> 2] >>> 0) { $0 = HEAP32[(HEAP32[($1 + 4 | 0) >> 2] + ($0 << 2 | 0) | 0) >> 2] } else { $0 = 0 } return $0 | 0; } function start() { $lib_rt_stub_startOffset = 16; $lib_rt_stub_offset = $lib_rt_stub_startOffset; } var FUNCTION_TABLE = []; function __wasm_memory_grow(pagesToAdd) { pagesToAdd = pagesToAdd | 0; var oldPages = __wasm_memory_size() | 0; var newPages = oldPages + pagesToAdd | 0; if ((oldPages < newPages) && (newPages < 65536)) { var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536)); var newHEAP8 = new global.Int8Array(newBuffer); newHEAP8.set(HEAP8); HEAP8 = newHEAP8; HEAP8 = new global.Int8Array(newBuffer); HEAP16 = new global.Int16Array(newBuffer); HEAP32 = new global.Int32Array(newBuffer); HEAPU8 = new global.Uint8Array(newBuffer); HEAPU16 = new global.Uint16Array(newBuffer); HEAPU32 = new global.Uint32Array(newBuffer); HEAPF32 = new global.Float32Array(newBuffer); HEAPF64 = new global.Float64Array(newBuffer); buffer = newBuffer; } return oldPages; } function __wasm_memory_size() { return buffer.byteLength / 65536 | 0; } return { "memory": Object.create(Object.prototype, { "grow": { "value": __wasm_memory_grow }, "buffer": { "get": function () { return buffer; } } }), "init": assembly_index_init, "step": assembly_index_step, "bench": assembly_index_bench, "getBody": assembly_index_getBody }; } var memasmFunc = new ArrayBuffer(65536); var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); exports.memory = retasmFunc.memory; exports.init = retasmFunc.init; exports.step = retasmFunc.step; exports.bench = retasmFunc.bench; exports.getBody = retasmFunc.getBody;