// An unfinished implementation of tlsf in low-level AssemblyScript. // Useful as a compiler test in this state, but nothing more. // based upon: https://github.com/mattconte/tlsf/blob/master/tlsf.c (BSD) /** Finds the index of the least bit set. */ function fls(word: u32): i32 { return !word ? -1: 31 - clz(word); } assert(fls(0) == -1); assert(fls(1) == 0); assert(fls(0x80000008) == 31); assert(fls(0x7FFFFFFF) == 30); /** Finds the index of the first bit set. */ function ffs(word: u32): i32 { return !word ? -1 : ctz(word); } assert(ffs(0) == -1); assert(ffs(1) == 0); assert(ffs(0x80000000) == 31); // Align allocated blocks to 8 bytes so that any native type is aligned const ALIGN_SIZE_LOG2: i32 = 3; const ALIGN_SIZE: i32 = 1 << ALIGN_SIZE_LOG2; assert(ALIGN_SIZE == 8); // Define bitmap constants const SL_INDEX_COUNT_LOG2: i32 = 5; const FL_INDEX_MAX: i32 = 30; const SL_INDEX_COUNT: i32 = 1 << SL_INDEX_COUNT_LOG2; const FL_INDEX_SHIFT: i32 = SL_INDEX_COUNT_LOG2 + ALIGN_SIZE_LOG2; const FL_INDEX_COUNT: i32 = FL_INDEX_MAX - FL_INDEX_SHIFT + 1; const SMALL_BLOCK_SIZE: i32 = 1 << FL_INDEX_SHIFT; // struct block_header_t { // struct block_header_t* prev_phys_block; // size_t tagged_size; // struct block_header_t* next_free; // struct block_header_t* prev_free; // } const BLOCK$PREV_PHYS_BLOCK_OFFSET: usize = 0; const BLOCK$TAGGED_SIZE_OFFSET: usize = BLOCK$PREV_PHYS_BLOCK_OFFSET + sizeof(); const BLOCK$NEXT_FREE_OFFSET: usize = BLOCK$TAGGED_SIZE_OFFSET + sizeof(); const BLOCK$PREV_FREE_OFFSET: usize = BLOCK$NEXT_FREE_OFFSET + sizeof(); const BLOCK$SIZE: usize = BLOCK$PREV_FREE_OFFSET + sizeof(); const BLOCK_HEADER_FREE_BIT: u32 = 1 << 0; const BLOCK_HEADER_PREV_FREE_BIT: u32 = 1 << 1; const BLOCK_OVERHEAD: usize = sizeof(); const BLOCK_START_OFFSET: usize = BLOCK$TAGGED_SIZE_OFFSET + sizeof(); const BLOCK_SIZE_MIN: usize = BLOCK$SIZE - BLOCK_OVERHEAD; const BLOCK_SIZE_MAX: usize = 1 << (FL_INDEX_MAX); function block$get_prev_phys_block(block: usize): usize { return load(block + BLOCK$PREV_PHYS_BLOCK_OFFSET); } function block$set_prev_phys_block(block: usize, value: usize): void { store(block + BLOCK$PREV_PHYS_BLOCK_OFFSET, value); } function block$get_tagged_size(block: usize): usize { return load(block + BLOCK$TAGGED_SIZE_OFFSET); } function block$set_tagged_size(block: usize, value: usize): void { store(block + BLOCK$TAGGED_SIZE_OFFSET, value); } function block_size(block: usize): usize { return block$get_tagged_size(block) & ~(BLOCK_HEADER_FREE_BIT | BLOCK_HEADER_PREV_FREE_BIT); } function block_set_size(block: usize, value: usize): void { store(block + BLOCK$TAGGED_SIZE_OFFSET, value | (block$get_tagged_size(block) & (BLOCK_HEADER_FREE_BIT | BLOCK_HEADER_PREV_FREE_BIT))); } function block$get_next_free(block: usize): usize { return load(block + BLOCK$NEXT_FREE_OFFSET); } function block$set_next_free(block: usize, value: usize): void { store(block + BLOCK$NEXT_FREE_OFFSET, value); } function block$get_prev_free(block: usize): usize { return load(block + BLOCK$PREV_FREE_OFFSET); } function block$set_prev_free(block: usize, value: usize): void { store(block + BLOCK$PREV_FREE_OFFSET, value); } function block_is_last(block: usize): bool { return block_size(block) == 0; } function block_is_free(block: usize): bool { return (block$get_tagged_size(block) & BLOCK_HEADER_FREE_BIT) != 0; } function block_set_free(block: usize): void { store(block + BLOCK$TAGGED_SIZE_OFFSET, block$get_tagged_size(block) | BLOCK_HEADER_FREE_BIT); } function block_set_used(block: usize): void { store(block + BLOCK$TAGGED_SIZE_OFFSET, block$get_tagged_size(block) & ~BLOCK_HEADER_FREE_BIT); } function block_is_prev_free(block: usize): bool { return (block$get_tagged_size(block) & BLOCK_HEADER_PREV_FREE_BIT) != 0; } function block_set_prev_free(block: usize): void { store(block + BLOCK$TAGGED_SIZE_OFFSET, block$get_tagged_size(block) | BLOCK_HEADER_PREV_FREE_BIT); } function block_set_prev_used(block: usize): void { store(block + BLOCK$TAGGED_SIZE_OFFSET, block$get_tagged_size(block) & ~BLOCK_HEADER_PREV_FREE_BIT); } function block_from_ptr(ptr: usize): usize { return ptr - BLOCK_START_OFFSET; } function block_to_ptr(block: usize): usize { return block + BLOCK_START_OFFSET; } // struct control_t { // block_header_t block_null; // unsigned int fl_bitmap; // unsigned int sl_bitmap[FL_INDEX_COUNT]; // block_header_t* blocks[FL_INDEX_COUNT][SL_INDEX_COUNT]; // } const CONTROL$FL_BITMAP_OFFSET: usize = BLOCK$SIZE; const CONTROL$SL_BITMAP_OFFSET: usize = CONTROL$FL_BITMAP_OFFSET + sizeof(); const CONTROL$BLOCKS_OFFSET: usize = CONTROL$SL_BITMAP_OFFSET + FL_INDEX_COUNT * sizeof(); const CONTROL$SIZE: usize = CONTROL$BLOCKS_OFFSET + FL_INDEX_COUNT * SL_INDEX_COUNT * sizeof(); function control$get_fl_bitmap(ptr: usize): u32 { return load(ptr + CONTROL$FL_BITMAP_OFFSET); } function control$set_fl_bitmap(ptr: usize, value: u32): void { store(ptr + CONTROL$FL_BITMAP_OFFSET, value); } function control$get_sl_bitmap(ptr: usize, flIndex: usize): u32 { assert(flIndex < FL_INDEX_COUNT); return load(ptr + CONTROL$SL_BITMAP_OFFSET + flIndex * sizeof()); } function control$set_sl_bitmap(ptr: usize, flIndex: usize, value: u32): void { assert(flIndex < FL_INDEX_COUNT); store(ptr + CONTROL$SL_BITMAP_OFFSET + flIndex * sizeof(), value); } function control$get_block(ptr: usize, flIndex: usize, slIndex: usize): usize { assert(flIndex < FL_INDEX_COUNT); assert(slIndex < SL_INDEX_COUNT); return load(ptr + CONTROL$BLOCKS_OFFSET + (flIndex * SL_INDEX_COUNT + slIndex) * sizeof()); } function control$set_block(ptr: usize, flIndex: usize, slIndex: usize, value: usize): void { assert(flIndex < FL_INDEX_COUNT); assert(slIndex < SL_INDEX_COUNT); store(ptr + CONTROL$BLOCKS_OFFSET + (flIndex * SL_INDEX_COUNT + slIndex) * sizeof(), value); } /* Clear structure and point all empty lists at the null block. */ export function control$construct(ptr: usize): void { block$set_next_free(ptr, ptr); block$set_prev_free(ptr, ptr); control$set_fl_bitmap(ptr, 0); for (var flIndex: usize = 0; flIndex < FL_INDEX_COUNT; ++flIndex) { control$set_sl_bitmap(ptr, flIndex, 0); for (var slIndex: usize = 0; slIndex < SL_INDEX_COUNT; ++slIndex) control$set_block(ptr, flIndex, slIndex, ptr); } } control$construct(load(sizeof())); // get HEAP_OFFSET and initialize there