(module (type $FUNCSIG$iii (func (param i32 i32) (result i32))) (type $FUNCSIG$ii (func (param i32) (result i32))) (type $FUNCSIG$vi (func (param i32))) (type $FUNCSIG$v (func)) (type $FUNCSIG$viiii (func (param i32 i32 i32 i32))) (type $FUNCSIG$viii (func (param i32 i32 i32))) (type $FUNCSIG$iiii (func (param i32 i32 i32) (result i32))) (import "env" "abort" (func $~lib/builtins/abort (param i32 i32 i32 i32))) (memory $0 1) (data (i32.const 8) "\1e\00\00\00\01\00\00\00\01\00\00\00\1e\00\00\00N\00o\00t\00 \00i\00m\00p\00l\00e\00m\00e\00n\00t\00e\00d\00") (data (i32.const 56) "\1c\00\00\00\01\00\00\00\01\00\00\00\1c\00\00\00~\00l\00i\00b\00/\00m\00e\00m\00o\00r\00y\00.\00t\00s\00") (data (i32.const 104) "\03\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00\08\00\00\00\00\00\00\00") (table $0 1 funcref) (elem (i32.const 0) $null) (global $~lib/rt/stub/startOffset (mut i32) (i32.const 0)) (global $~lib/rt/stub/offset (mut i32) (i32.const 0)) (global $~lib/ASC_SHRINK_LEVEL i32 (i32.const 0)) (global $~lib/rt/RTTI_BASE i32 (i32.const 104)) (global $~lib/heap/HEAP_BASE i32 (i32.const 132)) (export "memory" (memory $0)) (export "__alloc" (func $~lib/rt/stub/__alloc)) (export "__retain" (func $~lib/rt/stub/__retain)) (export "__release" (func $~lib/rt/stub/__release)) (export "__collect" (func $~lib/rt/stub/__collect)) (export "__rtti" (global $~lib/rt/RTTI_BASE)) (export "memory.copy" (func $~lib/memory/memory.copy)) (export "memory.init" (func $~lib/memory/memory.init)) (export "memory.drop" (func $~lib/memory/memory.drop)) (export "memory.repeat" (func $~lib/memory/memory.repeat)) (export "memory.compare" (func $~lib/memory/memory.compare)) (export "__free" (func $~lib/rt/stub/__free)) (export "__reset" (func $~lib/rt/stub/__reset)) (start $start) (func $~lib/rt/stub/__alloc (; 1 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) (local $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) (local $6 i32) (local $7 i32) (local $8 i32) local.get $0 i32.const 1073741808 i32.gt_u if unreachable end global.get $~lib/rt/stub/offset i32.const 16 i32.add local.set $2 local.get $2 local.get $0 local.tee $3 i32.const 1 local.tee $4 local.get $3 local.get $4 i32.gt_u select i32.add i32.const 15 i32.add i32.const 15 i32.const -1 i32.xor i32.and local.set $5 memory.size local.set $6 local.get $5 local.get $6 i32.const 16 i32.shl i32.gt_u if local.get $5 local.get $2 i32.sub i32.const 65535 i32.add i32.const 65535 i32.const -1 i32.xor i32.and i32.const 16 i32.shr_u local.set $3 local.get $6 local.tee $4 local.get $3 local.tee $7 local.get $4 local.get $7 i32.gt_s select local.set $4 local.get $4 memory.grow i32.const 0 i32.lt_s if local.get $3 memory.grow i32.const 0 i32.lt_s if unreachable end end end local.get $5 global.set $~lib/rt/stub/offset local.get $2 i32.const 16 i32.sub local.set $8 local.get $8 local.get $1 i32.store offset=8 local.get $8 local.get $0 i32.store offset=12 local.get $2 ) (func $~lib/rt/stub/__retain (; 2 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 ) (func $~lib/rt/stub/__release (; 3 ;) (type $FUNCSIG$vi) (param $0 i32) nop ) (func $~lib/rt/stub/__collect (; 4 ;) (type $FUNCSIG$v) nop ) (func $~lib/memory/memory.init (; 5 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) i32.const 24 i32.const 72 i32.const 35 i32.const 4 call $~lib/builtins/abort unreachable ) (func $~lib/memory/memory.drop (; 6 ;) (type $FUNCSIG$vi) (param $0 i32) i32.const 24 i32.const 72 i32.const 42 i32.const 4 call $~lib/builtins/abort unreachable ) (func $~lib/util/memory/memcpy (; 7 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) block $break|0 loop $continue|0 local.get $2 if (result i32) local.get $1 i32.const 3 i32.and else i32.const 0 end if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 br $continue|0 end end end local.get $0 i32.const 3 i32.and i32.const 0 i32.eq if block $break|1 loop $continue|1 local.get $2 i32.const 16 i32.ge_u if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 8 i32.add i32.load i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 12 i32.add i32.load i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|1 end end end local.get $2 i32.const 8 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $0 i32.const 8 i32.add local.set $0 local.get $1 i32.const 8 i32.add local.set $1 end local.get $2 i32.const 4 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.set $0 local.get $1 i32.const 4 i32.add local.set $1 end local.get $2 i32.const 2 i32.and if local.get $0 local.get $1 i32.load16_u i32.store16 local.get $0 i32.const 2 i32.add local.set $0 local.get $1 i32.const 2 i32.add local.set $1 end local.get $2 i32.const 1 i32.and if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 end return end local.get $2 i32.const 32 i32.ge_u if block $break|2 block $case2|2 block $case1|2 block $case0|2 local.get $0 i32.const 3 i32.and local.set $5 local.get $5 i32.const 1 i32.eq br_if $case0|2 local.get $5 i32.const 2 i32.eq br_if $case1|2 local.get $5 i32.const 3 i32.eq br_if $case2|2 br $break|2 end block local.get $1 i32.load local.set $3 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 local.get $2 i32.const 3 i32.sub local.set $2 block $break|3 loop $continue|3 local.get $2 i32.const 17 i32.ge_u if local.get $1 i32.const 1 i32.add i32.load local.set $4 local.get $0 local.get $3 i32.const 24 i32.shr_u local.get $4 i32.const 8 i32.shl i32.or i32.store local.get $1 i32.const 5 i32.add i32.load local.set $3 local.get $0 i32.const 4 i32.add local.get $4 i32.const 24 i32.shr_u local.get $3 i32.const 8 i32.shl i32.or i32.store local.get $1 i32.const 9 i32.add i32.load local.set $4 local.get $0 i32.const 8 i32.add local.get $3 i32.const 24 i32.shr_u local.get $4 i32.const 8 i32.shl i32.or i32.store local.get $1 i32.const 13 i32.add i32.load local.set $3 local.get $0 i32.const 12 i32.add local.get $4 i32.const 24 i32.shr_u local.get $3 i32.const 8 i32.shl i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|3 end end end br $break|2 unreachable end unreachable end block local.get $1 i32.load local.set $3 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 local.get $2 i32.const 2 i32.sub local.set $2 block $break|4 loop $continue|4 local.get $2 i32.const 18 i32.ge_u if local.get $1 i32.const 2 i32.add i32.load local.set $4 local.get $0 local.get $3 i32.const 16 i32.shr_u local.get $4 i32.const 16 i32.shl i32.or i32.store local.get $1 i32.const 6 i32.add i32.load local.set $3 local.get $0 i32.const 4 i32.add local.get $4 i32.const 16 i32.shr_u local.get $3 i32.const 16 i32.shl i32.or i32.store local.get $1 i32.const 10 i32.add i32.load local.set $4 local.get $0 i32.const 8 i32.add local.get $3 i32.const 16 i32.shr_u local.get $4 i32.const 16 i32.shl i32.or i32.store local.get $1 i32.const 14 i32.add i32.load local.set $3 local.get $0 i32.const 12 i32.add local.get $4 i32.const 16 i32.shr_u local.get $3 i32.const 16 i32.shl i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|4 end end end br $break|2 unreachable end unreachable end block local.get $1 i32.load local.set $3 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 block $break|5 loop $continue|5 local.get $2 i32.const 19 i32.ge_u if local.get $1 i32.const 3 i32.add i32.load local.set $4 local.get $0 local.get $3 i32.const 8 i32.shr_u local.get $4 i32.const 24 i32.shl i32.or i32.store local.get $1 i32.const 7 i32.add i32.load local.set $3 local.get $0 i32.const 4 i32.add local.get $4 i32.const 8 i32.shr_u local.get $3 i32.const 24 i32.shl i32.or i32.store local.get $1 i32.const 11 i32.add i32.load local.set $4 local.get $0 i32.const 8 i32.add local.get $3 i32.const 8 i32.shr_u local.get $4 i32.const 24 i32.shl i32.or i32.store local.get $1 i32.const 15 i32.add i32.load local.set $3 local.get $0 i32.const 12 i32.add local.get $4 i32.const 8 i32.shr_u local.get $3 i32.const 24 i32.shl i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|5 end end end br $break|2 unreachable end unreachable end end local.get $2 i32.const 16 i32.and if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 end local.get $2 i32.const 8 i32.and if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 end local.get $2 i32.const 4 i32.and if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 end local.get $2 i32.const 2 i32.and if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 end local.get $2 i32.const 1 i32.and if block (result i32) local.get $0 local.tee $5 i32.const 1 i32.add local.set $0 local.get $5 end block (result i32) local.get $1 local.tee $5 i32.const 1 i32.add local.set $1 local.get $5 end i32.load8_u i32.store8 end ) (func $~lib/memory/memory.copy (; 8 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) (local $6 i32) block $~lib/util/memory/memmove|inlined.0 local.get $0 local.set $5 local.get $1 local.set $4 local.get $2 local.set $3 local.get $5 local.get $4 i32.eq if br $~lib/util/memory/memmove|inlined.0 end local.get $4 local.get $3 i32.add local.get $5 i32.le_u if (result i32) i32.const 1 else local.get $5 local.get $3 i32.add local.get $4 i32.le_u end if local.get $5 local.get $4 local.get $3 call $~lib/util/memory/memcpy br $~lib/util/memory/memmove|inlined.0 end local.get $5 local.get $4 i32.lt_u if local.get $4 i32.const 7 i32.and local.get $5 i32.const 7 i32.and i32.eq if block $break|0 loop $continue|0 local.get $5 i32.const 7 i32.and if local.get $3 i32.eqz if br $~lib/util/memory/memmove|inlined.0 end local.get $3 i32.const 1 i32.sub local.set $3 block (result i32) local.get $5 local.tee $6 i32.const 1 i32.add local.set $5 local.get $6 end block (result i32) local.get $4 local.tee $6 i32.const 1 i32.add local.set $4 local.get $6 end i32.load8_u i32.store8 br $continue|0 end end end block $break|1 loop $continue|1 local.get $3 i32.const 8 i32.ge_u if local.get $5 local.get $4 i64.load i64.store local.get $3 i32.const 8 i32.sub local.set $3 local.get $5 i32.const 8 i32.add local.set $5 local.get $4 i32.const 8 i32.add local.set $4 br $continue|1 end end end end block $break|2 loop $continue|2 local.get $3 if block (result i32) local.get $5 local.tee $6 i32.const 1 i32.add local.set $5 local.get $6 end block (result i32) local.get $4 local.tee $6 i32.const 1 i32.add local.set $4 local.get $6 end i32.load8_u i32.store8 local.get $3 i32.const 1 i32.sub local.set $3 br $continue|2 end end end else local.get $4 i32.const 7 i32.and local.get $5 i32.const 7 i32.and i32.eq if block $break|3 loop $continue|3 local.get $5 local.get $3 i32.add i32.const 7 i32.and if local.get $3 i32.eqz if br $~lib/util/memory/memmove|inlined.0 end local.get $5 local.get $3 i32.const 1 i32.sub local.tee $3 i32.add local.get $4 local.get $3 i32.add i32.load8_u i32.store8 br $continue|3 end end end block $break|4 loop $continue|4 local.get $3 i32.const 8 i32.ge_u if local.get $3 i32.const 8 i32.sub local.set $3 local.get $5 local.get $3 i32.add local.get $4 local.get $3 i32.add i64.load i64.store br $continue|4 end end end end block $break|5 loop $continue|5 local.get $3 if local.get $5 local.get $3 i32.const 1 i32.sub local.tee $3 i32.add local.get $4 local.get $3 i32.add i32.load8_u i32.store8 br $continue|5 end end end end end ) (func $~lib/memory/memory.repeat (; 9 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (local $4 i32) (local $5 i32) i32.const 0 local.set $4 local.get $2 local.get $3 i32.mul local.set $5 block $break|0 loop $continue|0 local.get $4 local.get $5 i32.lt_u if local.get $0 local.get $4 i32.add local.get $1 local.get $2 call $~lib/memory/memory.copy local.get $4 local.get $2 i32.add local.set $4 br $continue|0 end end end ) (func $~lib/memory/memory.compare (; 10 ;) (type $FUNCSIG$iiii) (param $0 i32) (param $1 i32) (param $2 i32) (result i32) (local $3 i32) (local $4 i32) (local $5 i32) block $~lib/util/memory/memcmp|inlined.0 (result i32) local.get $0 local.set $5 local.get $1 local.set $4 local.get $2 local.set $3 local.get $5 local.get $4 i32.eq if i32.const 0 br $~lib/util/memory/memcmp|inlined.0 end block $break|0 loop $continue|0 local.get $3 i32.const 0 i32.ne if (result i32) local.get $5 i32.load8_u local.get $4 i32.load8_u i32.eq else i32.const 0 end if local.get $3 i32.const 1 i32.sub local.set $3 local.get $5 i32.const 1 i32.add local.set $5 local.get $4 i32.const 1 i32.add local.set $4 br $continue|0 end end end local.get $3 if (result i32) local.get $5 i32.load8_u local.get $4 i32.load8_u i32.sub else i32.const 0 end end ) (func $~lib/rt/stub/__free (; 11 ;) (type $FUNCSIG$vi) (param $0 i32) nop ) (func $~lib/rt/stub/__reset (; 12 ;) (type $FUNCSIG$v) global.get $~lib/rt/stub/startOffset global.set $~lib/rt/stub/offset ) (func $start (; 13 ;) (type $FUNCSIG$v) global.get $~lib/heap/HEAP_BASE i32.const 15 i32.add i32.const 15 i32.const -1 i32.xor i32.and global.set $~lib/rt/stub/startOffset global.get $~lib/rt/stub/startOffset global.set $~lib/rt/stub/offset ) (func $null (; 14 ;) (type $FUNCSIG$v) ) )