export function update(width: u32, height: u32, max: u32): void { var translateX = width / 1.6; var translateY = height / 2.0; var scale = 4.0 / width; for (let y: u32 = 0; y < height; ++y) { let imaginary = (y - translateY) * scale; for (let x: u32 = 0; x < width; ++x) { let real = (x - translateX) * scale; let iteration = 0; for (let ix = 0.0, iy = 0.0; ix * ix + iy * iy <= 4.0; ++iteration) { let t = ix * ix - iy * iy + real; iy = 2.0 * ix * iy + imaginary; ix = t; if (++iteration >= max) break; } store(y * width + x, iteration * 255 / max); } } }