(module
 (type $iiii_ (func (param i32 i32 i32 i32)))
 (type $ii_ (func (param i32 i32)))
 (type $iii_ (func (param i32 i32 i32)))
 (type $iif_ (func (param i32 i32 f32)))
 (type $if_ (func (param i32 f32)))
 (type $_ (func))
 (import "env" "abort" (func $~lib/env/abort (param i32 i32 i32 i32)))
 (memory $0 1)
 (data (i32.const 8) "\0e\00\00\00s\00t\00d\00/\00p\00o\00i\00n\00t\00e\00r\00.\00t\00s\00")
 (table $0 1 funcref)
 (elem (i32.const 0) $null)
 (global $std/pointer/one (mut i32) (i32.const 0))
 (global $std/pointer/two (mut i32) (i32.const 0))
 (global $std/pointer/add (mut i32) (i32.const 0))
 (global $std/pointer/sub (mut i32) (i32.const 0))
 (global $std/pointer/nextOne (mut i32) (i32.const 0))
 (global $std/pointer/buf (mut i32) (i32.const 0))
 (global $HEAP_BASE i32 (i32.const 40))
 (export "memory" (memory $0))
 (export "table" (table $0))
 (start $start)
 (func $~lib/internal/memory/memset (; 1 ;) (type $iii_) (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i64)
  local.get $2
  i32.eqz
  if
   return
  end
  local.get $0
  local.get $1
  i32.store8
  local.get $0
  local.get $2
  i32.add
  i32.const 1
  i32.sub
  local.get $1
  i32.store8
  local.get $2
  i32.const 2
  i32.le_u
  if
   return
  end
  local.get $0
  i32.const 1
  i32.add
  local.get $1
  i32.store8
  local.get $0
  i32.const 2
  i32.add
  local.get $1
  i32.store8
  local.get $0
  local.get $2
  i32.add
  i32.const 2
  i32.sub
  local.get $1
  i32.store8
  local.get $0
  local.get $2
  i32.add
  i32.const 3
  i32.sub
  local.get $1
  i32.store8
  local.get $2
  i32.const 6
  i32.le_u
  if
   return
  end
  local.get $0
  i32.const 3
  i32.add
  local.get $1
  i32.store8
  local.get $0
  local.get $2
  i32.add
  i32.const 4
  i32.sub
  local.get $1
  i32.store8
  local.get $2
  i32.const 8
  i32.le_u
  if
   return
  end
  i32.const 0
  local.get $0
  i32.sub
  i32.const 3
  i32.and
  local.set $3
  local.get $0
  local.get $3
  i32.add
  local.set $0
  local.get $2
  local.get $3
  i32.sub
  local.set $2
  local.get $2
  i32.const -4
  i32.and
  local.set $2
  i32.const -1
  i32.const 255
  i32.div_u
  local.get $1
  i32.const 255
  i32.and
  i32.mul
  local.set $4
  local.get $0
  local.get $4
  i32.store
  local.get $0
  local.get $2
  i32.add
  i32.const 4
  i32.sub
  local.get $4
  i32.store
  local.get $2
  i32.const 8
  i32.le_u
  if
   return
  end
  local.get $0
  i32.const 4
  i32.add
  local.get $4
  i32.store
  local.get $0
  i32.const 8
  i32.add
  local.get $4
  i32.store
  local.get $0
  local.get $2
  i32.add
  i32.const 12
  i32.sub
  local.get $4
  i32.store
  local.get $0
  local.get $2
  i32.add
  i32.const 8
  i32.sub
  local.get $4
  i32.store
  local.get $2
  i32.const 24
  i32.le_u
  if
   return
  end
  local.get $0
  i32.const 12
  i32.add
  local.get $4
  i32.store
  local.get $0
  i32.const 16
  i32.add
  local.get $4
  i32.store
  local.get $0
  i32.const 20
  i32.add
  local.get $4
  i32.store
  local.get $0
  i32.const 24
  i32.add
  local.get $4
  i32.store
  local.get $0
  local.get $2
  i32.add
  i32.const 28
  i32.sub
  local.get $4
  i32.store
  local.get $0
  local.get $2
  i32.add
  i32.const 24
  i32.sub
  local.get $4
  i32.store
  local.get $0
  local.get $2
  i32.add
  i32.const 20
  i32.sub
  local.get $4
  i32.store
  local.get $0
  local.get $2
  i32.add
  i32.const 16
  i32.sub
  local.get $4
  i32.store
  i32.const 24
  local.get $0
  i32.const 4
  i32.and
  i32.add
  local.set $3
  local.get $0
  local.get $3
  i32.add
  local.set $0
  local.get $2
  local.get $3
  i32.sub
  local.set $2
  local.get $4
  i64.extend_i32_u
  local.get $4
  i64.extend_i32_u
  i64.const 32
  i64.shl
  i64.or
  local.set $5
  block $break|0
   loop $continue|0
    local.get $2
    i32.const 32
    i32.ge_u
    if
     block
      local.get $0
      local.get $5
      i64.store
      local.get $0
      i32.const 8
      i32.add
      local.get $5
      i64.store
      local.get $0
      i32.const 16
      i32.add
      local.get $5
      i64.store
      local.get $0
      i32.const 24
      i32.add
      local.get $5
      i64.store
      local.get $2
      i32.const 32
      i32.sub
      local.set $2
      local.get $0
      i32.const 32
      i32.add
      local.set $0
     end
     br $continue|0
    end
   end
  end
 )
 (func $~lib/internal/memory/memcpy (; 2 ;) (type $iii_) (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  block $break|0
   loop $continue|0
    local.get $2
    if (result i32)
     local.get $1
     i32.const 3
     i32.and
    else     
     local.get $2
    end
    if
     block
      block (result i32)
       local.get $0
       local.tee $5
       i32.const 1
       i32.add
       local.set $0
       local.get $5
      end
      block (result i32)
       local.get $1
       local.tee $5
       i32.const 1
       i32.add
       local.set $1
       local.get $5
      end
      i32.load8_u
      i32.store8
      local.get $2
      i32.const 1
      i32.sub
      local.set $2
     end
     br $continue|0
    end
   end
  end
  local.get $0
  i32.const 3
  i32.and
  i32.const 0
  i32.eq
  if
   block $break|1
    loop $continue|1
     local.get $2
     i32.const 16
     i32.ge_u
     if
      block
       local.get $0
       local.get $1
       i32.load
       i32.store
       local.get $0
       i32.const 4
       i32.add
       local.get $1
       i32.const 4
       i32.add
       i32.load
       i32.store
       local.get $0
       i32.const 8
       i32.add
       local.get $1
       i32.const 8
       i32.add
       i32.load
       i32.store
       local.get $0
       i32.const 12
       i32.add
       local.get $1
       i32.const 12
       i32.add
       i32.load
       i32.store
       local.get $1
       i32.const 16
       i32.add
       local.set $1
       local.get $0
       i32.const 16
       i32.add
       local.set $0
       local.get $2
       i32.const 16
       i32.sub
       local.set $2
      end
      br $continue|1
     end
    end
   end
   local.get $2
   i32.const 8
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $0
    i32.const 4
    i32.add
    local.get $1
    i32.const 4
    i32.add
    i32.load
    i32.store
    local.get $0
    i32.const 8
    i32.add
    local.set $0
    local.get $1
    i32.const 8
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 4
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $0
    i32.const 4
    i32.add
    local.set $0
    local.get $1
    i32.const 4
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 2
   i32.and
   if
    local.get $0
    local.get $1
    i32.load16_u
    i32.store16
    local.get $0
    i32.const 2
    i32.add
    local.set $0
    local.get $1
    i32.const 2
    i32.add
    local.set $1
   end
   local.get $2
   i32.const 1
   i32.and
   if
    block (result i32)
     local.get $0
     local.tee $5
     i32.const 1
     i32.add
     local.set $0
     local.get $5
    end
    block (result i32)
     local.get $1
     local.tee $5
     i32.const 1
     i32.add
     local.set $1
     local.get $5
    end
    i32.load8_u
    i32.store8
   end
   return
  end
  local.get $2
  i32.const 32
  i32.ge_u
  if
   block $break|2
    block $case2|2
     block $case1|2
      block $case0|2
       local.get $0
       i32.const 3
       i32.and
       local.set $5
       local.get $5
       i32.const 1
       i32.eq
       br_if $case0|2
       local.get $5
       i32.const 2
       i32.eq
       br_if $case1|2
       local.get $5
       i32.const 3
       i32.eq
       br_if $case2|2
       br $break|2
      end
      block
       local.get $1
       i32.load
       local.set $3
       block (result i32)
        local.get $0
        local.tee $5
        i32.const 1
        i32.add
        local.set $0
        local.get $5
       end
       block (result i32)
        local.get $1
        local.tee $5
        i32.const 1
        i32.add
        local.set $1
        local.get $5
       end
       i32.load8_u
       i32.store8
       block (result i32)
        local.get $0
        local.tee $5
        i32.const 1
        i32.add
        local.set $0
        local.get $5
       end
       block (result i32)
        local.get $1
        local.tee $5
        i32.const 1
        i32.add
        local.set $1
        local.get $5
       end
       i32.load8_u
       i32.store8
       block (result i32)
        local.get $0
        local.tee $5
        i32.const 1
        i32.add
        local.set $0
        local.get $5
       end
       block (result i32)
        local.get $1
        local.tee $5
        i32.const 1
        i32.add
        local.set $1
        local.get $5
       end
       i32.load8_u
       i32.store8
       local.get $2
       i32.const 3
       i32.sub
       local.set $2
       block $break|3
        loop $continue|3
         local.get $2
         i32.const 17
         i32.ge_u
         if
          block
           local.get $1
           i32.const 1
           i32.add
           i32.load
           local.set $4
           local.get $0
           local.get $3
           i32.const 24
           i32.shr_u
           local.get $4
           i32.const 8
           i32.shl
           i32.or
           i32.store
           local.get $1
           i32.const 5
           i32.add
           i32.load
           local.set $3
           local.get $0
           i32.const 4
           i32.add
           local.get $4
           i32.const 24
           i32.shr_u
           local.get $3
           i32.const 8
           i32.shl
           i32.or
           i32.store
           local.get $1
           i32.const 9
           i32.add
           i32.load
           local.set $4
           local.get $0
           i32.const 8
           i32.add
           local.get $3
           i32.const 24
           i32.shr_u
           local.get $4
           i32.const 8
           i32.shl
           i32.or
           i32.store
           local.get $1
           i32.const 13
           i32.add
           i32.load
           local.set $3
           local.get $0
           i32.const 12
           i32.add
           local.get $4
           i32.const 24
           i32.shr_u
           local.get $3
           i32.const 8
           i32.shl
           i32.or
           i32.store
           local.get $1
           i32.const 16
           i32.add
           local.set $1
           local.get $0
           i32.const 16
           i32.add
           local.set $0
           local.get $2
           i32.const 16
           i32.sub
           local.set $2
          end
          br $continue|3
         end
        end
       end
       br $break|2
       unreachable
      end
      unreachable
     end
     block
      local.get $1
      i32.load
      local.set $3
      block (result i32)
       local.get $0
       local.tee $5
       i32.const 1
       i32.add
       local.set $0
       local.get $5
      end
      block (result i32)
       local.get $1
       local.tee $5
       i32.const 1
       i32.add
       local.set $1
       local.get $5
      end
      i32.load8_u
      i32.store8
      block (result i32)
       local.get $0
       local.tee $5
       i32.const 1
       i32.add
       local.set $0
       local.get $5
      end
      block (result i32)
       local.get $1
       local.tee $5
       i32.const 1
       i32.add
       local.set $1
       local.get $5
      end
      i32.load8_u
      i32.store8
      local.get $2
      i32.const 2
      i32.sub
      local.set $2
      block $break|4
       loop $continue|4
        local.get $2
        i32.const 18
        i32.ge_u
        if
         block
          local.get $1
          i32.const 2
          i32.add
          i32.load
          local.set $4
          local.get $0
          local.get $3
          i32.const 16
          i32.shr_u
          local.get $4
          i32.const 16
          i32.shl
          i32.or
          i32.store
          local.get $1
          i32.const 6
          i32.add
          i32.load
          local.set $3
          local.get $0
          i32.const 4
          i32.add
          local.get $4
          i32.const 16
          i32.shr_u
          local.get $3
          i32.const 16
          i32.shl
          i32.or
          i32.store
          local.get $1
          i32.const 10
          i32.add
          i32.load
          local.set $4
          local.get $0
          i32.const 8
          i32.add
          local.get $3
          i32.const 16
          i32.shr_u
          local.get $4
          i32.const 16
          i32.shl
          i32.or
          i32.store
          local.get $1
          i32.const 14
          i32.add
          i32.load
          local.set $3
          local.get $0
          i32.const 12
          i32.add
          local.get $4
          i32.const 16
          i32.shr_u
          local.get $3
          i32.const 16
          i32.shl
          i32.or
          i32.store
          local.get $1
          i32.const 16
          i32.add
          local.set $1
          local.get $0
          i32.const 16
          i32.add
          local.set $0
          local.get $2
          i32.const 16
          i32.sub
          local.set $2
         end
         br $continue|4
        end
       end
      end
      br $break|2
      unreachable
     end
     unreachable
    end
    block
     local.get $1
     i32.load
     local.set $3
     block (result i32)
      local.get $0
      local.tee $5
      i32.const 1
      i32.add
      local.set $0
      local.get $5
     end
     block (result i32)
      local.get $1
      local.tee $5
      i32.const 1
      i32.add
      local.set $1
      local.get $5
     end
     i32.load8_u
     i32.store8
     local.get $2
     i32.const 1
     i32.sub
     local.set $2
     block $break|5
      loop $continue|5
       local.get $2
       i32.const 19
       i32.ge_u
       if
        block
         local.get $1
         i32.const 3
         i32.add
         i32.load
         local.set $4
         local.get $0
         local.get $3
         i32.const 8
         i32.shr_u
         local.get $4
         i32.const 24
         i32.shl
         i32.or
         i32.store
         local.get $1
         i32.const 7
         i32.add
         i32.load
         local.set $3
         local.get $0
         i32.const 4
         i32.add
         local.get $4
         i32.const 8
         i32.shr_u
         local.get $3
         i32.const 24
         i32.shl
         i32.or
         i32.store
         local.get $1
         i32.const 11
         i32.add
         i32.load
         local.set $4
         local.get $0
         i32.const 8
         i32.add
         local.get $3
         i32.const 8
         i32.shr_u
         local.get $4
         i32.const 24
         i32.shl
         i32.or
         i32.store
         local.get $1
         i32.const 15
         i32.add
         i32.load
         local.set $3
         local.get $0
         i32.const 12
         i32.add
         local.get $4
         i32.const 8
         i32.shr_u
         local.get $3
         i32.const 24
         i32.shl
         i32.or
         i32.store
         local.get $1
         i32.const 16
         i32.add
         local.set $1
         local.get $0
         i32.const 16
         i32.add
         local.set $0
         local.get $2
         i32.const 16
         i32.sub
         local.set $2
        end
        br $continue|5
       end
      end
     end
     br $break|2
     unreachable
    end
    unreachable
   end
  end
  local.get $2
  i32.const 16
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 8
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 4
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 2
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 1
  i32.and
  if
   block (result i32)
    local.get $0
    local.tee $5
    i32.const 1
    i32.add
    local.set $0
    local.get $5
   end
   block (result i32)
    local.get $1
    local.tee $5
    i32.const 1
    i32.add
    local.set $1
    local.get $5
   end
   i32.load8_u
   i32.store8
  end
 )
 (func $~lib/internal/memory/memmove (; 3 ;) (type $iii_) (param $0 i32) (param $1 i32) (param $2 i32)
  (local $3 i32)
  local.get $0
  local.get $1
  i32.eq
  if
   return
  end
  local.get $1
  local.get $2
  i32.add
  local.get $0
  i32.le_u
  local.tee $3
  if (result i32)
   local.get $3
  else   
   local.get $0
   local.get $2
   i32.add
   local.get $1
   i32.le_u
  end
  if
   local.get $0
   local.get $1
   local.get $2
   call $~lib/internal/memory/memcpy
   return
  end
  local.get $0
  local.get $1
  i32.lt_u
  if
   local.get $1
   i32.const 7
   i32.and
   local.get $0
   i32.const 7
   i32.and
   i32.eq
   if
    block $break|0
     loop $continue|0
      local.get $0
      i32.const 7
      i32.and
      if
       block
        local.get $2
        i32.eqz
        if
         return
        end
        local.get $2
        i32.const 1
        i32.sub
        local.set $2
        block (result i32)
         local.get $0
         local.tee $3
         i32.const 1
         i32.add
         local.set $0
         local.get $3
        end
        block (result i32)
         local.get $1
         local.tee $3
         i32.const 1
         i32.add
         local.set $1
         local.get $3
        end
        i32.load8_u
        i32.store8
       end
       br $continue|0
      end
     end
    end
    block $break|1
     loop $continue|1
      local.get $2
      i32.const 8
      i32.ge_u
      if
       block
        local.get $0
        local.get $1
        i64.load
        i64.store
        local.get $2
        i32.const 8
        i32.sub
        local.set $2
        local.get $0
        i32.const 8
        i32.add
        local.set $0
        local.get $1
        i32.const 8
        i32.add
        local.set $1
       end
       br $continue|1
      end
     end
    end
   end
   block $break|2
    loop $continue|2
     local.get $2
     if
      block
       block (result i32)
        local.get $0
        local.tee $3
        i32.const 1
        i32.add
        local.set $0
        local.get $3
       end
       block (result i32)
        local.get $1
        local.tee $3
        i32.const 1
        i32.add
        local.set $1
        local.get $3
       end
       i32.load8_u
       i32.store8
       local.get $2
       i32.const 1
       i32.sub
       local.set $2
      end
      br $continue|2
     end
    end
   end
  else   
   local.get $1
   i32.const 7
   i32.and
   local.get $0
   i32.const 7
   i32.and
   i32.eq
   if
    block $break|3
     loop $continue|3
      local.get $0
      local.get $2
      i32.add
      i32.const 7
      i32.and
      if
       block
        local.get $2
        i32.eqz
        if
         return
        end
        local.get $0
        local.get $2
        i32.const 1
        i32.sub
        local.tee $2
        i32.add
        local.get $1
        local.get $2
        i32.add
        i32.load8_u
        i32.store8
       end
       br $continue|3
      end
     end
    end
    block $break|4
     loop $continue|4
      local.get $2
      i32.const 8
      i32.ge_u
      if
       block
        local.get $2
        i32.const 8
        i32.sub
        local.set $2
        local.get $0
        local.get $2
        i32.add
        local.get $1
        local.get $2
        i32.add
        i64.load
        i64.store
       end
       br $continue|4
      end
     end
    end
   end
   block $break|5
    loop $continue|5
     local.get $2
     if
      local.get $0
      local.get $2
      i32.const 1
      i32.sub
      local.tee $2
      i32.add
      local.get $1
      local.get $2
      i32.add
      i32.load8_u
      i32.store8
      br $continue|5
     end
    end
   end
  end
 )
 (func $std/pointer/Pointer<Entry>#set:value (; 4 ;) (type $ii_) (param $0 i32) (param $1 i32)
  (local $2 i32)
  (local $3 i32)
  (local $4 i32)
  local.get $1
  i32.const 0
  i32.eq
  if
   local.get $0
   local.set $2
   i32.const 0
   local.set $3
   i32.const 8
   local.set $4
   local.get $2
   local.get $3
   local.get $4
   call $~lib/internal/memory/memset
  else   
   local.get $0
   local.set $4
   local.get $1
   local.set $3
   i32.const 8
   local.set $2
   local.get $4
   local.get $3
   local.get $2
   call $~lib/internal/memory/memmove
  end
 )
 (func $std/pointer/Pointer<f32>#set (; 5 ;) (type $iif_) (param $0 i32) (param $1 i32) (param $2 f32)
  local.get $0
  local.get $1
  i32.const 4
  i32.mul
  i32.add
  local.get $2
  f32.store
 )
 (func $std/pointer/Pointer<f32>#set:value (; 6 ;) (type $if_) (param $0 i32) (param $1 f32)
  local.get $0
  local.get $1
  f32.store
 )
 (func $start (; 7 ;) (type $_)
  (local $0 i32)
  (local $1 i32)
  (local $2 f32)
  block $std/pointer/Pointer<Entry>#constructor|inlined.0 (result i32)
   i32.const 0
   local.set $0
   i32.const 8
   local.set $1
   local.get $1
  end
  global.set $std/pointer/one
  block $std/pointer/Pointer<Entry>#constructor|inlined.1 (result i32)
   i32.const 0
   local.set $1
   i32.const 24
   local.set $0
   local.get $0
  end
  global.set $std/pointer/two
  block $std/pointer/Pointer<Entry>#get:offset|inlined.0 (result i32)
   global.get $std/pointer/one
   local.set $0
   local.get $0
  end
  i32.const 8
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 79
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<Entry>#get:offset|inlined.1 (result i32)
   global.get $std/pointer/two
   local.set $0
   local.get $0
  end
  i32.const 24
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 80
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<Entry>#get:value|inlined.0 (result i32)
   global.get $std/pointer/one
   local.set $0
   local.get $0
   br $std/pointer/Pointer<Entry>#get:value|inlined.0
  end
  i32.const 1
  i32.store
  block $std/pointer/Pointer<Entry>#get:value|inlined.1 (result i32)
   global.get $std/pointer/one
   local.set $0
   local.get $0
   br $std/pointer/Pointer<Entry>#get:value|inlined.1
  end
  i32.const 2
  i32.store offset=4
  block $std/pointer/Pointer<Entry>#get:value|inlined.2 (result i32)
   global.get $std/pointer/one
   local.set $0
   local.get $0
   br $std/pointer/Pointer<Entry>#get:value|inlined.2
  end
  i32.load
  i32.const 1
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 84
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<Entry>#get:value|inlined.3 (result i32)
   global.get $std/pointer/one
   local.set $0
   local.get $0
   br $std/pointer/Pointer<Entry>#get:value|inlined.3
  end
  i32.load offset=4
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 85
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<Entry>#add|inlined.0 (result i32)
   global.get $std/pointer/one
   local.set $0
   global.get $std/pointer/two
   local.set $1
   local.get $0
   local.get $1
   i32.add
  end
  global.set $std/pointer/add
  block $std/pointer/Pointer<Entry>#get:offset|inlined.2 (result i32)
   global.get $std/pointer/add
   local.set $1
   local.get $1
  end
  i32.const 32
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 88
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<Entry>#sub|inlined.0 (result i32)
   global.get $std/pointer/two
   local.set $1
   global.get $std/pointer/one
   local.set $0
   local.get $1
   local.get $0
   i32.sub
  end
  global.set $std/pointer/sub
  block $std/pointer/Pointer<Entry>#get:offset|inlined.3 (result i32)
   global.get $std/pointer/sub
   local.set $0
   local.get $0
  end
  i32.const 16
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 91
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<Entry>#get:offset|inlined.4 (result i32)
   global.get $std/pointer/one
   local.set $0
   local.get $0
  end
  i32.const 8
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 93
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block (result i32)
   block $std/pointer/Pointer<Entry>#inc|inlined.0 (result i32)
    global.get $std/pointer/one
    local.set $0
    local.get $0
    i32.const 8
    i32.add
   end
   global.set $std/pointer/one
   global.get $std/pointer/one
  end
  global.set $std/pointer/nextOne
  global.get $std/pointer/nextOne
  global.get $std/pointer/one
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 95
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<Entry>#get:offset|inlined.5 (result i32)
   global.get $std/pointer/one
   local.set $0
   local.get $0
  end
  i32.const 16
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 96
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<Entry>#get:offset|inlined.6 (result i32)
   global.get $std/pointer/two
   local.set $0
   local.get $0
  end
  i32.const 24
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 98
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<Entry>#dec|inlined.0 (result i32)
   global.get $std/pointer/two
   local.set $0
   local.get $0
   i32.const 8
   i32.sub
  end
  global.set $std/pointer/two
  block $std/pointer/Pointer<Entry>#dec|inlined.1 (result i32)
   global.get $std/pointer/two
   local.set $0
   local.get $0
   i32.const 8
   i32.sub
  end
  global.set $std/pointer/two
  block $std/pointer/Pointer<Entry>#get:offset|inlined.7 (result i32)
   global.get $std/pointer/two
   local.set $0
   local.get $0
  end
  i32.const 8
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 101
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<Entry>#get:value|inlined.4 (result i32)
   global.get $std/pointer/two
   local.set $0
   local.get $0
   br $std/pointer/Pointer<Entry>#get:value|inlined.4
  end
  i32.load
  i32.const 1
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 102
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<Entry>#get:value|inlined.5 (result i32)
   global.get $std/pointer/two
   local.set $0
   local.get $0
   br $std/pointer/Pointer<Entry>#get:value|inlined.5
  end
  i32.load offset=4
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 103
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/one
  block $std/pointer/Pointer<Entry>#get:value|inlined.6 (result i32)
   global.get $std/pointer/two
   local.set $0
   local.get $0
   br $std/pointer/Pointer<Entry>#get:value|inlined.6
  end
  call $std/pointer/Pointer<Entry>#set:value
  block $std/pointer/Pointer<Entry>#get:offset|inlined.8 (result i32)
   global.get $std/pointer/one
   local.set $0
   local.get $0
  end
  block $std/pointer/Pointer<Entry>#get:offset|inlined.9 (result i32)
   global.get $std/pointer/two
   local.set $0
   local.get $0
  end
  i32.ne
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 106
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<Entry>#get:value|inlined.7 (result i32)
   global.get $std/pointer/one
   local.set $0
   local.get $0
   br $std/pointer/Pointer<Entry>#get:value|inlined.7
  end
  i32.load
  i32.const 1
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 107
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<Entry>#get:value|inlined.8 (result i32)
   global.get $std/pointer/one
   local.set $0
   local.get $0
   br $std/pointer/Pointer<Entry>#get:value|inlined.8
  end
  i32.load offset=4
  i32.const 2
  i32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 108
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<f32>#constructor|inlined.0 (result i32)
   i32.const 0
   local.set $0
   i32.const 0
   local.set $1
   local.get $1
  end
  global.set $std/pointer/buf
  global.get $std/pointer/buf
  i32.const 0
  f32.const 1.100000023841858
  call $std/pointer/Pointer<f32>#set
  global.get $std/pointer/buf
  i32.const 1
  f32.const 1.2000000476837158
  call $std/pointer/Pointer<f32>#set
  block $std/pointer/Pointer<f32>#get|inlined.0 (result f32)
   global.get $std/pointer/buf
   local.set $1
   i32.const 0
   local.set $0
   local.get $1
   local.get $0
   i32.const 4
   i32.mul
   i32.add
   f32.load
  end
  f32.const 1.100000023841858
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 114
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<f32>#get|inlined.1 (result f32)
   global.get $std/pointer/buf
   local.set $0
   i32.const 1
   local.set $1
   local.get $0
   local.get $1
   i32.const 4
   i32.mul
   i32.add
   f32.load
  end
  f32.const 1.2000000476837158
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 115
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<f32>#get|inlined.2 (result f32)
   global.get $std/pointer/buf
   local.set $1
   i32.const 0
   local.set $0
   local.get $1
   local.get $0
   i32.const 4
   i32.mul
   i32.add
   f32.load
  end
  f32.const 1.100000023841858
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 117
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<f32>#get|inlined.3 (result f32)
   global.get $std/pointer/buf
   local.set $0
   i32.const 1
   local.set $1
   local.get $0
   local.get $1
   i32.const 4
   i32.mul
   i32.add
   f32.load
  end
  f32.const 1.2000000476837158
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 118
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 0
  f32.load
  f32.const 1.100000023841858
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 120
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 4
  f32.load
  f32.const 1.2000000476837158
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 121
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<f32>#set|inlined.0
   global.get $std/pointer/buf
   local.set $1
   i32.const 2
   local.set $0
   f32.const 1.2999999523162842
   local.set $2
   local.get $1
   local.get $0
   i32.const 4
   i32.mul
   i32.add
   local.get $2
   f32.store
  end
  block $std/pointer/Pointer<f32>#get|inlined.4 (result f32)
   global.get $std/pointer/buf
   local.set $0
   i32.const 2
   local.set $1
   local.get $0
   local.get $1
   i32.const 4
   i32.mul
   i32.add
   f32.load
  end
  f32.const 1.2999999523162842
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 124
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  block $std/pointer/Pointer<f32>#get|inlined.5 (result f32)
   global.get $std/pointer/buf
   local.set $1
   i32.const 2
   local.set $0
   local.get $1
   local.get $0
   i32.const 4
   i32.mul
   i32.add
   f32.load
  end
  f32.const 1.2999999523162842
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 125
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 8
  f32.load
  f32.const 1.2999999523162842
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 126
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/buf
  f32.const 1.399999976158142
  call $std/pointer/Pointer<f32>#set:value
  block $std/pointer/Pointer<f32>#get:value|inlined.0 (result f32)
   global.get $std/pointer/buf
   local.set $0
   local.get $0
   f32.load
   br $std/pointer/Pointer<f32>#get:value|inlined.0
  end
  f32.const 1.399999976158142
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 129
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 0
  f32.load
  f32.const 1.399999976158142
  f32.eq
  i32.eqz
  if
   i32.const 0
   i32.const 8
   i32.const 130
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
 )
 (func $null (; 8 ;) (type $_)
 )
)