(module (type $iiii_ (func (param i32 i32 i32 i32))) (type $ii (func (param i32) (result i32))) (type $_ (func)) (type $FUNCSIG$vii (func (param i32 i32))) (type $FUNCSIG$i (func (result i32))) (import "env" "abort" (func $~lib/env/abort (param i32 i32 i32 i32))) (memory $0 1) (data (i32.const 8) "\03") (data (i32.const 17) "\01\02") (data (i32.const 24) "\08\00\00\00\03") (data (i32.const 32) "\14\00\00\00s\00t\00d\00/\00a\00r\00r\00a\00y\00-\00l\00i\00t\00e\00r\00a\00l\00.\00t\00s") (data (i32.const 80) "\0c") (data (i32.const 92) "\01\00\00\00\02") (data (i32.const 112) "P\00\00\00\03") (data (i32.const 128) "x") (data (i32.const 136) "\0d\00\00\00~\00l\00i\00b\00/\00a\00r\00r\00a\00y\00.\00t\00s") (data (i32.const 168) "\1c\00\00\00~\00l\00i\00b\00/\00i\00n\00t\00e\00r\00n\00a\00l\00/\00a\00r\00r\00a\00y\00b\00u\00f\00f\00e\00r\00.\00t\00s") (table $0 1 funcref) (elem (i32.const 0) $null) (global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0)) (global $~lib/allocator/arena/offset (mut i32) (i32.const 0)) (global $std/array-literal/emptyArrayI32 (mut i32) (i32.const 128)) (global $std/array-literal/i (mut i32) (i32.const 0)) (global $std/array-literal/dynamicArrayI8 (mut i32) (i32.const 0)) (global $std/array-literal/dynamicArrayI32 (mut i32) (i32.const 0)) (global $std/array-literal/dynamicArrayRef (mut i32) (i32.const 0)) (global $std/array-literal/dynamicArrayRefWithCtor (mut i32) (i32.const 0)) (export "memory" (memory $0)) (export "table" (table $0)) (start $start) (func $~lib/allocator/arena/__memory_allocate (; 1 ;) (type $ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) (local $3 i32) local.get $0 i32.const 1073741824 i32.gt_u if unreachable end global.get $~lib/allocator/arena/offset local.tee $1 local.get $0 i32.const 1 local.get $0 i32.const 1 i32.gt_u select i32.add i32.const 7 i32.add i32.const -8 i32.and local.tee $2 current_memory local.tee $3 i32.const 16 i32.shl i32.gt_u if local.get $3 local.get $2 local.get $1 i32.sub i32.const 65535 i32.add i32.const -65536 i32.and i32.const 16 i32.shr_u local.tee $0 local.get $3 local.get $0 i32.gt_s select grow_memory i32.const 0 i32.lt_s if local.get $0 grow_memory i32.const 0 i32.lt_s if unreachable end end end local.get $2 global.set $~lib/allocator/arena/offset local.get $1 ) (func $~lib/internal/arraybuffer/allocateUnsafe (; 2 ;) (type $ii) (param $0 i32) (result i32) (local $1 i32) local.get $0 i32.const 1073741816 i32.gt_u if i32.const 0 i32.const 168 i32.const 26 i32.const 2 call $~lib/env/abort unreachable end i32.const 1 i32.const 32 local.get $0 i32.const 7 i32.add i32.clz i32.sub i32.shl call $~lib/allocator/arena/__memory_allocate local.tee $1 local.get $0 i32.store local.get $1 ) (func $~lib/internal/memory/memset (; 3 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) (local $2 i32) local.get $1 i32.eqz if return end local.get $0 i32.const 0 i32.store8 local.get $0 local.get $1 i32.add i32.const 1 i32.sub i32.const 0 i32.store8 local.get $1 i32.const 2 i32.le_u if return end local.get $0 i32.const 1 i32.add i32.const 0 i32.store8 local.get $0 i32.const 2 i32.add i32.const 0 i32.store8 local.get $0 local.get $1 i32.add local.tee $2 i32.const 2 i32.sub i32.const 0 i32.store8 local.get $2 i32.const 3 i32.sub i32.const 0 i32.store8 local.get $1 i32.const 6 i32.le_u if return end local.get $0 i32.const 3 i32.add i32.const 0 i32.store8 local.get $0 local.get $1 i32.add i32.const 4 i32.sub i32.const 0 i32.store8 local.get $1 i32.const 8 i32.le_u if return end i32.const 0 local.get $0 i32.sub i32.const 3 i32.and local.tee $2 local.get $0 i32.add local.tee $0 i32.const 0 i32.store local.get $1 local.get $2 i32.sub i32.const -4 i32.and local.tee $1 local.get $0 i32.add i32.const 4 i32.sub i32.const 0 i32.store local.get $1 i32.const 8 i32.le_u if return end local.get $0 i32.const 4 i32.add i32.const 0 i32.store local.get $0 i32.const 8 i32.add i32.const 0 i32.store local.get $0 local.get $1 i32.add local.tee $2 i32.const 12 i32.sub i32.const 0 i32.store local.get $2 i32.const 8 i32.sub i32.const 0 i32.store local.get $1 i32.const 24 i32.le_u if return end local.get $0 i32.const 12 i32.add i32.const 0 i32.store local.get $0 i32.const 16 i32.add i32.const 0 i32.store local.get $0 i32.const 20 i32.add i32.const 0 i32.store local.get $0 i32.const 24 i32.add i32.const 0 i32.store local.get $0 local.get $1 i32.add local.tee $2 i32.const 28 i32.sub i32.const 0 i32.store local.get $2 i32.const 24 i32.sub i32.const 0 i32.store local.get $2 i32.const 20 i32.sub i32.const 0 i32.store local.get $2 i32.const 16 i32.sub i32.const 0 i32.store local.get $0 i32.const 4 i32.and i32.const 24 i32.add local.tee $2 local.get $0 i32.add local.set $0 local.get $1 local.get $2 i32.sub local.set $1 loop $continue|0 local.get $1 i32.const 32 i32.ge_u if local.get $0 i64.const 0 i64.store local.get $0 i32.const 8 i32.add i64.const 0 i64.store local.get $0 i32.const 16 i32.add i64.const 0 i64.store local.get $0 i32.const 24 i32.add i64.const 0 i64.store local.get $1 i32.const 32 i32.sub local.set $1 local.get $0 i32.const 32 i32.add local.set $0 br $continue|0 end end ) (func $~lib/array/Array#constructor (; 4 ;) (type $FUNCSIG$i) (result i32) (local $0 i32) (local $1 i32) i32.const 3 call $~lib/internal/arraybuffer/allocateUnsafe local.set $1 i32.const 8 call $~lib/allocator/arena/__memory_allocate local.tee $0 i32.const 0 i32.store local.get $0 i32.const 0 i32.store offset=4 local.get $0 local.get $1 i32.store local.get $0 i32.const 3 i32.store offset=4 local.get $1 i32.const 8 i32.add i32.const 3 call $~lib/internal/memory/memset local.get $0 ) (func $~lib/array/Array#constructor (; 5 ;) (type $FUNCSIG$i) (result i32) (local $0 i32) (local $1 i32) i32.const 12 call $~lib/internal/arraybuffer/allocateUnsafe local.set $1 i32.const 8 call $~lib/allocator/arena/__memory_allocate local.tee $0 i32.const 0 i32.store local.get $0 i32.const 0 i32.store offset=4 local.get $0 local.get $1 i32.store local.get $0 i32.const 3 i32.store offset=4 local.get $1 i32.const 8 i32.add i32.const 12 call $~lib/internal/memory/memset local.get $0 ) (func $start (; 6 ;) (type $_) (local $0 i32) (local $1 i32) i32.const 232 global.set $~lib/allocator/arena/startOffset global.get $~lib/allocator/arena/startOffset global.set $~lib/allocator/arena/offset i32.const 28 i32.load i32.const 3 i32.ne if i32.const 0 i32.const 32 i32.const 4 i32.const 0 call $~lib/env/abort unreachable end i32.const 0 i32.const 24 i32.load local.tee $0 i32.load i32.lt_u if (result i32) local.get $0 i32.load8_s offset=8 else unreachable end i32.const 255 i32.and if i32.const 0 i32.const 32 i32.const 5 i32.const 0 call $~lib/env/abort unreachable end i32.const 1 i32.const 24 i32.load local.tee $0 i32.load i32.lt_u if (result i32) local.get $0 i32.const 1 i32.add i32.load8_s offset=8 else unreachable end i32.const 255 i32.and i32.const 1 i32.ne if i32.const 0 i32.const 32 i32.const 6 i32.const 0 call $~lib/env/abort unreachable end i32.const 2 i32.const 24 i32.load local.tee $0 i32.load i32.lt_u if (result i32) local.get $0 i32.const 2 i32.add i32.load8_s offset=8 else unreachable end i32.const 255 i32.and i32.const 2 i32.ne if i32.const 0 i32.const 32 i32.const 7 i32.const 0 call $~lib/env/abort unreachable end i32.const 116 i32.load i32.const 3 i32.ne if i32.const 0 i32.const 32 i32.const 10 i32.const 0 call $~lib/env/abort unreachable end i32.const 0 i32.const 112 i32.load local.tee $0 i32.load i32.const 2 i32.shr_u i32.lt_u if (result i32) local.get $0 i32.load offset=8 else unreachable end if i32.const 0 i32.const 32 i32.const 11 i32.const 0 call $~lib/env/abort unreachable end i32.const 1 i32.const 112 i32.load local.tee $0 i32.load i32.const 2 i32.shr_u i32.lt_u if (result i32) local.get $0 i32.const 4 i32.add i32.load offset=8 else unreachable end i32.const 1 i32.ne if i32.const 0 i32.const 32 i32.const 12 i32.const 0 call $~lib/env/abort unreachable end i32.const 2 i32.const 112 i32.load local.tee $0 i32.load i32.const 2 i32.shr_u i32.lt_u if (result i32) local.get $0 i32.const 8 i32.add i32.load offset=8 else unreachable end i32.const 2 i32.ne if i32.const 0 i32.const 32 i32.const 13 i32.const 0 call $~lib/env/abort unreachable end global.get $std/array-literal/emptyArrayI32 i32.load offset=4 if i32.const 0 i32.const 32 i32.const 16 i32.const 0 call $~lib/env/abort unreachable end call $~lib/array/Array#constructor local.tee $0 i32.load global.get $std/array-literal/i local.tee $1 i32.store8 offset=8 local.get $1 i32.const 1 i32.add global.set $std/array-literal/i local.get $0 i32.load i32.const 1 i32.add global.get $std/array-literal/i local.tee $1 i32.store8 offset=8 local.get $1 i32.const 1 i32.add global.set $std/array-literal/i local.get $0 i32.load i32.const 2 i32.add global.get $std/array-literal/i i32.store8 offset=8 local.get $0 global.set $std/array-literal/dynamicArrayI8 global.get $std/array-literal/dynamicArrayI8 i32.load offset=4 i32.const 3 i32.ne if i32.const 0 i32.const 32 i32.const 21 i32.const 0 call $~lib/env/abort unreachable end i32.const 0 global.get $std/array-literal/dynamicArrayI8 i32.load local.tee $0 i32.load i32.lt_u if (result i32) local.get $0 i32.load8_s offset=8 else unreachable end i32.const 255 i32.and if i32.const 0 i32.const 32 i32.const 22 i32.const 0 call $~lib/env/abort unreachable end i32.const 1 global.get $std/array-literal/dynamicArrayI8 i32.load local.tee $0 i32.load i32.lt_u if (result i32) local.get $0 i32.const 1 i32.add i32.load8_s offset=8 else unreachable end i32.const 255 i32.and i32.const 1 i32.ne if i32.const 0 i32.const 32 i32.const 23 i32.const 0 call $~lib/env/abort unreachable end i32.const 2 global.get $std/array-literal/dynamicArrayI8 i32.load local.tee $0 i32.load i32.lt_u if (result i32) local.get $0 i32.const 2 i32.add i32.load8_s offset=8 else unreachable end i32.const 255 i32.and i32.const 2 i32.ne if i32.const 0 i32.const 32 i32.const 24 i32.const 0 call $~lib/env/abort unreachable end i32.const 0 global.set $std/array-literal/i call $~lib/array/Array#constructor local.tee $0 i32.load global.get $std/array-literal/i local.tee $1 i32.store offset=8 local.get $1 i32.const 1 i32.add global.set $std/array-literal/i local.get $0 i32.load i32.const 4 i32.add global.get $std/array-literal/i local.tee $1 i32.store offset=8 local.get $1 i32.const 1 i32.add global.set $std/array-literal/i local.get $0 i32.load i32.const 8 i32.add global.get $std/array-literal/i i32.store offset=8 local.get $0 global.set $std/array-literal/dynamicArrayI32 global.get $std/array-literal/dynamicArrayI32 i32.load offset=4 i32.const 3 i32.ne if i32.const 0 i32.const 32 i32.const 29 i32.const 0 call $~lib/env/abort unreachable end i32.const 0 global.get $std/array-literal/dynamicArrayI32 i32.load local.tee $0 i32.load i32.const 2 i32.shr_u i32.lt_u if (result i32) local.get $0 i32.load offset=8 else unreachable end if i32.const 0 i32.const 32 i32.const 30 i32.const 0 call $~lib/env/abort unreachable end i32.const 1 global.get $std/array-literal/dynamicArrayI32 i32.load local.tee $0 i32.load i32.const 2 i32.shr_u i32.lt_u if (result i32) local.get $0 i32.const 4 i32.add i32.load offset=8 else unreachable end i32.const 1 i32.ne if i32.const 0 i32.const 32 i32.const 31 i32.const 0 call $~lib/env/abort unreachable end i32.const 2 global.get $std/array-literal/dynamicArrayI32 i32.load local.tee $0 i32.load i32.const 2 i32.shr_u i32.lt_u if (result i32) local.get $0 i32.const 8 i32.add i32.load offset=8 else unreachable end i32.const 2 i32.ne if i32.const 0 i32.const 32 i32.const 32 i32.const 0 call $~lib/env/abort unreachable end call $~lib/array/Array#constructor local.set $0 i32.const 0 call $~lib/allocator/arena/__memory_allocate local.set $1 local.get $0 i32.load local.get $1 i32.store offset=8 i32.const 0 call $~lib/allocator/arena/__memory_allocate local.set $1 local.get $0 i32.load i32.const 4 i32.add local.get $1 i32.store offset=8 i32.const 0 call $~lib/allocator/arena/__memory_allocate local.set $1 local.get $0 i32.load i32.const 8 i32.add local.get $1 i32.store offset=8 local.get $0 global.set $std/array-literal/dynamicArrayRef global.get $std/array-literal/dynamicArrayRef i32.load offset=4 i32.const 3 i32.ne if i32.const 0 i32.const 32 i32.const 36 i32.const 0 call $~lib/env/abort unreachable end call $~lib/array/Array#constructor local.set $0 i32.const 0 call $~lib/allocator/arena/__memory_allocate local.set $1 local.get $0 i32.load local.get $1 i32.store offset=8 i32.const 0 call $~lib/allocator/arena/__memory_allocate local.set $1 local.get $0 i32.load i32.const 4 i32.add local.get $1 i32.store offset=8 i32.const 0 call $~lib/allocator/arena/__memory_allocate local.set $1 local.get $0 i32.load i32.const 8 i32.add local.get $1 i32.store offset=8 local.get $0 global.set $std/array-literal/dynamicArrayRefWithCtor global.get $std/array-literal/dynamicArrayRefWithCtor i32.load offset=4 i32.const 3 i32.ne if i32.const 0 i32.const 32 i32.const 40 i32.const 0 call $~lib/env/abort unreachable end ) (func $null (; 7 ;) (type $_) nop ) )