// The runtime provides common functionality that links runtime interfaces for memory management // and garbage collection to the standard library, making sure it all plays well together. However, // most of the garbage collector interface must still be implemented explicitly in standard library // components, because common abstractions for both tracing and reference counting would result in // unnecessary overhead (e.g. tracing needs parent references while rc does not etc.). import { AL_MASK, MAX_SIZE_32 } from "./util/allocator"; import { HEAP_BASE, memory } from "./memory"; import { Array } from "./array"; /** * The common runtime object header prepended to all managed objects. Has a size of 16 bytes in * WASM32 and contains a classId (e.g. for instanceof checks), the allocation size (e.g. for * .byteLength and .length computation) and additional reserved fields to be used by GC. If no * GC is present, the HEADER is cut into half excluding the reserved fields, as indicated by * HEADER_SIZE. */ @unmanaged export class HEADER { /** Unique id of the respective class or a magic value if not yet registered.*/ classId: u32; /** Size of the allocated payload. */ payloadSize: u32; /** Reserved field for use by GC. Only present if GC is. */ reserved1: usize; // itcm: tagged next /** Reserved field for use by GC. Only present if GC is. */ reserved2: usize; // itcm: prev } /** Common runtime header size. */ // @ts-ignore: decorator @lazy export const HEADER_SIZE: usize = isDefined(__ref_collect) ? (offsetof
( ) + AL_MASK) & ~AL_MASK // full header if GC is present : (offsetof
("reserved1") + AL_MASK) & ~AL_MASK; // half header if GC is absent /** Common runtime header magic. Used to assert registered/unregistered status. */ // @ts-ignore: decorator @lazy export const HEADER_MAGIC: u32 = 0xA55E4B17; /** Gets the computed unique class id of a class type. */ // @ts-ignore: decorator @unsafe @builtin export declare function classId(): u32; /** Iterates over all root objects of a reference type. */ // @ts-ignore: decorator @unsafe @builtin export declare function iterateRoots(fn: (ref: usize) => void): void; /** Adjusts an allocation to actual block size. Primarily targets TLSF. */ export function ADJUSTOBLOCK(payloadSize: usize): usize { // round up to power of 2, e.g. with HEADER_SIZE=8: // 0 -> 2^3 = 8 // 1..8 -> 2^4 = 16 // 9..24 -> 2^5 = 32 // ... // MAX_LENGTH -> 2^30 = 0x40000000 (MAX_SIZE_32) return 1 << (32 - clz(payloadSize + HEADER_SIZE - 1)); } /** * Allocates a runtime object that might eventually make its way into GC'ed userland as a * managed object. Implicitly prepends the common runtime header to the allocation. */ // @ts-ignore: decorator @unsafe @inline export function ALLOCATE(payloadSize: usize): usize { return allocate(payloadSize); } function allocate(payloadSize: usize): usize { var header = changetype
(memory.allocate(ADJUSTOBLOCK(payloadSize))); header.classId = HEADER_MAGIC; header.payloadSize = payloadSize; if (isDefined(__ref_collect)) { header.reserved1 = 0; header.reserved2 = 0; } return changetype(header) + HEADER_SIZE; } /** * Changes the size of a previously allocated, but not yet registered, runtime object, for * example when a pre-allocated buffer turned out to be too small or too large. This works by * aligning dynamic allocations to actual block size internally so in the best case REALLOCATE * only updates payload size while in the worst case moves the object to a larger block. */ // @ts-ignore: decorator @unsafe @inline export function REALLOCATE(ref: usize, newPayloadSize: usize): usize { return reallocate(ref, newPayloadSize); } function reallocate(ref: usize, newPayloadSize: usize): usize { // Background: When managed objects are allocated these aren't immediately registered with GC // but can be used as scratch objects while unregistered. This is useful in situations where // the object must be reallocated multiple times because its final size isn't known beforehand, // e.g. in Array#filter, with only the final object making it into GC'ed userland. var header = changetype
(ref - HEADER_SIZE); var payloadSize = header.payloadSize; if (payloadSize < newPayloadSize) { let newAdjustedSize = ADJUSTOBLOCK(newPayloadSize); if (select(ADJUSTOBLOCK(payloadSize), 0, ref > HEAP_BASE) < newAdjustedSize) { // move if the allocation isn't large enough or not a heap object let newHeader = changetype
(memory.allocate(newAdjustedSize)); newHeader.classId = header.classId; if (isDefined(__ref_collect)) { newHeader.reserved1 = 0; newHeader.reserved2 = 0; } let newRef = changetype(newHeader) + HEADER_SIZE; memory.copy(newRef, ref, payloadSize); memory.fill(newRef + payloadSize, 0, newPayloadSize - payloadSize); if (header.classId == HEADER_MAGIC) { // free right away if not registered yet assert(ref > HEAP_BASE); // static objects aren't scratch objects memory.free(changetype(header)); } else if (isDefined(__ref_collect)) { // if previously registered, register again // @ts-ignore: stub __ref_register(ref); } header = newHeader; ref = newRef; } else { // otherwise just clear additional memory within this block memory.fill(ref + payloadSize, 0, newPayloadSize - payloadSize); } } else { // if the size is the same or less, just update the header accordingly. // unused space is cleared when grown, so no need to do this here. } header.payloadSize = newPayloadSize; return ref; } /** * Registers a runtime object of kind T. Sets the internal class id within the runtime header * and asserts that the object hasn't been registered yet. If a tracing garbage collector is * present that requires initial insertion, the macro usually forwards a call to it. Once a * runtime object has been registed (makes it into userland), it cannot be DISCARD'ed anymore. */ // @ts-ignore: decorator @unsafe @inline export function REGISTER(ref: usize): T { if (!isReference()) ERROR("reference expected"); return changetype(register(ref, classId())); } function register(ref: usize, classId: u32): usize { if (!ASC_NO_ASSERT) { assert(ref > HEAP_BASE); // must be a heap object let header = changetype
(ref - HEADER_SIZE); assert(header.classId == HEADER_MAGIC); header.classId = classId; } else { changetype
(ref - HEADER_SIZE).classId = classId; } // @ts-ignore: stub if (isDefined(__ref_register)) __ref_register(ref); return ref; } /** * Discards a runtime object that has not been registed and turned out to be unnecessary. * Essentially undoes the forgoing ALLOCATE. Should be avoided where possible. */ // @ts-ignore: decorator @unsafe @inline export function DISCARD(ref: usize): void { discard(ref); } function discard(ref: usize): void { if (!ASC_NO_ASSERT) { assert(ref > HEAP_BASE); // must be a heap object let header = changetype
(ref - HEADER_SIZE); assert(header.classId == HEADER_MAGIC); memory.free(changetype(header)); } else { memory.free(changetype(ref - HEADER_SIZE)); } } /** * Makes a new array and optionally initializes is with existing data from source. Used by the * compiler to either wrap static array data in a new instance or pre-initialize the memory used * by an array literal. Does not zero the backing buffer! */ // @ts-ignore: decorator @unsafe @inline export function MAKEARRAY(capacity: i32, source: usize = 0): Array { return changetype>(makeArray(capacity, classId(), alignof(), source)); } function makeArray(capacity: i32, cid: u32, alignLog2: usize, source: usize): usize { var array = register(allocate(offsetof()), cid); var bufferSize = capacity << alignLog2; var buffer = register(allocate(capacity << alignLog2), classId()); changetype(array).data = changetype(buffer); // links changetype(array).dataStart = buffer; changetype(array).dataLength = bufferSize; store(changetype(array), capacity, offsetof("length_")); if (source) memory.copy(buffer, source, bufferSize); return array; } import { ArrayBuffer } from "./arraybuffer"; import { E_INVALIDLENGTH } from "./util/error"; /** Maximum byte length of any buffer. */ // @ts-ignore: decorator @lazy export const MAX_BYTELENGTH: i32 = MAX_SIZE_32 - HEADER_SIZE; /** Hard wired ArrayBufferView interface. */ export abstract class ArrayBufferView { /** Backing buffer. */ // @ts-ignore: decorator @unsafe data: ArrayBuffer; /** Data start offset in memory. */ // @ts-ignore: decorator @unsafe dataStart: usize; /** Data length in memory, counted from `dataStart`. */ // @ts-ignore: decorator @unsafe dataLength: u32; protected constructor(length: i32, alignLog2: i32) { if (length > MAX_BYTELENGTH >>> alignLog2) throw new RangeError(E_INVALIDLENGTH); var buffer = new ArrayBuffer(length = length << alignLog2); this.data = buffer; this.dataStart = changetype(buffer); this.dataLength = length; } get byteOffset(): i32 { return (this.dataStart - changetype(this.data)); } get byteLength(): i32 { return this.dataLength; } get length(): i32 { ERROR("missing implementation: subclasses must implement ArrayBufferView#length"); return unreachable(); } }