(module
 (type $FUNCSIG$viiii (func (param i32 i32 i32 i32)))
 (type $FUNCSIG$v (func))
 (type $FUNCSIG$vi (func (param i32)))
 (type $FUNCSIG$vii (func (param i32 i32)))
 (import "env" "abort" (func $~lib/env/abort (param i32 i32 i32 i32)))
 (memory $0 1)
 (data (i32.const 8) "\0e\00\00\00s\00t\00d\00/\00p\00o\00i\00n\00t\00e\00r\00.\00t\00s")
 (table $0 1 funcref)
 (elem (i32.const 0) $null)
 (global $std/pointer/one (mut i32) (i32.const 0))
 (global $std/pointer/two (mut i32) (i32.const 0))
 (global $std/pointer/add (mut i32) (i32.const 0))
 (global $std/pointer/sub (mut i32) (i32.const 0))
 (global $std/pointer/nextOne (mut i32) (i32.const 0))
 (global $std/pointer/buf (mut i32) (i32.const 0))
 (export "memory" (memory $0))
 (export "table" (table $0))
 (start $start)
 (func $~lib/internal/memory/memset (; 1 ;) (type $FUNCSIG$vi) (param $0 i32)
  (local $1 i32)
  local.get $0
  i32.const 0
  i32.store8
  local.get $0
  i32.const 8
  i32.add
  local.tee $1
  i32.const 1
  i32.sub
  i32.const 0
  i32.store8
  local.get $0
  i32.const 1
  i32.add
  i32.const 0
  i32.store8
  local.get $0
  i32.const 2
  i32.add
  i32.const 0
  i32.store8
  local.get $1
  i32.const 2
  i32.sub
  i32.const 0
  i32.store8
  local.get $1
  i32.const 3
  i32.sub
  i32.const 0
  i32.store8
  local.get $0
  i32.const 3
  i32.add
  i32.const 0
  i32.store8
  local.get $1
  i32.const 4
  i32.sub
  i32.const 0
  i32.store8
 )
 (func $~lib/internal/memory/memcpy (; 2 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
  (local $2 i32)
  (local $3 i32)
  (local $4 i32)
  (local $5 i32)
  i32.const 8
  local.set $2
  loop $continue|0
   local.get $1
   i32.const 3
   i32.and
   local.get $2
   local.get $2
   select
   if
    local.get $0
    local.tee $4
    i32.const 1
    i32.add
    local.set $0
    local.get $1
    local.tee $3
    i32.const 1
    i32.add
    local.set $1
    local.get $4
    local.get $3
    i32.load8_u
    i32.store8
    local.get $2
    i32.const 1
    i32.sub
    local.set $2
    br $continue|0
   end
  end
  local.get $0
  i32.const 3
  i32.and
  i32.eqz
  if
   loop $continue|1
    local.get $2
    i32.const 16
    i32.ge_u
    if
     local.get $0
     local.get $1
     i32.load
     i32.store
     local.get $0
     i32.const 4
     i32.add
     local.get $1
     i32.const 4
     i32.add
     i32.load
     i32.store
     local.get $0
     i32.const 8
     i32.add
     local.get $1
     i32.const 8
     i32.add
     i32.load
     i32.store
     local.get $0
     i32.const 12
     i32.add
     local.get $1
     i32.const 12
     i32.add
     i32.load
     i32.store
     local.get $1
     i32.const 16
     i32.add
     local.set $1
     local.get $0
     i32.const 16
     i32.add
     local.set $0
     local.get $2
     i32.const 16
     i32.sub
     local.set $2
     br $continue|1
    end
   end
   local.get $2
   i32.const 8
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $0
    i32.const 4
    i32.add
    local.get $1
    i32.const 4
    i32.add
    i32.load
    i32.store
    local.get $1
    i32.const 8
    i32.add
    local.set $1
    local.get $0
    i32.const 8
    i32.add
    local.set $0
   end
   local.get $2
   i32.const 4
   i32.and
   if
    local.get $0
    local.get $1
    i32.load
    i32.store
    local.get $1
    i32.const 4
    i32.add
    local.set $1
    local.get $0
    i32.const 4
    i32.add
    local.set $0
   end
   local.get $2
   i32.const 2
   i32.and
   if
    local.get $0
    local.get $1
    i32.load16_u
    i32.store16
    local.get $1
    i32.const 2
    i32.add
    local.set $1
    local.get $0
    i32.const 2
    i32.add
    local.set $0
   end
   local.get $2
   i32.const 1
   i32.and
   if
    local.get $0
    local.get $1
    i32.load8_u
    i32.store8
   end
   return
  end
  local.get $2
  i32.const 32
  i32.ge_u
  if
   block $break|2
    block $case2|2
     block $case1|2
      local.get $0
      i32.const 3
      i32.and
      local.tee $3
      i32.const 1
      i32.ne
      if
       local.get $3
       i32.const 2
       i32.eq
       br_if $case1|2
       local.get $3
       i32.const 3
       i32.eq
       br_if $case2|2
       br $break|2
      end
      local.get $1
      i32.load
      local.set $5
      local.get $0
      local.get $1
      i32.load8_u
      i32.store8
      local.get $0
      i32.const 1
      i32.add
      local.tee $0
      local.get $1
      i32.const 1
      i32.add
      local.tee $1
      i32.load8_u
      i32.store8
      local.get $0
      i32.const 1
      i32.add
      local.tee $4
      i32.const 1
      i32.add
      local.set $0
      local.get $1
      i32.const 1
      i32.add
      local.tee $3
      i32.const 1
      i32.add
      local.set $1
      local.get $4
      local.get $3
      i32.load8_u
      i32.store8
      local.get $2
      i32.const 3
      i32.sub
      local.set $2
      loop $continue|3
       local.get $2
       i32.const 17
       i32.ge_u
       if
        local.get $0
        local.get $1
        i32.const 1
        i32.add
        i32.load
        local.tee $3
        i32.const 8
        i32.shl
        local.get $5
        i32.const 24
        i32.shr_u
        i32.or
        i32.store
        local.get $0
        i32.const 4
        i32.add
        local.get $1
        i32.const 5
        i32.add
        i32.load
        local.tee $5
        i32.const 8
        i32.shl
        local.get $3
        i32.const 24
        i32.shr_u
        i32.or
        i32.store
        local.get $0
        i32.const 8
        i32.add
        local.get $1
        i32.const 9
        i32.add
        i32.load
        local.tee $3
        i32.const 8
        i32.shl
        local.get $5
        i32.const 24
        i32.shr_u
        i32.or
        i32.store
        local.get $0
        i32.const 12
        i32.add
        local.get $1
        i32.const 13
        i32.add
        i32.load
        local.tee $5
        i32.const 8
        i32.shl
        local.get $3
        i32.const 24
        i32.shr_u
        i32.or
        i32.store
        local.get $1
        i32.const 16
        i32.add
        local.set $1
        local.get $0
        i32.const 16
        i32.add
        local.set $0
        local.get $2
        i32.const 16
        i32.sub
        local.set $2
        br $continue|3
       end
      end
      br $break|2
     end
     local.get $1
     i32.load
     local.set $5
     local.get $0
     local.get $1
     i32.load8_u
     i32.store8
     local.get $0
     i32.const 1
     i32.add
     local.tee $4
     i32.const 1
     i32.add
     local.set $0
     local.get $1
     i32.const 1
     i32.add
     local.tee $3
     i32.const 1
     i32.add
     local.set $1
     local.get $4
     local.get $3
     i32.load8_u
     i32.store8
     local.get $2
     i32.const 2
     i32.sub
     local.set $2
     loop $continue|4
      local.get $2
      i32.const 18
      i32.ge_u
      if
       local.get $0
       local.get $1
       i32.const 2
       i32.add
       i32.load
       local.tee $3
       i32.const 16
       i32.shl
       local.get $5
       i32.const 16
       i32.shr_u
       i32.or
       i32.store
       local.get $0
       i32.const 4
       i32.add
       local.get $1
       i32.const 6
       i32.add
       i32.load
       local.tee $5
       i32.const 16
       i32.shl
       local.get $3
       i32.const 16
       i32.shr_u
       i32.or
       i32.store
       local.get $0
       i32.const 8
       i32.add
       local.get $1
       i32.const 10
       i32.add
       i32.load
       local.tee $3
       i32.const 16
       i32.shl
       local.get $5
       i32.const 16
       i32.shr_u
       i32.or
       i32.store
       local.get $0
       i32.const 12
       i32.add
       local.get $1
       i32.const 14
       i32.add
       i32.load
       local.tee $5
       i32.const 16
       i32.shl
       local.get $3
       i32.const 16
       i32.shr_u
       i32.or
       i32.store
       local.get $1
       i32.const 16
       i32.add
       local.set $1
       local.get $0
       i32.const 16
       i32.add
       local.set $0
       local.get $2
       i32.const 16
       i32.sub
       local.set $2
       br $continue|4
      end
     end
     br $break|2
    end
    local.get $1
    i32.load
    local.set $5
    local.get $0
    local.tee $4
    i32.const 1
    i32.add
    local.set $0
    local.get $1
    local.tee $3
    i32.const 1
    i32.add
    local.set $1
    local.get $4
    local.get $3
    i32.load8_u
    i32.store8
    local.get $2
    i32.const 1
    i32.sub
    local.set $2
    loop $continue|5
     local.get $2
     i32.const 19
     i32.ge_u
     if
      local.get $0
      local.get $1
      i32.const 3
      i32.add
      i32.load
      local.tee $3
      i32.const 24
      i32.shl
      local.get $5
      i32.const 8
      i32.shr_u
      i32.or
      i32.store
      local.get $0
      i32.const 4
      i32.add
      local.get $1
      i32.const 7
      i32.add
      i32.load
      local.tee $5
      i32.const 24
      i32.shl
      local.get $3
      i32.const 8
      i32.shr_u
      i32.or
      i32.store
      local.get $0
      i32.const 8
      i32.add
      local.get $1
      i32.const 11
      i32.add
      i32.load
      local.tee $3
      i32.const 24
      i32.shl
      local.get $5
      i32.const 8
      i32.shr_u
      i32.or
      i32.store
      local.get $0
      i32.const 12
      i32.add
      local.get $1
      i32.const 15
      i32.add
      i32.load
      local.tee $5
      i32.const 24
      i32.shl
      local.get $3
      i32.const 8
      i32.shr_u
      i32.or
      i32.store
      local.get $1
      i32.const 16
      i32.add
      local.set $1
      local.get $0
      i32.const 16
      i32.add
      local.set $0
      local.get $2
      i32.const 16
      i32.sub
      local.set $2
      br $continue|5
     end
    end
   end
  end
  local.get $2
  i32.const 16
  i32.and
  if
   local.get $0
   local.get $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $4
   i32.const 1
   i32.add
   local.set $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $3
   i32.const 1
   i32.add
   local.set $1
   local.get $4
   local.get $3
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 8
  i32.and
  if
   local.get $0
   local.get $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $4
   i32.const 1
   i32.add
   local.set $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $3
   i32.const 1
   i32.add
   local.set $1
   local.get $4
   local.get $3
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 4
  i32.and
  if
   local.get $0
   local.get $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $4
   i32.const 1
   i32.add
   local.set $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $3
   i32.const 1
   i32.add
   local.set $1
   local.get $4
   local.get $3
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 2
  i32.and
  if
   local.get $0
   local.get $1
   i32.load8_u
   i32.store8
   local.get $0
   i32.const 1
   i32.add
   local.tee $4
   i32.const 1
   i32.add
   local.set $0
   local.get $1
   i32.const 1
   i32.add
   local.tee $3
   i32.const 1
   i32.add
   local.set $1
   local.get $4
   local.get $3
   i32.load8_u
   i32.store8
  end
  local.get $2
  i32.const 1
  i32.and
  if
   local.get $0
   local.get $1
   i32.load8_u
   i32.store8
  end
 )
 (func $~lib/internal/memory/memmove (; 3 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32)
  (local $2 i32)
  (local $3 i32)
  (local $4 i32)
  i32.const 8
  local.set $2
  local.get $0
  local.get $1
  i32.eq
  if
   return
  end
  local.get $1
  i32.const 8
  i32.add
  local.get $0
  i32.le_u
  local.tee $3
  if (result i32)
   local.get $3
  else   
   local.get $0
   i32.const 8
   i32.add
   local.get $1
   i32.le_u
  end
  if
   local.get $0
   local.get $1
   call $~lib/internal/memory/memcpy
   return
  end
  local.get $0
  local.get $1
  i32.lt_u
  if
   local.get $1
   i32.const 7
   i32.and
   local.get $0
   i32.const 7
   i32.and
   i32.eq
   if
    loop $continue|0
     local.get $0
     i32.const 7
     i32.and
     if
      local.get $2
      i32.eqz
      if
       return
      end
      local.get $2
      i32.const 1
      i32.sub
      local.set $2
      local.get $0
      local.tee $4
      i32.const 1
      i32.add
      local.set $0
      local.get $1
      local.tee $3
      i32.const 1
      i32.add
      local.set $1
      local.get $4
      local.get $3
      i32.load8_u
      i32.store8
      br $continue|0
     end
    end
    loop $continue|1
     local.get $2
     i32.const 8
     i32.ge_u
     if
      local.get $0
      local.get $1
      i64.load
      i64.store
      local.get $2
      i32.const 8
      i32.sub
      local.set $2
      local.get $0
      i32.const 8
      i32.add
      local.set $0
      local.get $1
      i32.const 8
      i32.add
      local.set $1
      br $continue|1
     end
    end
   end
   loop $continue|2
    local.get $2
    if
     local.get $0
     local.tee $4
     i32.const 1
     i32.add
     local.set $0
     local.get $1
     local.tee $3
     i32.const 1
     i32.add
     local.set $1
     local.get $4
     local.get $3
     i32.load8_u
     i32.store8
     local.get $2
     i32.const 1
     i32.sub
     local.set $2
     br $continue|2
    end
   end
  else   
   local.get $1
   i32.const 7
   i32.and
   local.get $0
   i32.const 7
   i32.and
   i32.eq
   if
    loop $continue|3
     local.get $0
     local.get $2
     i32.add
     i32.const 7
     i32.and
     if
      local.get $2
      i32.eqz
      if
       return
      end
      local.get $2
      i32.const 1
      i32.sub
      local.tee $2
      local.get $0
      i32.add
      local.get $1
      local.get $2
      i32.add
      i32.load8_u
      i32.store8
      br $continue|3
     end
    end
    loop $continue|4
     local.get $2
     i32.const 8
     i32.ge_u
     if
      local.get $2
      i32.const 8
      i32.sub
      local.tee $2
      local.get $0
      i32.add
      local.get $1
      local.get $2
      i32.add
      i64.load
      i64.store
      br $continue|4
     end
    end
   end
   loop $continue|5
    local.get $2
    if
     local.get $2
     i32.const 1
     i32.sub
     local.tee $2
     local.get $0
     i32.add
     local.get $1
     local.get $2
     i32.add
     i32.load8_u
     i32.store8
     br $continue|5
    end
   end
  end
 )
 (func $start:std/pointer (; 4 ;) (type $FUNCSIG$v)
  (local $0 i32)
  (local $1 i32)
  i32.const 8
  global.set $std/pointer/one
  i32.const 24
  global.set $std/pointer/two
  global.get $std/pointer/one
  i32.const 8
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 79
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/two
  i32.const 24
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 80
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/one
  local.tee $0
  i32.const 1
  i32.store
  local.get $0
  i32.const 2
  i32.store offset=4
  local.get $0
  i32.load
  i32.const 1
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 84
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/one
  i32.load offset=4
  i32.const 2
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 85
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/one
  global.get $std/pointer/two
  i32.add
  global.set $std/pointer/add
  global.get $std/pointer/add
  i32.const 32
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 88
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/two
  global.get $std/pointer/one
  i32.sub
  global.set $std/pointer/sub
  global.get $std/pointer/sub
  i32.const 16
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 91
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/one
  i32.const 8
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 93
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/one
  i32.const 8
  i32.add
  global.set $std/pointer/one
  global.get $std/pointer/one
  local.tee $0
  global.set $std/pointer/nextOne
  global.get $std/pointer/nextOne
  local.get $0
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 95
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/one
  i32.const 16
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 96
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/two
  i32.const 24
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 98
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/two
  i32.const 8
  i32.sub
  global.set $std/pointer/two
  global.get $std/pointer/two
  i32.const 8
  i32.sub
  global.set $std/pointer/two
  global.get $std/pointer/two
  i32.const 8
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 101
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/two
  i32.load
  i32.const 1
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 102
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/two
  i32.load offset=4
  i32.const 2
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 103
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/one
  local.set $0
  global.get $std/pointer/two
  local.tee $1
  if
   local.get $0
   local.get $1
   call $~lib/internal/memory/memmove
  else   
   local.get $0
   call $~lib/internal/memory/memset
  end
  global.get $std/pointer/one
  global.get $std/pointer/two
  i32.eq
  if
   i32.const 0
   i32.const 8
   i32.const 106
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/one
  i32.load
  i32.const 1
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 107
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/one
  i32.load offset=4
  i32.const 2
  i32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 108
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 0
  global.set $std/pointer/buf
  global.get $std/pointer/buf
  f32.const 1.100000023841858
  f32.store
  global.get $std/pointer/buf
  i32.const 4
  i32.add
  f32.const 1.2000000476837158
  f32.store
  global.get $std/pointer/buf
  f32.load
  f32.const 1.100000023841858
  f32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 114
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/buf
  i32.const 4
  i32.add
  f32.load
  f32.const 1.2000000476837158
  f32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 115
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/buf
  f32.load
  f32.const 1.100000023841858
  f32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 117
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/buf
  i32.const 4
  i32.add
  f32.load
  f32.const 1.2000000476837158
  f32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 118
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 0
  f32.load
  f32.const 1.100000023841858
  f32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 120
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 4
  f32.load
  f32.const 1.2000000476837158
  f32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 121
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/buf
  i32.const 8
  i32.add
  local.tee $0
  f32.const 1.2999999523162842
  f32.store
  local.get $0
  f32.load
  f32.const 1.2999999523162842
  f32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 124
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/buf
  i32.const 8
  i32.add
  f32.load
  f32.const 1.2999999523162842
  f32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 125
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 8
  f32.load
  f32.const 1.2999999523162842
  f32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 126
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  global.get $std/pointer/buf
  f32.const 1.399999976158142
  f32.store
  global.get $std/pointer/buf
  f32.load
  f32.const 1.399999976158142
  f32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 129
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
  i32.const 0
  f32.load
  f32.const 1.399999976158142
  f32.ne
  if
   i32.const 0
   i32.const 8
   i32.const 130
   i32.const 0
   call $~lib/env/abort
   unreachable
  end
 )
 (func $start (; 5 ;) (type $FUNCSIG$v)
  call $start:std/pointer
 )
 (func $null (; 6 ;) (type $FUNCSIG$v)
  nop
 )
)