(module (type $i (func (result i32))) (type $ii (func (param i32) (result i32))) (type $v (func)) (memory $0 0) (table $0 2 funcref) (elem (i32.const 0) $null $getter-call/C#get:x~anonymous|1) (global $~lib/internal/allocator/AL_BITS i32 (i32.const 3)) (global $~lib/internal/allocator/AL_SIZE i32 (i32.const 8)) (global $~lib/internal/allocator/AL_MASK i32 (i32.const 7)) (global $~lib/internal/allocator/MAX_SIZE_32 i32 (i32.const 1073741824)) (global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0)) (global $~lib/allocator/arena/offset (mut i32) (i32.const 0)) (global $~argc (mut i32) (i32.const 0)) (global $HEAP_BASE i32 (i32.const 8)) (export "memory" (memory $0)) (export "table" (table $0)) (export "test" (func $getter-call/test)) (start $start) (func $~lib/allocator/arena/__memory_allocate (; 0 ;) (type $ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) (local $6 i32) local.get $0 global.get $~lib/internal/allocator/MAX_SIZE_32 i32.gt_u if unreachable end global.get $~lib/allocator/arena/offset local.set $1 local.get $1 local.get $0 local.tee $2 i32.const 1 local.tee $3 local.get $2 local.get $3 i32.gt_u select i32.add global.get $~lib/internal/allocator/AL_MASK i32.add global.get $~lib/internal/allocator/AL_MASK i32.const -1 i32.xor i32.and local.set $4 current_memory local.set $5 local.get $4 local.get $5 i32.const 16 i32.shl i32.gt_u if local.get $4 local.get $1 i32.sub i32.const 65535 i32.add i32.const 65535 i32.const -1 i32.xor i32.and i32.const 16 i32.shr_u local.set $2 local.get $5 local.tee $3 local.get $2 local.tee $6 local.get $3 local.get $6 i32.gt_s select local.set $3 local.get $3 grow_memory i32.const 0 i32.lt_s if local.get $2 grow_memory i32.const 0 i32.lt_s if unreachable end end end local.get $4 global.set $~lib/allocator/arena/offset local.get $1 ) (func $~lib/memory/memory.allocate (; 1 ;) (type $ii) (param $0 i32) (result i32) local.get $0 call $~lib/allocator/arena/__memory_allocate return ) (func $getter-call/C#constructor (; 2 ;) (type $ii) (param $0 i32) (result i32) local.get $0 i32.eqz if i32.const 0 call $~lib/memory/memory.allocate local.set $0 end local.get $0 ) (func $getter-call/C#get:x~anonymous|1 (; 3 ;) (type $i) (result i32) i32.const 42 ) (func $getter-call/C#get:x (; 4 ;) (type $ii) (param $0 i32) (result i32) i32.const 1 ) (func $getter-call/test (; 5 ;) (type $i) (result i32) (local $0 i32) i32.const 0 call $getter-call/C#constructor local.set $0 i32.const 0 global.set $~argc local.get $0 call $getter-call/C#get:x call_indirect (type $i) ) (func $start (; 6 ;) (type $v) global.get $HEAP_BASE global.get $~lib/internal/allocator/AL_MASK i32.add global.get $~lib/internal/allocator/AL_MASK i32.const -1 i32.xor i32.and global.set $~lib/allocator/arena/startOffset global.get $~lib/allocator/arena/startOffset global.set $~lib/allocator/arena/offset ) (func $null (; 7 ;) (type $v) ) )