/** * @file Arena Memory Allocator * * Provides a `reset_memory` function to reset the heap to its initial state. A user has to make * sure that there are no more references to cleared memory afterwards. Always aligns to 8 bytes. */ const AL_BITS: usize = 3; const AL_SIZE: usize = 1 << AL_BITS; const AL_MASK: usize = AL_SIZE - 1; var OFFSET: usize = (HEAP_BASE + AL_MASK) & ~AL_MASK; @global export function allocate_memory(size: usize): usize { if (!size) return 0; var ptr = OFFSET; var newPtr = (ptr + size + AL_MASK) & ~AL_MASK; var pagesBefore = current_memory(); if (newPtr > pagesBefore << 16) { var pagesNeeded = ((newPtr - ptr + 0xffff) & ~0xffff) >>> 16; var pagesWanted = max(pagesBefore, pagesNeeded); // double memory if (grow_memory(pagesWanted) < 0) { if (grow_memory(pagesNeeded) < 0) { unreachable(); // out of memory } } } OFFSET = newPtr; return ptr; } @global export function free_memory(ptr: usize): void { // nop } @global export function reset_memory(): void { OFFSET = (HEAP_BASE + AL_MASK) & ~AL_MASK; }