(module (type $FUNCSIG$v (func)) (type $FUNCSIG$iii (func (param i32 i32) (result i32))) (type $FUNCSIG$i (func (result i32))) (type $FUNCSIG$ii (func (param i32) (result i32))) (type $FUNCSIG$vii (func (param i32 i32))) (type $FUNCSIG$vi (func (param i32))) (memory $0 0) (table $0 1 funcref) (elem (i32.const 0) $null) (global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0)) (global $~lib/allocator/arena/offset (mut i32) (i32.const 0)) (global $exports/Animal.CAT i32 (i32.const 0)) (global $exports/Animal.DOG i32 (i32.const 1)) (global $exports/animals.Animal.CAT i32 (i32.const 0)) (global $exports/animals.Animal.DOG i32 (i32.const 1)) (global $exports/Car.TIRES i32 (i32.const 4)) (global $exports/vehicles.Car.TIRES i32 (i32.const 4)) (global $exports/outer.inner.a i32 (i32.const 42)) (global $~lib/memory/HEAP_BASE i32 (i32.const 8)) (global $~lib/argc (mut i32) (i32.const 0)) (export "memory" (memory $0)) (export "table" (table $0)) (export "add" (func $exports/add)) (export "_setargc" (func $~lib/setargc)) (export "subOpt" (func $exports/subOpt|trampoline)) (export "math.sub" (func $exports/math.sub)) (export "Animal.CAT" (global $exports/Animal.CAT)) (export "Animal.DOG" (global $exports/Animal.DOG)) (export "animals.Animal.CAT" (global $exports/animals.Animal.CAT)) (export "animals.Animal.DOG" (global $exports/animals.Animal.DOG)) (export "Car#get:doors" (func $Car#get:doors)) (export "Car#set:doors" (func $Car#set:doors)) (export "Car#constructor" (func $exports/Car#constructor|trampoline)) (export "Car#get:numDoors" (func $exports/Car#get:numDoors)) (export "Car#set:numDoors" (func $exports/Car#set:numDoors)) (export "Car#openDoors" (func $exports/Car#openDoors)) (export "Car.TIRES" (global $exports/Car.TIRES)) (export "Car.getNumTires" (func $exports/Car.getNumTires)) (export "vehicles.Car#get:doors" (func $vehicles.Car#get:doors)) (export "vehicles.Car#set:doors" (func $vehicles.Car#set:doors)) (export "vehicles.Car#constructor" (func $exports/vehicles.Car#constructor|trampoline)) (export "vehicles.Car#get:numDoors" (func $exports/vehicles.Car#get:numDoors)) (export "vehicles.Car#set:numDoors" (func $exports/vehicles.Car#set:numDoors)) (export "vehicles.Car#openDoors" (func $exports/vehicles.Car#openDoors)) (export "vehicles.Car.TIRES" (global $exports/vehicles.Car.TIRES)) (export "vehicles.Car.getNumTires" (func $exports/vehicles.Car.getNumTires)) (export "outer.inner.a" (global $exports/outer.inner.a)) (start $start) (func $start:~lib/allocator/arena (; 0 ;) (type $FUNCSIG$v) global.get $~lib/memory/HEAP_BASE i32.const 7 i32.add i32.const 7 i32.const -1 i32.xor i32.and global.set $~lib/allocator/arena/startOffset global.get $~lib/allocator/arena/startOffset global.set $~lib/allocator/arena/offset ) (func $start:exports (; 1 ;) (type $FUNCSIG$v) call $start:~lib/allocator/arena ) (func $exports/add (; 2 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) local.get $0 local.get $1 i32.add ) (func $exports/subOpt (; 3 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) local.get $0 local.get $1 i32.sub ) (func $exports/math.sub (; 4 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) local.get $0 local.get $1 i32.sub ) (func $exports/Car.getNumTires (; 5 ;) (type $FUNCSIG$i) (result i32) global.get $exports/Car.TIRES ) (func $~lib/allocator/arena/__memory_allocate (; 6 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) (local $6 i32) local.get $0 i32.const 1073741824 i32.gt_u if unreachable end global.get $~lib/allocator/arena/offset local.set $1 local.get $1 local.get $0 local.tee $2 i32.const 1 local.tee $3 local.get $2 local.get $3 i32.gt_u select i32.add i32.const 7 i32.add i32.const 7 i32.const -1 i32.xor i32.and local.set $4 current_memory local.set $5 local.get $4 local.get $5 i32.const 16 i32.shl i32.gt_u if local.get $4 local.get $1 i32.sub i32.const 65535 i32.add i32.const 65535 i32.const -1 i32.xor i32.and i32.const 16 i32.shr_u local.set $2 local.get $5 local.tee $3 local.get $2 local.tee $6 local.get $3 local.get $6 i32.gt_s select local.set $3 local.get $3 grow_memory i32.const 0 i32.lt_s if local.get $2 grow_memory i32.const 0 i32.lt_s if unreachable end end end local.get $4 global.set $~lib/allocator/arena/offset local.get $1 ) (func $~lib/memory/memory.allocate (; 7 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 call $~lib/allocator/arena/__memory_allocate return ) (func $exports/Car#constructor (; 8 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) block (result i32) local.get $0 i32.eqz if i32.const 4 call $~lib/memory/memory.allocate local.set $0 end local.get $0 local.get $1 i32.store local.get $0 end local.get $1 i32.store local.get $0 ) (func $exports/Car#get:numDoors (; 9 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 i32.load ) (func $exports/Car#set:numDoors (; 10 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) local.get $0 local.get $1 i32.store ) (func $exports/Car#openDoors (; 11 ;) (type $FUNCSIG$vi) (param $0 i32) nop ) (func $exports/vehicles.Car.getNumTires (; 12 ;) (type $FUNCSIG$i) (result i32) global.get $exports/vehicles.Car.TIRES ) (func $exports/vehicles.Car#constructor (; 13 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) block (result i32) local.get $0 i32.eqz if i32.const 4 call $~lib/memory/memory.allocate local.set $0 end local.get $0 local.get $1 i32.store local.get $0 end local.get $1 i32.store local.get $0 ) (func $exports/vehicles.Car#get:numDoors (; 14 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 i32.load ) (func $exports/vehicles.Car#set:numDoors (; 15 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) local.get $0 local.get $1 i32.store ) (func $exports/vehicles.Car#openDoors (; 16 ;) (type $FUNCSIG$vi) (param $0 i32) nop ) (func $start (; 17 ;) (type $FUNCSIG$v) call $start:exports ) (func $null (; 18 ;) (type $FUNCSIG$v) ) (func $exports/subOpt|trampoline (; 19 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) block $1of1 block $0of1 block $outOfRange global.get $~lib/argc i32.const 1 i32.sub br_table $0of1 $1of1 $outOfRange end unreachable end i32.const 0 local.set $1 end local.get $0 local.get $1 call $exports/subOpt ) (func $~lib/setargc (; 20 ;) (type $FUNCSIG$vi) (param $0 i32) local.get $0 global.set $~lib/argc ) (func $Car#get:doors (; 21 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 i32.load ) (func $Car#set:doors (; 22 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) local.get $0 local.get $1 i32.store ) (func $exports/Car#constructor|trampoline (; 23 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) block $1of1 block $0of1 block $outOfRange global.get $~lib/argc br_table $0of1 $1of1 $outOfRange end unreachable end i32.const 2 local.set $1 end local.get $0 local.get $1 call $exports/Car#constructor ) (func $vehicles.Car#get:doors (; 24 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 i32.load ) (func $vehicles.Car#set:doors (; 25 ;) (type $FUNCSIG$vii) (param $0 i32) (param $1 i32) local.get $0 local.get $1 i32.store ) (func $exports/vehicles.Car#constructor|trampoline (; 26 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32) block $1of1 block $0of1 block $outOfRange global.get $~lib/argc br_table $0of1 $1of1 $outOfRange end unreachable end i32.const 2 local.set $1 end local.get $0 local.get $1 call $exports/vehicles.Car#constructor ) )