(module (type $FUNCSIG$v (func)) (type $FUNCSIG$ii (func (param i32) (result i32))) (type $FUNCSIG$d (func (result f64))) (type $FUNCSIG$di (func (param i32) (result f64))) (type $FUNCSIG$vi (func (param i32))) (type $FUNCSIG$iddddddd (func (param f64 f64 f64 f64 f64 f64 f64) (result i32))) (type $FUNCSIG$i (func (result i32))) (import "env" "memory" (memory $0 1)) (data (i32.const 8) "\0d\00\00\00~\00l\00i\00b\00/\00a\00r\00r\00a\00y\00.\00t\00s") (table $0 1 funcref) (elem (i32.const 0) $null) (global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0)) (global $~lib/allocator/arena/offset (mut i32) (i32.const 0)) (global $assembly/index/system (mut i32) (i32.const 0)) (export "memory" (memory $0)) (export "table" (table $0)) (export "init" (func $assembly/index/init)) (export "step" (func $assembly/index/step)) (export "bench" (func $assembly/index/bench)) (export "getBody" (func $assembly/index/getBody)) (start $start) (func $~lib/allocator/arena/__memory_allocate (; 0 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) (local $3 i32) local.get $0 i32.const 1073741824 i32.gt_u if unreachable end global.get $~lib/allocator/arena/offset local.tee $1 local.get $0 i32.const 1 local.get $0 i32.const 1 i32.gt_u select i32.add i32.const 7 i32.add i32.const -8 i32.and local.tee $2 current_memory local.tee $3 i32.const 16 i32.shl i32.gt_u if local.get $3 local.get $2 local.get $1 i32.sub i32.const 65535 i32.add i32.const -65536 i32.and i32.const 16 i32.shr_u local.tee $0 local.get $3 local.get $0 i32.gt_s select grow_memory i32.const 0 i32.lt_s if local.get $0 grow_memory i32.const 0 i32.lt_s if unreachable end end end local.get $2 global.set $~lib/allocator/arena/offset local.get $1 ) (func $assembly/index/NBodySystem#constructor (; 1 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) (local $3 f64) (local $4 f64) (local $5 f64) (local $6 f64) (local $7 i32) local.get $0 i32.load offset=4 local.set $7 loop $repeat|0 local.get $1 local.get $7 i32.lt_s if local.get $0 i32.load local.get $1 i32.const 2 i32.shl i32.add i32.load offset=8 local.tee $2 f64.load offset=48 local.set $3 local.get $4 local.get $2 f64.load offset=24 local.get $3 f64.mul f64.add local.set $4 local.get $5 local.get $2 f64.load offset=32 local.get $3 f64.mul f64.add local.set $5 local.get $6 local.get $2 f64.load offset=40 local.get $3 f64.mul f64.add local.set $6 local.get $1 i32.const 1 i32.add local.set $1 br $repeat|0 end end i32.const 0 local.get $0 i32.load local.tee $1 i32.load i32.const 2 i32.shr_u i32.lt_u if (result i32) local.get $1 i32.load offset=8 else unreachable end local.tee $1 local.get $4 f64.neg f64.const 39.47841760435743 f64.div f64.store offset=24 local.get $1 local.get $5 f64.neg f64.const 39.47841760435743 f64.div f64.store offset=32 local.get $1 local.get $6 f64.neg f64.const 39.47841760435743 f64.div f64.store offset=40 i32.const 4 call $~lib/allocator/arena/__memory_allocate local.tee $1 local.get $0 i32.store local.get $1 ) (func $assembly/index/Body#constructor (; 2 ;) (type $FUNCSIG$iddddddd) (param $0 f64) (param $1 f64) (param $2 f64) (param $3 f64) (param $4 f64) (param $5 f64) (param $6 f64) (result i32) (local $7 i32) i32.const 56 call $~lib/allocator/arena/__memory_allocate local.tee $7 local.get $0 f64.store local.get $7 local.get $1 f64.store offset=8 local.get $7 local.get $2 f64.store offset=16 local.get $7 local.get $3 f64.store offset=24 local.get $7 local.get $4 f64.store offset=32 local.get $7 local.get $5 f64.store offset=40 local.get $7 local.get $6 f64.store offset=48 local.get $7 ) (func $~lib/internal/memory/memset (; 3 ;) (type $FUNCSIG$vi) (param $0 i32) (local $1 i32) (local $2 i32) local.get $0 i32.const 0 i32.store8 local.get $0 i32.const 20 i32.add local.tee $1 i32.const 1 i32.sub i32.const 0 i32.store8 local.get $0 i32.const 1 i32.add i32.const 0 i32.store8 local.get $0 i32.const 2 i32.add i32.const 0 i32.store8 local.get $1 i32.const 2 i32.sub i32.const 0 i32.store8 local.get $1 i32.const 3 i32.sub i32.const 0 i32.store8 local.get $0 i32.const 3 i32.add i32.const 0 i32.store8 local.get $1 i32.const 4 i32.sub i32.const 0 i32.store8 i32.const 0 local.get $0 i32.sub i32.const 3 i32.and local.tee $1 local.get $0 i32.add local.tee $0 i32.const 0 i32.store i32.const 20 local.get $1 i32.sub i32.const -4 i32.and local.tee $2 local.get $0 i32.add i32.const 4 i32.sub i32.const 0 i32.store local.get $2 i32.const 8 i32.le_u if return end local.get $0 i32.const 4 i32.add i32.const 0 i32.store local.get $0 i32.const 8 i32.add i32.const 0 i32.store local.get $0 local.get $2 i32.add local.tee $1 i32.const 12 i32.sub i32.const 0 i32.store local.get $1 i32.const 8 i32.sub i32.const 0 i32.store local.get $2 i32.const 24 i32.le_u if return end local.get $0 i32.const 12 i32.add i32.const 0 i32.store local.get $0 i32.const 16 i32.add i32.const 0 i32.store local.get $0 i32.const 20 i32.add i32.const 0 i32.store local.get $0 i32.const 24 i32.add i32.const 0 i32.store local.get $0 local.get $2 i32.add local.tee $1 i32.const 28 i32.sub i32.const 0 i32.store local.get $1 i32.const 24 i32.sub i32.const 0 i32.store local.get $1 i32.const 20 i32.sub i32.const 0 i32.store local.get $1 i32.const 16 i32.sub i32.const 0 i32.store local.get $0 i32.const 4 i32.and i32.const 24 i32.add local.tee $1 local.get $0 i32.add local.set $0 local.get $2 local.get $1 i32.sub local.set $2 loop $continue|0 local.get $2 i32.const 32 i32.ge_u if local.get $0 i64.const 0 i64.store local.get $0 i32.const 8 i32.add i64.const 0 i64.store local.get $0 i32.const 16 i32.add i64.const 0 i64.store local.get $0 i32.const 24 i32.add i64.const 0 i64.store local.get $2 i32.const 32 i32.sub local.set $2 local.get $0 i32.const 32 i32.add local.set $0 br $continue|0 end end ) (func $~lib/array/Array#constructor (; 4 ;) (type $FUNCSIG$i) (result i32) (local $0 i32) (local $1 i32) i32.const 32 call $~lib/allocator/arena/__memory_allocate local.tee $1 i32.const 20 i32.store i32.const 8 call $~lib/allocator/arena/__memory_allocate local.tee $0 i32.const 0 i32.store local.get $0 i32.const 0 i32.store offset=4 local.get $0 local.get $1 i32.store local.get $0 i32.const 5 i32.store offset=4 local.get $1 i32.const 8 i32.add call $~lib/internal/memory/memset local.get $0 ) (func $assembly/index/init (; 5 ;) (type $FUNCSIG$v) (local $0 i32) (local $1 i32) call $~lib/array/Array#constructor local.set $1 f64.const 0 f64.const 0 f64.const 0 f64.const 0 f64.const 0 f64.const 0 f64.const 39.47841760435743 call $assembly/index/Body#constructor local.set $0 local.get $1 i32.load local.get $0 i32.store offset=8 f64.const 4.841431442464721 f64.const -1.1603200440274284 f64.const -0.10362204447112311 f64.const 0.606326392995832 f64.const 2.81198684491626 f64.const -0.02521836165988763 f64.const 0.03769367487038949 call $assembly/index/Body#constructor local.set $0 local.get $1 i32.load i32.const 4 i32.add local.get $0 i32.store offset=8 f64.const 8.34336671824458 f64.const 4.124798564124305 f64.const -0.4035234171143214 f64.const -1.0107743461787924 f64.const 1.8256623712304119 f64.const 0.008415761376584154 f64.const 0.011286326131968767 call $assembly/index/Body#constructor local.set $0 local.get $1 i32.load i32.const 8 i32.add local.get $0 i32.store offset=8 f64.const 12.894369562139131 f64.const -15.111151401698631 f64.const -0.22330757889265573 f64.const 1.0827910064415354 f64.const 0.8687130181696082 f64.const -0.010832637401363636 f64.const 1.7237240570597112e-03 call $assembly/index/Body#constructor local.set $0 local.get $1 i32.load i32.const 12 i32.add local.get $0 i32.store offset=8 f64.const 15.379697114850917 f64.const -25.919314609987964 f64.const 0.17925877295037118 f64.const 0.979090732243898 f64.const 0.5946989986476762 f64.const -0.034755955504078104 f64.const 2.0336868699246304e-03 call $assembly/index/Body#constructor local.set $0 local.get $1 i32.load i32.const 16 i32.add local.get $0 i32.store offset=8 local.get $1 call $assembly/index/NBodySystem#constructor global.set $assembly/index/system ) (func $assembly/index/NBodySystem#advance (; 6 ;) (type $FUNCSIG$vi) (param $0 i32) (local $1 i32) (local $2 f64) (local $3 i32) (local $4 f64) (local $5 f64) (local $6 f64) (local $7 i32) (local $8 f64) (local $9 f64) (local $10 f64) (local $11 f64) (local $12 i32) (local $13 i32) (local $14 f64) (local $15 f64) (local $16 f64) (local $17 f64) (local $18 f64) local.get $0 i32.load local.tee $12 i32.load offset=4 local.set $13 loop $repeat|0 local.get $3 local.get $13 i32.lt_u if local.get $12 i32.load local.get $3 i32.const 2 i32.shl i32.add i32.load offset=8 local.tee $0 f64.load local.set $14 local.get $0 f64.load offset=8 local.set $15 local.get $0 f64.load offset=16 local.set $16 local.get $0 f64.load offset=24 local.set $4 local.get $0 f64.load offset=32 local.set $5 local.get $0 f64.load offset=40 local.set $6 local.get $0 f64.load offset=48 local.set $17 local.get $3 i32.const 1 i32.add local.set $7 loop $repeat|1 local.get $7 local.get $13 i32.lt_u if local.get $14 local.get $12 i32.load local.get $7 i32.const 2 i32.shl i32.add i32.load offset=8 local.tee $1 f64.load f64.sub local.tee $18 local.tee $2 local.get $2 f64.mul local.get $15 local.get $1 f64.load offset=8 f64.sub local.tee $9 local.get $9 f64.mul f64.add local.get $16 local.get $1 f64.load offset=16 f64.sub local.tee $10 local.get $10 f64.mul f64.add local.tee $8 f64.sqrt local.set $11 local.get $4 local.get $2 local.get $1 f64.load offset=48 f64.const 0.01 local.get $8 local.get $11 f64.mul f64.div local.tee $11 f64.mul local.tee $8 f64.mul f64.sub local.set $4 local.get $5 local.get $9 local.get $8 f64.mul f64.sub local.set $5 local.get $6 local.get $10 local.get $8 f64.mul f64.sub local.set $6 local.get $1 local.get $1 f64.load offset=24 local.get $18 local.get $17 local.get $11 f64.mul local.tee $2 f64.mul f64.add f64.store offset=24 local.get $1 local.get $1 f64.load offset=32 local.get $9 local.get $2 f64.mul f64.add f64.store offset=32 local.get $1 local.get $1 f64.load offset=40 local.get $10 local.get $2 f64.mul f64.add f64.store offset=40 local.get $7 i32.const 1 i32.add local.set $7 br $repeat|1 end end local.get $0 local.get $4 f64.store offset=24 local.get $0 local.get $5 f64.store offset=32 local.get $0 local.get $6 f64.store offset=40 local.get $0 local.get $0 f64.load f64.const 0.01 local.get $4 f64.mul f64.add f64.store local.get $0 local.get $0 f64.load offset=8 f64.const 0.01 local.get $5 f64.mul f64.add f64.store offset=8 local.get $0 local.get $0 f64.load offset=16 f64.const 0.01 local.get $6 f64.mul f64.add f64.store offset=16 local.get $3 i32.const 1 i32.add local.set $3 br $repeat|0 end end ) (func $assembly/index/NBodySystem#energy (; 7 ;) (type $FUNCSIG$di) (param $0 i32) (result f64) (local $1 f64) (local $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) (local $6 f64) (local $7 f64) (local $8 f64) (local $9 f64) (local $10 f64) local.get $0 i32.load local.tee $4 i32.load offset=4 local.set $5 loop $repeat|0 local.get $2 local.get $5 i32.lt_u if local.get $4 i32.load local.get $2 i32.const 2 i32.shl i32.add i32.load offset=8 local.tee $0 f64.load local.set $7 local.get $0 f64.load offset=8 local.set $8 local.get $0 f64.load offset=16 local.set $9 local.get $1 f64.const 0.5 local.get $0 f64.load offset=48 local.tee $10 f64.mul local.get $0 f64.load offset=24 local.tee $1 local.get $1 f64.mul local.get $0 f64.load offset=32 local.tee $1 local.get $1 f64.mul f64.add local.get $0 f64.load offset=40 local.tee $1 local.get $1 f64.mul f64.add f64.mul f64.add local.set $1 local.get $2 i32.const 1 i32.add local.set $0 loop $repeat|1 local.get $0 local.get $5 i32.lt_u if local.get $7 local.get $4 i32.load local.get $0 i32.const 2 i32.shl i32.add i32.load offset=8 local.tee $3 f64.load f64.sub local.set $6 local.get $1 local.get $10 local.get $3 f64.load offset=48 f64.mul local.get $6 local.get $6 f64.mul local.get $8 local.get $3 f64.load offset=8 f64.sub local.tee $1 local.get $1 f64.mul f64.add local.get $9 local.get $3 f64.load offset=16 f64.sub local.tee $1 local.get $1 f64.mul f64.add f64.sqrt f64.div f64.sub local.set $1 local.get $0 i32.const 1 i32.add local.set $0 br $repeat|1 end end local.get $2 i32.const 1 i32.add local.set $2 br $repeat|0 end end local.get $1 ) (func $assembly/index/step (; 8 ;) (type $FUNCSIG$d) (result f64) global.get $assembly/index/system call $assembly/index/NBodySystem#advance global.get $assembly/index/system call $assembly/index/NBodySystem#energy ) (func $assembly/index/bench (; 9 ;) (type $FUNCSIG$vi) (param $0 i32) (local $1 i32) block $break|0 loop $repeat|0 local.get $1 local.get $0 i32.ge_u br_if $break|0 global.get $assembly/index/system call $assembly/index/NBodySystem#advance local.get $1 i32.const 1 i32.add local.set $1 br $repeat|0 unreachable end unreachable end ) (func $assembly/index/getBody (; 10 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) local.get $0 global.get $assembly/index/system i32.load local.tee $1 i32.load offset=4 i32.lt_u if (result i32) local.get $0 local.get $1 i32.load local.tee $1 i32.load i32.const 2 i32.shr_u i32.lt_u if (result i32) local.get $0 i32.const 2 i32.shl local.get $1 i32.add i32.load offset=8 else unreachable end else i32.const 0 end ) (func $start (; 11 ;) (type $FUNCSIG$v) i32.const 40 global.set $~lib/allocator/arena/startOffset global.get $~lib/allocator/arena/startOffset global.set $~lib/allocator/arena/offset ) (func $null (; 12 ;) (type $FUNCSIG$v) nop ) )