(module (type $FUNCSIG$viiii (func (param i32 i32 i32 i32))) (type $FUNCSIG$vi (func (param i32))) (type $FUNCSIG$ii (func (param i32) (result i32))) (type $FUNCSIG$v (func)) (type $FUNCSIG$viii (func (param i32 i32 i32))) (type $FUNCSIG$iiii (func (param i32 i32 i32) (result i32))) (import "env" "abort" (func $~lib/env/abort (param i32 i32 i32 i32))) (memory $0 1) (data (i32.const 8) "\01\00\00\00\1c\00\00\00~\00l\00i\00b\00/\00m\00e\00m\00o\00r\00y\00.\00t\00s") (table $0 1 funcref) (elem (i32.const 0) $null) (global $~lib/memory/memory.implemented i32 (i32.const 1)) (global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0)) (global $~lib/allocator/arena/offset (mut i32) (i32.const 0)) (export "memory" (memory $0)) (export "table" (table $0)) (export "memory.implemented" (global $~lib/memory/memory.implemented)) (export "memory.copy" (func $~lib/memory/memory.copy)) (export "memory.init" (func $~lib/memory/memory.init)) (export "memory.drop" (func $~lib/memory/memory.drop)) (export "memory.allocate" (func $~lib/memory/memory.allocate)) (export "memory.free" (func $~lib/memory/memory.free)) (export "memory.reset" (func $~lib/memory/memory.reset)) (export "memory.repeat" (func $~lib/memory/memory.repeat)) (export "memory.compare" (func $~lib/memory/memory.compare)) (start $start) (func $~lib/memory/memory.init (; 1 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) i32.const 0 i32.const 16 i32.const 46 i32.const 4 call $~lib/env/abort unreachable ) (func $~lib/memory/memory.drop (; 2 ;) (type $FUNCSIG$vi) (param $0 i32) i32.const 0 i32.const 16 i32.const 53 i32.const 4 call $~lib/env/abort unreachable ) (func $~lib/allocator/arena/__mem_allocate (; 3 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) (local $1 i32) (local $2 i32) (local $3 i32) (local $4 i32) local.get $0 i32.const 1073741824 i32.gt_u if unreachable end local.get $0 i32.const 1 local.tee $1 local.get $0 local.get $1 i32.gt_u select global.get $~lib/allocator/arena/offset local.tee $0 i32.add i32.const 7 i32.add i32.const -8 i32.and local.tee $1 current_memory local.tee $2 i32.const 16 i32.shl i32.gt_u if local.get $2 local.get $1 local.get $0 i32.sub i32.const 65535 i32.add i32.const -65536 i32.and i32.const 16 i32.shr_u local.tee $3 local.tee $4 local.get $2 local.get $4 i32.gt_s select grow_memory i32.const 0 i32.lt_s if local.get $3 grow_memory i32.const 0 i32.lt_s if unreachable end end end local.get $1 global.set $~lib/allocator/arena/offset local.get $0 ) (func $~lib/memory/memory.allocate (; 4 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32) local.get $0 call $~lib/allocator/arena/__mem_allocate ) (func $~lib/memory/memory.free (; 5 ;) (type $FUNCSIG$vi) (param $0 i32) nop ) (func $~lib/memory/memory.reset (; 6 ;) (type $FUNCSIG$v) global.get $~lib/allocator/arena/startOffset global.set $~lib/allocator/arena/offset ) (func $~lib/util/memory/memcpy (; 7 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) (local $3 i32) (local $4 i32) (local $5 i32) loop $continue|0 local.get $1 i32.const 3 i32.and local.get $2 local.get $2 select if local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 br $continue|0 end end local.get $0 i32.const 3 i32.and i32.eqz if loop $continue|1 local.get $2 i32.const 16 i32.ge_u if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 8 i32.add i32.load i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 12 i32.add i32.load i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|1 end end local.get $2 i32.const 8 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 4 i32.add i32.load i32.store local.get $1 i32.const 8 i32.add local.set $1 local.get $0 i32.const 8 i32.add local.set $0 end local.get $2 i32.const 4 i32.and if local.get $0 local.get $1 i32.load i32.store local.get $1 i32.const 4 i32.add local.set $1 local.get $0 i32.const 4 i32.add local.set $0 end local.get $2 i32.const 2 i32.and if local.get $0 local.get $1 i32.load16_u i32.store16 local.get $1 i32.const 2 i32.add local.set $1 local.get $0 i32.const 2 i32.add local.set $0 end local.get $2 i32.const 1 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 end return end local.get $2 i32.const 32 i32.ge_u if block $break|2 block $case2|2 block $case1|2 block $case0|2 local.get $0 i32.const 3 i32.and i32.const 1 i32.sub br_table $case0|2 $case1|2 $case2|2 $break|2 end local.get $1 i32.load local.set $4 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $0 i32.const 1 i32.add local.set $3 local.get $0 block (result i32) local.get $1 i32.const 1 i32.add local.tee $0 i32.const 1 i32.add local.set $5 local.get $0 i32.load8_u end i32.store8 local.get $3 i32.const 1 i32.add local.set $0 local.get $5 i32.const 1 i32.add local.set $1 local.get $3 local.get $5 i32.load8_u i32.store8 local.get $2 i32.const 3 i32.sub local.set $2 loop $continue|3 local.get $2 i32.const 17 i32.ge_u if local.get $0 local.get $1 i32.const 1 i32.add i32.load local.tee $3 i32.const 8 i32.shl local.get $4 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 5 i32.add i32.load local.tee $4 i32.const 8 i32.shl local.get $3 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 9 i32.add i32.load local.tee $3 i32.const 8 i32.shl local.get $4 i32.const 24 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 13 i32.add i32.load local.tee $4 i32.const 8 i32.shl local.get $3 i32.const 24 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|3 end end br $break|2 end local.get $1 i32.load local.set $4 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $2 i32.const 2 i32.sub local.set $2 loop $continue|4 local.get $2 i32.const 18 i32.ge_u if local.get $0 local.get $1 i32.const 2 i32.add i32.load local.tee $3 i32.const 16 i32.shl local.get $4 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 6 i32.add i32.load local.tee $4 i32.const 16 i32.shl local.get $3 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 10 i32.add i32.load local.tee $3 i32.const 16 i32.shl local.get $4 i32.const 16 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 14 i32.add i32.load local.tee $4 i32.const 16 i32.shl local.get $3 i32.const 16 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|4 end end br $break|2 end local.get $1 i32.load local.set $4 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 loop $continue|5 local.get $2 i32.const 19 i32.ge_u if local.get $0 local.get $1 i32.const 3 i32.add i32.load local.tee $3 i32.const 24 i32.shl local.get $4 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 4 i32.add local.get $1 i32.const 7 i32.add i32.load local.tee $4 i32.const 24 i32.shl local.get $3 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 8 i32.add local.get $1 i32.const 11 i32.add i32.load local.tee $3 i32.const 24 i32.shl local.get $4 i32.const 8 i32.shr_u i32.or i32.store local.get $0 i32.const 12 i32.add local.get $1 i32.const 15 i32.add i32.load local.tee $4 i32.const 24 i32.shl local.get $3 i32.const 8 i32.shr_u i32.or i32.store local.get $1 i32.const 16 i32.add local.set $1 local.get $0 i32.const 16 i32.add local.set $0 local.get $2 i32.const 16 i32.sub local.set $2 br $continue|5 end end end end local.get $2 i32.const 16 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 end local.get $2 i32.const 8 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 end local.get $2 i32.const 4 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 end local.get $2 i32.const 2 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 local.get $0 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 i32.const 1 i32.add local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 end local.get $2 i32.const 1 i32.and if local.get $0 local.get $1 i32.load8_u i32.store8 end ) (func $~lib/memory/memory.copy (; 8 ;) (type $FUNCSIG$viii) (param $0 i32) (param $1 i32) (param $2 i32) (local $3 i32) block $~lib/util/memory/memmove|inlined.0 local.get $0 local.get $1 i32.eq br_if $~lib/util/memory/memmove|inlined.0 local.get $1 local.get $2 i32.add local.get $0 i32.le_u local.tee $3 if (result i32) local.get $3 else local.get $0 local.get $2 i32.add local.get $1 i32.le_u end if local.get $0 local.get $1 local.get $2 call $~lib/util/memory/memcpy br $~lib/util/memory/memmove|inlined.0 end local.get $0 local.get $1 i32.lt_u if local.get $1 i32.const 7 i32.and local.get $0 i32.const 7 i32.and i32.eq if loop $continue|0 local.get $0 i32.const 7 i32.and if local.get $2 i32.eqz br_if $~lib/util/memory/memmove|inlined.0 local.get $2 i32.const 1 i32.sub local.set $2 local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 br $continue|0 end end loop $continue|1 local.get $2 i32.const 8 i32.ge_u if local.get $0 local.get $1 i64.load i64.store local.get $2 i32.const 8 i32.sub local.set $2 local.get $0 i32.const 8 i32.add local.set $0 local.get $1 i32.const 8 i32.add local.set $1 br $continue|1 end end end loop $continue|2 local.get $2 if local.get $0 local.tee $3 i32.const 1 i32.add local.set $0 local.get $3 block (result i32) local.get $1 local.tee $3 i32.const 1 i32.add local.set $1 local.get $3 i32.load8_u end i32.store8 local.get $2 i32.const 1 i32.sub local.set $2 br $continue|2 end end else local.get $1 i32.const 7 i32.and local.get $0 i32.const 7 i32.and i32.eq if loop $continue|3 local.get $0 local.get $2 i32.add i32.const 7 i32.and if local.get $2 i32.eqz br_if $~lib/util/memory/memmove|inlined.0 local.get $0 local.get $2 i32.const 1 i32.sub local.tee $2 i32.add local.get $1 local.get $2 i32.add i32.load8_u i32.store8 br $continue|3 end end loop $continue|4 local.get $2 i32.const 8 i32.ge_u if local.get $2 i32.const 8 i32.sub local.tee $2 local.get $0 i32.add local.get $1 local.get $2 i32.add i64.load i64.store br $continue|4 end end end loop $continue|5 local.get $2 if local.get $0 local.get $2 i32.const 1 i32.sub local.tee $2 i32.add local.get $1 local.get $2 i32.add i32.load8_u i32.store8 br $continue|5 end end end end ) (func $~lib/memory/memory.repeat (; 9 ;) (type $FUNCSIG$viiii) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32) (local $4 i32) local.get $2 local.get $3 i32.mul local.set $3 loop $continue|0 local.get $4 local.get $3 i32.lt_u if local.get $0 local.get $4 i32.add local.get $1 local.get $2 call $~lib/memory/memory.copy local.get $2 local.get $4 i32.add local.set $4 br $continue|0 end end ) (func $~lib/memory/memory.compare (; 10 ;) (type $FUNCSIG$iiii) (param $0 i32) (param $1 i32) (param $2 i32) (result i32) (local $3 i32) local.get $0 local.get $1 i32.eq if (result i32) i32.const 0 else loop $continue|0 local.get $2 i32.const 0 i32.ne local.tee $3 if (result i32) local.get $0 i32.load8_u local.get $1 i32.load8_u i32.eq else local.get $3 end if local.get $2 i32.const 1 i32.sub local.set $2 local.get $0 i32.const 1 i32.add local.set $0 local.get $1 i32.const 1 i32.add local.set $1 br $continue|0 end end local.get $2 if (result i32) local.get $0 i32.load8_u local.get $1 i32.load8_u i32.sub else i32.const 0 end end ) (func $start (; 11 ;) (type $FUNCSIG$v) i32.const 48 global.set $~lib/allocator/arena/startOffset global.get $~lib/allocator/arena/startOffset global.set $~lib/allocator/arena/offset ) (func $null (; 12 ;) (type $FUNCSIG$v) nop ) )