dcodeIO
9c16363796
Initial external decorator for annotating explicit import names; Use file name as default module name in imports; Emit empty memory if there are no static segments; Update TLSF and examples accordingly
2018-06-28 01:44:32 +02:00
dcodeIO
06f99406be
Experimenting with inline-assembler-ish explicit builtins
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Starting with explicit loads and stores as part of the respective type namespaces. Might become handy for use with portable code, because these can be polyfilled, while load<T> and store<T> can't.
2018-04-27 00:08:41 +02:00
dcodeIO
ab08269276
Clarify the use of RGBA vs ABGR in the game-of-life example
2018-04-25 22:39:51 +02:00
dcodeIO
2ff1bb745a
Fix some diagnostic issues when skipping invalid statements, see #80 ; Make game-of-life example somewhat interactive; Update dist files
2018-04-22 23:13:02 +02:00
dcodeIO
bde13b12cf
Some final tweaks to the examples
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I promise
2018-04-20 18:56:51 +02:00
dcodeIO
b53b3e08ec
Add some smoothing to mandelbrot example
2018-04-20 05:06:05 +02:00
dcodeIO
9cd3304e13
Make the game-of-life example a bit more interesting
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This moves the entire image buffer to WASM that now also applies some fading.
2018-04-19 23:16:03 +02:00
dcodeIO
18ef7c1932
Also link to the source from the demos
2018-04-19 18:53:01 +02:00
dcodeIO
485c3fd9b2
Add mandelbrot example; Update game-of-life example
2018-04-19 17:32:23 +02:00