llvm-like naming of __heap_base, definition fixes, update examples

This commit is contained in:
dcode
2019-06-01 01:14:04 +02:00
parent b19005f5bb
commit e65d875ebc
81 changed files with 3135 additions and 1995 deletions

View File

@ -8,17 +8,8 @@ declare module ASModule {
type f32 = number;
type f64 = number;
type bool = any;
namespace JSMath {
function random(): f64;
}
var w: i32;
var h: i32;
var s: i32;
function init(width: i32, height: i32): void;
function step(): void;
function fill(x: u32, y: u32, p: f64): void;
var BGR_ALIVE: u32;
var BGR_DEAD: u32;
var BIT_ROT: u32;
export function init(width: i32, height: i32): void;
export function step(): void;
export function fill(x: u32, y: u32, p: f64): void;
}
export default ASModule;

View File

@ -133,360 +133,364 @@
i32.lt_s
i32.eqz
br_if $break|0
block
local.get $2
i32.const 0
i32.eq
if (result i32)
local.get $0
else
local.get $2
i32.const 1
i32.sub
end
local.set $3
local.get $2
local.get $2
i32.const 0
i32.eq
if (result i32)
local.get $0
i32.eq
if (result i32)
else
local.get $2
i32.const 1
i32.sub
end
local.set $3
local.get $2
local.get $0
i32.eq
if (result i32)
i32.const 0
else
local.get $2
i32.const 1
i32.add
end
local.set $4
block $break|1
i32.const 0
local.set $5
loop $repeat|1
local.get $5
global.get $assembly/index/w
i32.lt_s
i32.eqz
br_if $break|1
local.get $5
i32.const 0
else
local.get $2
i32.const 1
i32.add
end
local.set $4
block $break|1
i32.const 0
local.set $5
loop $repeat|1
i32.eq
if (result i32)
local.get $1
else
local.get $5
global.get $assembly/index/w
i32.lt_s
i32.eqz
br_if $break|1
block
local.get $5
i32.const 0
i32.eq
if (result i32)
local.get $1
else
local.get $5
i32.const 1
i32.sub
end
local.set $6
local.get $5
local.get $1
i32.eq
if (result i32)
i32.const 0
else
local.get $5
i32.const 1
i32.add
end
local.set $7
block $assembly/index/get|inlined.0 (result i32)
local.get $6
local.set $9
local.get $3
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
block $assembly/index/get|inlined.1 (result i32)
local.get $5
local.set $9
local.get $3
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
block $assembly/index/get|inlined.2 (result i32)
local.get $7
local.set $9
local.get $3
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
block $assembly/index/get|inlined.3 (result i32)
local.get $6
local.set $9
local.get $2
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
block $assembly/index/get|inlined.4 (result i32)
local.get $7
local.set $9
local.get $2
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
block $assembly/index/get|inlined.5 (result i32)
local.get $6
local.set $9
local.get $4
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
block $assembly/index/get|inlined.6 (result i32)
local.get $5
local.set $9
local.get $4
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
block $assembly/index/get|inlined.7 (result i32)
local.get $7
local.set $9
local.get $4
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
local.set $8
block $assembly/index/get|inlined.8 (result i32)
local.get $5
local.set $10
local.get $2
local.set $9
local.get $9
global.get $assembly/index/w
i32.mul
local.get $10
i32.add
i32.const 2
i32.shl
i32.load
end
local.set $9
local.get $9
i32.const 1
i32.and
if
local.get $8
i32.const 14
i32.and
i32.const 2
i32.eq
if
local.get $5
local.set $12
local.get $2
local.set $11
local.get $9
local.set $10
local.get $10
i32.const 24
i32.shr_u
global.get $assembly/config/BIT_ROT
i32.sub
local.tee $13
i32.const 0
local.tee $14
local.get $13
local.get $14
i32.gt_s
select
local.set $13
block $assembly/index/set|inlined.1
local.get $13
i32.const 24
i32.shl
local.get $10
i32.const 16777215
i32.and
i32.or
local.set $16
global.get $assembly/index/s
local.get $11
global.get $assembly/index/w
i32.mul
i32.add
local.get $12
i32.add
i32.const 2
i32.shl
local.get $16
i32.store
end
else
local.get $5
local.set $11
local.get $2
local.set $10
global.get $assembly/config/BGR_DEAD
i32.const -16777216
i32.or
local.set $13
global.get $assembly/index/s
local.get $10
global.get $assembly/index/w
i32.mul
i32.add
local.get $11
i32.add
i32.const 2
i32.shl
local.get $13
i32.store
end
else
local.get $8
i32.const 3
i32.eq
if
local.get $5
local.set $11
local.get $2
local.set $10
global.get $assembly/config/BGR_ALIVE
i32.const -16777216
i32.or
local.set $13
global.get $assembly/index/s
local.get $10
global.get $assembly/index/w
i32.mul
i32.add
local.get $11
i32.add
i32.const 2
i32.shl
local.get $13
i32.store
else
local.get $5
local.set $11
local.get $2
local.set $10
local.get $9
local.set $13
local.get $13
i32.const 24
i32.shr_u
global.get $assembly/config/BIT_ROT
i32.sub
local.tee $12
i32.const 0
local.tee $16
local.get $12
local.get $16
i32.gt_s
select
local.set $12
block $assembly/index/set|inlined.4
local.get $12
i32.const 24
i32.shl
local.get $13
i32.const 16777215
i32.and
i32.or
local.set $14
global.get $assembly/index/s
local.get $10
global.get $assembly/index/w
i32.mul
i32.add
local.get $11
i32.add
i32.const 2
i32.shl
local.get $14
i32.store
end
end
end
end
i32.const 1
i32.sub
end
local.set $6
local.get $5
local.get $1
i32.eq
if (result i32)
i32.const 0
else
local.get $5
i32.const 1
i32.add
local.set $5
br $repeat|1
unreachable
end
local.set $7
block $assembly/index/get|inlined.0 (result i32)
local.get $6
local.set $9
local.get $3
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
block $assembly/index/get|inlined.1 (result i32)
local.get $5
local.set $9
local.get $3
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
block $assembly/index/get|inlined.2 (result i32)
local.get $7
local.set $9
local.get $3
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
block $assembly/index/get|inlined.3 (result i32)
local.get $6
local.set $9
local.get $2
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
block $assembly/index/get|inlined.4 (result i32)
local.get $7
local.set $9
local.get $2
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
block $assembly/index/get|inlined.5 (result i32)
local.get $6
local.set $9
local.get $4
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
block $assembly/index/get|inlined.6 (result i32)
local.get $5
local.set $9
local.get $4
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
block $assembly/index/get|inlined.7 (result i32)
local.get $7
local.set $9
local.get $4
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $9
i32.add
i32.const 2
i32.shl
i32.load
end
i32.const 1
i32.and
i32.add
local.set $9
block $assembly/index/get|inlined.8 (result i32)
local.get $5
local.set $10
local.get $2
local.set $8
local.get $8
global.get $assembly/index/w
i32.mul
local.get $10
i32.add
i32.const 2
i32.shl
i32.load
end
local.set $10
local.get $10
i32.const 1
i32.and
if
local.get $9
i32.const 14
i32.and
i32.const 2
i32.eq
if
local.get $5
local.set $12
local.get $2
local.set $11
local.get $10
local.set $8
local.get $8
i32.const 24
i32.shr_u
global.get $assembly/config/BIT_ROT
i32.sub
local.tee $13
i32.const 0
local.tee $14
local.get $13
local.get $14
i32.gt_s
select
local.set $13
block $assembly/index/set|inlined.1
local.get $12
local.set $16
local.get $11
local.set $15
local.get $13
i32.const 24
i32.shl
local.get $8
i32.const 16777215
i32.and
i32.or
local.set $14
global.get $assembly/index/s
local.get $15
global.get $assembly/index/w
i32.mul
i32.add
local.get $16
i32.add
i32.const 2
i32.shl
local.get $14
i32.store
end
else
local.get $5
local.set $16
local.get $2
local.set $15
global.get $assembly/config/BGR_DEAD
i32.const -16777216
i32.or
local.set $14
global.get $assembly/index/s
local.get $15
global.get $assembly/index/w
i32.mul
i32.add
local.get $16
i32.add
i32.const 2
i32.shl
local.get $14
i32.store
end
else
local.get $9
i32.const 3
i32.eq
if
local.get $5
local.set $12
local.get $2
local.set $11
global.get $assembly/config/BGR_ALIVE
i32.const -16777216
i32.or
local.set $8
global.get $assembly/index/s
local.get $11
global.get $assembly/index/w
i32.mul
i32.add
local.get $12
i32.add
i32.const 2
i32.shl
local.get $8
i32.store
else
local.get $5
local.set $15
local.get $2
local.set $14
local.get $10
local.set $13
local.get $13
i32.const 24
i32.shr_u
global.get $assembly/config/BIT_ROT
i32.sub
local.tee $12
i32.const 0
local.tee $11
local.get $12
local.get $11
i32.gt_s
select
local.set $12
block $assembly/index/set|inlined.4
local.get $15
local.set $11
local.get $14
local.set $8
local.get $12
i32.const 24
i32.shl
local.get $13
i32.const 16777215
i32.and
i32.or
local.set $16
global.get $assembly/index/s
local.get $8
global.get $assembly/index/w
i32.mul
i32.add
local.get $11
i32.add
i32.const 2
i32.shl
local.get $16
i32.store
end
end
end
local.get $5
i32.const 1
i32.add
local.set $5
br $repeat|1
unreachable
end
unreachable
end
local.get $2
i32.const 1

View File

@ -3,8 +3,8 @@
"version": "1.0.0",
"private": true,
"scripts": {
"asbuild:untouched": "asc assembly/index.ts -b build/untouched.wasm -t build/untouched.wat --use Math=JSMath --importMemory --sourceMap --debug --validate --measure",
"asbuild:optimized": "asc assembly/index.ts -b build/optimized.wasm -t build/optimized.wat -d build/optimized.d.ts --use Math=JSMath -O3 --importMemory --sourceMap --validate --measure",
"asbuild:untouched": "asc assembly/index.ts -b build/untouched.wasm -t build/untouched.wat --use Math=JSMath --runtime none --importMemory --sourceMap --debug --validate --measure",
"asbuild:optimized": "asc assembly/index.ts -b build/optimized.wasm -t build/optimized.wat -d build/optimized.d.ts --use Math=JSMath -O3 --runtime none --importMemory --sourceMap --validate --measure",
"asbuild": "npm run asbuild:untouched && npm run asbuild:optimized",
"server": "http-server . -o -c-1"
},

View File

@ -8,10 +8,6 @@ declare module ASModule {
type f32 = number;
type f64 = number;
type bool = any;
const NaN: f64;
const Infinity: f64;
var lo: u32;
var hi: u32;
function getLo(): u32;
function getHi(): u32;
function clz(loLeft: u32, hiLeft: u32): void;

View File

@ -17,8 +17,8 @@
},
"scripts": {
"asbuild": "npm run asbuild:untouched && npm run asbuild:optimized",
"asbuild:untouched": "asc assembly/i64.ts -t build/untouched.wat -b build/untouched.wasm --validate --sourceMap --debug --measure",
"asbuild:optimized": "asc -O assembly/i64.ts -b build/optimized.wasm -t build/optimized.wat -d build/optimized.d.ts --validate --sourceMap --measure",
"asbuild:untouched": "asc assembly/i64.ts -t build/untouched.wat -b build/untouched.wasm --runtime none --validate --sourceMap --debug --measure",
"asbuild:optimized": "asc assembly/i64.ts -b build/optimized.wasm -t build/optimized.wat -d build/optimized.d.ts -O3 --runtime none --validate --sourceMap --measure",
"test": "node tests"
},
"files": [

View File

@ -8,11 +8,6 @@ declare module ASModule {
type f32 = number;
type f64 = number;
type bool = any;
namespace JSMath {
function log(x: f64): f64;
function log2(x: f64): f64;
}
var NUM_COLORS: i32;
function computeLine(y: u32, width: u32, height: u32, limit: u32): void;
}
export default ASModule;

View File

@ -94,159 +94,153 @@
i32.lt_u
i32.eqz
br_if $break|0
block
local.get $12
f64.convert_i32_u
local.get $6
f64.mul
local.get $8
f64.sub
local.set $13
f64.const 0
local.set $14
f64.const 0
local.set $15
i32.const 0
local.set $18
block $break|1
loop $continue|1
local.get $14
local.get $14
f64.mul
local.tee $16
local.get $15
local.get $15
f64.mul
local.tee $17
f64.add
f64.const 4
f64.le
if
block
f64.const 2
local.get $14
f64.mul
local.get $15
f64.mul
local.get $7
f64.add
local.set $15
local.get $16
local.get $17
f64.sub
local.get $13
f64.add
local.set $14
local.get $18
local.get $3
i32.ge_u
if
br $break|1
end
local.get $18
i32.const 1
i32.add
local.set $18
end
br $continue|1
end
end
end
block $break|2
loop $continue|2
local.get $18
f64.convert_i32_u
local.get $11
f64.lt
if
block
local.get $14
local.get $14
f64.mul
local.get $15
local.get $15
f64.mul
f64.sub
local.get $13
f64.add
local.set $19
f64.const 2
local.get $14
f64.mul
local.get $15
f64.mul
local.get $7
f64.add
local.set $15
local.get $19
local.set $14
local.get $18
i32.const 1
i32.add
local.set $18
end
br $continue|2
end
end
end
global.get $assembly/index/NUM_COLORS
i32.const 1
i32.sub
local.set $20
local.get $14
local.get $14
f64.mul
local.get $15
local.get $15
f64.mul
f64.add
local.set $19
local.get $19
f64.const 1
f64.gt
if
f64.const 0.5
local.get $19
call $~lib/bindings/Math/log
local.get $12
f64.convert_i32_u
local.get $6
f64.mul
local.get $8
f64.sub
local.set $13
f64.const 0
local.set $14
f64.const 0
local.set $15
i32.const 0
local.set $18
block $break|1
loop $continue|1
local.get $14
local.get $14
f64.mul
call $~lib/bindings/Math/log2
local.set $21
global.get $assembly/index/NUM_COLORS
i32.const 1
i32.sub
f64.convert_i32_s
block $assembly/index/clamp<f64>|inlined.0 (result f64)
local.tee $16
local.get $15
local.get $15
f64.mul
local.tee $17
f64.add
f64.const 4
f64.le
if
f64.const 2
local.get $14
f64.mul
local.get $15
f64.mul
local.get $7
f64.add
local.set $15
local.get $16
local.get $17
f64.sub
local.get $13
f64.add
local.set $14
local.get $18
local.get $3
i32.ge_u
if
br $break|1
end
local.get $18
i32.const 1
i32.add
f64.convert_i32_u
local.get $21
f64.sub
local.get $10
f64.mul
local.set $24
f64.const 0
local.set $23
f64.const 1
local.set $22
local.get $24
local.get $23
f64.max
local.get $22
f64.min
local.set $18
br $continue|1
end
f64.mul
i32.trunc_f64_u
local.set $20
end
local.get $9
local.get $12
i32.const 1
i32.shl
i32.add
local.get $20
i32.store16
end
block $break|2
loop $continue|2
local.get $18
f64.convert_i32_u
local.get $11
f64.lt
if
local.get $14
local.get $14
f64.mul
local.get $15
local.get $15
f64.mul
f64.sub
local.get $13
f64.add
local.set $19
f64.const 2
local.get $14
f64.mul
local.get $15
f64.mul
local.get $7
f64.add
local.set $15
local.get $19
local.set $14
local.get $18
i32.const 1
i32.add
local.set $18
br $continue|2
end
end
end
global.get $assembly/index/NUM_COLORS
i32.const 1
i32.sub
local.set $20
local.get $14
local.get $14
f64.mul
local.get $15
local.get $15
f64.mul
f64.add
local.set $19
local.get $19
f64.const 1
f64.gt
if
f64.const 0.5
local.get $19
call $~lib/bindings/Math/log
f64.mul
call $~lib/bindings/Math/log2
local.set $21
global.get $assembly/index/NUM_COLORS
i32.const 1
i32.sub
f64.convert_i32_s
block $assembly/index/clamp<f64>|inlined.0 (result f64)
local.get $18
i32.const 1
i32.add
f64.convert_i32_u
local.get $21
f64.sub
local.get $10
f64.mul
local.set $24
f64.const 0
local.set $23
f64.const 1
local.set $22
local.get $24
local.get $23
f64.max
local.get $22
f64.min
end
f64.mul
i32.trunc_f64_u
local.set $20
end
local.get $9
local.get $12
i32.const 1
i32.shl
i32.add
local.get $20
i32.store16
local.get $12
i32.const 1
i32.add

View File

@ -3,8 +3,8 @@
"version": "1.0.0",
"private": true,
"scripts": {
"asbuild:untouched": "asc assembly/index.ts -b build/untouched.wasm -t build/untouched.wat --use Math=JSMath --importMemory --sourceMap --debug --validate --measure",
"asbuild:optimized": "asc assembly/index.ts -b build/optimized.wasm -t build/optimized.wat -d build/optimized.d.ts --use Math=JSMath -O3 --importMemory --sourceMap --validate --measure",
"asbuild:untouched": "asc assembly/index.ts -b build/untouched.wasm -t build/untouched.wat --use Math=JSMath --runtime none --importMemory --sourceMap --debug --validate --measure",
"asbuild:optimized": "asc assembly/index.ts -b build/optimized.wasm -t build/optimized.wat -d build/optimized.d.ts --use Math=JSMath --runtime none -O3 --importMemory --sourceMap --validate --measure",
"asbuild": "npm run asbuild:untouched && npm run asbuild:optimized",
"server": "http-server . -o -c-1"
},

View File

@ -1,5 +1,3 @@
import "allocator/arena";
// From The Computer Language Benchmarks Game
// http://benchmarksgame.alioth.debian.org

View File

@ -1,3 +1,4 @@
function asmFunc(global, env, buffer) {
"almost asm";
var HEAP8 = new global.Int8Array(buffer);
@ -21,314 +22,230 @@ function asmFunc(global, env, buffer) {
var nan = global.NaN;
var infinity = global.Infinity;
var assembly_index_system = 0;
var $lib_allocator_arena_startOffset = 0;
var $lib_allocator_arena_offset = 0;
var i64toi32_i32$HIGH_BITS = 0;
function $lib_allocator_arena___mem_allocate($0) {
$0 = $0 | 0;
var $1 = 0, $2 = 0, $3 = 0, wasm2js_i32$0 = 0, wasm2js_i32$1 = 0, wasm2js_i32$2 = 0;
if ($0 >>> 0 > 1073741824 >>> 0) abort();
$1 = $lib_allocator_arena_offset;
$0 = (($1 + (wasm2js_i32$0 = $0, wasm2js_i32$1 = 1, wasm2js_i32$2 = $0 >>> 0 > 1 >>> 0, wasm2js_i32$2 ? wasm2js_i32$0 : wasm2js_i32$1) | 0) + 7 | 0) & 4294967288 | 0;
$2 = __wasm_current_memory();
if ($0 >>> 0 > ($2 << 16 | 0) >>> 0) {
$3 = ((($0 - $1 | 0) + 65535 | 0) & 4294901760 | 0) >>> 16 | 0;
if ((__wasm_grow_memory((wasm2js_i32$0 = $2, wasm2js_i32$1 = $3, wasm2js_i32$2 = ($2 | 0) > ($3 | 0), wasm2js_i32$2 ? wasm2js_i32$0 : wasm2js_i32$1) | 0) | 0) < (0 | 0)) if ((__wasm_grow_memory($3 | 0) | 0) < (0 | 0)) abort();;
var $lib_rt_stub_startOffset = 0;
var $lib_rt_stub_offset = 0;
function $lib_rt_stub___alloc($0, $1) {
var $2 = 0, $3 = 0, $4 = 0, $5 = 0;
if ($0 >>> 0 > 1073741808 >>> 0) {
abort()
}
$lib_allocator_arena_offset = $0;
return $1 | 0;
}
function $lib_util_runtime_allocate($0) {
$0 = $0 | 0;
var $1 = 0, wasm2js_i32$0 = 0, wasm2js_i32$1 = 0;
$1 = $lib_allocator_arena___mem_allocate(1 << (32 - Math_clz32($0 + 15 | 0) | 0) | 0 | 0) | 0;
wasm2js_i32$0 = $1;
wasm2js_i32$1 = 2774420247;
HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
wasm2js_i32$0 = $1;
wasm2js_i32$1 = $0;
HEAP32[(wasm2js_i32$0 + 4 | 0) >> 2] = wasm2js_i32$1;
return $1 + 16 | 0 | 0;
$3 = $lib_rt_stub_offset + 16 | 0;
$2 = (($3 + ($0 >>> 0 > 1 >>> 0 ? $0 : 1) | 0) + 15 | 0) & -16 | 0;
$4 = __wasm_memory_size();
if ($2 >>> 0 > ($4 << 16 | 0) >>> 0) {
$5 = ((($2 - $3 | 0) + 65535 | 0) & -65536 | 0) >>> 16 | 0;
if ((__wasm_memory_grow((($4 | 0) > ($5 | 0) ? $4 : $5) | 0) | 0) < (0 | 0)) {
if ((__wasm_memory_grow($5 | 0) | 0) < (0 | 0)) {
abort()
}
}
}
$lib_rt_stub_offset = $2;
$2 = $3 - 16 | 0;
HEAP32[($2 + 8 | 0) >> 2] = $1;
HEAP32[($2 + 12 | 0) >> 2] = $0;
return $3;
}
function assembly_index_NBodySystem_constructor($0) {
$0 = $0 | 0;
var $1 = 0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, wasm2js_i32$0 = 0, wasm2js_f64$0 = 0.0, wasm2js_i32$1 = 0;
$7 = HEAP32[($0 + 12 | 0) >> 2] | 0;
repeat_0 : do {
var $1 = 0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0;
$7 = HEAP32[($0 + 12 | 0) >> 2];
repeat_0 : while (1) {
if (($1 | 0) < ($7 | 0)) {
$2 = HEAPU32[((HEAPU32[($0 + 4 | 0) >> 2] | 0) + ($1 << 2 | 0) | 0) >> 2] | 0;
$3 = +HEAPF64[($2 + 48 | 0) >> 3];
$4 = $4 + +HEAPF64[($2 + 24 | 0) >> 3] * $3;
$5 = $5 + +HEAPF64[($2 + 32 | 0) >> 3] * $3;
$6 = $6 + +HEAPF64[($2 + 40 | 0) >> 3] * $3;
$2 = HEAP32[(HEAP32[($0 + 4 | 0) >> 2] + ($1 << 2 | 0) | 0) >> 2];
$3 = HEAPF64[($2 + 48 | 0) >> 3];
$4 = $4 + HEAPF64[($2 + 24 | 0) >> 3] * $3;
$5 = $5 + HEAPF64[($2 + 32 | 0) >> 3] * $3;
$6 = $6 + HEAPF64[($2 + 40 | 0) >> 3] * $3;
$1 = $1 + 1 | 0;
continue repeat_0;
}
break repeat_0;
} while (1);
$1 = HEAPU32[(HEAPU32[($0 + 4 | 0) >> 2] | 0) >> 2] | 0;
wasm2js_i32$0 = $1;
wasm2js_f64$0 = -$4 / 39.47841760435743;
HEAPF64[(wasm2js_i32$0 + 24 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $1;
wasm2js_f64$0 = -$5 / 39.47841760435743;
HEAPF64[(wasm2js_i32$0 + 32 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $1;
wasm2js_f64$0 = -$6 / 39.47841760435743;
HEAPF64[(wasm2js_i32$0 + 40 | 0) >> 3] = wasm2js_f64$0;
$1 = $lib_util_runtime_allocate(4 | 0) | 0;
wasm2js_i32$0 = $1 - 16 | 0;
wasm2js_i32$1 = 17;
HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
wasm2js_i32$0 = $1;
wasm2js_i32$1 = $0;
HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
return $1 | 0;
};
$1 = HEAP32[HEAP32[($0 + 4 | 0) >> 2] >> 2];
HEAPF64[($1 + 24 | 0) >> 3] = -$4 / 39.47841760435743;
HEAPF64[($1 + 32 | 0) >> 3] = -$5 / 39.47841760435743;
HEAPF64[($1 + 40 | 0) >> 3] = -$6 / 39.47841760435743;
$1 = $lib_rt_stub___alloc(4, 3);
HEAP32[$1 >> 2] = $0;
return $1;
}
function assembly_index_Body_constructor($0, $1, $2, $3, $4, $5, $6) {
$0 = +$0;
$1 = +$1;
$2 = +$2;
$3 = +$3;
$4 = +$4;
$5 = +$5;
$6 = +$6;
var $7 = 0, wasm2js_i32$0 = 0, wasm2js_i32$1 = 0, wasm2js_f64$0 = 0.0;
$7 = $lib_util_runtime_allocate(56 | 0) | 0;
wasm2js_i32$0 = $7 - 16 | 0;
wasm2js_i32$1 = 18;
HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
wasm2js_i32$0 = $7;
wasm2js_f64$0 = $0;
HEAPF64[wasm2js_i32$0 >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $7;
wasm2js_f64$0 = $1;
HEAPF64[(wasm2js_i32$0 + 8 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $7;
wasm2js_f64$0 = $2;
HEAPF64[(wasm2js_i32$0 + 16 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $7;
wasm2js_f64$0 = $3;
HEAPF64[(wasm2js_i32$0 + 24 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $7;
wasm2js_f64$0 = $4;
HEAPF64[(wasm2js_i32$0 + 32 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $7;
wasm2js_f64$0 = $5;
HEAPF64[(wasm2js_i32$0 + 40 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $7;
wasm2js_f64$0 = $6;
HEAPF64[(wasm2js_i32$0 + 48 | 0) >> 3] = wasm2js_f64$0;
return $7 | 0;
var $7 = 0;
$7 = $lib_rt_stub___alloc(56, 4);
HEAPF64[$7 >> 3] = $0;
HEAPF64[($7 + 8 | 0) >> 3] = $1;
HEAPF64[($7 + 16 | 0) >> 3] = $2;
HEAPF64[($7 + 24 | 0) >> 3] = $3;
HEAPF64[($7 + 32 | 0) >> 3] = $4;
HEAPF64[($7 + 40 | 0) >> 3] = $5;
HEAPF64[($7 + 48 | 0) >> 3] = $6;
return $7;
}
function $lib_util_runtime_makeArray() {
var $0 = 0, $1 = 0, wasm2js_i32$0 = 0, wasm2js_i32$1 = 0;
$0 = $lib_util_runtime_allocate(16 | 0) | 0;
wasm2js_i32$0 = $0 - 16 | 0;
wasm2js_i32$1 = 19;
HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
$1 = $lib_util_runtime_allocate(20 | 0) | 0;
wasm2js_i32$0 = $1 - 16 | 0;
wasm2js_i32$1 = 15;
HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
wasm2js_i32$0 = $0;
wasm2js_i32$1 = $1;
HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
wasm2js_i32$0 = $0;
wasm2js_i32$1 = $1;
HEAP32[(wasm2js_i32$0 + 4 | 0) >> 2] = wasm2js_i32$1;
wasm2js_i32$0 = $0;
wasm2js_i32$1 = 20;
HEAP32[(wasm2js_i32$0 + 8 | 0) >> 2] = wasm2js_i32$1;
wasm2js_i32$0 = $0;
wasm2js_i32$1 = 5;
HEAP32[(wasm2js_i32$0 + 12 | 0) >> 2] = wasm2js_i32$1;
return $0 | 0;
function $lib_rt___allocArray() {
var $0 = 0, $1 = 0;
$0 = $lib_rt_stub___alloc(16, 5);
$1 = $lib_rt_stub___alloc(20, 0);
HEAP32[$0 >> 2] = $1;
HEAP32[($0 + 4 | 0) >> 2] = $1;
HEAP32[($0 + 8 | 0) >> 2] = 20;
HEAP32[($0 + 12 | 0) >> 2] = 5;
return $0;
}
function assembly_index_init() {
var $0 = 0, $1 = 0, wasm2js_i32$0 = 0, wasm2js_i32$1 = 0;
$1 = $lib_util_runtime_makeArray() | 0;
$0 = HEAPU32[($1 + 4 | 0) >> 2] | 0;
wasm2js_i32$0 = $0;
wasm2js_i32$1 = assembly_index_Body_constructor(+(0.0), +(0.0), +(0.0), +(0.0), +(0.0), +(0.0), +(39.47841760435743)) | 0;
HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
wasm2js_i32$0 = $0;
wasm2js_i32$1 = assembly_index_Body_constructor(+(4.841431442464721), +(-1.1603200440274284), +(-.10362204447112311), +(.606326392995832), +(2.81198684491626), +(-.02521836165988763), +(.03769367487038949)) | 0;
HEAP32[(wasm2js_i32$0 + 4 | 0) >> 2] = wasm2js_i32$1;
wasm2js_i32$0 = $0;
wasm2js_i32$1 = assembly_index_Body_constructor(+(8.34336671824458), +(4.124798564124305), +(-.4035234171143214), +(-1.0107743461787924), +(1.8256623712304119), +(.008415761376584154), +(.011286326131968767)) | 0;
HEAP32[(wasm2js_i32$0 + 8 | 0) >> 2] = wasm2js_i32$1;
wasm2js_i32$0 = $0;
wasm2js_i32$1 = assembly_index_Body_constructor(+(12.894369562139131), +(-15.111151401698631), +(-.22330757889265573), +(1.0827910064415354), +(.8687130181696082), +(-.010832637401363636), +(1.7237240570597112e-03)) | 0;
HEAP32[(wasm2js_i32$0 + 12 | 0) >> 2] = wasm2js_i32$1;
wasm2js_i32$0 = $0;
wasm2js_i32$1 = assembly_index_Body_constructor(+(15.379697114850917), +(-25.919314609987964), +(.17925877295037118), +(.979090732243898), +(.5946989986476762), +(-.034755955504078104), +(2.0336868699246304e-03)) | 0;
HEAP32[(wasm2js_i32$0 + 16 | 0) >> 2] = wasm2js_i32$1;
assembly_index_system = assembly_index_NBodySystem_constructor($1 | 0) | 0;
$1 = $lib_rt___allocArray();
$0 = HEAP32[($1 + 4 | 0) >> 2];
(wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 39.47841760435743)), HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
(wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(4.841431442464721, -1.1603200440274284, -.10362204447112311, .606326392995832, 2.81198684491626, -.02521836165988763, .03769367487038949)), HEAP32[(wasm2js_i32$0 + 4 | 0) >> 2] = wasm2js_i32$1;
(wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(8.34336671824458, 4.124798564124305, -.4035234171143214, -1.0107743461787924, 1.8256623712304119, .008415761376584154, .011286326131968767)), HEAP32[(wasm2js_i32$0 + 8 | 0) >> 2] = wasm2js_i32$1;
(wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(12.894369562139131, -15.111151401698631, -.22330757889265573, 1.0827910064415354, .8687130181696082, -.010832637401363636, 1.7237240570597112e-03)), HEAP32[(wasm2js_i32$0 + 12 | 0) >> 2] = wasm2js_i32$1;
(wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(15.379697114850917, -25.919314609987964, .17925877295037118, .979090732243898, .5946989986476762, -.034755955504078104, 2.0336868699246304e-03)), HEAP32[(wasm2js_i32$0 + 16 | 0) >> 2] = wasm2js_i32$1;
assembly_index_system = assembly_index_NBodySystem_constructor($1);
}
function assembly_index_NBodySystem_advance($0) {
$0 = $0 | 0;
var $1 = 0, $2 = 0.0, $8 = 0.0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $9 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $107 = 0.0, wasm2js_i32$0 = 0, wasm2js_f64$0 = 0.0;
$12 = HEAPU32[$0 >> 2] | 0;
$13 = HEAP32[($12 + 12 | 0) >> 2] | 0;
repeat_0 : do {
if ($3 >>> 0 < $13 >>> 0) {
$0 = HEAPU32[((HEAPU32[($12 + 4 | 0) >> 2] | 0) + ($3 << 2 | 0) | 0) >> 2] | 0;
$14 = +HEAPF64[$0 >> 3];
$15 = +HEAPF64[($0 + 8 | 0) >> 3];
$16 = +HEAPF64[($0 + 16 | 0) >> 3];
$4 = +HEAPF64[($0 + 24 | 0) >> 3];
$5 = +HEAPF64[($0 + 32 | 0) >> 3];
$6 = +HEAPF64[($0 + 40 | 0) >> 3];
$17 = +HEAPF64[($0 + 48 | 0) >> 3];
$7 = $3 + 1 | 0;
repeat_1 : do {
if ($7 >>> 0 < $13 >>> 0) {
$1 = HEAPU32[((HEAPU32[($12 + 4 | 0) >> 2] | 0) + ($7 << 2 | 0) | 0) >> 2] | 0;
$2 = $14 - +HEAPF64[$1 >> 3];
$9 = $15 - +HEAPF64[($1 + 8 | 0) >> 3];
$10 = $16 - +HEAPF64[($1 + 16 | 0) >> 3];
$8 = $2 * $2 + $9 * $9 + $10 * $10;
$11 = Math_sqrt($8);
$11 = .01 / ($8 * $11);
$8 = +HEAPF64[($1 + 48 | 0) >> 3] * $11;
$4 = $4 - $2 * $8;
$5 = $5 - $9 * $8;
$6 = $6 - $10 * $8;
$107 = $2;
var $1 = 0, $2 = 0.0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0, $9 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0;
$12 = HEAP32[$0 >> 2];
$13 = HEAP32[($12 + 12 | 0) >> 2];
repeat_0 : while (1) {
if ($4 >>> 0 < $13 >>> 0) {
$0 = HEAP32[(HEAP32[($12 + 4 | 0) >> 2] + ($4 << 2 | 0) | 0) >> 2];
$14 = HEAPF64[$0 >> 3];
$15 = HEAPF64[($0 + 8 | 0) >> 3];
$16 = HEAPF64[($0 + 16 | 0) >> 3];
$5 = HEAPF64[($0 + 24 | 0) >> 3];
$6 = HEAPF64[($0 + 32 | 0) >> 3];
$7 = HEAPF64[($0 + 40 | 0) >> 3];
$17 = HEAPF64[($0 + 48 | 0) >> 3];
$8 = $4 + 1 | 0;
repeat_1 : while (1) {
if ($8 >>> 0 < $13 >>> 0) {
$1 = HEAP32[(HEAP32[($12 + 4 | 0) >> 2] + ($8 << 2 | 0) | 0) >> 2];
$2 = $14 - HEAPF64[$1 >> 3];
$9 = $15 - HEAPF64[($1 + 8 | 0) >> 3];
$10 = $16 - HEAPF64[($1 + 16 | 0) >> 3];
$3 = $2 * $2 + $9 * $9 + $10 * $10;
$11 = Math_sqrt($3);
$11 = .01 / ($3 * $11);
$3 = HEAPF64[($1 + 48 | 0) >> 3] * $11;
$5 = $5 - $2 * $3;
$6 = $6 - $9 * $3;
$7 = $7 - $10 * $3;
$3 = $2;
$2 = $17 * $11;
wasm2js_i32$0 = $1;
wasm2js_f64$0 = +HEAPF64[($1 + 24 | 0) >> 3] + $107 * $2;
HEAPF64[(wasm2js_i32$0 + 24 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $1;
wasm2js_f64$0 = +HEAPF64[($1 + 32 | 0) >> 3] + $9 * $2;
HEAPF64[(wasm2js_i32$0 + 32 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $1;
wasm2js_f64$0 = +HEAPF64[($1 + 40 | 0) >> 3] + $10 * $2;
HEAPF64[(wasm2js_i32$0 + 40 | 0) >> 3] = wasm2js_f64$0;
$7 = $7 + 1 | 0;
HEAPF64[($1 + 24 | 0) >> 3] = HEAPF64[($1 + 24 | 0) >> 3] + $3 * $2;
HEAPF64[($1 + 32 | 0) >> 3] = HEAPF64[($1 + 32 | 0) >> 3] + $9 * $2;
HEAPF64[($1 + 40 | 0) >> 3] = HEAPF64[($1 + 40 | 0) >> 3] + $10 * $2;
$8 = $8 + 1 | 0;
continue repeat_1;
}
break repeat_1;
} while (1);
wasm2js_i32$0 = $0;
wasm2js_f64$0 = $4;
HEAPF64[(wasm2js_i32$0 + 24 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $0;
wasm2js_f64$0 = $5;
HEAPF64[(wasm2js_i32$0 + 32 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $0;
wasm2js_f64$0 = $6;
HEAPF64[(wasm2js_i32$0 + 40 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $0;
wasm2js_f64$0 = +HEAPF64[$0 >> 3] + .01 * $4;
HEAPF64[wasm2js_i32$0 >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $0;
wasm2js_f64$0 = +HEAPF64[($0 + 8 | 0) >> 3] + .01 * $5;
HEAPF64[(wasm2js_i32$0 + 8 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $0;
wasm2js_f64$0 = +HEAPF64[($0 + 16 | 0) >> 3] + .01 * $6;
HEAPF64[(wasm2js_i32$0 + 16 | 0) >> 3] = wasm2js_f64$0;
$3 = $3 + 1 | 0;
};
HEAPF64[($0 + 24 | 0) >> 3] = $5;
HEAPF64[($0 + 32 | 0) >> 3] = $6;
HEAPF64[($0 + 40 | 0) >> 3] = $7;
HEAPF64[$0 >> 3] = HEAPF64[$0 >> 3] + .01 * $5;
HEAPF64[($0 + 8 | 0) >> 3] = HEAPF64[($0 + 8 | 0) >> 3] + .01 * $6;
HEAPF64[($0 + 16 | 0) >> 3] = HEAPF64[($0 + 16 | 0) >> 3] + .01 * $7;
$4 = $4 + 1 | 0;
continue repeat_0;
}
break repeat_0;
} while (1);
};
}
function assembly_index_NBodySystem_energy($0) {
$0 = $0 | 0;
var $1 = 0.0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $10 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, $30 = 0.0, $39 = 0.0, $45 = 0.0, $69 = 0.0, $84 = 0.0;
$4 = HEAPU32[$0 >> 2] | 0;
$5 = HEAP32[($4 + 12 | 0) >> 2] | 0;
repeat_0 : do {
if ($2 >>> 0 < $5 >>> 0) {
$0 = HEAPU32[((HEAPU32[($4 + 4 | 0) >> 2] | 0) + ($2 << 2 | 0) | 0) >> 2] | 0;
$7 = +HEAPF64[$0 >> 3];
$8 = +HEAPF64[($0 + 8 | 0) >> 3];
$9 = +HEAPF64[($0 + 16 | 0) >> 3];
$30 = $1;
$10 = +HEAPF64[($0 + 48 | 0) >> 3];
$1 = +HEAPF64[($0 + 24 | 0) >> 3];
$39 = $1 * $1;
$1 = +HEAPF64[($0 + 32 | 0) >> 3];
$45 = $39 + $1 * $1;
$1 = +HEAPF64[($0 + 40 | 0) >> 3];
$1 = $30 + .5 * $10 * ($45 + $1 * $1);
$0 = $2 + 1 | 0;
repeat_1 : do {
if ($0 >>> 0 < $5 >>> 0) {
$3 = HEAPU32[((HEAPU32[($4 + 4 | 0) >> 2] | 0) + ($0 << 2 | 0) | 0) >> 2] | 0;
$6 = $7 - +HEAPF64[$3 >> 3];
$69 = $1;
$1 = $8 - +HEAPF64[($3 + 8 | 0) >> 3];
$84 = $6 * $6 + $1 * $1;
$1 = $9 - +HEAPF64[($3 + 16 | 0) >> 3];
$1 = $69 - $10 * +HEAPF64[($3 + 48 | 0) >> 3] / Math_sqrt($84 + $1 * $1);
var $1 = 0.0, $2 = 0.0, $3 = 0, $4 = 0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $10 = 0.0, $11 = 0.0;
$5 = HEAP32[$0 >> 2];
$7 = HEAP32[($5 + 12 | 0) >> 2];
repeat_0 : while (1) {
if ($3 >>> 0 < $7 >>> 0) {
$0 = HEAP32[(HEAP32[($5 + 4 | 0) >> 2] + ($3 << 2 | 0) | 0) >> 2];
$9 = HEAPF64[$0 >> 3];
$10 = HEAPF64[($0 + 8 | 0) >> 3];
$11 = HEAPF64[($0 + 16 | 0) >> 3];
$6 = $1;
$8 = HEAPF64[($0 + 48 | 0) >> 3];
$1 = HEAPF64[($0 + 24 | 0) >> 3];
$2 = $1 * $1;
$1 = HEAPF64[($0 + 32 | 0) >> 3];
$2 = $2 + $1 * $1;
$1 = HEAPF64[($0 + 40 | 0) >> 3];
$1 = $6 + .5 * $8 * ($2 + $1 * $1);
$0 = $3 + 1 | 0;
repeat_1 : while (1) {
if ($0 >>> 0 < $7 >>> 0) {
$4 = HEAP32[(HEAP32[($5 + 4 | 0) >> 2] + ($0 << 2 | 0) | 0) >> 2];
$6 = $1;
$1 = $9 - HEAPF64[$4 >> 3];
$2 = $1 * $1;
$1 = $10 - HEAPF64[($4 + 8 | 0) >> 3];
$2 = $2 + $1 * $1;
$1 = $11 - HEAPF64[($4 + 16 | 0) >> 3];
$1 = $6 - $8 * HEAPF64[($4 + 48 | 0) >> 3] / Math_sqrt($2 + $1 * $1);
$0 = $0 + 1 | 0;
continue repeat_1;
}
break repeat_1;
} while (1);
$2 = $2 + 1 | 0;
};
$3 = $3 + 1 | 0;
continue repeat_0;
}
break repeat_0;
} while (1);
return +$1;
};
return $1;
}
function assembly_index_step() {
assembly_index_NBodySystem_advance(assembly_index_system | 0);
return +(+assembly_index_NBodySystem_energy(assembly_index_system | 0));
assembly_index_NBodySystem_advance(assembly_index_system);
return +assembly_index_NBodySystem_energy(assembly_index_system);
}
function assembly_index_bench($0) {
$0 = $0 | 0;
var $1 = 0;
break_0 : {
repeat_0 : do {
if ($1 >>> 0 >= $0 >>> 0) break break_0;
assembly_index_NBodySystem_advance(assembly_index_system | 0);
repeat_0 : while (1) {
if (!($1 >>> 0 >= $0 >>> 0)) {
assembly_index_NBodySystem_advance(assembly_index_system);
$1 = $1 + 1 | 0;
continue repeat_0;
break repeat_0;
} while (1);
}
break repeat_0;
};
}
function assembly_index_getBody($0) {
$0 = $0 | 0;
var $1 = 0, $14 = 0;
$1 = HEAPU32[assembly_index_system >> 2] | 0;
if ($0 >>> 0 < (HEAP32[($1 + 12 | 0) >> 2] | 0) >>> 0) $14 = HEAPU32[((HEAPU32[($1 + 4 | 0) >> 2] | 0) + ($0 << 2 | 0) | 0) >> 2] | 0; else $14 = 0;
return $14 | 0;
var $1 = 0;
$1 = HEAP32[assembly_index_system >> 2];
if ($0 >>> 0 < HEAP32[($1 + 12 | 0) >> 2] >>> 0) {
$0 = HEAP32[(HEAP32[($1 + 4 | 0) >> 2] + ($0 << 2 | 0) | 0) >> 2]
} else {
$0 = 0
}
return $0 | 0;
}
function start() {
$lib_allocator_arena_startOffset = 8;
$lib_allocator_arena_offset = $lib_allocator_arena_startOffset;
$lib_rt_stub_startOffset = 16;
$lib_rt_stub_offset = $lib_rt_stub_startOffset;
}
function null_() {
}
function __wasm_grow_memory(pagesToAdd) {
var FUNCTION_TABLE = [];
function __wasm_memory_grow(pagesToAdd) {
pagesToAdd = pagesToAdd | 0;
var oldPages = __wasm_current_memory() | 0;
var oldPages = __wasm_memory_size() | 0;
var newPages = oldPages + pagesToAdd | 0;
if ((oldPages < newPages) && (newPages < 65536)) {
var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536));
var newHEAP8 = new global.Int8Array(newBuffer);
newHEAP8.set(HEAP8);
HEAP8 = newHEAP8;
HEAP8 = new global.Int8Array(newBuffer);
HEAP16 = new global.Int16Array(newBuffer);
HEAP32 = new global.Int32Array(newBuffer);
HEAPU8 = new global.Uint8Array(newBuffer);
@ -341,32 +258,33 @@ function asmFunc(global, env, buffer) {
return oldPages;
}
function __wasm_current_memory() {
function __wasm_memory_size() {
return buffer.byteLength / 65536 | 0;
}
return {
memory: Object.create(Object.prototype, {
grow: {
value: __wasm_grow_memory
"memory": Object.create(Object.prototype, {
"grow": {
"value": __wasm_memory_grow
},
buffer: {
get: function () {
"buffer": {
"get": function () {
return buffer;
}
}
}),
init: assembly_index_init,
step: assembly_index_step,
bench: assembly_index_bench,
getBody: assembly_index_getBody
"init": assembly_index_init,
"step": assembly_index_step,
"bench": assembly_index_bench,
"getBody": assembly_index_getBody
};
}
const memasmFunc = new ArrayBuffer(65536);
const retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc);
export const memory = retasmFunc.memory;
export const init = retasmFunc.init;
export const step = retasmFunc.step;
export const bench = retasmFunc.bench;
var memasmFunc = new ArrayBuffer(65536);
var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc);
exports.memory = retasmFunc.memory;
exports.init = retasmFunc.init;
exports.step = retasmFunc.step;
exports.bench = retasmFunc.bench;
exports.getBody = retasmFunc.getBody;

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@ -1,33 +1,37 @@
(module
(type $FUNCSIG$v (func))
(type $FUNCSIG$iii (func (param i32 i32) (result i32)))
(type $FUNCSIG$ii (func (param i32) (result i32)))
(type $FUNCSIG$vi (func (param i32)))
(type $FUNCSIG$d (func (result f64)))
(type $FUNCSIG$di (func (param i32) (result f64)))
(type $FUNCSIG$vi (func (param i32)))
(type $FUNCSIG$iddddddd (func (param f64 f64 f64 f64 f64 f64 f64) (result i32)))
(type $FUNCSIG$i (func (result i32)))
(import "env" "memory" (memory $0 0))
(global $assembly/index/system (mut i32) (i32.const 0))
(global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0))
(global $~lib/allocator/arena/offset (mut i32) (i32.const 0))
(global $~lib/rt/stub/startOffset (mut i32) (i32.const 0))
(global $~lib/rt/stub/offset (mut i32) (i32.const 0))
(export "memory" (memory $0))
(export "init" (func $assembly/index/init))
(export "step" (func $assembly/index/step))
(export "bench" (func $assembly/index/bench))
(export "getBody" (func $assembly/index/getBody))
(start $start)
(func $~lib/allocator/arena/__mem_allocate (; 0 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
(func $~lib/rt/stub/__alloc (; 0 ;) (type $FUNCSIG$iii) (param $0 i32) (param $1 i32) (result i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
local.get $0
i32.const 1073741824
i32.const 1073741808
i32.gt_u
if
unreachable
end
global.get $~lib/allocator/arena/offset
local.tee $1
global.get $~lib/rt/stub/offset
i32.const 16
i32.add
local.tee $3
local.get $0
i32.const 1
local.get $0
@ -35,20 +39,20 @@
i32.gt_u
select
i32.add
i32.const 7
i32.const 15
i32.add
i32.const -8
i32.const -16
i32.and
local.tee $0
current_memory
local.tee $2
memory.size
local.tee $4
i32.const 16
i32.shl
i32.gt_u
if
local.get $4
local.get $2
local.get $0
local.get $1
local.get $3
i32.sub
i32.const 65535
i32.add
@ -56,17 +60,17 @@
i32.and
i32.const 16
i32.shr_u
local.tee $3
local.get $2
local.get $3
local.tee $5
local.get $4
local.get $5
i32.gt_s
select
grow_memory
memory.grow
i32.const 0
i32.lt_s
if
local.get $3
grow_memory
local.get $5
memory.grow
i32.const 0
i32.lt_s
if
@ -74,32 +78,20 @@
end
end
end
local.get $0
global.set $~lib/allocator/arena/offset
local.get $1
)
(func $~lib/util/runtime/allocate (; 1 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
i32.const 1
i32.const 32
local.get $0
i32.const 15
i32.add
i32.clz
i32.sub
i32.shl
call $~lib/allocator/arena/__mem_allocate
local.tee $1
i32.const -1520547049
i32.store
local.get $1
local.get $0
i32.store offset=4
local.get $1
local.get $2
global.set $~lib/rt/stub/offset
local.get $3
i32.const 16
i32.add
i32.sub
local.tee $2
local.get $1
i32.store offset=8
local.get $2
local.get $0
i32.store offset=12
local.get $3
)
(func $assembly/index/NBodySystem#constructor (; 2 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(func $assembly/index/NBodySystem#constructor (; 1 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 f64)
@ -175,27 +167,19 @@
f64.div
f64.store offset=40
i32.const 4
call $~lib/util/runtime/allocate
i32.const 3
call $~lib/rt/stub/__alloc
local.tee $1
i32.const 16
i32.sub
i32.const 17
i32.store
local.get $1
local.get $0
i32.store
local.get $1
)
(func $assembly/index/Body#constructor (; 3 ;) (type $FUNCSIG$iddddddd) (param $0 f64) (param $1 f64) (param $2 f64) (param $3 f64) (param $4 f64) (param $5 f64) (param $6 f64) (result i32)
(func $assembly/index/Body#constructor (; 2 ;) (type $FUNCSIG$iddddddd) (param $0 f64) (param $1 f64) (param $2 f64) (param $3 f64) (param $4 f64) (param $5 f64) (param $6 f64) (result i32)
(local $7 i32)
i32.const 56
call $~lib/util/runtime/allocate
i32.const 4
call $~lib/rt/stub/__alloc
local.tee $7
i32.const 16
i32.sub
i32.const 18
i32.store
local.get $7
local.get $0
f64.store
local.get $7
@ -218,25 +202,17 @@
f64.store offset=48
local.get $7
)
(func $~lib/util/runtime/makeArray (; 4 ;) (type $FUNCSIG$i) (result i32)
(func $~lib/rt/__allocArray (; 3 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
(local $1 i32)
i32.const 16
call $~lib/util/runtime/allocate
i32.const 5
call $~lib/rt/stub/__alloc
local.tee $0
i32.const 16
i32.sub
i32.const 19
i32.store
i32.const 20
call $~lib/util/runtime/allocate
i32.const 0
call $~lib/rt/stub/__alloc
local.tee $1
i32.const 16
i32.sub
i32.const 15
i32.store
local.get $0
local.get $1
i32.store
local.get $0
local.get $1
@ -249,10 +225,10 @@
i32.store offset=12
local.get $0
)
(func $assembly/index/init (; 5 ;) (type $FUNCSIG$v)
(func $assembly/index/init (; 4 ;) (type $FUNCSIG$v)
(local $0 i32)
(local $1 i32)
call $~lib/util/runtime/makeArray
call $~lib/rt/__allocArray
local.tee $1
i32.load offset=4
local.tee $0
@ -309,7 +285,7 @@
call $assembly/index/NBodySystem#constructor
global.set $assembly/index/system
)
(func $assembly/index/NBodySystem#advance (; 6 ;) (type $FUNCSIG$vi) (param $0 i32)
(func $assembly/index/NBodySystem#advance (; 5 ;) (type $FUNCSIG$vi) (param $0 i32)
(local $1 i32)
(local $2 f64)
(local $3 i32)
@ -509,7 +485,7 @@
end
end
)
(func $assembly/index/NBodySystem#energy (; 7 ;) (type $FUNCSIG$di) (param $0 i32) (result f64)
(func $assembly/index/NBodySystem#energy (; 6 ;) (type $FUNCSIG$di) (param $0 i32) (result f64)
(local $1 f64)
(local $2 i32)
(local $3 i32)
@ -637,13 +613,13 @@
end
local.get $1
)
(func $assembly/index/step (; 8 ;) (type $FUNCSIG$d) (result f64)
(func $assembly/index/step (; 7 ;) (type $FUNCSIG$d) (result f64)
global.get $assembly/index/system
call $assembly/index/NBodySystem#advance
global.get $assembly/index/system
call $assembly/index/NBodySystem#energy
)
(func $assembly/index/bench (; 9 ;) (type $FUNCSIG$vi) (param $0 i32)
(func $assembly/index/bench (; 8 ;) (type $FUNCSIG$vi) (param $0 i32)
(local $1 i32)
block $break|0
loop $repeat|0
@ -663,7 +639,7 @@
unreachable
end
)
(func $assembly/index/getBody (; 10 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(func $assembly/index/getBody (; 9 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
local.get $0
global.get $assembly/index/system
@ -683,13 +659,13 @@
i32.const 0
end
)
(func $start (; 11 ;) (type $FUNCSIG$v)
i32.const 8
global.set $~lib/allocator/arena/startOffset
global.get $~lib/allocator/arena/startOffset
global.set $~lib/allocator/arena/offset
(func $start (; 10 ;) (type $FUNCSIG$v)
i32.const 16
global.set $~lib/rt/stub/startOffset
global.get $~lib/rt/stub/startOffset
global.set $~lib/rt/stub/offset
)
(func $null (; 12 ;) (type $FUNCSIG$v)
(func $null (; 11 ;) (type $FUNCSIG$v)
nop
)
)

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@ -3,9 +3,9 @@
"version": "1.0.0",
"private": true,
"scripts": {
"asbuild:untouched": "asc assembly/index.ts -b build/untouched.wasm -t build/untouched.wat --sourceMap --debug --validate --importMemory",
"asbuild:optimized": "asc assembly/index.ts -b build/optimized.wasm -t build/optimized.wat -O3 --validate --noAssert --importMemory",
"asbuild:asmjs": "asc assembly/index.ts -a build/index.asm.js -O3 --validate --noAssert",
"asbuild:untouched": "asc assembly/index.ts -b build/untouched.wasm -t build/untouched.wat --sourceMap --debug --validate --runtime none --importMemory",
"asbuild:optimized": "asc assembly/index.ts -b build/optimized.wasm -t build/optimized.wat -O3 --validate --runtime none --noAssert --importMemory",
"asbuild:asmjs": "asc assembly/index.ts -a build/index.asm.js -O3 --validate --runtime none --noAssert && node scripts/postprocess-asmjs",
"asbuild": "npm run asbuild:untouched && npm run asbuild:optimized && npm run asbuild:asmjs",
"tsbuild": "tsc -p assembly -t ES2017 -m commonjs --outDir build",
"build": "npm run asbuild && npm run tsbuild",

View File

@ -0,0 +1,7 @@
const fs = require("fs");
const path = require("path");
const filename = path.join(__dirname, "..", "build" , "index.asm.js");
var source = fs.readFileSync(filename, { encoding: "utf8" });
source = source.replace(/^export var ([^ ]+) =/mg, ($0, $1) => "exports." + $1 + " = ");
fs.writeFileSync(filename, source);