mirror of
https://github.com/fluencelabs/assemblyscript
synced 2025-06-14 23:41:30 +00:00
Initial implementation if ugc, see #16; Fix tests
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25
examples/ugc/assembly/LICENSE
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25
examples/ugc/assembly/LICENSE
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ugc.ts is based on https://github.com/bullno1/ugc
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Copyright (c) 2017, Bach Le
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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6
examples/ugc/assembly/tsconfig.json
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examples/ugc/assembly/tsconfig.json
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{
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"extends": "../../../std/assembly.json",
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"include": [
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"./**/*.ts"
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]
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}
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287
examples/ugc/assembly/ugc.ts
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examples/ugc/assembly/ugc.ts
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/////////////////////////// μgc Garbage Collector /////////////////////////////
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// based on https://github.com/bullno1/ugc - BSD (see LICENSE file) //
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///////////////////////////////////////////////////////////////////////////////
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// States
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const IDLE: u8 = 0;
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const MARK: u8 = 1;
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const SWEEP: u8 = 2;
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// Gray tag
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const GRAY: u32 = 2;
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/** Header for a managed object. */
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@explicit
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class ObjectHeader {
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/////////////////////////////// Constants ///////////////////////////////////
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static readonly SIZE: usize = 2 * sizeof<usize>();
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///////////////////////////////// Fields ////////////////////////////////////
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tagged_next: usize;
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tagged_prev: usize;
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get next(): ObjectHeader {
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return changetype<ObjectHeader>(this.tagged_next & ~3);
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}
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set next(value: ObjectHeader) {
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this.tagged_next = changetype<usize>(value) | (this.tagged_next & 3);
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}
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get prev(): ObjectHeader {
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return changetype<ObjectHeader>(this.tagged_prev & ~3);
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}
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set prev(value: ObjectHeader) {
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this.tagged_prev = changetype<usize>(value) | (this.tagged_prev & 3);
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}
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get color(): u32 {
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return this.tagged_next & 3;
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}
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set color(value: u32) {
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assert(value < 3);
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this.tagged_next = this.tagged_next | value;
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}
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///////////////////////////////// Methods ///////////////////////////////////
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push(element: ObjectHeader): void {
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element.next = this;
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element.prev = this.prev;
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this.prev.next = element;
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this.prev = element;
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}
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unlink(): void {
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var next = this.next;
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var prev = this.prev;
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next.prev = prev;
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prev.next = next;
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}
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clear(): void {
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this.next = this;
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this.prev = this;
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}
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}
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/** Garbage collector data. */
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@explicit
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class Control {
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/////////////////////////////// Constants ///////////////////////////////////
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static readonly SIZE: usize = 7 * sizeof<usize>() + 2 * sizeof<u8>();
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static readonly PAUSED_BIT: u8 = 1 << 7;
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///////////////////////////////// Fields ////////////////////////////////////
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// 'from' and 'to' point here
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private __set1_tagged_next: usize;
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private __set1_tagged_prev: usize;
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private __set2_tagged_next: usize;
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private __set2_tagged_prev: usize;
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from: ObjectHeader;
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to: ObjectHeader;
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iterator: ObjectHeader;
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state: u8; // MSB indicates paused
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white: u8;
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/** Tests whether the collector is currently paused. */
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get paused(): bool { return (this.state & Control.PAUSED_BIT) != 0; }
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/** Sets whether the collector is currently paused. */
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set paused(paused: bool) { this.state = paused ? this.state |= Control.PAUSED_BIT : this.state &= ~Control.PAUSED_BIT; }
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///////////////////////////////// Methods ///////////////////////////////////
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/** Creates a new instance. */
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static create(mem: usize): Control {
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var control = changetype<Control>(mem);
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var set1 = changetype<ObjectHeader>(mem);
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var set2 = changetype<ObjectHeader>(mem + 2 * sizeof<usize>());
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set1.clear();
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set2.clear();
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control.state = IDLE;
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control.white = 0;
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control.from = set1;
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control.to = set2;
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control.iterator = control.to;
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return control;
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}
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/** Registers a new object to be managed. */
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register(obj: ObjectHeader): void {
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this.from.push(obj);
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obj.color = this.white;
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}
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/**
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* Registers a new reference from one object to another.
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*
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* Whenever an object stores a reference to another object, this function
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* MUST be called to ensure that the GC works correctly.
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*
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* Root objects (stack, globals) are treated differently so there is no need
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* to call this function when a store to them occurs.
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*/
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addRef(parent: ObjectHeader, child: ObjectHeader): void {
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var parent_color = parent.color;
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var child_color = child.color;
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var white = this.white;
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var black = white ^ 1;
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if (parent_color == black && child_color == white) {
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this.makeGray(parent);
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}
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}
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/**
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* Make the GC perform one unit of work.
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*
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* What happens depends on the current GC's state.
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*
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* - In IDLE state, it will scan the root by calling the scan callback then
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* switch to MARK state.
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* - In MARK state, it will mark one object and discover its children using
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* the scan callback. When there is no object left to mark, the GC will
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* scan the root once more to account for changes during the mark phase.
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* When all live objects are marked, it will switch to SWEEP state.
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* - In SWEEP state, it will release one object. When all garbage are
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* released, it wil switch to UGC_IDLE state.
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*/
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step(): void {
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var obj: ObjectHeader;
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switch (this.state) {
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case IDLE:
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gc_scan_fn(this, null);
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this.state = MARK;
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break;
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case MARK:
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obj = this.iterator.next;
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var white = this.white;
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if (obj != this.to) {
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this.iterator = obj;
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obj.color = white ^ 1;
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gc_scan_fn(this, obj);
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} else {
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gc_scan_fn(this, null);
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obj = this.iterator.next;
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if (obj == this.to) {
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var from = this.from;
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this.from = this.to;
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this.to = from;
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this.white = white ^ 1;
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this.iterator = from.next;
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this.state = SWEEP;
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}
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}
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break;
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case SWEEP:
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obj = this.iterator;
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if (obj != this.to) {
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this.iterator = obj.next;
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gc_free_fn(this, obj);
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} else {
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this.to.clear();
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this.state = IDLE;
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}
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break;
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}
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}
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/**
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* Performs a collection cycle.
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*
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* Start the GC if it's not already running and only return once the GC has
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* finished collecting all garbage identified at the point of calling.
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*
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* If the GC is already in the SWEEP state, it will leave newly created
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* garbage for the next cycle.
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*/
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collect(): void {
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if (this.state == IDLE)
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this.step();
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while (this.state != IDLE)
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this.step();
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}
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/** Informs the GC of a referred object during the mark phase. */
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visit(obj: ObjectHeader): void {
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if (this.state == SWEEP)
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return;
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if (obj.color == this.white)
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this.makeGray(obj);
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}
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makeGray(obj: ObjectHeader): void {
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if (obj != this.iterator) {
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obj.unlink();
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this.to.push(obj);
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} else {
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this.iterator = this.iterator.prev;
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}
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obj.color = GRAY;
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}
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}
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var GC = Control.create(HEAP_BASE);
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var GC_BASE = HEAP_BASE + Control.SIZE;
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GC.register(changetype<ObjectHeader>(GC_BASE));
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// Exported interface
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/** Pauses automatic garbage collection. */
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export function gc_pause(): void {
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GC.paused = true;
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}
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/** Resumes automatic garbage collection. */
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export function gc_resume(): void {
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GC.paused = false;
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}
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/** Performs a collection cycle. Ignores pauses. */
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export function gc_collect(): void {
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var paused = GC.paused;
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GC.paused = false;
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GC.collect();
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GC.paused = paused;
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}
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// TODO: these functions must be generated by the compiler and combined by
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// any potential linker. They live here for now to document their structure.
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function gc_scan_fn(control: Control, header: ObjectHeader | null): void {
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if (!header) {
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// visit all global vars referencing managed objects
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} else {
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// visit all referenced objects using the compiler's knowledge of this
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// object's layout
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var classId = load<u32>(changetype<usize>(header) + ObjectHeader.SIZE);
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// switch (classId) {
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// arrays
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// strings
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// user-defined
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// }
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}
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}
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function gc_free_fn(control: Control, header: ObjectHeader): void {
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// finalize the given object using the compiler's knowledge of its layout
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var classId = load<u32>(changetype<usize>(header) + ObjectHeader.SIZE);
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// switch (classId) {
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// array, string: free their data segments
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// TODO: might make sense to provide @finalize or similar
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// }
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free_memory(changetype<usize>(header));
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}
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