mirror of
https://github.com/fluencelabs/assemblyscript
synced 2025-06-12 06:21:29 +00:00
Make sure constant locals are inlined, see #6
This commit is contained in:
@ -1,8 +1,8 @@
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// A simplified version of the game of life as seen on http://dcode.io
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let w: u32; // width
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let h: u32; // height
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let s: u32; // total size
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var w: u32; // width
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var h: u32; // height
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var s: u32; // total size
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/** Initializes width and height. */
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export function init(w_: u32, h_: u32): void {
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@ -13,10 +13,10 @@ export function init(w_: u32, h_: u32): void {
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/** Performs one step. */
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export function step(): void {
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let y: u32, ym1: u32, yp1: u32; // y, y-1 and y+1
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let x: u32, xm1: u32, xp1: u32; // x, x-1 and x+1
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let hm1: u32 = h - 1, wm1: u32 = w - 1;
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let n: u32, v: u8, c: u32 = 0;
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var y: u32, ym1: u32, yp1: u32; // y, y-1 and y+1
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var x: u32, xm1: u32, xp1: u32; // x, x-1 and x+1
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var hm1: u32 = h - 1, wm1: u32 = w - 1;
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var n: u32, v: u8, c: u32 = 0;
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for (y = 0; y < h; ++y) {
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ym1 = select<u32>(hm1, y - 1, y == 0);
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yp1 = select<u32>(0, y + 1, y == hm1);
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@ -10,180 +10,180 @@ export function getHi(): u32 {
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}
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function clz_(loLeft: u32, hiLeft: u32): void {
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const ret: u64 = clz<u64>(<u64>loLeft | <u64>hiLeft << 32);
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var ret = clz<u64>(<u64>loLeft | <u64>hiLeft << 32);
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lo = <u32>ret;
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hi = 0;
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}
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export { clz_ as clz };
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function ctz_(loLeft: u32, hiLeft: u32): void {
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const ret: u64 = ctz<u64>(<u64>loLeft | <u64>hiLeft << 32);
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var ret = ctz<u64>(<u64>loLeft | <u64>hiLeft << 32);
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lo = <u32>ret;
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hi = 0;
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}
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export { ctz_ as ctz };
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function popcnt_(loLeft: u32, hiLeft: u32): void {
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const ret: u64 = popcnt<u64>(<u64>loLeft | <u64>hiLeft << 32);
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var ret = popcnt<u64>(<u64>loLeft | <u64>hiLeft << 32);
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lo = <u32>ret;
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hi = 0;
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}
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export { popcnt_ as popcnt };
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export function eqz(loLeft: u32, hiLeft: u32): void {
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const ret: bool = !(<u64>loLeft | <u64>hiLeft << 32);
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var ret: bool = !(<u64>loLeft | <u64>hiLeft << 32);
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lo = <u32>ret;
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hi = 0;
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}
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export function add(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = (<u64>loLeft | <u64>hiLeft << 32) + (<u64>loRight | <u64>hiRight << 32);
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var ret = (<u64>loLeft | <u64>hiLeft << 32) + (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = <u32>(ret >> 32);
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}
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export function sub(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = (<u64>loLeft | <u64>hiLeft << 32) - (<u64>loRight | <u64>hiRight << 32);
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var ret = (<u64>loLeft | <u64>hiLeft << 32) - (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = <u32>(ret >> 32);
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}
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export function mul(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = (<u64>loLeft | <u64>hiLeft << 32) * (<u64>loRight | <u64>hiRight << 32);
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var ret = (<u64>loLeft | <u64>hiLeft << 32) * (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = <u32>(ret >> 32);
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}
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export function div_s(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = <u64>(<i64>(<u64>loLeft | <u64>hiLeft << 32) / <i64>(<u64>loRight | <u64>hiRight << 32));
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var ret = <u64>(<i64>(<u64>loLeft | <u64>hiLeft << 32) / <i64>(<u64>loRight | <u64>hiRight << 32));
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lo = <u32>ret;
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hi = <u32>(ret >> 32);
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}
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export function div_u(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = (<u64>loLeft | <u64>hiLeft << 32) / (<u64>loRight | <u64>hiRight << 32);
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var ret = (<u64>loLeft | <u64>hiLeft << 32) / (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = <u32>(ret >> 32);
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}
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export function rem_s(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = <u64>(<i64>(<u64>loLeft | <u64>hiLeft << 32) % <i64>(<u64>loRight | <u64>hiRight << 32));
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var ret = <u64>(<i64>(<u64>loLeft | <u64>hiLeft << 32) % <i64>(<u64>loRight | <u64>hiRight << 32));
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lo = <u32>ret;
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hi = <u32>(ret >> 32);
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}
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export function rem_u(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = (<u64>loLeft | <u64>hiLeft << 32) % (<u64>loRight | <u64>hiRight << 32);
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var ret = (<u64>loLeft | <u64>hiLeft << 32) % (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = <u32>(ret >>> 32);
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}
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export function and(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = (<u64>loLeft | <u64>hiLeft << 32) & (<u64>loRight | <u64>hiRight << 32);
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var ret = (<u64>loLeft | <u64>hiLeft << 32) & (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = <u32>(ret >>> 32);
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}
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export function or(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = (<u64>loLeft | <u64>hiLeft << 32) | (<u64>loRight | <u64>hiRight << 32);
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var ret = (<u64>loLeft | <u64>hiLeft << 32) | (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = <u32>(ret >>> 32);
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}
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export function xor(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = (<u64>loLeft | <u64>hiLeft << 32) ^ (<u64>loRight | <u64>hiRight << 32);
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var ret = (<u64>loLeft | <u64>hiLeft << 32) ^ (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = <u32>(ret >>> 32);
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}
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export function shl(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = (<u64>loLeft | <u64>hiLeft << 32) << (<u64>loRight | <u64>hiRight << 32);
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var ret = (<u64>loLeft | <u64>hiLeft << 32) << (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = <u32>(ret >>> 32);
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}
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export function shr_s(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = <u64>(<i64>(<u64>loLeft | <u64>hiLeft << 32) >> <i64>(<u64>loRight | <u64>hiRight << 32));
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var ret = <u64>(<i64>(<u64>loLeft | <u64>hiLeft << 32) >> <i64>(<u64>loRight | <u64>hiRight << 32));
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lo = <u32>ret;
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hi = <u32>(ret >>> 32);
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}
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export function shr_u(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = (<u64>loLeft | <u64>hiLeft << 32) >> (<u64>loRight | <u64>hiRight << 32);
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var ret = (<u64>loLeft | <u64>hiLeft << 32) >> (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = <u32>(ret >>> 32);
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}
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function rotl_(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = rotl<u64>(<u64>loLeft | <u64>hiLeft << 32, <u64>loRight | <u64>hiRight << 32);
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var ret = rotl<u64>(<u64>loLeft | <u64>hiLeft << 32, <u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = <u32>(ret >>> 32);
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}
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export { rotl_ as rotl };
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function rotr_(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: u64 = rotr<u64>(<u64>loLeft | <u64>hiLeft << 32, <u64>loRight | <u64>hiRight << 32);
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var ret = rotr<u64>(<u64>loLeft | <u64>hiLeft << 32, <u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = <u32>(ret >>> 32);
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}
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export { rotr_ as rotr };
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export function eq(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: bool = (<u64>loLeft | <u64>hiLeft << 32) == (<u64>loRight | <u64>hiRight << 32);
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var ret: bool = (<u64>loLeft | <u64>hiLeft << 32) == (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = 0;
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}
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export function ne(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: bool = (<u64>loLeft | <u64>hiLeft << 32) != (<u64>loRight | <u64>hiRight << 32);
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var ret: bool = (<u64>loLeft | <u64>hiLeft << 32) != (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = 0;
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}
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export function lt_s(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: bool = <i64>(<u64>loLeft | <u64>hiLeft << 32) < <i64>(<u64>loRight | <u64>hiRight << 32);
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var ret: bool = <i64>(<u64>loLeft | <u64>hiLeft << 32) < <i64>(<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = 0;
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}
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export function lt_u(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: bool = (<u64>loLeft | <u64>hiLeft << 32) < (<u64>loRight | <u64>hiRight << 32);
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var ret: bool = (<u64>loLeft | <u64>hiLeft << 32) < (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = 0;
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}
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export function le_s(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: bool = <i64>(<u64>loLeft | <u64>hiLeft << 32) <= <i64>(<u64>loRight | <u64>hiRight << 32);
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var ret: bool = <i64>(<u64>loLeft | <u64>hiLeft << 32) <= <i64>(<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = 0;
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}
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export function le_u(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: bool = (<u64>loLeft | <u64>hiLeft << 32) <= (<u64>loRight | <u64>hiRight << 32);
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var ret: bool = (<u64>loLeft | <u64>hiLeft << 32) <= (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = 0;
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}
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export function gt_s(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: bool = <i64>(<u64>loLeft | <u64>hiLeft << 32) > <i64>(<u64>loRight | <u64>hiRight << 32);
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var ret: bool = <i64>(<u64>loLeft | <u64>hiLeft << 32) > <i64>(<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = 0;
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}
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export function gt_u(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: bool = (<u64>loLeft | <u64>hiLeft << 32) > (<u64>loRight | <u64>hiRight << 32);
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var ret: bool = (<u64>loLeft | <u64>hiLeft << 32) > (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = 0;
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}
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export function ge_s(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: bool = <i64>(<u64>loLeft | <u64>hiLeft << 32) >= <i64>(<u64>loRight | <u64>hiRight << 32);
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var ret: bool = <i64>(<u64>loLeft | <u64>hiLeft << 32) >= <i64>(<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = 0;
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}
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export function ge_u(loLeft: u32, hiLeft: u32, loRight: u32, hiRight: u32): void {
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const ret: bool = (<u64>loLeft | <u64>hiLeft << 32) >= (<u64>loRight | <u64>hiRight << 32);
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var ret: bool = (<u64>loLeft | <u64>hiLeft << 32) >= (<u64>loRight | <u64>hiRight << 32);
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lo = <u32>ret;
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hi = 0;
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}
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