mirror of
https://github.com/fluencelabs/assemblyscript
synced 2025-06-23 03:31:44 +00:00
Minor refactoring; Fix n-body TS build
This commit is contained in:
@ -1,6 +1,8 @@
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
require("allocator/arena");
|
||||
// From The Computer Language Benchmarks Game
|
||||
// http://benchmarksgame.alioth.debian.org
|
||||
const SOLAR_MASS = 4.0 * Math.PI * Math.PI;
|
||||
const DAYS_PER_YEAR = 365.24;
|
||||
class Body {
|
||||
@ -37,25 +39,27 @@ function Neptune() {
|
||||
}
|
||||
class NBodySystem {
|
||||
constructor(bodies) {
|
||||
this.bodies = bodies;
|
||||
var px = 0.0;
|
||||
var py = 0.0;
|
||||
var pz = 0.0;
|
||||
var size = bodies.length;
|
||||
for (let i = 0; i < size; i++) {
|
||||
let b = bodies[i];
|
||||
let b = unchecked(bodies[i]);
|
||||
let m = b.mass;
|
||||
px += b.vx * m;
|
||||
py += b.vy * m;
|
||||
pz += b.vz * m;
|
||||
}
|
||||
this.bodies = bodies;
|
||||
this.bodies[0].offsetMomentum(px, py, pz);
|
||||
bodies[0].offsetMomentum(px, py, pz);
|
||||
}
|
||||
advance(dt) {
|
||||
var bodies = this.bodies;
|
||||
var size = bodies.length;
|
||||
// var buffer = changetype<usize>(bodies.buffer_);
|
||||
for (let i = 0; i < size; ++i) {
|
||||
let bodyi = bodies[i];
|
||||
let bodyi = unchecked(bodies[i]);
|
||||
// let bodyi = load<Body>(buffer + i * sizeof<Body>(), 8);
|
||||
let ix = bodyi.x;
|
||||
let iy = bodyi.y;
|
||||
let iz = bodyi.z;
|
||||
@ -64,7 +68,8 @@ class NBodySystem {
|
||||
let bivz = bodyi.vz;
|
||||
let bodyim = bodyi.mass;
|
||||
for (let j = i + 1; j < size; ++j) {
|
||||
let bodyj = bodies[j];
|
||||
let bodyj = unchecked(bodies[j]);
|
||||
// let bodyj = load<Body>(buffer + j * sizeof<Body>(), 8);
|
||||
let dx = ix - bodyj.x;
|
||||
let dy = iy - bodyj.y;
|
||||
let dz = iz - bodyj.z;
|
||||
@ -91,9 +96,8 @@ class NBodySystem {
|
||||
energy() {
|
||||
var e = 0.0;
|
||||
var bodies = this.bodies;
|
||||
var size = bodies.length;
|
||||
for (let i = 0; i < size; ++i) {
|
||||
let bodyi = bodies[i];
|
||||
for (let i = 0, size = bodies.length; i < size; ++i) {
|
||||
let bodyi = unchecked(bodies[i]);
|
||||
let ix = bodyi.x;
|
||||
let iy = bodyi.y;
|
||||
let iz = bodyi.z;
|
||||
|
Reference in New Issue
Block a user