mirror of
https://github.com/fluencelabs/assemblyscript
synced 2025-06-23 03:31:44 +00:00
Update dependencies (#93)
This commit is contained in:
@ -150,7 +150,7 @@ function asmFunc(global, env, buffer) {
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function $lib_array_Array_Body__constructor($0, $1) {
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$0 = $0 | 0;
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$1 = $1 | 0;
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var $2 = 0, $3 = 0, $4 = 0, $5 = 0;
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var $2 = 0, $3 = 0, $4 = 0;
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if ($1 >>> 0 > 268435454 >>> 0) {
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abort(0 | 0, 4 | 0, 23 | 0, 39 | 0);
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abort();
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@ -160,13 +160,12 @@ function asmFunc(global, env, buffer) {
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$4 = $lib_allocator_arena_allocate_memory(1 << (32 - Math_clz32($2 + 7 | 0) | 0) | 0 | 0) | 0;
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HEAP32[$4 >> 2] = $2;
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$2 = $4;
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if ($0) $5 = $0; else {
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if (($0 | 0) == (0 | 0)) {
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$0 = $lib_allocator_arena_allocate_memory(8 | 0) | 0;
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HEAP32[$0 >> 2] = 0;
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HEAP32[($0 + 4 | 0) >> 2] = 0;
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$5 = $0;
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}
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HEAP32[$5 >> 2] = $2;
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HEAP32[$0 >> 2] = $2;
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HEAP32[($0 + 4 | 0) >> 2] = $1;
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$lib_memory_set_memory($2 + 8 | 0 | 0, 0 | 0, $3 | 0);
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return $0 | 0;
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@ -176,24 +175,21 @@ function asmFunc(global, env, buffer) {
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$0 = $0 | 0;
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$1 = $1 | 0;
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var $2 = 0, $3 = 0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0, $9 = 0;
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$2 = $1;
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$8 = HEAP32[($2 + 4 | 0) >> 2] | 0;
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$8 = HEAP32[($1 + 4 | 0) >> 2] | 0;
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continue_0 : do {
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if (($3 | 0) < ($8 | 0)) {
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$2 = $3;
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$2 = HEAPU32[(((HEAPU32[$1 >> 2] | 0) + ($2 << 2 | 0) | 0) + 8 | 0) >> 2] | 0;
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$4 = +HEAPF64[($2 + 48 | 0) >> 3];
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$5 = $5 + +HEAPF64[($2 + 24 | 0) >> 3] * $4;
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$6 = $6 + +HEAPF64[($2 + 32 | 0) >> 3] * $4;
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$7 = $7 + +HEAPF64[($2 + 40 | 0) >> 3] * $4;
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$3 = $3 + 1 | 0;
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if (($2 | 0) < ($8 | 0)) {
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$3 = HEAPU32[(((HEAPU32[$1 >> 2] | 0) + ($2 << 2 | 0) | 0) + 8 | 0) >> 2] | 0;
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$4 = +HEAPF64[($3 + 48 | 0) >> 3];
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$5 = $5 + +HEAPF64[($3 + 24 | 0) >> 3] * $4;
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$6 = $6 + +HEAPF64[($3 + 32 | 0) >> 3] * $4;
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$7 = $7 + +HEAPF64[($3 + 40 | 0) >> 3] * $4;
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$2 = $2 + 1 | 0;
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continue continue_0;
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}
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break continue_0;
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} while (1);
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$2 = $1;
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$2 = HEAPU32[$2 >> 2] | 0;
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if (0 >>> 0 < ((HEAP32[$2 >> 2] | 0) >>> 2 | 0) >>> 0) $9 = HEAPU32[(($2 + 0 | 0) + 8 | 0) >> 2] | 0; else abort();
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$2 = HEAPU32[$1 >> 2] | 0;
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if (0 >>> 0 < ((HEAP32[$2 >> 2] | 0) >>> 2 | 0) >>> 0) $9 = HEAPU32[($2 + 8 | 0) >> 2] | 0; else abort();
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$2 = $9;
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HEAPF64[($2 + 24 | 0) >> 3] = -$5 / 39.47841760435743;
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HEAPF64[($2 + 32 | 0) >> 3] = -$6 / 39.47841760435743;
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@ -206,23 +202,19 @@ function asmFunc(global, env, buffer) {
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}
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function assembly_index_init() {
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var $2 = 0, $0 = 0, $1 = 0;
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var $0 = 0, $1 = 0, $2 = 0;
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$1 = $lib_array_Array_Body__constructor(0 | 0, 5 | 0) | 0;
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$2 = $1;
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$0 = assembly_index_Body_constructor(0 | 0, +(0.0), +(0.0), +(0.0), +(0.0), +(0.0), +(0.0), +(39.47841760435743)) | 0;
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HEAP32[(((HEAPU32[$2 >> 2] | 0) + 0 | 0) + 8 | 0) >> 2] = $0;
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$0 = $1;
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$2 = assembly_index_Body_constructor(0 | 0, +(0.0), +(0.0), +(0.0), +(0.0), +(0.0), +(0.0), +(39.47841760435743)) | 0;
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HEAP32[((HEAPU32[$0 >> 2] | 0) + 8 | 0) >> 2] = $2;
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$0 = assembly_index_Body_constructor(0 | 0, +(4.841431442464721), +(-1.1603200440274284), +(-.10362204447112311), +(.606326392995832), +(2.81198684491626), +(-.02521836165988763), +(.03769367487038949)) | 0;
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$2 = $1;
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HEAP32[(((HEAPU32[$2 >> 2] | 0) + 4 | 0) + 8 | 0) >> 2] = $0;
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HEAP32[(((HEAPU32[$1 >> 2] | 0) + 4 | 0) + 8 | 0) >> 2] = $0;
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$0 = assembly_index_Body_constructor(0 | 0, +(8.34336671824458), +(4.124798564124305), +(-.4035234171143214), +(-1.0107743461787924), +(1.8256623712304119), +(.008415761376584154), +(.011286326131968767)) | 0;
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$2 = $1;
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HEAP32[(((HEAPU32[$2 >> 2] | 0) + 8 | 0) + 8 | 0) >> 2] = $0;
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HEAP32[(((HEAPU32[$1 >> 2] | 0) + 8 | 0) + 8 | 0) >> 2] = $0;
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$0 = assembly_index_Body_constructor(0 | 0, +(12.894369562139131), +(-15.111151401698631), +(-.22330757889265573), +(1.0827910064415354), +(.8687130181696082), +(-.010832637401363636), +(1.7237240570597112e-03)) | 0;
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$2 = $1;
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HEAP32[(((HEAPU32[$2 >> 2] | 0) + 12 | 0) + 8 | 0) >> 2] = $0;
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HEAP32[(((HEAPU32[$1 >> 2] | 0) + 12 | 0) + 8 | 0) >> 2] = $0;
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$0 = assembly_index_Body_constructor(0 | 0, +(15.379697114850917), +(-25.919314609987964), +(.17925877295037118), +(.979090732243898), +(.5946989986476762), +(-.034755955504078104), +(2.0336868699246304e-03)) | 0;
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$2 = $1;
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HEAP32[(((HEAPU32[$2 >> 2] | 0) + 16 | 0) + 8 | 0) >> 2] = $0;
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HEAP32[(((HEAPU32[$1 >> 2] | 0) + 16 | 0) + 8 | 0) >> 2] = $0;
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assembly_index_system = assembly_index_NBodySystem_constructor(0 | 0, $1 | 0) | 0;
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}
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@ -241,52 +233,48 @@ function asmFunc(global, env, buffer) {
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function assembly_index_NBodySystem_advance($0, $1) {
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$0 = $0 | 0;
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$1 = +$1;
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var $2 = 0, $3 = 0, $4 = 0.0, $9 = 0.0, $5 = 0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0.0;
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var $2 = 0, $3 = 0.0, $9 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0, $10 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0, $14 = 0, $15 = 0.0, $16 = 0.0, $17 = 0.0, $18 = 0.0;
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$13 = HEAPU32[$0 >> 2] | 0;
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$0 = $13;
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$14 = HEAP32[($0 + 4 | 0) >> 2] | 0;
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$14 = HEAP32[($13 + 4 | 0) >> 2] | 0;
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continue_0 : do {
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if ($5 >>> 0 < $14 >>> 0) {
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$0 = $13;
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$3 = $5;
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$0 = HEAPU32[(((HEAPU32[$0 >> 2] | 0) + ($3 << 2 | 0) | 0) + 8 | 0) >> 2] | 0;
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if ($4 >>> 0 < $14 >>> 0) {
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$0 = HEAPU32[(((HEAPU32[$13 >> 2] | 0) + ($4 << 2 | 0) | 0) + 8 | 0) >> 2] | 0;
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$15 = +HEAPF64[$0 >> 3];
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$16 = +HEAPF64[($0 + 8 | 0) >> 3];
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$17 = +HEAPF64[($0 + 16 | 0) >> 3];
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$6 = +HEAPF64[($0 + 24 | 0) >> 3];
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$7 = +HEAPF64[($0 + 32 | 0) >> 3];
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$8 = +HEAPF64[($0 + 40 | 0) >> 3];
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$5 = +HEAPF64[($0 + 24 | 0) >> 3];
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$6 = +HEAPF64[($0 + 32 | 0) >> 3];
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$7 = +HEAPF64[($0 + 40 | 0) >> 3];
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$18 = +HEAPF64[($0 + 48 | 0) >> 3];
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$3 = $5 + 1 | 0;
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$8 = $4 + 1 | 0;
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continue_1 : do {
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if ($3 >>> 0 < $14 >>> 0) {
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$2 = $13;
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$2 = HEAPU32[(((HEAPU32[$2 >> 2] | 0) + ($3 << 2 | 0) | 0) + 8 | 0) >> 2] | 0;
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if ($8 >>> 0 < $14 >>> 0) {
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$2 = HEAPU32[(((HEAPU32[$13 >> 2] | 0) + ($8 << 2 | 0) | 0) + 8 | 0) >> 2] | 0;
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$10 = $15 - +HEAPF64[$2 >> 3];
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$11 = $16 - +HEAPF64[($2 + 8 | 0) >> 3];
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$12 = $17 - +HEAPF64[($2 + 16 | 0) >> 3];
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$4 = $10 * $10 + $11 * $11 + $12 * $12;
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$9 = $1 / ($4 * Math_sqrt($4));
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$4 = $18 * $9;
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$3 = $10 * $10 + $11 * $11 + $12 * $12;
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$9 = $1 / ($3 * Math_sqrt($3));
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$3 = $18 * $9;
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$9 = +HEAPF64[($2 + 48 | 0) >> 3] * $9;
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$6 = $6 - $10 * $9;
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$7 = $7 - $11 * $9;
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$8 = $8 - $12 * $9;
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HEAPF64[($2 + 24 | 0) >> 3] = +HEAPF64[($2 + 24 | 0) >> 3] + $10 * $4;
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HEAPF64[($2 + 32 | 0) >> 3] = +HEAPF64[($2 + 32 | 0) >> 3] + $11 * $4;
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HEAPF64[($2 + 40 | 0) >> 3] = +HEAPF64[($2 + 40 | 0) >> 3] + $12 * $4;
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$3 = $3 + 1 | 0;
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$5 = $5 - $10 * $9;
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$6 = $6 - $11 * $9;
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$7 = $7 - $12 * $9;
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HEAPF64[($2 + 24 | 0) >> 3] = +HEAPF64[($2 + 24 | 0) >> 3] + $10 * $3;
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HEAPF64[($2 + 32 | 0) >> 3] = +HEAPF64[($2 + 32 | 0) >> 3] + $11 * $3;
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HEAPF64[($2 + 40 | 0) >> 3] = +HEAPF64[($2 + 40 | 0) >> 3] + $12 * $3;
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$8 = $8 + 1 | 0;
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continue continue_1;
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}
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break continue_1;
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} while (1);
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HEAPF64[($0 + 24 | 0) >> 3] = $6;
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HEAPF64[($0 + 32 | 0) >> 3] = $7;
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HEAPF64[($0 + 40 | 0) >> 3] = $8;
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HEAPF64[$0 >> 3] = +HEAPF64[$0 >> 3] + $1 * $6;
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HEAPF64[($0 + 8 | 0) >> 3] = +HEAPF64[($0 + 8 | 0) >> 3] + $1 * $7;
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HEAPF64[($0 + 16 | 0) >> 3] = +HEAPF64[($0 + 16 | 0) >> 3] + $1 * $8;
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$5 = $5 + 1 | 0;
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HEAPF64[($0 + 24 | 0) >> 3] = $5;
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HEAPF64[($0 + 32 | 0) >> 3] = $6;
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HEAPF64[($0 + 40 | 0) >> 3] = $7;
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HEAPF64[$0 >> 3] = +HEAPF64[$0 >> 3] + $1 * $5;
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HEAPF64[($0 + 8 | 0) >> 3] = +HEAPF64[($0 + 8 | 0) >> 3] + $1 * $6;
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HEAPF64[($0 + 16 | 0) >> 3] = +HEAPF64[($0 + 16 | 0) >> 3] + $1 * $7;
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$4 = $4 + 1 | 0;
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continue continue_0;
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}
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break continue_0;
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@ -295,41 +283,36 @@ function asmFunc(global, env, buffer) {
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function assembly_index_NBodySystem_energy($0) {
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$0 = $0 | 0;
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var $1 = 0.0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $10 = 0.0, $11 = 0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0.0, $16 = 0, $17 = 0.0, $18 = 0.0;
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var $1 = 0.0, $2 = 0, $3 = 0, $4 = 0, $5 = 0, $10 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0.0, $9 = 0.0, $11 = 0.0, $12 = 0.0, $13 = 0.0, $14 = 0.0, $15 = 0, $16 = 0.0, $17 = 0.0;
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$4 = HEAPU32[$0 >> 2] | 0;
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$0 = $4;
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$5 = HEAP32[($0 + 4 | 0) >> 2] | 0;
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$5 = HEAP32[($4 + 4 | 0) >> 2] | 0;
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continue_0 : do {
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if ($3 >>> 0 < $5 >>> 0) {
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$0 = $4;
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$2 = $3;
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$0 = HEAPU32[(((HEAPU32[$0 >> 2] | 0) + ($2 << 2 | 0) | 0) + 8 | 0) >> 2] | 0;
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$0 = HEAPU32[(((HEAPU32[$4 >> 2] | 0) + ($3 << 2 | 0) | 0) + 8 | 0) >> 2] | 0;
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$7 = +HEAPF64[$0 >> 3];
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$8 = +HEAPF64[($0 + 8 | 0) >> 3];
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$9 = +HEAPF64[($0 + 16 | 0) >> 3];
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$12 = $1;
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$11 = $1;
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$10 = +HEAPF64[($0 + 48 | 0) >> 3];
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$1 = +HEAPF64[($0 + 24 | 0) >> 3];
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$13 = $1 * $1;
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$12 = $1 * $1;
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$1 = +HEAPF64[($0 + 32 | 0) >> 3];
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$14 = $13 + $1 * $1;
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$13 = $12 + $1 * $1;
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$1 = +HEAPF64[($0 + 40 | 0) >> 3];
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$1 = $12 + .5 * $10 * ($14 + $1 * $1);
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$1 = $11 + .5 * $10 * ($13 + $1 * $1);
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$0 = $3 + 1 | 0;
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continue_1 : do {
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if ($0 >>> 0 < $5 >>> 0) {
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$15 = $7;
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$11 = $0;
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$2 = $4;
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$2 = HEAPU32[$2 >> 2] | 0;
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if ($11 >>> 0 < ((HEAP32[$2 >> 2] | 0) >>> 2 | 0) >>> 0) $16 = HEAPU32[(($2 + ($11 << 2 | 0) | 0) + 8 | 0) >> 2] | 0; else abort();
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$2 = $16;
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$6 = $15 - +HEAPF64[$2 >> 3];
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$17 = $1;
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$14 = $7;
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$2 = HEAPU32[$4 >> 2] | 0;
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if ($0 >>> 0 < ((HEAP32[$2 >> 2] | 0) >>> 2 | 0) >>> 0) $15 = HEAPU32[(($2 + ($0 << 2 | 0) | 0) + 8 | 0) >> 2] | 0; else abort();
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$2 = $15;
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$6 = $14 - +HEAPF64[$2 >> 3];
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$16 = $1;
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$1 = $8 - +HEAPF64[($2 + 8 | 0) >> 3];
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$18 = $6 * $6 + $1 * $1;
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$17 = $6 * $6 + $1 * $1;
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$1 = $9 - +HEAPF64[($2 + 16 | 0) >> 3];
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$1 = $17 - $10 * +HEAPF64[($2 + 48 | 0) >> 3] / Math_sqrt($18 + $1 * $1);
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$1 = $16 - $10 * +HEAPF64[($2 + 48 | 0) >> 3] / Math_sqrt($17 + $1 * $1);
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$0 = $0 + 1 | 0;
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continue continue_1;
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}
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