Statically eliminate unnecessary branches in generic contexts

In order to use the new compile time type checks in generics, untaken branches must be skipped because these might be invalid.
This commit is contained in:
dcodeIO
2018-03-17 14:40:58 +01:00
parent 2ed9fac171
commit 83e96892f2
18 changed files with 818 additions and 1769 deletions

View File

@ -2036,25 +2036,27 @@ export enum CommonFlags {
AMBIENT = 1 << 16,
/** Is generic. */
GENERIC = 1 << 17,
/** Is part of a generic context. */
GENERIC_CONTEXT = 1 << 18,
/** Is an instance member. */
INSTANCE = 1 << 18,
INSTANCE = 1 << 19,
/** Is a constructor. */
CONSTRUCTOR = 1 << 19,
CONSTRUCTOR = 1 << 20,
/** Is an arrow function. */
ARROW = 1 << 20,
ARROW = 1 << 21,
/** Is a module export. */
MODULE_EXPORT = 1 << 21,
MODULE_EXPORT = 1 << 22,
/** Is a module import. */
MODULE_IMPORT = 1 << 22,
MODULE_IMPORT = 1 << 23,
// Compilation states
/** Is compiled. */
COMPILED = 1 << 23,
COMPILED = 1 << 24,
/** Has a constant value and is therefore inlined. */
INLINED = 1 << 24,
INLINED = 1 << 25,
/** Is scoped. */
SCOPED = 1 << 25
SCOPED = 1 << 26
}
/** Base class of all program elements. */
@ -2084,7 +2086,8 @@ export abstract class Element {
/** Tests if this element has a specific flag or flags. */
is(flag: CommonFlags): bool { return (this.flags & flag) == flag; }
/** Tests if this element has any of the specified flags. */
isAny(flags: CommonFlags): bool { return (this.flags & flags) != 0; }
/** Sets a specific flag or flags. */
set(flag: CommonFlags): void { this.flags |= flag; }
}