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https://github.com/fluencelabs/assemblyscript
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@ -1,139 +1,143 @@
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import { AL_MASK, MAX_SIZE_32 } from "./util/allocator";
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import { HEAP_BASE, memory } from "./memory";
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import { gc } from "./gc";
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@builtin export declare const HEAP_BASE: usize;
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/** Common runtime. */
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export namespace runtime {
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/** Common runtime header of all objects. */
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@unmanaged export class HEADER {
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/** Unique id of the respective class or a magic value if not yet registered.*/
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classId: u32;
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/** Size of the allocated payload. */
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payloadSize: u32;
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/** Reserved field for use by GC. Only present if GC is. */
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gc1: usize; // itcm: tagged next
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/** Reserved field for use by GC. Only present if GC is. */
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gc2: usize; // itcm: prev
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}
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/** Common runtime header of all objects. */
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@unmanaged export class Header {
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// Note that header data and layout isn't quite optimal depending on which allocator one
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// decides to use, but it's done this way for maximum flexibility. Also remember that the
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// runtime will most likely change significantly once reftypes and WASM GC are a thing.
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/** Size of a runtime header. */
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@lazy @inline static readonly SIZE: usize = gc.implemented
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? (offsetof<Header>( ) + AL_MASK) & ~AL_MASK // full header if GC is present
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: (offsetof<Header>("gc1") + AL_MASK) & ~AL_MASK; // half header if GC is absent
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/** Whether a GC is present or not. */
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@inline export const GC = isImplemented(gc.register);
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/** Magic value used to validate runtime headers. */
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@lazy @inline static readonly MAGIC: u32 = 0xA55E4B17;
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/** Size of the common runtime header. */
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@inline export const HEADER_SIZE: usize = GC
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? (offsetof<HEADER>( ) + AL_MASK) & ~AL_MASK // full header if GC is present
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: (offsetof<HEADER>("gc1") + AL_MASK) & ~AL_MASK; // half header if GC is absent
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/** Magic value used to validate common runtime headers. */
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@inline export const HEADER_MAGIC: u32 = 0xA55E4B17;
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/** Adjusts an allocation to actual block size. Primarily targets TLSF. */
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export function ADJUST(payloadSize: usize): usize {
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// round up to power of 2, e.g. with HEADER_SIZE=8:
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// 0 -> 2^3 = 8
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// 1..8 -> 2^4 = 16
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// 9..24 -> 2^5 = 32
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// ...
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// MAX_LENGTH -> 2^30 = 0x40000000 (MAX_SIZE_32)
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return <usize>1 << <usize>(<u32>32 - clz<u32>(payloadSize + HEADER_SIZE - 1));
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}
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/** Allocates a new object and returns a pointer to its payload. Does not fill. */
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@unsafe export function ALLOC_RAW(payloadSize: u32): usize {
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var header = changetype<HEADER>(memory.allocate(ADJUST(payloadSize)));
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header.classId = HEADER_MAGIC;
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header.payloadSize = payloadSize;
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if (GC) {
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header.gc1 = 0;
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header.gc2 = 0;
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/** Unique id of the respective class or a magic value if not yet registered.*/
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classId: u32;
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/** Size of the allocated payload. */
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payloadSize: u32;
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/** Reserved field for use by GC. Only present if GC is. */
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gc1: usize; // itcm: tagged next
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/** Reserved field for use by GC. Only present if GC is. */
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gc2: usize; // itcm: prev
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}
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return changetype<usize>(header) + HEADER_SIZE;
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}
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/** Allocates a new object and returns a pointer to its payload. Fills with zeroes.*/
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@unsafe export function ALLOC(payloadSize: u32): usize {
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var ref = ALLOC_RAW(payloadSize);
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memory.fill(ref, 0, payloadSize);
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return ref;
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}
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// Note that header data and layout isn't quite optimal depending on which allocator one
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// decides to use, but it's done this way for maximum flexibility. Also remember that the
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// runtime will most likely change significantly once reftypes and WASM GC are a thing.
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/** Reallocates an object if necessary. Returns a pointer to its (moved) payload. */
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@unsafe export function REALLOC(ref: usize, newPayloadSize: u32): usize {
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// Background: When managed objects are allocated these aren't immediately registered with GC
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// but can be used as scratch objects while unregistered. This is useful in situations where
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// the object must be reallocated multiple times because its final size isn't known beforehand,
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// e.g. in Array#filter, with only the final object making it into GC'ed userland.
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var header = changetype<HEADER>(ref - HEADER_SIZE);
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var payloadSize = header.payloadSize;
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if (payloadSize < newPayloadSize) {
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let newAdjustedSize = ADJUST(newPayloadSize);
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if (select(ADJUST(payloadSize), 0, ref > HEAP_BASE) < newAdjustedSize) {
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// move if the allocation isn't large enough or not a heap object
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let newHeader = changetype<HEADER>(memory.allocate(newAdjustedSize));
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newHeader.classId = HEADER_MAGIC;
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if (GC) {
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newHeader.gc1 = 0;
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newHeader.gc2 = 0;
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}
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let newRef = changetype<usize>(newHeader) + HEADER_SIZE;
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memory.copy(newRef, ref, payloadSize);
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memory.fill(newRef + payloadSize, 0, newPayloadSize - payloadSize);
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if (header.classId == HEADER_MAGIC) {
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// free right away if not registered yet
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assert(ref > HEAP_BASE); // static objects aren't scratch objects
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memory.free(changetype<usize>(header));
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} else if (GC) {
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// if previously registered, register again
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gc.register(ref);
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}
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header = newHeader;
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ref = newRef;
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} else {
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// otherwise just clear additional memory within this block
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memory.fill(ref + payloadSize, 0, newPayloadSize - payloadSize);
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/** Adjusts an allocation to actual block size. Primarily targets TLSF. */
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function adjust(payloadSize: usize): usize {
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// round up to power of 2, e.g. with HEADER_SIZE=8:
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// 0 -> 2^3 = 8
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// 1..8 -> 2^4 = 16
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// 9..24 -> 2^5 = 32
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// ...
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// MAX_LENGTH -> 2^30 = 0x40000000 (MAX_SIZE_32)
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return <usize>1 << <usize>(<u32>32 - clz<u32>(payloadSize + Header.SIZE - 1));
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}
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/** Allocates a new object and returns a pointer to its payload. Does not fill. */
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@unsafe export function allocRaw(payloadSize: u32): usize {
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var header = changetype<Header>(memory.allocate(adjust(payloadSize)));
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header.classId = Header.MAGIC;
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header.payloadSize = payloadSize;
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if (gc.implemented) {
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header.gc1 = 0;
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header.gc2 = 0;
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}
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} else {
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// if the size is the same or less, just update the header accordingly.
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// unused space is cleared when grown, so no need to do this here.
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return changetype<usize>(header) + Header.SIZE;
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}
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/** Allocates a new object and returns a pointer to its payload. Fills with zeroes.*/
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@unsafe export function alloc(payloadSize: u32): usize {
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var ref = allocRaw(payloadSize);
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memory.fill(ref, 0, payloadSize);
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return ref;
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}
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/** Reallocates an object if necessary. Returns a pointer to its (moved) payload. */
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@unsafe export function realloc(ref: usize, newPayloadSize: u32): usize {
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// Background: When managed objects are allocated these aren't immediately registered with GC
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// but can be used as scratch objects while unregistered. This is useful in situations where
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// the object must be reallocated multiple times because its final size isn't known beforehand,
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// e.g. in Array#filter, with only the final object making it into GC'ed userland.
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var header = changetype<Header>(ref - Header.SIZE);
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var payloadSize = header.payloadSize;
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if (payloadSize < newPayloadSize) {
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let newAdjustedSize = adjust(newPayloadSize);
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if (select(adjust(payloadSize), 0, ref > HEAP_BASE) < newAdjustedSize) {
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// move if the allocation isn't large enough or not a heap object
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let newHeader = changetype<Header>(memory.allocate(newAdjustedSize));
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newHeader.classId = Header.MAGIC;
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if (gc.implemented) {
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newHeader.gc1 = 0;
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newHeader.gc2 = 0;
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}
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let newRef = changetype<usize>(newHeader) + Header.SIZE;
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memory.copy(newRef, ref, payloadSize);
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memory.fill(newRef + payloadSize, 0, newPayloadSize - payloadSize);
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if (header.classId == Header.MAGIC) {
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// free right away if not registered yet
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assert(ref > HEAP_BASE); // static objects aren't scratch objects
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memory.free(changetype<usize>(header));
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} else if (gc.implemented) {
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// if previously registered, register again
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gc.register(ref);
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}
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header = newHeader;
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ref = newRef;
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} else {
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// otherwise just clear additional memory within this block
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memory.fill(ref + payloadSize, 0, newPayloadSize - payloadSize);
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}
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} else {
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// if the size is the same or less, just update the header accordingly.
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// unused space is cleared when grown, so no need to do this here.
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}
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header.payloadSize = newPayloadSize;
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return ref;
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}
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function unref(ref: usize): Header {
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assert(ref >= HEAP_BASE + Header.SIZE); // must be a heap object
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var header = changetype<Header>(ref - Header.SIZE);
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assert(header.classId == Header.MAGIC); // must be unregistered
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return header;
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}
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/** Frees an object. Must not have been registered with GC yet. */
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@unsafe @inline export function free<T>(ref: T): void {
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memory.free(changetype<usize>(unref(changetype<usize>(ref))));
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}
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/** Registers a managed object. Cannot be free'd anymore afterwards. */
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@unsafe @inline export function register<T>(ref: usize): T {
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if (!isReference<T>()) ERROR("reference expected");
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// see comment in REALLOC why this is useful. also inline this because
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// it's generic so we don't get a bunch of functions.
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unref(ref).classId = gc.classId<T>();
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if (gc.implemented) gc.register(ref);
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return changetype<T>(ref);
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}
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/** Links a managed object with its managed parent. */
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@unsafe @inline export function link<T, TParent>(ref: T, parentRef: TParent): void {
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assert(changetype<usize>(ref) >= HEAP_BASE + Header.SIZE); // must be a heap object
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var header = changetype<Header>(changetype<usize>(ref) - Header.SIZE);
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assert(header.classId != Header.MAGIC && header.gc1 != 0 && header.gc2 != 0); // must be registered
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if (gc.implemented) gc.link(changetype<usize>(ref), changetype<usize>(parentRef)); // tslint:disable-line
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}
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header.payloadSize = newPayloadSize;
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return ref;
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}
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function unref(ref: usize): HEADER {
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assert(ref >= HEAP_BASE + HEADER_SIZE); // must be a heap object
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var header = changetype<HEADER>(ref - HEADER_SIZE);
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assert(header.classId == HEADER_MAGIC); // must be unregistered
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return header;
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}
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/** Frees an object. Must not have been registered with GC yet. */
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@unsafe @inline export function FREE<T>(ref: T): void {
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memory.free(changetype<usize>(unref(changetype<usize>(ref))));
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}
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/** Registers a managed object. Cannot be free'd anymore afterwards. */
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@unsafe @inline export function REGISTER<T>(ref: usize): T {
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if (!isReference<T>()) ERROR("reference expected");
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// see comment in REALLOC why this is useful. also inline this because
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// it's generic so we don't get a bunch of functions.
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unref(ref).classId = gc.classId<T>();
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if (GC) gc.register(ref);
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return changetype<T>(ref);
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}
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/** Links a managed object with its managed parent. */
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@unsafe @inline export function LINK<T, TParent>(ref: T, parentRef: TParent): void {
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assert(changetype<usize>(ref) >= HEAP_BASE + HEADER_SIZE); // must be a heap object
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var header = changetype<HEADER>(changetype<usize>(ref) - HEADER_SIZE);
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assert(header.classId != HEADER_MAGIC && header.gc1 != 0 && header.gc2 != 0); // must be registered
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if (GC) gc.link(changetype<usize>(ref), changetype<usize>(parentRef)); // tslint:disable-line
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}
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import { ArrayBuffer } from "./arraybuffer";
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export abstract class ArrayBufferView {
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@lazy static readonly MAX_BYTELENGTH: i32 = MAX_SIZE_32 - HEADER_SIZE;
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@lazy static readonly MAX_BYTELENGTH: i32 = MAX_SIZE_32 - runtime.Header.SIZE;
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[key: number]: number;
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@ -158,7 +162,7 @@ export abstract class ArrayBufferView {
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}
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get length(): i32 {
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ERROR("concrete implementation must provide this");
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ERROR("missing implementation: [T extends ArrayBufferView]#length");
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return unreachable();
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}
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}
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