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https://github.com/fluencelabs/assemblyscript
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Add mandelbrot example; Update game-of-life example
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78
examples/mandelbrot/index.html
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78
examples/mandelbrot/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Mandelbrot Set - AssemblyScript</title>
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<style>
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html, body { height: 100%; margin: 0; overflow: hidden; color: #111; background: #fff; font-family: sans-serif; }
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h1 { padding: 20px; font-size: 12pt; }
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a { color: #111; text-decoration: none; }
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a:hover { color: #0074C1; text-decoration: underline; }
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canvas { position: absolute; top: 60px; left: 20px; width: calc(100% - 40px); height: calc(100% - 80px); background: #eee; }
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</style>
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</head>
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<body>
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<h1>
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<a href="https://en.wikipedia.org/wiki/Mandelbrot_set">Mandelbrot Set</a> in
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<a href="http://assemblyscript.org">AssemblyScript</a>
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</h1>
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<canvas></canvas>
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<script>
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// Set up a 2D rendering context
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var cnv = document.getElementsByTagName("canvas")[0];
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var ctx = cnv.getContext("2d");
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var bcr = cnv.getBoundingClientRect();
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cnv.width = bcr.width | 0;
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cnv.height = bcr.height | 0;
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// Fetch and instantiate the module
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fetch("build/optimized.wasm")
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.then(response => response.arrayBuffer())
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.then(buffer => WebAssembly.instantiate(buffer))
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.then(module => {
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var exports = module.instance.exports;
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var memory = exports.memory;
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// Compute required memory size and grow if necessary
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var width = cnv.width | 0;
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var height = cnv.height | 0;
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var byteSize = width * height;
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if (memory.buffer.byteLength < byteSize) {
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let pages = ((byteSize - memory.buffer.byteLength + 0xffff) & ~0xffff) >>> 16;
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memory.grow(pages);
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}
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// Update
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exports.update(width, height, 100);
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// Render
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var mem = new Uint8Array(memory.buffer);
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var imageData = ctx.createImageData(width, height);
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var argb = new Uint32Array(imageData.data.buffer);
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for (let y = 0; y < height; ++y) {
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let yx = y * width;
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for (let x = 0; x < width; ++x) argb[yx + x] = colors[mem[yx + x]];
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}
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ctx.putImageData(imageData, 0, 0);
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});
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// Compute a nice set of colors using a gradient
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var colors = (() => {
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var cnv = document.createElement("canvas");
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cnv.width = 256;
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cnv.height = 1;
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var ctx = cnv.getContext("2d");
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var grd = ctx.createLinearGradient(0, 0, 256, 0);
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grd.addColorStop(0, "#000764");
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grd.addColorStop(0.16, "#2068CB");
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grd.addColorStop(0.42, "#EDFFFF");
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grd.addColorStop(0.6425, "#FFAA00");
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grd.addColorStop(0.8575, "#000200");
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grd.addColorStop(1.0, "#000764");
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ctx.fillStyle = grd;
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ctx.fillRect(0, 0, 256, 1);
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return new Uint32Array(ctx.getImageData(0, 0, 256, 1).data.buffer);
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})();
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</script>
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</body>
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</html>
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