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https://github.com/fluencelabs/assemblyscript
synced 2025-06-18 01:11:32 +00:00
Warn on constant locals not being actual constants; Simplify changetype
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@ -2,7 +2,7 @@ const ALIGN_LOG2: usize = 3;
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const ALIGN_SIZE: usize = 1 << ALIGN_LOG2;
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const ALIGN_MASK: usize = ALIGN_SIZE - 1;
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let HEAP_OFFSET: usize = HEAP_BASE; // HEAP_BASE is a constant generated by the compiler
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var HEAP_OFFSET: usize = HEAP_BASE; // HEAP_BASE is a constant generated by the compiler
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// TODO: maybe tlsf
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@ -15,11 +15,11 @@ export class Heap {
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static allocate(size: usize): usize {
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if (!size) return 0;
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const len: i32 = current_memory();
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var len: i32 = current_memory();
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if (HEAP_OFFSET + size > <usize>len << 16)
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if(grow_memory(max<i32>(<i32>ceil<f64>(<f64>size / 65536), len * 2 - len)) < 0)
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unreachable();
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const ptr: usize = HEAP_OFFSET;
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var ptr: usize = HEAP_OFFSET;
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if ((HEAP_OFFSET += size) & ALIGN_MASK) // align next offset
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HEAP_OFFSET = (HEAP_OFFSET | ALIGN_MASK) + 1;
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return ptr;
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@ -33,8 +33,8 @@ export class Heap {
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assert(dest >= HEAP_BASE);
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// the following is based on musl's implementation of memcpy
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let dst: usize = dest;
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let w: u32, x: u32;
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var dst: usize = dest;
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var w: u32, x: u32;
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// copy 1 byte each until src is aligned to 4 bytes
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while (n && src % 4) {
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@ -180,7 +180,7 @@ export class Heap {
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// the following is based on musl's implementation of memset
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if (!n) return dest;
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let s: usize = dest;
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var s: usize = dest;
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// Fill head and tail with minimal branching
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store<u8>(s, c); store<u8>(s + n - 1, c);
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@ -192,12 +192,12 @@ export class Heap {
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if (n <= 8) return dest;
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// Align to 4 bytes
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let k: usize = -s & 3;
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var k: usize = -s & 3;
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s += k;
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n -= k;
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n &= -4;
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let c32: u32 = -1 / 255 * c;
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var c32: u32 = -1 / 255 * c;
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// Fill head and tail in preparation of setting 32 bytes at a time
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store<u32>(s, c32);
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@ -223,7 +223,7 @@ export class Heap {
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n -= k;
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// Set 32 bytes at a time
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let c64: u64 = <u64>c32 | (<u64>c32 << 32);
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var c64: u64 = <u64>c32 | (<u64>c32 << 32);
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while (n >= 32) {
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store<u64>(s, c64);
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store<u64>(s + 8, c64);
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