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https://github.com/fluencelabs/assemblyscript
synced 2025-06-12 22:41:27 +00:00
Always try to eliminate branches if tree-shaking is enabled
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@ -1,5 +1,8 @@
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import "allocator/arena";
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// From The Computer Language Benchmarks Game
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// http://benchmarksgame.alioth.debian.org
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const SOLAR_MASS = 4.0 * Math.PI * Math.PI;
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const DAYS_PER_YEAR = 365.24;
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@ -79,9 +82,9 @@ function Neptune(): Body {
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class NBodySystem {
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bodies: Body[];
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constructor(bodies: Body[]) {
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constructor(
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public bodies: Body[]
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) {
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var px = 0.0;
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var py = 0.0;
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var pz = 0.0;
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@ -93,16 +96,17 @@ class NBodySystem {
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py += b.vy * m;
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pz += b.vz * m;
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}
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this.bodies = bodies;
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this.bodies[0].offsetMomentum(px, py, pz);
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bodies[0].offsetMomentum(px, py, pz);
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}
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advance(dt: f64): void {
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var bodies = this.bodies;
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var size = bodies.length;
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var size: u32 = bodies.length;
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// var buffer = changetype<usize>(bodies.buffer_);
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for (let i = 0; i < size; ++i) {
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for (let i: u32 = 0; i < size; ++i) {
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let bodyi = bodies[i];
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// let bodyi = load<Body>(buffer + i * sizeof<Body>(), 8);
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let ix = bodyi.x;
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let iy = bodyi.y;
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@ -113,8 +117,10 @@ class NBodySystem {
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let bivz = bodyi.vz;
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let bodyim = bodyi.mass;
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for (let j = i + 1; j < size; ++j) {
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for (let j: u32 = i + 1; j < size; ++j) {
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let bodyj = bodies[j];
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// let bodyj = load<Body>(buffer + j * sizeof<Body>(), 8);
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let dx = ix - bodyj.x;
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let dy = iy - bodyj.y;
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let dz = iz - bodyj.z;
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@ -148,9 +154,8 @@ class NBodySystem {
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energy(): f64 {
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var e = 0.0;
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var bodies = this.bodies;
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var size = bodies.length;
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for (let i = 0; i < size; ++i) {
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for (let i: u32 = 0, size: u32 = bodies.length; i < size; ++i) {
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let bodyi = bodies[i];
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let ix = bodyi.x;
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@ -165,7 +170,7 @@ class NBodySystem {
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e += 0.5 * bim * (vx * vx + vy * vy + vz * vz);
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for (let j = i + 1; j < size; ++j) {
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for (let j: u32 = i + 1; j < size; ++j) {
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let bodyj = bodies[j];
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let dx = ix - bodyj.x;
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let dy = iy - bodyj.y;
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