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https://github.com/fluencelabs/assemblyscript
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Conway's Game of life compiler test incl. html
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@ -41,46 +41,98 @@ const SMALL_BLOCK_SIZE: i32 = 1 << FL_INDEX_SHIFT;
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// struct block_header_t {
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// struct block_header_t* prev_phys_block;
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// size_t size;
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// size_t tagged_size;
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// struct block_header_t* next_free;
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// struct block_header_t* prev_free;
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// }
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const BLOCK_PREV_PHYS_OFFSET: usize = 0;
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const BLOCK_SIZE_OFFSET: usize = BLOCK_PREV_PHYS_OFFSET + sizeof<usize>();
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const BLOCK_NEXT_FREE_OFFSET: usize = BLOCK_SIZE_OFFSET + sizeof<usize>();
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const BLOCK_PREV_FREE_OFFSET: usize = BLOCK_NEXT_FREE_OFFSET + sizeof<usize>();
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const BLOCK$PREV_PHYS_BLOCK_OFFSET: usize = 0;
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const BLOCK$TAGGED_SIZE_OFFSET: usize = BLOCK$PREV_PHYS_BLOCK_OFFSET + sizeof<usize>();
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const BLOCK$NEXT_FREE_OFFSET: usize = BLOCK$TAGGED_SIZE_OFFSET + sizeof<usize>();
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const BLOCK$PREV_FREE_OFFSET: usize = BLOCK$NEXT_FREE_OFFSET + sizeof<usize>();
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const BLOCK$SIZE: usize = BLOCK$PREV_FREE_OFFSET + sizeof<usize>();
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function block_get_prev_phys_block(ptr: usize): usize {
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return load<usize>(ptr + BLOCK_PREV_PHYS_OFFSET);
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const BLOCK_HEADER_FREE_BIT: u32 = 1 << 0;
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const BLOCK_HEADER_PREV_FREE_BIT: u32 = 1 << 1;
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const BLOCK_OVERHEAD: usize = sizeof<usize>();
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const BLOCK_START_OFFSET: usize = BLOCK$TAGGED_SIZE_OFFSET + sizeof<usize>();
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const BLOCK_SIZE_MIN: usize = BLOCK$SIZE - BLOCK_OVERHEAD;
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const BLOCK_SIZE_MAX: usize = 1 << (<usize>FL_INDEX_MAX);
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function block$get_prev_phys_block(block: usize): usize {
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return load<usize>(block + BLOCK$PREV_PHYS_BLOCK_OFFSET);
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}
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function block_set_prev_phys_block(ptr: usize, value: usize): void {
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store<usize>(ptr + BLOCK_PREV_PHYS_OFFSET, value);
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function block$set_prev_phys_block(block: usize, value: usize): void {
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store<usize>(block + BLOCK$PREV_PHYS_BLOCK_OFFSET, value);
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}
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function block_get_size(ptr: usize): usize {
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return load<usize>(ptr + BLOCK_SIZE_OFFSET);
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function block$get_tagged_size(block: usize): usize {
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return load<usize>(block + BLOCK$TAGGED_SIZE_OFFSET);
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}
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function block_set_size(ptr: usize, value: usize): void {
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store<usize>(ptr + BLOCK_SIZE_OFFSET, value);
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function block$set_tagged_size(block: usize, value: usize): void {
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store<usize>(block + BLOCK$TAGGED_SIZE_OFFSET, value);
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}
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function block_get_next_free(ptr: usize): usize {
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return load<usize>(ptr + BLOCK_NEXT_FREE_OFFSET);
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function block_size(block: usize): usize {
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return block$get_tagged_size(block) & ~(BLOCK_HEADER_FREE_BIT | BLOCK_HEADER_PREV_FREE_BIT);
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}
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function block_set_next_free(ptr: usize, value: usize): void {
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store<usize>(ptr + BLOCK_NEXT_FREE_OFFSET, value);
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function block_set_size(block: usize, value: usize): void {
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store<usize>(block + BLOCK$TAGGED_SIZE_OFFSET, value | (block$get_tagged_size(block) & (BLOCK_HEADER_FREE_BIT | BLOCK_HEADER_PREV_FREE_BIT)));
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}
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function block_get_prev_free(ptr: usize): usize {
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return load<usize>(ptr + BLOCK_PREV_FREE_OFFSET);
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function block$get_next_free(block: usize): usize {
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return load<usize>(block + BLOCK$NEXT_FREE_OFFSET);
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}
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function block_set_prev_free(ptr: usize, value: usize): void {
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store<usize>(ptr + BLOCK_PREV_FREE_OFFSET, value);
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function block$set_next_free(block: usize, value: usize): void {
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store<usize>(block + BLOCK$NEXT_FREE_OFFSET, value);
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}
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function block$get_prev_free(block: usize): usize {
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return load<usize>(block + BLOCK$PREV_FREE_OFFSET);
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}
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function block$set_prev_free(block: usize, value: usize): void {
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store<usize>(block + BLOCK$PREV_FREE_OFFSET, value);
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}
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function block_is_last(block: usize): bool {
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return block_size(block) == 0;
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}
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function block_is_free(block: usize): bool {
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return (block$get_tagged_size(block) & BLOCK_HEADER_FREE_BIT) != 0;
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}
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function block_set_free(block: usize): void {
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store<usize>(block + BLOCK$TAGGED_SIZE_OFFSET, block$get_tagged_size(block) | BLOCK_HEADER_FREE_BIT);
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}
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function block_set_used(block: usize): void {
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store<usize>(block + BLOCK$TAGGED_SIZE_OFFSET, block$get_tagged_size(block) & ~BLOCK_HEADER_FREE_BIT);
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}
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function block_is_prev_free(block: usize): bool {
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return (block$get_tagged_size(block) & BLOCK_HEADER_PREV_FREE_BIT) != 0;
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}
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function block_set_prev_free(block: usize): void {
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store<usize>(block + BLOCK$TAGGED_SIZE_OFFSET, block$get_tagged_size(block) | BLOCK_HEADER_PREV_FREE_BIT);
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}
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function block_set_prev_used(block: usize): void {
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store<usize>(block + BLOCK$TAGGED_SIZE_OFFSET, block$get_tagged_size(block) & ~BLOCK_HEADER_PREV_FREE_BIT);
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}
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function block_from_ptr(ptr: usize): usize {
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return ptr - BLOCK_START_OFFSET;
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}
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function block_to_ptr(block: usize): usize {
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return block + BLOCK_START_OFFSET;
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}
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// struct control_t {
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@ -90,50 +142,51 @@ function block_set_prev_free(ptr: usize, value: usize): void {
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// block_header_t* blocks[FL_INDEX_COUNT][SL_INDEX_COUNT];
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// }
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const CONTROL_FL_BITMAP_OFFSET: usize = BLOCK_PREV_FREE_OFFSET + sizeof<usize>();
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const CONTROL_SL_BITMAP_OFFSET: usize = CONTROL_FL_BITMAP_OFFSET + sizeof<u32>();
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const CONTROL_BLOCKS_OFFSET: usize = CONTROL_SL_BITMAP_OFFSET + FL_INDEX_COUNT * sizeof<u32>();
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const CONTROL$FL_BITMAP_OFFSET: usize = BLOCK$SIZE;
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const CONTROL$SL_BITMAP_OFFSET: usize = CONTROL$FL_BITMAP_OFFSET + sizeof<u32>();
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const CONTROL$BLOCKS_OFFSET: usize = CONTROL$SL_BITMAP_OFFSET + FL_INDEX_COUNT * sizeof<u32>();
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const CONTROL$SIZE: usize = CONTROL$BLOCKS_OFFSET + FL_INDEX_COUNT * SL_INDEX_COUNT * sizeof<u32>();
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function control_get_fl(ptr: usize): u32 {
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return load<u32>(ptr + CONTROL_FL_BITMAP_OFFSET);
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function control$get_fl_bitmap(ptr: usize): u32 {
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return load<u32>(ptr + CONTROL$FL_BITMAP_OFFSET);
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}
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function control_set_fl(ptr: usize, value: u32): void {
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store<u32>(ptr + CONTROL_FL_BITMAP_OFFSET, value);
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function control$set_fl_bitmap(ptr: usize, value: u32): void {
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store<u32>(ptr + CONTROL$FL_BITMAP_OFFSET, value);
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}
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function control_get_sl(ptr: usize, flIndex: usize): u32 {
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function control$get_sl_bitmap(ptr: usize, flIndex: usize): u32 {
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assert(flIndex < FL_INDEX_COUNT);
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return load<u32>(ptr + CONTROL_SL_BITMAP_OFFSET + flIndex * sizeof<u32>());
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return load<u32>(ptr + CONTROL$SL_BITMAP_OFFSET + flIndex * sizeof<u32>());
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}
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function control_set_sl(ptr: usize, flIndex: usize, value: u32): void {
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function control$set_sl_bitmap(ptr: usize, flIndex: usize, value: u32): void {
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assert(flIndex < FL_INDEX_COUNT);
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store<u32>(ptr + CONTROL_SL_BITMAP_OFFSET + flIndex * sizeof<u32>(), value);
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store<u32>(ptr + CONTROL$SL_BITMAP_OFFSET + flIndex * sizeof<u32>(), value);
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}
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function control_get_block(ptr: usize, flIndex: usize, slIndex: usize): usize {
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function control$get_block(ptr: usize, flIndex: usize, slIndex: usize): usize {
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assert(flIndex < FL_INDEX_COUNT);
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assert(slIndex < SL_INDEX_COUNT);
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return load<usize>(ptr + CONTROL_BLOCKS_OFFSET + (flIndex * SL_INDEX_COUNT + slIndex) * sizeof<usize>());
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return load<usize>(ptr + CONTROL$BLOCKS_OFFSET + (flIndex * SL_INDEX_COUNT + slIndex) * sizeof<usize>());
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}
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function control_set_block(ptr: usize, flIndex: usize, slIndex: usize, value: usize): void {
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function control$set_block(ptr: usize, flIndex: usize, slIndex: usize, value: usize): void {
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assert(flIndex < FL_INDEX_COUNT);
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assert(slIndex < SL_INDEX_COUNT);
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store<usize>(ptr + CONTROL_BLOCKS_OFFSET + (flIndex * SL_INDEX_COUNT + slIndex) * sizeof<usize>(), value);
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store<usize>(ptr + CONTROL$BLOCKS_OFFSET + (flIndex * SL_INDEX_COUNT + slIndex) * sizeof<usize>(), value);
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}
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/* Clear structure and point all empty lists at the null block. */
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export function control_construct(ptr: usize): void {
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block_set_next_free(ptr, ptr);
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block_set_prev_free(ptr, ptr);
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control_set_fl(ptr, 0);
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export function control$construct(ptr: usize): void {
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block$set_next_free(ptr, ptr);
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block$set_prev_free(ptr, ptr);
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control$set_fl_bitmap(ptr, 0);
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for (let flIndex: usize = 0; flIndex < FL_INDEX_COUNT; ++flIndex) {
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control_set_sl(ptr, flIndex, 0);
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control$set_sl_bitmap(ptr, flIndex, 0);
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for (let slIndex: usize = 0; slIndex < SL_INDEX_COUNT; ++slIndex)
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control_set_block(ptr, flIndex, slIndex, ptr);
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control$set_block(ptr, flIndex, slIndex, ptr);
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}
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}
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control_construct(load<usize>(sizeof<usize>())); // get HEAP_OFFSET and initialize there
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control$construct(load<usize>(sizeof<usize>())); // get HEAP_OFFSET and initialize there
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