mirror of
https://github.com/fluencelabs/assemblyscript
synced 2025-07-31 14:12:14 +00:00
Ensure consistent variable modifiers
'var' is a distinct local or mutable global, 'let' a shared local
This commit is contained in:
@@ -16,8 +16,8 @@ export function allocate_memory(size: usize): usize {
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var newPtr = (ptr + size + AL_MASK) & ~AL_MASK;
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var pagesBefore = current_memory();
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if (newPtr > <usize>pagesBefore << 16) {
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var pagesNeeded = ((newPtr - ptr + 0xffff) & ~0xffff) >>> 16;
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var pagesWanted = max(pagesBefore, pagesNeeded); // double memory
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let pagesNeeded = ((newPtr - ptr + 0xffff) & ~0xffff) >>> 16;
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let pagesWanted = max(pagesBefore, pagesNeeded); // double memory
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if (grow_memory(pagesWanted) < 0) {
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if (grow_memory(pagesNeeded) < 0) {
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unreachable(); // out of memory
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@@ -175,8 +175,8 @@ function update_max_ptr(new_value: usize): i32 {
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// if (brk(new_value)) {
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// return 0;
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// }
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var oldPages = <u32>current_memory();
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var newPages = <u32>(((new_value + 0xffff) & ~0xffff) >> 16);
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let oldPages = <u32>current_memory();
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let newPages = <u32>(((new_value + 0xffff) & ~0xffff) >> 16);
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assert(newPages > oldPages);
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if (grow_memory(newPages - oldPages) < 0) {
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return 0;
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@@ -293,8 +293,8 @@ function bucket_for_request(request: usize): usize {
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*/
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function lower_bucket_limit(bucket: usize): u32 {
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while (bucket < bucket_limit) {
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var root = node_for_ptr(base_ptr, bucket_limit);
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var right_child: usize;
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let root = node_for_ptr(base_ptr, bucket_limit);
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let right_child: usize;
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/*
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* If the parent isn't SPLIT, that means the node at the current bucket
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@@ -380,8 +380,8 @@ export function allocate_memory(request: usize): usize {
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* larger one to get a match.
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*/
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while (bucket + 1 != 0) {
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var size: usize, bytes_needed: usize, i: usize;
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var ptr: usize;
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let size: usize, bytes_needed: usize, i: usize;
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let ptr: usize;
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/*
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* We may need to grow the tree to be able to fit an allocation of this
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@@ -206,8 +206,8 @@ class Root {
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// merge with left block if also free
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if (blockInfo & LEFT_FREE) {
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var left: Block = assert(block.left); // can't be null
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var leftInfo = left.info;
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let left: Block = assert(block.left); // can't be null
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let leftInfo = left.info;
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assert(leftInfo & FREE); // must be free according to tags
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this.remove(left);
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left.info = (leftInfo += Block.INFO + (blockInfo & ~TAGS));
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@@ -280,7 +280,7 @@ class Root {
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// clear second level map if head is empty now
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if (!next) {
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var slMap = this.getSLMap(fl);
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let slMap = this.getSLMap(fl);
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this.setSLMap(fl, slMap &= ~(1 << sl));
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// clear first level map if second level is empty now
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@@ -313,7 +313,7 @@ class Root {
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var head: Block | null;
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if (!slMap) {
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// search next larger first level
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var flMap = this.flMap & (~0 << (fl + 1));
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let flMap = this.flMap & (~0 << (fl + 1));
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if (!flMap) {
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head = null;
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} else {
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@@ -354,7 +354,7 @@ class Root {
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if (remaining >= Block.INFO + Block.MIN_SIZE) {
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block.info = size | (blockInfo & LEFT_FREE); // also discards FREE
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var spare = changetype<Block>(
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let spare = changetype<Block>(
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changetype<usize>(block) + Block.INFO + size
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);
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spare.info = (remaining - Block.INFO) | FREE; // not LEFT_FREE
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@@ -363,7 +363,7 @@ class Root {
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// otherwise tag block as no longer FREE and right as no longer LEFT_FREE
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} else {
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block.info = blockInfo & ~FREE;
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var right: Block = assert(block.right); // can't be null (tail)
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let right: Block = assert(block.right); // can't be null (tail)
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right.info &= ~LEFT_FREE;
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}
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@@ -440,13 +440,13 @@ export function allocate_memory(size: usize): usize {
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// initialize if necessary
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var root = ROOT;
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if (!root) {
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var rootOffset = (HEAP_BASE + AL_MASK) & ~AL_MASK;
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let rootOffset = (HEAP_BASE + AL_MASK) & ~AL_MASK;
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ROOT = root = changetype<Root>(rootOffset);
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root.tailRef = 0;
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root.flMap = 0;
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for (var fl: usize = 0; fl < FL_BITS; ++fl) {
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for (let fl: usize = 0; fl < FL_BITS; ++fl) {
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root.setSLMap(fl, 0);
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for (var sl: u32 = 0; sl < SL_SIZE; ++sl) {
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for (let sl: u32 = 0; sl < SL_SIZE; ++sl) {
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root.setHead(fl, sl, null);
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}
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}
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@@ -458,19 +458,19 @@ export function allocate_memory(size: usize): usize {
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if (size && size < Block.MAX_SIZE) {
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size = max<usize>((size + AL_MASK) & ~AL_MASK, Block.MIN_SIZE);
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var block = root.search(size);
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let block = root.search(size);
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if (!block) {
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// request more memory
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var pagesBefore = current_memory();
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var pagesNeeded = ((size + 0xffff) & ~0xffff) >>> 16;
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var pagesWanted = max(pagesBefore, pagesNeeded); // double memory
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let pagesBefore = current_memory();
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let pagesNeeded = ((size + 0xffff) & ~0xffff) >>> 16;
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let pagesWanted = max(pagesBefore, pagesNeeded); // double memory
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if (grow_memory(pagesWanted) < 0) {
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if (grow_memory(pagesNeeded) < 0) {
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unreachable(); // out of memory
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}
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}
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var pagesAfter = current_memory();
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let pagesAfter = current_memory();
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root.addMemory(<usize>pagesBefore << 16, <usize>pagesAfter << 16);
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block = assert(root.search(size)); // must be found now
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}
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@@ -486,10 +486,10 @@ export function allocate_memory(size: usize): usize {
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@global
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export function free_memory(data: usize): void {
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if (data) {
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var root = ROOT;
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let root = ROOT;
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if (root) {
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var block = changetype<Block>(data - Block.INFO);
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var blockInfo = block.info;
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let block = changetype<Block>(data - Block.INFO);
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let blockInfo = block.info;
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assert(!(blockInfo & FREE)); // must be used
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block.info = blockInfo | FREE;
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root.insert(changetype<Block>(data - Block.INFO));
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@@ -124,9 +124,9 @@ export class Array<T> {
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var oldCapacity = this.__capacity;
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if (this.__length == oldCapacity) {
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// inlined __grow (avoids moving twice)
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var newCapacity: i32 = oldCapacity ? oldCapacity << 1 : 1;
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let newCapacity: i32 = oldCapacity ? oldCapacity << 1 : 1;
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assert(newCapacity > this.__capacity);
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var newMemory = allocate_memory(<usize>newCapacity * sizeof<T>());
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let newMemory = allocate_memory(<usize>newCapacity * sizeof<T>());
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if (this.__memory) {
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move_memory(
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newMemory + sizeof<T>(),
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@@ -202,8 +202,8 @@ export class Array<T> {
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}
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reverse(): Array<T> {
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for (var front: usize = 0, back: usize = <usize>this.__length - 1; front < back; ++front, --back) {
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var temp = load<T>(this.__memory + front * sizeof<T>());
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for (let front: usize = 0, back: usize = <usize>this.__length - 1; front < back; ++front, --back) {
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let temp = load<T>(this.__memory + front * sizeof<T>());
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store<T>(this.__memory + front * sizeof<T>(), load<T>(this.__memory + back * sizeof<T>()));
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store<T>(this.__memory + back * sizeof<T>(), temp);
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}
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@@ -11,7 +11,7 @@ export class Map<K,V> {
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get(key: K): V | null {
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var keys = this.__keys;
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for (var i = 0, k = keys.length; i < k; ++i) {
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for (let i = 0, k = keys.length; i < k; ++i) {
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if (keys[i] == key) {
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return this.__values[i];
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}
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@@ -21,7 +21,7 @@ export class Map<K,V> {
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has(key: K): bool {
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var keys = this.__keys;
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for (var i = 0, k = keys.length; i < k; ++i) {
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for (let i = 0, k = keys.length; i < k; ++i) {
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if (keys[i] == key) {
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return true;
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}
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@@ -9,9 +9,9 @@ export function bswap<T>(value: T): T {
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rotr<u32>(<u32>value & 0x00FF00FF, 8)
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);
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} else if (sizeof<T>() == 8) {
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var a: u64 = (<u64>value >> 8) & 0x00FF00FF00FF00FF;
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var b: u64 = (<u64>value & 0x00FF00FF00FF00FF) << 8;
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var v: u64 = a | b;
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let a: u64 = (<u64>value >> 8) & 0x00FF00FF00FF00FF;
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let b: u64 = (<u64>value & 0x00FF00FF00FF00FF) << 8;
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let v: u64 = a | b;
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a = (v >> 16) & 0x0000FFFF0000FFFF;
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b = (v & 0x0000FFFF0000FFFF) << 16;
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@@ -21,7 +21,7 @@ export class Set<T> {
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has(value: T): bool {
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assert(this != null);
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for (var index: usize = 0, limit: usize = this.__size; index < limit; ++index) {
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for (let index: usize = 0, limit: usize = this.__size; index < limit; ++index) {
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if (load<T>(this.__memory + index * sizeof<T>()) == value) {
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return true;
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}
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@@ -33,8 +33,8 @@ export class Set<T> {
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assert(this != null);
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if (this.__size >= this.__capacity) {
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var newCapacity = max(this.__capacity << 1, 8);
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var newMemory = allocate_memory(<usize>newCapacity * sizeof<T>());
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let newCapacity = max(this.__capacity << 1, 8);
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let newMemory = allocate_memory(<usize>newCapacity * sizeof<T>());
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if (this.__memory) {
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move_memory(newMemory, this.__memory, <usize>this.__capacity * sizeof<T>());
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free_memory(this.__memory);
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@@ -50,7 +50,7 @@ export class Set<T> {
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delete(value: T): bool {
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assert(this != null);
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for (var index: usize = 0, limit: usize = this.__size; index < limit; ++index) {
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for (let index: usize = 0, limit: usize = this.__size; index < limit; ++index) {
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if (load<T>(this.__memory + index * sizeof<T>()) == value) {
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if (index + 1 < limit) {
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move_memory(
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@@ -152,7 +152,7 @@ export class String {
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var searchLen: isize = <isize>searchString.length;
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// TODO: two-way, multiple char codes
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for (var k: usize = start; <isize>k + searchLen <= len; ++k) {
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for (let k: usize = start; <isize>k + searchLen <= len; ++k) {
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if (!compare_memory(
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changetype<usize>(this) + HEAD + (k << 1),
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changetype<usize>(searchString) + HEAD,
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@@ -486,7 +486,7 @@ export function parseFloat(str: String): f64 {
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code = <i32>load<u16>(ptr, HEAD);
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if (code == CharCode.DOT) {
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ptr += 2;
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var fac: f64 = 0.1; // precision :(
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let fac: f64 = 0.1; // precision :(
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while (len--) {
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code = <i32>load<u16>(ptr, HEAD);
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if (code == CharCode.E || code == CharCode.e) {
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