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https://github.com/fluencelabs/assemblyscript
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Rename heap to memory; Allocator strategies
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@ -1,24 +1,4 @@
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const ALIGN_LOG2: usize = 3;
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const ALIGN_SIZE: usize = 1 << ALIGN_LOG2;
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const ALIGN_MASK: usize = ALIGN_SIZE - 1;
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var HEAP_OFFSET: usize = HEAP_BASE; // HEAP_BASE is a constant generated by the compiler
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export function allocate_memory(size: usize): usize {
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if (!size) return 0;
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var len: i32 = current_memory();
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if (HEAP_OFFSET + size > <usize>len << 16)
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if(grow_memory(max<i32>(<i32>ceil<f64>(<f64>size / 65536), len * 2 - len)) < 0)
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unreachable();
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var ptr: usize = HEAP_OFFSET;
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if ((HEAP_OFFSET += size) & ALIGN_MASK) // align next offset
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HEAP_OFFSET = (HEAP_OFFSET | ALIGN_MASK) + 1;
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return ptr;
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}
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export function free_memory(ptr: usize): void {
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// just a big chunk of non-disposable memory for now
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}
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import "std:memory/arena";
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function copy_memory(dest: usize, src: usize, n: usize): void {
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// based on musl's implementation of memcpy
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30
std/assembly/memory/arena.ts
Normal file
30
std/assembly/memory/arena.ts
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@ -0,0 +1,30 @@
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// An simple arena allocator that provides a `clear_memory` function to reset
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// everything to the initial state. A user must have to make sure that there
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// a no more references to cleared memory.
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const ALIGN_LOG2: usize = 3;
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const ALIGN_SIZE: usize = 1 << ALIGN_LOG2;
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const ALIGN_MASK: usize = ALIGN_SIZE - 1;
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var HEAP_OFFSET: usize = HEAP_BASE; // generated by the compiler
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export function allocate_memory(size: usize): usize {
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if (!size) return 0;
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var len: i32 = current_memory();
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if (HEAP_OFFSET + size > <usize>len << 16)
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if(grow_memory(max<i32>(<i32>ceil<f64>(<f64>size / 65536), len * 2 - len)) < 0)
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unreachable();
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var ptr: usize = HEAP_OFFSET;
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if ((HEAP_OFFSET += size) & ALIGN_MASK) // align next offset
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HEAP_OFFSET = (HEAP_OFFSET | ALIGN_MASK) + 1;
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set_memory(ptr, 0, size);
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return ptr;
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}
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export function free_memory(ptr: usize): void {
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// nop
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}
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export function clear_memory(): void {
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HEAP_OFFSET = HEAP_BASE;
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}
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