Rework resolver (#489)

* Rework IR and resolver to use nested lookup tables
* Integrate types into IR
* Make components prefer IR, slimmed down AST
* Implement `export *`
* Add `@lazy` annotation and remove `--noTreeShaking`
* Add `@start` annotation and remove magic `main`
* Related refactoring, cleanup and docs
This commit is contained in:
Daniel Wirtz
2019-02-21 00:11:22 +01:00
committed by GitHub
parent e623786b42
commit 0c64f21250
234 changed files with 16949 additions and 37871 deletions

View File

@ -39,6 +39,41 @@ function asmFunc(global, env, buffer) {
return $1 | 0;
}
function assembly_index_NBodySystem_constructor($0) {
$0 = $0 | 0;
var $1 = 0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $49 = 0, wasm2js_i32$0 = 0, wasm2js_f64$0 = 0.0, wasm2js_i32$1 = 0;
$7 = HEAP32[($0 + 4 | 0) >> 2] | 0;
repeat_0 : do {
if (($1 | 0) < ($7 | 0)) {
$2 = HEAPU32[(((HEAPU32[$0 >> 2] | 0) + ($1 << 2 | 0) | 0) + 8 | 0) >> 2] | 0;
$3 = +HEAPF64[($2 + 48 | 0) >> 3];
$4 = $4 + +HEAPF64[($2 + 24 | 0) >> 3] * $3;
$5 = $5 + +HEAPF64[($2 + 32 | 0) >> 3] * $3;
$6 = $6 + +HEAPF64[($2 + 40 | 0) >> 3] * $3;
$1 = $1 + 1 | 0;
continue repeat_0;
}
break repeat_0;
} while (1);
$1 = HEAPU32[$0 >> 2] | 0;
if (0 >>> 0 < ((HEAP32[$1 >> 2] | 0) >>> 2 | 0) >>> 0) $49 = HEAPU32[($1 + 8 | 0) >> 2] | 0; else abort();
$1 = $49;
wasm2js_i32$0 = $1;
wasm2js_f64$0 = -$4 / 39.47841760435743;
HEAPF64[(wasm2js_i32$0 + 24 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $1;
wasm2js_f64$0 = -$5 / 39.47841760435743;
HEAPF64[(wasm2js_i32$0 + 32 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $1;
wasm2js_f64$0 = -$6 / 39.47841760435743;
HEAPF64[(wasm2js_i32$0 + 40 | 0) >> 3] = wasm2js_f64$0;
$1 = $lib_allocator_arena___memory_allocate(4 | 0) | 0;
wasm2js_i32$0 = $1;
wasm2js_i32$1 = $0;
HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
return $1 | 0;
}
function assembly_index_Body_constructor($0, $1, $2, $3, $4, $5, $6) {
$0 = +$0;
$1 = +$1;
@ -223,41 +258,6 @@ function asmFunc(global, env, buffer) {
return $0 | 0;
}
function assembly_index_NBodySystem_constructor($0) {
$0 = $0 | 0;
var $1 = 0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0, $49 = 0, wasm2js_i32$0 = 0, wasm2js_f64$0 = 0.0, wasm2js_i32$1 = 0;
$7 = HEAP32[($0 + 4 | 0) >> 2] | 0;
repeat_0 : do {
if (($1 | 0) < ($7 | 0)) {
$2 = HEAPU32[(((HEAPU32[$0 >> 2] | 0) + ($1 << 2 | 0) | 0) + 8 | 0) >> 2] | 0;
$3 = +HEAPF64[($2 + 48 | 0) >> 3];
$4 = $4 + +HEAPF64[($2 + 24 | 0) >> 3] * $3;
$5 = $5 + +HEAPF64[($2 + 32 | 0) >> 3] * $3;
$6 = $6 + +HEAPF64[($2 + 40 | 0) >> 3] * $3;
$1 = $1 + 1 | 0;
continue repeat_0;
}
break repeat_0;
} while (1);
$1 = HEAPU32[$0 >> 2] | 0;
if (0 >>> 0 < ((HEAP32[$1 >> 2] | 0) >>> 2 | 0) >>> 0) $49 = HEAPU32[($1 + 8 | 0) >> 2] | 0; else abort();
$1 = $49;
wasm2js_i32$0 = $1;
wasm2js_f64$0 = -$4 / 39.47841760435743;
HEAPF64[(wasm2js_i32$0 + 24 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $1;
wasm2js_f64$0 = -$5 / 39.47841760435743;
HEAPF64[(wasm2js_i32$0 + 32 | 0) >> 3] = wasm2js_f64$0;
wasm2js_i32$0 = $1;
wasm2js_f64$0 = -$6 / 39.47841760435743;
HEAPF64[(wasm2js_i32$0 + 40 | 0) >> 3] = wasm2js_f64$0;
$1 = $lib_allocator_arena___memory_allocate(4 | 0) | 0;
wasm2js_i32$0 = $1;
wasm2js_i32$1 = $0;
HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
return $1 | 0;
}
function assembly_index_init() {
var $0 = 0, $1 = 0, wasm2js_i32$0 = 0, wasm2js_i32$1 = 0;
$1 = $lib_array_Array_Body__constructor() | 0;