assemblyscript/examples/game-of-life/game-of-life.optimized.wat

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2018-02-17 11:09:22 +01:00
(module
(type $iiv (func (param i32 i32)))
(type $v (func))
(global $assembly/game-of-life/w (mut i32) (i32.const 0))
(global $assembly/game-of-life/h (mut i32) (i32.const 0))
(global $assembly/game-of-life/s (mut i32) (i32.const 0))
(memory $0 1)
(export "init" (func $assembly/game-of-life/init))
(export "step" (func $assembly/game-of-life/step))
(export "memory" (memory $0))
(func $assembly/game-of-life/init (; 0 ;) (type $iiv) (param $0 i32) (param $1 i32)
;;@ assembly/game-of-life.ts:9:2
(set_global $assembly/game-of-life/w
;;@ assembly/game-of-life.ts:9:6
(get_local $0)
)
;;@ assembly/game-of-life.ts:10:2
(set_global $assembly/game-of-life/h
;;@ assembly/game-of-life.ts:10:6
(get_local $1)
)
;;@ assembly/game-of-life.ts:11:2
(set_global $assembly/game-of-life/s
;;@ assembly/game-of-life.ts:11:6
(i32.mul
(get_global $assembly/game-of-life/w)
;;@ assembly/game-of-life.ts:11:10
(get_global $assembly/game-of-life/h)
)
)
)
(func $assembly/game-of-life/step (; 1 ;) (type $v)
(local $0 i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
(local $7 i32)
(set_local $6
;;@ assembly/game-of-life.ts:16:12
(i32.sub
(get_global $assembly/game-of-life/h)
;;@ assembly/game-of-life.ts:16:16
(i32.const 1)
)
)
(set_local $7
;;@ assembly/game-of-life.ts:17:12
(i32.sub
(get_global $assembly/game-of-life/w)
;;@ assembly/game-of-life.ts:17:16
(i32.const 1)
)
)
(loop $continue|0
(if
;;@ assembly/game-of-life.ts:18:23
(i32.lt_u
(get_local $0)
;;@ assembly/game-of-life.ts:18:27
(get_global $assembly/game-of-life/h)
)
(block
(set_local $4
;;@ assembly/game-of-life.ts:19:14
(select
;;@ assembly/game-of-life.ts:19:31
(i32.sub
(get_local $0)
;;@ assembly/game-of-life.ts:19:35
(i32.const 1)
)
;;@ assembly/game-of-life.ts:19:26
(get_local $6)
;;@ assembly/game-of-life.ts:19:38
(get_local $0)
)
)
(set_local $5
;;@ assembly/game-of-life.ts:20:14
(select
;;@ assembly/game-of-life.ts:20:26
(i32.const 0)
;;@ assembly/game-of-life.ts:20:29
(i32.add
(get_local $0)
;;@ assembly/game-of-life.ts:20:33
(i32.const 1)
)
;;@ assembly/game-of-life.ts:20:36
(i32.eq
(get_local $0)
;;@ assembly/game-of-life.ts:20:41
(get_local $6)
)
)
)
;;@ assembly/game-of-life.ts:21:9
(set_local $1
;;@ assembly/game-of-life.ts:21:22
(i32.const 0)
)
(loop $continue|1
(if
;;@ assembly/game-of-life.ts:21:25
(i32.lt_u
(get_local $1)
;;@ assembly/game-of-life.ts:21:29
(get_global $assembly/game-of-life/w)
)
(block
;;@ assembly/game-of-life.ts:24:6
(set_local $2
;;@ assembly/game-of-life.ts:24:14
(i32.add
;;@ assembly/game-of-life.ts:25:8
(i32.add
(i32.add
(i32.add
(i32.add
(i32.add
(i32.add
(i32.load8_u
;;@ assembly/game-of-life.ts:25:17
(i32.add
(i32.mul
(get_local $4)
;;@ assembly/game-of-life.ts:25:23
(get_global $assembly/game-of-life/w)
)
(tee_local $2
;;@ assembly/game-of-life.ts:22:16
(select
;;@ assembly/game-of-life.ts:22:33
(i32.sub
(get_local $1)
;;@ assembly/game-of-life.ts:22:37
(i32.const 1)
)
;;@ assembly/game-of-life.ts:22:28
(get_local $7)
;;@ assembly/game-of-life.ts:22:40
(get_local $1)
)
)
)
)
;;@ assembly/game-of-life.ts:25:34
(i32.load8_u
;;@ assembly/game-of-life.ts:25:43
(i32.add
(i32.mul
(get_local $4)
;;@ assembly/game-of-life.ts:25:49
(get_global $assembly/game-of-life/w)
)
;;@ assembly/game-of-life.ts:25:53
(get_local $1)
)
)
)
;;@ assembly/game-of-life.ts:25:58
(i32.load8_u
;;@ assembly/game-of-life.ts:25:67
(i32.add
(i32.mul
(get_local $4)
;;@ assembly/game-of-life.ts:25:73
(get_global $assembly/game-of-life/w)
)
(tee_local $3
;;@ assembly/game-of-life.ts:23:16
(select
;;@ assembly/game-of-life.ts:23:28
(i32.const 0)
;;@ assembly/game-of-life.ts:23:31
(i32.add
(get_local $1)
;;@ assembly/game-of-life.ts:23:35
(i32.const 1)
)
;;@ assembly/game-of-life.ts:23:38
(i32.eq
(get_local $1)
;;@ assembly/game-of-life.ts:23:43
(get_local $7)
)
)
)
)
)
)
;;@ assembly/game-of-life.ts:26:8
(i32.load8_u
;;@ assembly/game-of-life.ts:26:17
(i32.add
(i32.mul
(get_local $0)
;;@ assembly/game-of-life.ts:26:23
(get_global $assembly/game-of-life/w)
)
;;@ assembly/game-of-life.ts:26:27
(get_local $2)
)
)
)
;;@ assembly/game-of-life.ts:26:58
(i32.load8_u
;;@ assembly/game-of-life.ts:26:67
(i32.add
(i32.mul
(get_local $0)
;;@ assembly/game-of-life.ts:26:73
(get_global $assembly/game-of-life/w)
)
;;@ assembly/game-of-life.ts:26:77
(get_local $3)
)
)
)
;;@ assembly/game-of-life.ts:27:8
(i32.load8_u
;;@ assembly/game-of-life.ts:27:17
(i32.add
(i32.mul
(get_local $5)
;;@ assembly/game-of-life.ts:27:23
(get_global $assembly/game-of-life/w)
)
;;@ assembly/game-of-life.ts:27:27
(get_local $2)
)
)
)
;;@ assembly/game-of-life.ts:27:34
(i32.load8_u
;;@ assembly/game-of-life.ts:27:43
(i32.add
(i32.mul
(get_local $5)
;;@ assembly/game-of-life.ts:27:49
(get_global $assembly/game-of-life/w)
)
;;@ assembly/game-of-life.ts:27:53
(get_local $1)
)
)
)
;;@ assembly/game-of-life.ts:27:58
(i32.load8_u
;;@ assembly/game-of-life.ts:27:67
(i32.add
(i32.mul
(get_local $5)
;;@ assembly/game-of-life.ts:27:73
(get_global $assembly/game-of-life/w)
)
;;@ assembly/game-of-life.ts:27:77
(get_local $3)
)
)
)
)
;;@ assembly/game-of-life.ts:29:6
(if
;;@ assembly/game-of-life.ts:29:10
(i32.load8_u
;;@ assembly/game-of-life.ts:29:19
(i32.add
(i32.mul
(get_local $0)
;;@ assembly/game-of-life.ts:29:23
(get_global $assembly/game-of-life/w)
)
;;@ assembly/game-of-life.ts:29:27
(get_local $1)
)
)
;;@ assembly/game-of-life.ts:30:8
(if
;;@ assembly/game-of-life.ts:30:12
(i32.and
(if (result i32)
(tee_local $3
(i32.lt_s
(get_local $2)
;;@ assembly/game-of-life.ts:30:16
(i32.const 2)
)
)
(get_local $3)
;;@ assembly/game-of-life.ts:30:21
(i32.gt_s
(get_local $2)
;;@ assembly/game-of-life.ts:30:25
(i32.const 3)
)
)
(i32.const 1)
)
;;@ assembly/game-of-life.ts:31:10
(i32.store8
;;@ assembly/game-of-life.ts:31:20
(i32.add
(i32.add
(get_global $assembly/game-of-life/s)
;;@ assembly/game-of-life.ts:31:24
(i32.mul
(get_local $0)
;;@ assembly/game-of-life.ts:31:28
(get_global $assembly/game-of-life/w)
)
)
;;@ assembly/game-of-life.ts:31:32
(get_local $1)
)
;;@ assembly/game-of-life.ts:31:35
(i32.const 0)
)
)
;;@ assembly/game-of-life.ts:33:13
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(if
;;@ assembly/game-of-life.ts:33:17
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(i32.eq
(get_local $2)
;;@ assembly/game-of-life.ts:33:22
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(i32.const 3)
)
;;@ assembly/game-of-life.ts:34:8
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(i32.store8
;;@ assembly/game-of-life.ts:34:18
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(i32.add
(i32.add
(get_global $assembly/game-of-life/s)
;;@ assembly/game-of-life.ts:34:22
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(i32.mul
(get_local $0)
;;@ assembly/game-of-life.ts:34:26
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(get_global $assembly/game-of-life/w)
)
)
;;@ assembly/game-of-life.ts:34:30
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(get_local $1)
)
;;@ assembly/game-of-life.ts:34:33
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(i32.const 1)
)
)
)
;;@ assembly/game-of-life.ts:21:32
(set_local $1
(i32.add
;;@ assembly/game-of-life.ts:21:34
(get_local $1)
(i32.const 1)
)
)
(br $continue|1)
)
)
)
;;@ assembly/game-of-life.ts:18:30
(set_local $0
(i32.add
;;@ assembly/game-of-life.ts:18:32
(get_local $0)
(i32.const 1)
)
)
(br $continue|0)
)
)
)
)
)