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(module
(type $iiiiv (func (param i32 i32 i32 i32)))
(type $FF (func (param f64) (result f64)))
(type $FFFF (func (param f64 f64 f64) (result f64)))
(type $v (func))
(import "env" "memory" (memory $0 0))
(import "Math" "log" (func $~lib/bindings/Math/log (param f64) (result f64)))
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(import "Math" "log2" (func $~lib/bindings/Math/log2 (param f64) (result f64)))
(table $0 1 anyfunc)
(elem (i32.const 0) $null)
(global $assembly/index/NUM_COLORS i32 (i32.const 2048))
(global $HEAP_BASE i32 (i32.const 8))
(export "memory" (memory $0))
(export "table" (table $0))
(export "computeLine" (func $assembly/index/computeLine))
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(func $assembly/index/clamp<f64> (; 2 ;) (type $FFFF) (param $0 f64) (param $1 f64) (param $2 f64) (result f64)
get_local $0
get_local $1
f64.max
get_local $2
f64.min
)
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(func $assembly/index/computeLine (; 3 ;) (type $iiiiv) (param $0 i32) (param $1 i32) (param $2 i32) (param $3 i32)
(local $4 f64)
(local $5 f64)
(local $6 f64)
(local $7 f64)
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(local $8 f64)
(local $9 i32)
(local $10 f64)
(local $11 f64)
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(local $12 i32)
(local $13 f64)
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(local $14 f64)
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(local $15 f64)
(local $16 f64)
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(local $17 f64)
(local $18 i32)
(local $19 f64)
(local $20 i32)
(local $21 f64)
get_local $1
f64.convert_u/i32
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f64.const 1
f64.const 1.6
f64.div
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f64.mul
set_local $4
get_local $2
f64.convert_u/i32
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f64.const 1
f64.const 2
f64.div
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f64.mul
set_local $5
f64.const 10
f64.const 3
get_local $1
f64.convert_u/i32
f64.mul
f64.const 4
get_local $2
f64.convert_u/i32
f64.mul
f64.min
f64.div
set_local $6
get_local $0
f64.convert_u/i32
get_local $5
f64.sub
get_local $6
f64.mul
set_local $7
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get_local $4
get_local $6
f64.mul
set_local $8
get_local $0
get_local $1
i32.mul
i32.const 1
i32.shl
set_local $9
f64.const 1
get_local $3
f64.convert_u/i32
f64.div
set_local $10
f64.const 8
get_local $3
f64.convert_u/i32
f64.min
set_local $11
block $break|0
i32.const 0
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set_local $12
loop $repeat|0
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get_local $12
get_local $1
i32.lt_u
i32.eqz
br_if $break|0
block
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get_local $12
f64.convert_u/i32
get_local $6
f64.mul
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get_local $8
f64.sub
set_local $13
f64.const 0
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set_local $14
f64.const 0
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set_local $15
i32.const 0
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set_local $18
block $break|1
loop $continue|1
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get_local $14
get_local $14
f64.mul
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tee_local $16
get_local $15
get_local $15
f64.mul
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tee_local $17
f64.add
f64.const 4
f64.le
if
block
f64.const 2
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get_local $14
f64.mul
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get_local $15
f64.mul
get_local $7
f64.add
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set_local $15
get_local $16
get_local $17
f64.sub
get_local $13
f64.add
set_local $14
get_local $18
get_local $3
i32.ge_u
if
br $break|1
end
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get_local $18
i32.const 1
i32.add
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set_local $18
end
br $continue|1
end
end
end
block $break|2
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loop $continue|2
get_local $18
f64.convert_u/i32
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get_local $11
f64.lt
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if
block
get_local $14
get_local $14
f64.mul
get_local $15
get_local $15
f64.mul
f64.sub
get_local $13
f64.add
set_local $19
f64.const 2
get_local $14
f64.mul
get_local $15
f64.mul
get_local $7
f64.add
set_local $15
get_local $19
set_local $14
get_local $18
i32.const 1
i32.add
set_local $18
end
br $continue|2
end
end
end
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get_global $assembly/index/NUM_COLORS
i32.const 1
i32.sub
set_local $20
get_local $14
get_local $14
f64.mul
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get_local $15
get_local $15
f64.mul
f64.add
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set_local $19
get_local $19
f64.const 1
f64.gt
if
f64.const 0.5
get_local $19
call $~lib/bindings/Math/log
f64.mul
call $~lib/bindings/Math/log2
set_local $21
get_global $assembly/index/NUM_COLORS
i32.const 1
i32.sub
f64.convert_s/i32
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get_local $18
i32.const 1
i32.add
f64.convert_u/i32
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get_local $21
f64.sub
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get_local $10
f64.mul
f64.const 0
f64.const 1
call $assembly/index/clamp<f64>
f64.mul
i32.trunc_u/f64
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set_local $20
end
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get_local $9
get_local $12
i32.const 1
i32.shl
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i32.add
get_local $20
i32.store16
end
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get_local $12
i32.const 1
i32.add
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set_local $12
br $repeat|0
unreachable
end
unreachable
end
)
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(func $null (; 4 ;) (type $v)
)
)