assemblyscript/std/assembly/arraybuffer.ts

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import { HEADER, HEADER_SIZE, MAX_BYTELENGTH, allocate, register } from "./util/runtime";
import { __runtime_id } from "./runtime";
import { E_INVALIDLENGTH } from "./util/error";
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export abstract class ArrayBufferView {
@unsafe data: ArrayBuffer;
@unsafe dataStart: usize;
@unsafe dataLength: u32;
protected constructor(length: i32, alignLog2: i32) {
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if (<u32>length > <u32>MAX_BYTELENGTH >>> alignLog2) throw new RangeError(E_INVALIDLENGTH);
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var buffer = new ArrayBuffer(length = length << alignLog2);
this.data = buffer;
this.dataStart = changetype<usize>(buffer);
this.dataLength = length;
}
get byteOffset(): i32 {
return <i32>(this.dataStart - changetype<usize>(this.data));
}
get byteLength(): i32 {
return this.dataLength;
}
get length(): i32 {
ERROR("missing implementation: subclasses must implement ArrayBufferView#length");
return unreachable();
}
}
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@sealed export class ArrayBuffer {
static isView<T>(value: T): bool {
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if (value) {
if (value instanceof Int8Array) return true;
if (value instanceof Uint8Array) return true;
if (value instanceof Uint8ClampedArray) return true;
if (value instanceof Int16Array) return true;
if (value instanceof Uint16Array) return true;
if (value instanceof Int32Array) return true;
if (value instanceof Uint32Array) return true;
if (value instanceof Int64Array) return true;
if (value instanceof Uint64Array) return true;
if (value instanceof Float32Array) return true;
if (value instanceof Float64Array) return true;
if (value instanceof DataView) return true;
}
return false;
}
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constructor(length: i32) {
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if (<u32>length > <u32>MAX_BYTELENGTH) throw new RangeError(E_INVALIDLENGTH);
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var buffer = allocate(<usize>length);
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memory.fill(changetype<usize>(buffer), 0, <usize>length);
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return changetype<ArrayBuffer>(register(buffer, __runtime_id<ArrayBuffer>()));
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}
get byteLength(): i32 {
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return changetype<HEADER>(changetype<usize>(this) - HEADER_SIZE).payloadSize;
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}
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slice(begin: i32 = 0, end: i32 = MAX_BYTELENGTH): ArrayBuffer {
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var length = this.byteLength;
begin = begin < 0 ? max(length + begin, 0) : min(begin, length);
end = end < 0 ? max(length + end , 0) : min(end , length);
var outSize = <usize>max(end - begin, 0);
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var out = allocate(outSize);
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memory.copy(out, changetype<usize>(this) + <usize>begin, outSize);
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return changetype<ArrayBuffer>(register(out, __runtime_id<ArrayBuffer>()));
}
toString(): string {
return "[object ArrayBuffer]";
}
}