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<!DOCTYPE html>
<html>
<head>
<title>Conway's Game Of Life - AssemblyScript</title>
<style>
html, body { height: 100%; margin: 0; overflow: hidden; color: #111; background: #fff; font-family: sans-serif; }
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h1 { padding: 20px; font-size: 12pt; margin: 0; }
a { color: #111; text-decoration: none; }
a:hover { color: #851ba7; text-decoration: underline; }
canvas { position: absolute; top: 60px; left: 20px; width: calc(100% - 40px); height: calc(100% - 80px); background: #eee; }
</style>
</head>
<body>
<h1>
<a href="https://en.wikipedia.org/wiki/Conway's_Game_of_Life">Conway's Game Of Life</a> in
<a href="http://assemblyscript.org">AssemblyScript</a>
</h1>
<canvas></canvas>
<script>
// Set up the canvas with a 2D rendering context
var cnv = document.getElementsByTagName("canvas")[0];
var ctx = cnv.getContext("2d");
var bcr = cnv.getBoundingClientRect();
// Compute the size of the universe (here: 2px per cell)
var width = bcr.width >>> 1;
var height = bcr.height >>> 1;
var size = width * height;
var byteSize = size + size; // input & output
cnv.width = width;
cnv.height = height;
cnv.style = style = `
image-rendering: optimizeSpeed;
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: -o-crisp-edges;
image-rendering: pixelated;
-ms-interpolation-mode: nearest-neighbor;
`;
ctx.imageSmoothingEnabled = false;
// Compute the size of and instantiate the module's memory
var memory = new WebAssembly.Memory({ initial: ((byteSize + 0xffff) & ~0xffff) >>> 16 });
// Fetch and instantiate the module
fetch("build/optimized.wasm")
.then(response => response.arrayBuffer())
.then(buffer => WebAssembly.instantiate(buffer, {
env: { memory: memory }
}))
.then(module => {
var exports = module.instance.exports;
// Tell the module about the universe's width and height
exports.init(width, height);
// Fill input at [0, s-1] with random live cells
var mem = new Uint8Array(memory.buffer);
for (var y = 0; y < height; ++y)
for (var x = 0; x < width; ++x)
mem[y * width + x] = Math.random() > 0.1 ? 0 : 1;
// Update about 30 times a second
(function update() {
setTimeout(update, 1000 / 30);
exports.step();
mem.copyWithin(0, size, byteSize); // copy output to input
})();
// Keep rendering the output at [s, S]
(function render() {
requestAnimationFrame(render);
var imageData = ctx.createImageData(width, height);
var colors = new Uint32Array(imageData.data.buffer);
for (let y = 0; y < height; ++y) {
for (let x = 0; x < width; ++x) {
if (mem[size + y * width + x]) colors[y * width + x] = 0xff851ba7;
}
}
ctx.putImageData(imageData, 0, 0);
})();
}).catch(err => {
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alert("Failed to load WASM: " + err.message + " (ad blocker, maybe?)");
throw err;
});
</script>
</body>
</html>