assemblyscript/tests/compiler/getter-call.untouched.wat

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(module
(type $FUNCSIG$i (func (result i32)))
(type $FUNCSIG$ii (func (param i32) (result i32)))
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(type $FUNCSIG$v (func))
(memory $0 0)
(table $0 2 funcref)
(elem (i32.const 0) $null $getter-call/C#get:x~anonymous|0)
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(global $~lib/runtime/GC_IMPLEMENTED i32 (i32.const 0))
(global $~lib/runtime/HEADER_SIZE i32 (i32.const 8))
(global $~lib/runtime/HEADER_MAGIC i32 (i32.const -1520547049))
(global $~lib/allocator/arena/startOffset (mut i32) (i32.const 0))
(global $~lib/allocator/arena/offset (mut i32) (i32.const 0))
(global $~lib/argc (mut i32) (i32.const 0))
(global $~lib/memory/HEAP_BASE i32 (i32.const 8))
(export "memory" (memory $0))
(export "table" (table $0))
(export "test" (func $getter-call/test))
(start $start)
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(func $~lib/runtime/ADJUST (; 0 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
i32.const 1
i32.const 32
local.get $0
global.get $~lib/runtime/HEADER_SIZE
i32.add
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i32.const 1
i32.sub
i32.clz
i32.sub
i32.shl
)
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(func $~lib/memory/memory.allocate (; 1 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
(local $2 i32)
(local $3 i32)
(local $4 i32)
(local $5 i32)
(local $6 i32)
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(local $7 i32)
block $~lib/allocator/arena/__memory_allocate|inlined.0 (result i32)
local.get $0
local.set $1
local.get $1
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i32.const 1073741824
i32.gt_u
if
unreachable
end
global.get $~lib/allocator/arena/offset
local.set $2
local.get $2
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local.get $1
local.tee $3
i32.const 1
local.tee $4
local.get $3
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local.get $4
i32.gt_u
select
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i32.add
i32.const 7
i32.add
i32.const 7
i32.const -1
i32.xor
i32.and
local.set $3
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current_memory
local.set $4
local.get $3
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local.get $4
i32.const 16
i32.shl
i32.gt_u
if
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local.get $3
local.get $2
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i32.sub
i32.const 65535
i32.add
i32.const 65535
i32.const -1
i32.xor
i32.and
i32.const 16
i32.shr_u
local.set $5
local.get $4
local.tee $6
local.get $5
local.tee $7
local.get $6
local.get $7
i32.gt_s
select
local.set $6
local.get $6
grow_memory
i32.const 0
i32.lt_s
if
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local.get $5
grow_memory
i32.const 0
i32.lt_s
if
unreachable
end
end
end
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local.get $3
global.set $~lib/allocator/arena/offset
local.get $2
end
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return
)
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(func $~lib/runtime/ALLOCATE (; 2 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
(local $1 i32)
local.get $0
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call $~lib/runtime/ADJUST
call $~lib/memory/memory.allocate
local.set $1
local.get $1
global.get $~lib/runtime/HEADER_MAGIC
i32.store
local.get $1
local.get $0
i32.store offset=4
local.get $1
global.get $~lib/runtime/HEADER_SIZE
i32.add
)
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(func $getter-call/C#constructor (; 3 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
local.get $0
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i32.eqz
if
i32.const 0
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call $~lib/runtime/ALLOCATE
local.set $0
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end
local.get $0
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)
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(func $getter-call/C#get:x~anonymous|0 (; 4 ;) (type $FUNCSIG$i) (result i32)
i32.const 42
)
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(func $getter-call/C#get:x (; 5 ;) (type $FUNCSIG$ii) (param $0 i32) (result i32)
i32.const 1
)
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(func $getter-call/test (; 6 ;) (type $FUNCSIG$i) (result i32)
(local $0 i32)
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i32.const 0
call $getter-call/C#constructor
local.set $0
i32.const 0
global.set $~lib/argc
local.get $0
call $getter-call/C#get:x
call_indirect (type $FUNCSIG$i)
)
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(func $start (; 7 ;) (type $FUNCSIG$v)
global.get $~lib/memory/HEAP_BASE
i32.const 7
i32.add
i32.const 7
i32.const -1
i32.xor
i32.and
global.set $~lib/allocator/arena/startOffset
global.get $~lib/allocator/arena/startOffset
global.set $~lib/allocator/arena/offset
)
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(func $null (; 8 ;) (type $FUNCSIG$v)
)
)